First: it's a poor tactical stance to claim that since a method doesn't work for you it doesn't work for anyone. PACKs work for some people. Skeletons work for some people. You're free to not use either. Telling me to quit developing them because you don't like them makes me want to laugh at you, not follow your guidance.
You also seem to have misread the skeletons. Allow me to explain them.
The problem with the archetypes is recognizing what is essential. When trying to make a similar role but different detail character, the inexperienced player doesn't know what can be changed.
That's the purpose of the skeleton. It is not the whole character. It is the minimums for a role, no more. Glyph did an outstanding face with this principle, showing what had to be there, what was recommended as additional AND WHY, and other things that might be useful AND WHY.
In my teaching experience, giving enough help to prevent people crashing immediately but then letting them find what works best for themselves beyond that point is a successful mechanism. That's what I'm doing here. PACKS is actually doing similar from a different direction, giving groups of useful packages that work in themselves but are not, individually, the whole. They also allow the student to try various things that, while possibly not ideal, have some chance of working while the student masters other things.
Again, I see you don't like these. That's fine, you don't have to use them. I'd appreciate it if you didn't insist I'm wasting my time developing them, however, because despite how useful they are for you they've been useful for other people.