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Urban Brawl -- 6th scenario [finished]

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Sichr

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« Reply #150 on: <01-31-12/1548:13> »
Body(4+5=9)+Armor(7) (16d6.hits(5)=6)
+1S
RE(9)+Perc(5) (14d6.hits(5)=4)

Zachs face changes into grotesque grimace as he starts to sound high pitch scream. Bad Bear that is here to hurt her must go away.goAWAY.GOAWAYGOAWAYGOAWAYGOAWAYGOAWAYGOOOOOOOO

FearOnBear:
Forcex2(10) (10d6.hits(5)=2)

(fuuuuuuuuu >:()

inca1980

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« Reply #151 on: <01-31-12/1714:25> »
IP1, CT3: Zach(possesed)--19, Bear Spirit--16, Max--13, Brick--12, Thunder--11
Edge: Brick-0/3, Zach-1/5, Thunder-1/2, Max-1/2, Wolf Spirit-5/5
Wounds: Zach{1S}, Thunder{1S}, Max{5S, -1 wound}


[OOC:     Bear resist fear: Will (5d6.hits(5)=3)]

The spirit of the Bear bares it's teeth and toxic fumes seep out from in between them.  It looks unafraid of Zach as the possessed ork shouts at it.
« Last Edit: <01-31-12/1716:00> by inca1980 »


Teyl_Iliar

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« Reply #153 on: <02-01-12/0032:33> »
Brick watches as the flashbang goes off, focusing on Zach's possessed body and fires again. long wide burst Agil5+Auto3+SL2=10-2 glare. (8d6.hits(5)=3) "Thunder, keep it up!"

(OOC: simple action: shoot, long burst wide, Free action Speaking, Simple held action. Bullets left in clip: 19. That's 3 net hits at -5 to dodge.)
UB
Brick
speaking
ITF
Slip
speaking
thinking
comm

Thermo

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« Reply #154 on: <02-01-12/0747:20> »
Thunderhead contacts the sleepy bear using telepathy: "Mama bear! your den-mate is threatened by a bad spirit and needs your help! Show the spirit your strength! use your breath to blow the spirit out of this world."

inca1980

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« Reply #155 on: <02-03-12/1511:12> »
@Zach:
The massive bear rises on it's hind legs and growls up into the air.  The minute it crashes down again it belches out a stream of greenish toxic fumes which shoot straight towards Zach. 

[OOC:  First defend against Brick's attack and then the Bear Spirit's.  Noxious Breath attack: Exotic Ranged 5 + Agility 6 = (11d6.hits(5)=5).  Defend as a normal ranged attack.  If it hits then treat as an inhalation toxin Power: 5, Effects: Stun, nausea.]

Sichr

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« Reply #156 on: <02-07-12/1404:09> »
RE(9) (9d6.hits(5)=4)
Body(9)+Respirator(4) (13d6.hits(5)=5)
no effect.

Bricks attack:
RE(9)-previous defense(1) (8d6.hits(5)=3)
GM: Does it connect? Its S`n`S.

2nd IP:
The big, bad and ugly and his buzzing bees begin to be annoying, but this Bear looks really dangerous and it is so close. Maybe if the little, bad and ugly falls down, Bear would run away and chances will improve for girl to protect her playground. And it would be only just, if those two give her a hand against each other.
Not me, shoot him! looking at troll, she points at the dwarf.
Magic(5)+Cahrisma(5) (10d6.hits(5)=4)
« Last Edit: <02-07-12/1509:23> by Sichr »

inca1980

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« Reply #157 on: <02-07-12/1518:32> »
The blast of fumes which erupted from the maw of the mystic bear slam into Zach but he looks unaffected.  Brick's burst also goes wide as if Zach could see each of the rounds in slow motion and delicately weave around them! 

IP2, CT3: Zach(possesed)--19, Bear Spirit--16, Max--13, Brick--12, Thunder--11
Edge: Brick-0/3, Zach-1/5, Thunder-1/2, Max-1/2, Wolf Spirit-5/5
Wounds: Zach{1S}, Thunder{1S}, Max{5S, -1 wound}


[OOC: 2nd IP, Zach's turn again.]

Sichr

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« Reply #158 on: <02-12-12/0933:17> »
2nd IP:
The big, bad and ugly and his buzzing bees begin to be annoying, but this Bear looks really dangerous and it is so close. Maybe if the little, bad and ugly falls down, Bear would run away and chances will improve for girl to protect her playground. And it would be only just, if those two give her a hand against each other.
Not me, shoot him! looking at troll, she points at the dwarf.
Magic(5)+Cahrisma(5) (10d6.hits(5)=4)

Teyl_Iliar

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« Reply #159 on: <02-15-12/1450:18> »
Resisting Compulsion. will3+ Cha2=5dp (5d6.hits(5)=1)

Brick yells as he turns and shoots at Thunderhead. Thunder! GET DOWN!
Agil5+Auto3+SL2=10-2 glare=8 (8d6.hits(5)=3, 8d6.hits(5)=3)
(OOC: these are single shots.)
UB
Brick
speaking
ITF
Slip
speaking
thinking
comm

Thermo

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« Reply #160 on: <02-20-12/2000:26> »
Thunder hears Brick's yell just in time to realize what's happening. This goddamn spirit is going to wear us down to nothing if we don't do something about it.

If we end up harming Zach at least I'll have a shot at healing him.

Thunder tries to dodge the shots, knowing full well that while they're shock rounds and therefore are nonlethal they could certainly cause his mana to get depleted in a big hurry. Fortunately, there's a big tree in between him and Brick, which should certainly help the situation!

Roll to Dodge: Reaction(2)+Good Cover(4) (6d6.hits(5)=1, 6d6.hits(5)=3)

One of the rounds slams into Thunder's arm, catching him on the metal chainmail coat. The chainmail offers no protection, fortunately his full-body form-fitting armor will help at least some.

Damage Resist: Body(4)+Form Fit Body Armor/2(1)+Nonconductivity(3) (8d6.hits(5)=3)

Shock Resist: Body(4)+Wil(6)Form Fit Body Armor/2(1)+Nonconductivity(3) (14d6.hits(5)=7)

Thunderhead shrugs off some of the shock, but get quite a nasty jolt nonetheless. Things aren't looking good right now.

inca1980

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« Reply #161 on: <02-20-12/2024:16> »

IP2, CT3: Zach(possesed)--19, Bear Spirit--16, Max--13, Brick--12, Thunder--11
Edge: Brick-0/3, Zach-1/5, Thunder-1/2, Max-1/2, Wolf Spirit-5/5
Wounds: Zach{1S}, Thunder{1S, 5S, prone, -2 wound}, Max{5S, -1 wound}

[OOC: Thunder got knocked prone.  Take Simple Action to roll a Body + Will (2) to get back up if you want to.  Thunder's Turn.  Brick has a free action left.]

The jolt from the stick and shot round hitting him squarely in the chest rocks the dwarf and drops him to the ground.  He winces in pain as he props himself up with his arms trying to keep his focus on the possessed body of Zach.

Thermo

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« Reply #162 on: <02-20-12/2239:11> »
Thunderhead gets up with a wince, feeling the pain shoot through his back as he gets back on his feet.
Stand up: Bod(4)+Wil(6) (10d6.hits(5)=3)

He telepathically commands the bear to attack Zach with all its might.
[OOC: the bear does stun damage by default]

inca1980

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« Reply #163 on: <02-22-12/1548:15> »
[OOC: Bear Spirit: Agility 6 + Unarmed 5 + Charge 2 = (13d6.hits(5)=3).]

The massive steaming bear charges at Zach with a bellowing growl. 

Sichr

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« Reply #164 on: <03-01-12/1339:15> »
Brick is used to Zachs response for such attacks...with the knife. In the heat of situation and general confusion he is hardly surprised that this time some kind of spirit-fu takes place...one more reason to believe that Zach is not in his best condition...as if that is not apparent otherwise...

RE(9)+Unarmed(5) (14d6.hits(5)=3)  :o

well it seems that once again, he slipps away unharmed.

Init:
RE(9)+Int(5) (14d6.hits(5)=8) = 22 :o

 

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