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[IC2] Hit the Ground Running - Outside

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UmaroVI

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« Reply #45 on: <12-31-11/2138:06> »
Infiltration roll incoming, but yeah, IC is still down it seems. No problem on that, lots of things were happening.

Sundance decided it was best to find Vanian before things got any more out of control, then shoot his way back out if needed. He headed towards Vanian's room, heading up the stairs rather than waiting on the elevator and trying to be quiet.

I'm assuming you mean Vanian's room could be reached via either stairs or elevator? Sundance would be heading there first, since it's the obvious first place to look for Vanian. If he has a choice of stairs or elevator, he'll take stairs - assuming it's like 1-2 floors up, and not a 10 story climb or something.

Mirikon

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« Reply #46 on: <01-01-12/2128:41> »
Not having time for anything better, Motoko decided to disable the guns on the building rather than control them. Computers were simple things. They could be very smart, but they still were based on rules. She simply went into the fire control computers, and changed the fire control system so that instead of shooting the guns, it calculated pi to the last digit.

That ought to keep the guns busy for a while...
Greataxe - Apply directly to source of problem, repeat as needed.

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UmaroVI

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« Reply #47 on: <01-02-12/1120:21> »
Looks like Invisible Castle is still working on that Reboot Node test. I'll roll Sundance's infiltration once it's back up, or Kontact, if you want to roll it yourself to keep things moving, it would be 11 dice (4 skill + 1 reflex recorder + 6 agility) with -4 to see Sundance due to Ruthenium coating.

Kouryuu

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« Reply #48 on: <01-02-12/1131:54> »
Seeing as she only gets partial coverage of the building and it not seems to include Vanien, Crimson gets on her bike and circles around the building to take a peak what is happening on the other side. with a still active UWB Radar.
Prepare for the worst, hope for the best and expect nothing!
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UmaroVI

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Kontact

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« Reply #50 on: <01-03-12/0535:05> »
  Hooray!  Calculon's back! 
Umaro:  Alright that's more hits than opposed has dice, assuming you've engaged chameleon function on entering the building.  Sneaking successful.  Roll me up an intuition check plz.  Can't hurt to throw a perception check on there as well just to save time.
Mirikon:  You sabotage the node and get out.  No complications.
Kouryuu: You've got your cycle up to the front of the building, but there doesn't seem to be any road access in the rear.  Facing it from the street, you can see a wrought-iron gate on the right side of the building.  You could fit your motorcycle up the path there, but it was obviously meant for walking.  Give me a perception roll, plz.


As Sundance neared the top of the first and only flight of stairs, he could barely hear, but most definitely see automatic fire slamming against the near wall.  Poking his head out from behind cover revealed a retreating figure in an all black suit, matching the sniper from across the way, as he made it to the rear stairwell at the other end of the very long, extravagantly wide hallway, and started down.

Crimson approached Rat's building with an eye for alternate entry and spied a gate by the parking lot, to the right of the main doors, propped slightly open.

Mirikon

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« Reply #51 on: <01-03-12/0811:24> »
All right, the guns are disabled. We can pick up the sniper on the way out. How's the search for Vanian?

Without her drone, she was useless in this search and retrieve thing. She turned to the building Vanian was supposed to be in, and began cutting herself access to the node, going for Admin privileges this time.

<OOC> Hacking on the fly. 8d6.hits(5)=2
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Kouryuu

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« Reply #52 on: <01-03-12/0846:21> »
Crimson approached Rat's building with an eye for alternate entry and spied a gate by the parking lot, to the right of the main doors, propped slightly open.
Seeing as the building seem to have a back yard Crimson decides to take a look there, she did not arrive in the Security buss, she is not heavy armored and does not posse4s any lethal illegal or restricted weapons, so it would be rather hard to put her down to a sec firm or a runner, most would only see a teen taking a stroll. And so she did, taking in the scene the gate, the small path leading into the back yard, she kept her com line open so Motoko could hear what she was hearing and in case she could drive her bike trough the path to get her out, but for now it seemed unnecessary.
She is no fighter, but she is good at Intel, and that's what she is doing now.
Audio(6) and Video(6) Perception
Not sure if this counts as actively looking but she is going around the back of the building and taking in the things she see.
And do i need to make a second Visual roll for ultrasound vision?
« Last Edit: <01-03-12/0903:30> by Kouryuu »
Prepare for the worst, hope for the best and expect nothing!
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UmaroVI

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« Reply #53 on: <01-03-12/1045:57> »
Perceptionhttp://invisiblecastle.com/roller/view/3315575/, 7 hits for overall, 8 for hearing (3 more dice on that due to the audio enhancement on his earbuds), Intuition http://invisiblecastle.com/roller/view/3315570/ 3 hits

Also, about how long is the very long hallway? Depending on what he sees Sundance might want to take a potshot at the guy as he runs

Kontact

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« Reply #54 on: <01-03-12/2135:21> »
Stairway to stairway it's roughly 100m distant.  All this is based on a really poorly scaled map of Rat's condo where his toilet is 1.5 meters long.  Maybe he got the troll-sized bathroom...  Anyway, I'll need to speed you guys up a little to sync up with them better. 
Sundance notices another guy, an ork by the look of him, wrapped in shimmering light and darting down the hallway from cover to cover, toward the shooter.  He has a lead of about 30 meters on him and is almost to Rat's condo door.  Laying at the top of the stairs, in a pool of blood, is a man matching the other two shooters you've seen.  His neck is visibly broken.

Outside, as Crimson approached the gate, she saw just what was propping the gate open.  It looked to be an explosive charge of some sort.

UmaroVI

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« Reply #55 on: <01-03-12/2313:16> »
Sundance steps forward, aiming his Fubuki at the ork's back.

"Hey ork! Don't turn around or I shoot you! Where is Vanian, and who the fuck are you?"

*subvocal microphone to Crimson and Motoko* *Mage here, maybe others, shooter coming down back stairs intercept him*


Sundance is Delaying. If the ork starts taking an action that isn't answering that question - especially if it might possibly be turning around or casting a spell - he's getting shot, erring on the side of shooting him.

I'm not sure how you want to deal with the talking during combat rules; you might want to rule the subvocal mic talk takes another IP or two.

Kontact

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« Reply #56 on: <01-03-12/2323:43> »
At this point, I'm going to kick Sundance over to the other IC thread.  This thread will continue for the situation at the front of the building.

Mirikon

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« Reply #57 on: <01-04-12/0438:56> »
Motoko continued trying to hack into the node. She needed eyes on the place. And she still needed to grab that sniper on the way out.

8d6.hits(5)=1
Greataxe - Apply directly to source of problem, repeat as needed.

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Kouryuu

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« Reply #58 on: <01-04-12/0757:15> »
Outside, as Crimson approached the gate, she saw just what was propping the gate open.  It looked to be an explosive charge of some sort.
... God dammit ... Crimson cursed in her mind ... so much for checking for a backdoor ...
@Team > the gate leading around the building is mined, use on own risk, And keep your eyes open, there might be more.<
Crimson turned to the door and went inside just as Sundance had done. still looking around not to let her guard down
Prepare for the worst, hope for the best and expect nothing!
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Kontact

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« Reply #59 on: <01-05-12/0057:43> »
Kour:  Ground floor of the building (only two stories) has a long hallway with stairs at each end and an elevator at the front.  Which way does Crimson proceed?  Also, if you want to engage the fleeing troubleshooter, roll up surprise and initiative.
Miri:  Opposed system rolls.  6d6.hits(5) → [3,2,2,5,6,3] = (2)  6d6.hits(5) → [3,1,4,2,2,1] = (0)  So, 3 towards getting in and 2 vs getting spotted.  You might want to try threading up your Exploit CF or your stealth CF. The threshold you're trying to hit is 9 after the +6 for admin.  Also, don't forget the +2 hotsim dice.  That's 4 more throws you get to help you outpace detection.


Deciding not to risk messing with what could be a deadly trap, Crimson went inside.  At the far end of the hallway, she spied a man in black kit as he hit the bottom of the stairs, turned her way momentarily and then made a move for the back exit.

 

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