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Help me build a face/infiltrator... something.

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Katrex

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« on: <10-05-11/2224:13> »
That's not to say power wouldn't be apreciated.

So my first thoughts were this. He was born to a shadow runing family and grew up on it. Given what I read in the source books it felt like if you were going to solo as a shadowruner you would play well like a spy, walk in with a good cover get the goods, jump off a building disapear in to a street and vanish. Anyway given his history and experiance I gave him the folowing stats.

Str 1, Agi, 5, Bod 3, Rea 5 - Log 3 Cha 3 Int 5 Wil 3. Basicaly he's honed and experianced his reactions and intuition are going to be top notch. Agility because... well he's a rogue to put it in other rpg terms. Low strength because he rather stun, poison run away than get in a fight, and if he did get in a fight it would be more ducking under them sticking them with a needle than knocking them out.
From a min max perspective that makes him kind of awkward, I want him to be proficient in mellee as an Agi fighter it might not be possible. I guess he could just shoot pealple with the stun dart gun.

Anyway on to skills.
I did this just by reading the skill descriptions, I would consider him a pro in all the things he does, not a novice so it's either 0 or 3 in most things.

Obviously stealth 3, Influence 3, Electronics 3 (getting through doors getting data etc), Dodge 3, Perception 3
Posible other skills that may be apropriate if we have the points.
Runing, climbing, gynastics, first aid, pistols, some form of unarmed combat, Pilot groundcraft

Knowlege skills (depends what job I give him/ what area game is set in)

Qualities and drawbacks here's where he get's interesting.
Pos - Eraser 10 , Deepcover 10,
Neg - Because of his deepcover, (Dayjob 15, Records on file 10, SINer 5) and Pacifist

Explanation, Basicaly his entire family are wealthy influential somethings by day, and shadowruners by night. They have spotless records and anything that might get linked to them get's erased. Further the corps they work for are the perfect places to hide, if it ever came to it by the time the Grand court ordered a corp to hand survailence that would link their deepcovers to their shadowruner personas the data would be erased. Further because they have real Sin's they can use their deepcovers to get through the highest security because it's all legit. It's the shadowruning bit that doesn't have an identity.
He's a pacifist out of shadowruning principle, If you don't kill people corps won't track you down out of revenge, it's just buisness and it's a waste chasing a shadowruner who doesn't even have your merchandise anymore.

Contacts. His family (group), 15 points Size 1-19, 6 loyalty, 6 influence, 2 magic, 2 matrix

Equipment, Unsure at the moment Do I go for cyber/bioware or magic, He's can make himself physicalt invisible, electronicly invisible but not magicaly invisible. I'm not 100% sure how sumoning works, But can I take a Mystic adept, put all my points in to physical and still summon with my max magic value, and just get that spirit to conceal me? Obviously if i'm not taking magic then skill wires seem like a good way to deal with a lot of things


So to sumurise what I need help with.
Magic or not?
A way of fighting efectively. How good is stun?
Needed skills? (I've heard don't bother with hacking unless you're going to be god at it (no that wasn't a typo))
A good profesion that he'd be able to use his deepcover with to get in to lots of places. Eg security specialist.
Dont worry about lifestyle day job pays for that, and I almost certainly need a sleep regulator to regain the time the day job uses up.

And after all that's done leftover Bp spending.


p.s. Also what the frell does spirit afinity DO, so what if spirits like you more, that doesnt exactly help you summon them or make them do things. Ok one type of spirit won't do lethal damage. Why is it worth 10 points?

82 points to spend at the moment.
« Last Edit: <10-05-11/2321:44> by Katrex »

UmaroVI

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« Reply #1 on: <10-06-11/0652:45> »
If you want to melee, use a Shock Glove.

I don't advise 3 in skills; because of how improving skills with karma vs. bp works, you shoot yourself in the foot long-term if you don't get the 4.

If you don't have the other computer skills to back it up, you probably just want Hardware and a little Data Search, not the whole electronics group.

Skillwires are sucky unless your GM lets you pirate skillsofts, because skillsofts got changed to be 10000*rating nuyen.

If you want to be able to face, infiltrate, and fight you probably want to be a mundane or an adept; it's hard to cover all that while awakened.

It's not hard to be able to fight effectively. Pistols will do fine.
Indeed, with hacking, either be good or don't bother.

Spirit Affinity gives you the power of Magic Tea Party. It has no game effect, the GM might be nice to you.

Take a look at the link in my sig and look at the Spook and the Generalist; they are kind of similar to the type of character you're describing and it might help you get an idea of how to build such a character.

Katrex

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« Reply #2 on: <10-06-11/1111:34> »
Hmm rank four's well ok, I'll try fudge some more points from somewhere. Probs just get some stun patches palm them on to someone's ... palm,  when i shake their hand and then shoot them with a taser. The other thing i thought would be hilareous with adepts, would be comanding voice and nimble fingers. Complex action DROP YOUR WEAPON RIGHT NOW! Free action pick it up.

But thanks a lot, i'll edit the charecter some post it up and probably ask for a second reveiw :p.

Mason

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« Reply #3 on: <10-06-11/1407:54> »
...because skillsofts got changed to be 10000*rating nuyen.

Whaaaaaat? That makes them Full of Suck!!!

FastJack

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« Reply #4 on: <10-06-11/1459:57> »
...because skillsofts got changed to be 10000*rating nuyen.

Whaaaaaat? That makes them Full of Suck!!!
Actually, I tend to think that's pretty fair. You want to be able to plug a program in and be as good as a driver as Jeff Gordon or Dale Jr? As good a shooter as an Marine sniper? Be able to play in the minor leagues? Pay the 40,000¥ for the Rating 4 skill.

kirk

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« Reply #5 on: <10-06-11/1503:21> »
Well, 10,000¥ is 2 BP/4 Karma at chargen, so it's still cheaper than buying the skill itself.

Katrex

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« Reply #6 on: <10-06-11/1512:20> »
Ok so here's what i have so far. Went for the whole superhuman genetech thing, dropped the deepcover just because my gm would make that quality in to a drawback.

Body 3(4) Agi 5(8) Rea 5(9) Str 1(2) Int 5  :(  Log 3 (5) Wil 2 Cha 4(6)
Initiative 17(4) Ess 2 Edge 2
Composure 8, Judge intentions 11 Memory 10
Armor 8/2

Qualities Erased, genetic heratage, genecrafted restricted gear.
Dayjob 3, SINner, records on file and pacifist

Skills
Influence 4
Stealth 4 (5)
Athletics 1 (4)
Pistols 4
Perception 4(7)
Hardware 4

Knowlege TBA

Cyberware
 Attention coprocessor
Bioware
Platlet factoriees,
Synthacardium
Cerebral booster 2
Sleep regulator
Reflex recorder (stealth)
Synaptic booster 3 (free)
Superthyroid gland
Muscle toning 2
Tailored pheramones 2

Other equipment, Comlinks id's chameleon suit and armor. Medkits, slap patches and other such things.
Totals 50

17 point group contact. With Extensive magical resources, I assume he could get a spirit to conceal him, that's all he really needs.

That's it I think, looks like a "veteran" shadowruner to me, with incredible natural talent/genes,
« Last Edit: <10-06-11/1620:26> by Katrex »

Mason

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« Reply #7 on: <10-06-11/1518:21> »
You appear to believe that Genetic Heritage can allow you to get Synaptic Booster 3 for free? It can't. It gives you one genetweak, not one bioware, and especially not something like that!

Katrex

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« Reply #8 on: <10-06-11/1524:47> »
You take the animal traits and mod it however you like, which in this case would be Feline nervous system, or so I've been told.

Mason

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« Reply #9 on: <10-06-11/1530:56> »
Uhm...wut? ??? As far as i know, it grants you one Genetic augmentation of your choice from the list given in the Augmentation sourcebook. And a feline nervous system does not grant you 4 IPs. Try Genetic Optimization-Reaction or Agility if that is what you want, then get the Synaptic Booster with gear nuyen. Also, pretty sure Rating 3 Booster isn't legal at creation anyway.

Katrex

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« Reply #10 on: <10-06-11/1556:57> »
We'll see I'll talk it over with the gm, If i was a troll with stupid body armor heavy weapons etc, i'd think it would be a little too far and overpowered and wouldn't fit with the charecter.
But within the context of the charecter it fits. It makes him useful, in a gun fight but he wont be out shooting or outlasting any of the combat types. It it doesn't actualy buff any of his skills  no 16 dice pool dodge, still costs him essence etc.

And lets look at it this way
Spend 10bp to get it, or 50k equiv. Doesn't need the Rea it gives that's another 50k equiv uneeded. that's allready 100k of the 150k it would have cost. Still costs 1.5 ess. Oh and let alone the bp that it does require (qualities) are the best bp you can spend if you know how. So yes you get quite a lot for it but it's not rediculous

Anyway it depnds on the dm, He may ask me to get restricted gear to get it (fair enough) or remove the bonus to reaction from it fair enough again..

But if there are other ways of getting the extra initiative actions please tell.

kirk

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« Reply #11 on: <10-06-11/1613:37> »
Rating 2 booster is ok - it's availability 6xRating.

The suprathyroid gland, however, is 20F.

And you need a rating for the synthacardium and attention coprocessor.

Pen and paper calculator says you spent 4.25 to 4.55 essence, which leaves you lower than "2".

Katrex

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« Reply #12 on: <10-06-11/1619:24> »
I'm using daegmon's charecter sheet generatr it put's me at 2.03...Shrug And yes I see my mistake Looks like im dropping first impresion for restricted gear.
Mostlikely  if he's against it, i'll ask if I can change it to 4x rating and drop the reaction component, and take it as the gene bonus. If he doesn't mind i wont, I wont turn down + 3 initiative :p
« Last Edit: <10-06-11/1623:10> by Katrex »

Mason

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« Reply #13 on: <10-06-11/1737:23> »
He has Rating three Synaptic booster, not 2.

Zilfer

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« Reply #14 on: <10-06-11/1741:41> »
Rating 2 booster is ok - it's availability 6xRating.

The suprathyroid gland, however, is 20F.

And you need a rating for the synthacardium and attention coprocessor.

Pen and paper calculator says you spent 4.25 to 4.55 essence, which leaves you lower than "2".

>.> Are you dividing the Cyber or Bioware he has less of by 2? I believe that is a rule somewhere in there... xD If you did sorry to comment. XD
Having access to Ares Technology isn't so bad, being in a room that's connected to the 'trix with holographic display throughout the whole room isn't bad either. Food, drinks whenever you want it. Over all not bad, but being unable to leave and with a Female Dragon? No Thanks! ~The Captive Man