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Urban Brawl -- 6th scenario [finished]

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Sichr

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« Reply #120 on: <01-06-12/1336:25> »
Zachs INIT
INI (12d6.hits(5)=6) = 18

inca1980

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« Reply #121 on: <01-09-12/1912:08> »
IP1, CT1: Zach(possesed)--18, Brick--15, Thunder--13, Max--13
Edge: Brick-0/3, Zach-5/5, Thunder-1/2, Max-1/2


Suddenly out of the blue for no apparent reason at all the drone which is lifted a few feet off the ground by its legs just plunkers down as one of them gives way.  The sacks of coffee fall over and hit the ground, thank ghost without ripping open. 

[OOC: Brick's turn, then Thunder.]

Teyl_Iliar

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« Reply #122 on: <01-12-12/2303:32> »
Brick's smartlink ejects the clip in his ingram as his right hand snaps Stick and shock rounds into place. The ingram fires a short wide burst at zach.
Agil 5+ automatics 3=8dp (8d6.hits(5)=4)

(OCC: Free action eject clip smart linked, simple insert new clip stick and shock, Fire short wide burst. Thermo's up, sorry for taking so long to post, lots of things seem to keep getting in the way these days....)
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Thermo

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« Reply #123 on: <01-13-12/2102:28> »
Thunderhead, continuing to watch the scene in front of him from the astral plane, begins to focus his attention on Zach's aura. He begins to hammer at the spirit, just like he would with an iron ingot in his blacksmith forge. He swings his mental hammer, slamming it into the form, watching as the mystic tendrils began to weaken. He knows that he only needs to break the chain at one link in order to free Zach.

Thunderhead: Banishing: Magic(3)+Banishing(1) (4d6.hits(5)=1)

Max is going to hold his action until the next IP

Sichr

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« Reply #124 on: <01-14-12/1552:21> »
RE(12)+Gymnastics(3)+Combat Sense(2)-Wide(2) (15d6.hits(5)=4)

Does it mean attack connects? Since SnS still can make some damage-electricity...

inca1980

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« Reply #125 on: <01-15-12/1859:53> »
@Possesed Zach:
[OOC: remember that your attribute + spirits attribute is capped by your augmented max which is 9 for reaction.  So knocking 3 dice off of your test you still get 4 hits and you dodge the shot.]
You dodge all the rounds but then feel something tugging at your very soul.  The bad man with the beard seems to be pulling you out of your new play thing and you don't like it one bit!

@Brick:
Zach eeriely zips back and forth moving with a speed far faster than you've ever seen the ork travel at before.  Your volley of Stick'n'Shock rounds all miss him and thud agains the trees behind him creating bluish sparks agains the trunks which eventually die out.
[OOC: Possessed Zach went on full dodge so it's Brick's turn again and then Thermo's.]
IP2, CT1: Zach(possesed)--18, Brick--15, Thunder--13, Max--13
Edge: Brick-0/3, Zach-5/5, Thunder-1/2, Max-1/2
« Last Edit: <01-15-12/2117:52> by inca1980 »

Teyl_Iliar

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« Reply #126 on: <01-16-12/1342:43> »
OOC: Brick Continues to fire at zach's possessed body with SnS. I also I F'd up my last shot by not including the smartlink dice, but I'll forget about it cause I just now noticed.

Brick moves to take cover as his smartlink continues to track Zach's maneuvers. He aim's leading the dodging ork and fires again. agil5 + auto3 + SmartLink2=10+ taking aim1=11. Long wide burst at Zach. (11d6.hits(5)=5)
(OOC:Free action (move to available  cover, simple action: Aim, simple action: shoot, long burst wide, Bullets left in clip: 31. That's 5 net hits at -5 to dodge.)
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Thermo

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« Reply #127 on: <01-17-12/2004:40> »
Thunderhead continues to hammer away at the spirit, trying to weaken its will enough that Zach can cast it away and free himself

Thunderhead: Banishing: Magic(3)+Banishing(1) (4d6.hits(5)=1)

Max continues to growl menacingly, ready to protect Thunderhead if the spirit-infested teammate were to attack.

[OOC: holding action]

Sichr

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« Reply #128 on: <01-19-12/1344:54> »
re (9d6.hits(5)=3)
Brick got 2 nethits
Body(4+5=9)+Willpower(3) (12d6.hits(5)=3) (+4 nonconductivity, well it doesnt matter, thresshold was met, no electricity effect)
DMG resist: Body(4+5=9)+Imp.Armor/2(5)+NonConductivity(4) (18d6.hits(5)=9)
(Zach has only 2 IPs in this form, so Im done if anyone else got something to say, say it or roll INIT)
« Last Edit: <01-22-12/0304:12> by Sichr »

Thermo

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« Reply #129 on: <01-21-12/1857:05> »
Thunderhead, his will getting more and more stressed, keeps hammering away at the chains binding Zach to the malevolent spirit.

Thunderhead: Banishing: Magic(3)+Banishing(1) (4d6.hits(5)=3)

Teyl_Iliar

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« Reply #130 on: <01-21-12/2321:16> »
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Slip
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Sichr

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« Reply #131 on: <01-22-12/0328:00> »
Magic(5)+Banishing Resistance(5) (10d6.hits(5)=5)

INT(4)+RE(9) (13d6.hits(5)=6)=19

That ugly, bad horned thing is tryiing to hurt little girls feelings. Crashing her new toy. There is just a few things worse in the whole Universe than angry little girls. And this one is not any different, only haunting this place for more than 50 years made her naturaly selfish nature a bit more dangrous to her surroundings.
On the other side, it is quite funny to watch Zachs face getting tennacious expression, his eyes go narrow, as he, in completely childish gesture, puts his foot down, points his finger at Brick, seeking protection at the most reliable source:
Doggie! Bad man! Bite!
Magic(5)+Charisma(5) (10d6.hits(5)=2)
(Compulsion: Max)


Thermo

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« Reply #133 on: <01-22-12/1244:38> »
Max: Resist Compulsion: Wil(5)+Cha(2) (7d6.hits(5)=2)

Max starts to turn towards Brick, then snaps his attention back to the spirit infested Zach. You are not my master.

inca1980

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« Reply #134 on: <01-22-12/1553:56> »
IP1, CT2: Zach(possesed)--19, Thunder--12, Brick--10
Edge: Brick-0/3, Zach-4/5, Thunder-1/2, Max-1/2

[OOC: nice job guys playing it out, keep it up!  Zach's turn. For free spirits banishing reduces Edge.  Once it goes to zero spirit is banished.]


 

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