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[OOC] Missions 2 - Tunnel Vision

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Sichr

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« Reply #765 on: <01-22-12/0854:15> »
 ;)

Im positive to make this a conversation, so don`t be tempted to solve it whole with some WOT monologue ;)

Netzgeist

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« Reply #766 on: <01-22-12/1913:54> »
Some hours away from the computer and you enter in overdrive mode again...
I love this group!

Kouryuu

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« Reply #767 on: <01-22-12/1919:30> »
Some hours away from the computer and you enter in overdrive mode again...
I love this group!
who does not?
We are our best Fans.
keep the fun flowing  ;D
Prepare for the worst, hope for the best and expect nothing!
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Kouryuu

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« Reply #768 on: <01-23-12/0511:14> »
i damage - Stun i guess? or physical?
as far as i understand you can do first aid and then do the medicine test as well.
253 page SRA
« Last Edit: <01-23-12/0628:50> by Kouryuu »
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Kouryuu

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« Reply #769 on: <01-23-12/0651:17> »
@Fractal:"Let me take a closer look..."

Quote from: ooc
What would be the dice pool modifier to heal Sam?

Sam has the essence of 1.3 so taht would be a -5, i think
is it worth trying?

Quote from: SRA Page 207
Healing Characters with Implants: Low-Essence characters are
more difficult to heal, as implants (or other damage) disrupt the body’s
holistic integrity. In game terms, this means a dice pool modifier applies
to the Spellcasting Test equal to the subject’s lost Essence (rounded
down). So trying to heal a character with Essence 4 (2 Essence
points of implants) incurs a –2 dice pool modifier.
Prepare for the worst, hope for the best and expect nothing!
Matrix;speaking;thinking;ExternalSourcesLink
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Sichr

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« Reply #770 on: <01-23-12/0658:28> »
+ working conditions and such things. we better get his somewhere else...

Netzgeist

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« Reply #771 on: <01-23-12/0705:24> »
Yup, I do agree on that. And let's get the story rolling.

Kouryuu

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« Reply #772 on: <01-23-12/0719:34> »
Yup, I do agree on that. And let's get the story rolling.
if you healed stun Sam is going to awake and can go by himself, if physical then not, depends.
Prepare for the worst, hope for the best and expect nothing!
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Netzgeist

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« Reply #773 on: <01-23-12/0856:27> »
Yup, I do agree on that. And let's get the story rolling.
if you healed stun Sam is going to awake and can go by himself, if physical then not, depends.

I don't know if that's GM's call or not, but if we can go without needing to drag another body, that's a lot better!

Sichr

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« Reply #774 on: <01-23-12/0915:04> »
Well it would be nice to avoid this kind of "Eliza situation"


Netzgeist

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« Reply #775 on: <01-23-12/0921:46> »
Great reference, man.

Kouryuu

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« Reply #776 on: <01-23-12/1624:37> »
the sleep regulator would not help in healing stun would it?
1 stun healed after one hour of sleep in Eliza's place.
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Sentinemodo

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« Reply #777 on: <01-23-12/1631:16> »
If you stay that long at Eliza's place you can scratch one stun box damage.
Sleep regulator doesn't help.

Sorry for a small delay ;)

Denver Missions
concluded 01 02 03 04 05 10 09 11
running 13
runners: Caretaker Jerry

Sichr

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« Reply #778 on: <01-23-12/1634:51> »
no, but it helps you to get into forced sleep, necesary for regeneration...

Sentinemodo

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« Reply #779 on: <01-23-12/1637:17> »
Snake, What Sichr is calling for is that you bought some stimpatches during last run - they could help alleviate Sam's wound modifiers. That is if any of you have them written in the character cards.

and yes sleep regulator helps falling asleep
Sorry for a small delay ;)

Denver Missions
concluded 01 02 03 04 05 10 09 11
running 13
runners: Caretaker Jerry

 

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