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Winky, the loving troll adept trying to kill you

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Valnar

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« Reply #15 on: <09-22-11/0918:50> »
What if I took 2 levels of "Iron Will" instead of raising WIL, do you think that would suffice?

UmaroVI

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« Reply #16 on: <09-22-11/1505:30> »
I'd rather have willpower, but Iron Will isn't bad, depending on what your GM thinks it applies to. Spellswise it is clear, critter power wise? Certainly it works on Influence and Compulsion. What about Fear? Confusion? Etc.

Normally I don't like it because it does jack to stop Stunbolt, but since you're a fomori that's more forgivable. I wouldn't have less than 3 will in any case, if for no other reason than the stun box.

Glyph

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« Reply #17 on: <09-23-11/0101:11> »
Iron Will is a niche power.  Willpower helps against critter powers, social skills such as intimidation, and some magical attacks.  A Willpower of 3 would also, as has been pointed out, give you an extra point on your stun modifier (relatively significant for a troll whose armor will turn a lot of damage into stun damage).  As nice a stat as Intuition is, I would consider biting the bullet and lowering it by one, to raise Willpower by one.

Valnar

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« Reply #18 on: <09-23-11/0852:31> »
Meh, I guess you are right. INT 3 is good enough for the time being, I guess. I also decided not to overdo it with the geasa, because I want the build to be powerful but not ridiculous. Also, after reading this:
Quote
The funniest part was when the group's two heavies realized that, thanks to their subdermal armor, they couldn't possibly hurt each other with these tiny pistols: as long as they were loaded with hollowpoints (which treat armor as twice its SP value), there could be no possible penetration, even to the head.

 It soon became common practice, whenever they got in an argument, to draw these pistols and shoot each other in the legs just to emphasize their points: the equivalent of flicking someone in the chest with your fingers, except that it makes bystanders scream and dive for cover.
on the rpg.net forums, I decided it was totally hilarious and gave my Character the FN 5-7C and frangible rounds for teh lulz ;D Any more ideas how I can make it even weaker while keeping it loud and with non-lame ammo (no gel rounds)?
Anyway this is how it looks now:

Street Name: Winky
Name: Winky
Karma: 0
Street Cred: 0
Notoriety: 0
Public Awareness: 0
Troll (Fomori)
Composure: 5
Judge Intentions: 5
Lift/Carry: 19 (135 kg/90 kg)
Memory: 5
Nuyen: 0

== Attributes ==
BOD: 10
AGI: 4 (5)
REA: 4 (7)
STR: 9
CHA: 2
INT: 3
LOG: 2
WIL: 3
EDG: 3
MAG: 6

== Derived Attributes ==
Essence:                   6
Initiative:                7 (10)
IP:                        1 (4)
Astral Initiative:         6
Astral IP:                 3
Matrix Initiative:         6
Matrix IP:                 1
Physical Damage Track:     13
Stun Damage Track:         10

== Active Skills ==
Heavy Weapons              : 5 [Machine Guns]       Pool: 12 (14)
Infiltration                        : 1                      Pool: 6
Perception                       : 1 [Visual]             Pool: 4 (6)
Unarmed Combat            : 5 [Martial Arts]       Pool: 12 (14)

== Knowledge Skills ==

== Contacts ==
Greece R.(Fixer) (5, 3)

== Qualities ==
Adept
Arcane Arrester
In Debt (20,000¥)
Metagenetic Improvement (BOD)
Restricted Gear (Rating 1)
Sensitive System
The Warrior's Way
Thermographic Vision

== Powers ==
Critical Strike Rating: 6
Improved Ability (Combat) (Unarmed Combat) Rating: 2
Improved Ability (Combat) (Heavy Weapons) Rating: 2
Improved Physical Attribute (AGI) Rating: 1
Improved Reflexes 3
Killing Hands

== Armor ==
Form-Fitting Full-Body Suit7/3
   +Gel Packs
   +Insulation 6
   +Nonconductivity 3
   +Thermal Damping 6
SecureTech Leg Casings    0/1
SecureTech Shin Guards    0/1
SecureTech Vitals Protector1/1
SWAT Armor                13/11
   +Biomonitor
   +Fire Resistance 4
   +Gel Packs
   +Ruthenium Polymer Coating
SWAT Helmet               2/2
   +Ruthenium Polymer Coating
   +Flare Compensation
   +Gas Mask
   +Image Link
   +Low Light
   +Smartlink
Victory: Globetrotter Camouflage Jumpsuit6/4
   +Gel Packs
   +Ruthenium Polymer Coating
   +Shock Frills

== Weapons ==
FN 5-7C
   DV: 4P   AP: -   RC: 1
Ingram White Knight
   +Smartgun System, External
   +Stock
   +Chameleon Coating
   +Heavy Barrel
   +Personalized Grip
   DV: 6P   AP: -1   RC: 7(8 )
Unarmed Attack
   DV: 13P   AP: -   RC: 0

== Martial Arts ==
Muay Thai
   ++1 DV on Unarmed Combat attacks
   ++1 DV on Unarmed Combat attacks
Full Offense
Kick Attack

== Commlink ==
Novatech Airware (3, 3, 3, 3)
   +Iris Orb

== Gear ==
Ammo: Frangible Rounds (Machine Pistols) x20
Ammo: Regular Ammo (Light Machine Guns) x150
Ammo: Stick-n-Shock (Light Machine Guns) x100
Ammo: Tracer (Light Machine Guns) x50
Fake License (SWAR armor) Rating 4
Fake License (Ruthenium) Rating 4
Fake License (Gel packs) Rating 4
Fake SIN (Dimitri Patros) Rating 4
Goggles Rating 6
   +Vision Magnification
   +Vision Enhancement Rating 3
   +Smartlink
   +Image Link
Medkit Rating 6
Medkit Supplies x2


Not that much more powerful than my original build, but somewhat more likable imo. So, thanks again for all the advice so far ;D