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[OOC] Missions 2 - Tunnel Vision

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Netzgeist

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« Reply #915 on: <02-08-12/0855:00> »
Ok, people may think my action was careless, but I just wanted to enjoy the effects of Sam's grenade, okay? If needed, we just retreat.

Sentinemodo

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« Reply #916 on: <02-08-12/0902:26> »
Then again. I reread your IC posts, and it seems that you knew the situation well enough.

I've proceeded, as neither Lips nor Omar could have acted before you without resorting to using EDGE.
Grenada blows in one CT? right?
so Sam taking a grenade and activating it in the 1st IP in his pocket and throwing it only in the 3rd IP would be possible?

I'd think that grenade blows in single IP, not CT, point me to a reference if otherwise.
If it's set to explode immediately after throw, you could do so in single IP IMO.
Sorry for a small delay ;)

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Netzgeist

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« Reply #917 on: <02-08-12/0905:34> »
There's this bit which corroborates your opinion, Sent:

Quote from: SR4A, 155
Timing Grenades
As noted under Timed Items and Initiative (p. 145), a grenade detonates on the next Initiative Pass using the Initiative Score of the character who threw it (unless the attacker is using an airburst link, see p. 322, in which it detonates on that Action Phase).

Sentinemodo

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« Reply #918 on: <02-08-12/0910:27> »
thx.
Sorry for a small delay ;)

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Sentinemodo

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« Reply #919 on: <02-08-12/0937:47> »
Kour, you are aware, of the fact that the radar readings show nothing alive in living room? there WAS movement, and it indicated that something moved out to the third chamber.

I've told there is no one in the living room :D
Sorry for a small delay ;)

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Netzgeist

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« Reply #920 on: <02-08-12/0949:44> »
Well, after reading everything over again, I've noticed that I was imagining things quite differently (my mistake, but I was reading the map on the wrong direction).

Let's just assume the tension is really confusing the characters.

Sentinemodo

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« Reply #921 on: <02-08-12/0959:38> »
I'll post some pictures in a moment. Hopefully they'll clear up things
Sorry for a small delay ;)

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Kouryuu

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« Reply #922 on: <02-08-12/1003:25> »
Kour, you are aware, of the fact that the radar readings show nothing alive in living room? there WAS movement, and it indicated that something moved out to the third chamber.

I've told there is no one in the living room :D
And i told you i am making sure there will be no one.
Explosion first,  - flashbang, will make sure he thinks twice before opening that door, and if need arises there will be a neiro-stun to seal the tunnel so he can not follow without getting some nasty stun damage.

Sam can go in and if it goes bad the team can make sure the ones inside are gassed, would mean thou one more body to carry and a pair of hands less, but using neiro-stun in a closed room is bad too.
Prepare for the worst, hope for the best and expect nothing!
Matrix;speaking;thinking;ExternalSourcesLink
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Sentinemodo

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« Reply #923 on: <02-08-12/1118:51> »
Quote from:  Lips wants to finish this job as fast as possible
Weapon Foci: Deactivated
Power Foci: Deactivated
Lips Magic Attribute: 5-3 = 2
Spirit Force: 5-3 = 2

Estimated enemy spirit force: 4 + 3 = 7

It's only half as bad.
I've been thinking long about it, and while it is true, that background count reduces force of spirits, the positive impact, does not increase the spirit force but it's magic attribute (true that most of it's skill base on magic, but the skill themselves aren't increased like when the force is increased.

sogoing by your estimate - it would be force 4 with magic attribute of 7.
Sorry for a small delay ;)

Denver Missions
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Larzarus

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« Reply #924 on: <02-08-12/1150:10> »
It makes it interesting, a little challenges.

Lips hope is that the other kill the mundane body of Enrico fast and the spirit moves home, after the master is gone, usually spirits see no reason to fight for their (slave) master.

Netzgeist

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« Reply #925 on: <02-08-12/1155:46> »
There is just a little problem in all that scheme, Larz;
Lips is astrally project, ie. he can just target astral creatures... if our mage is not astraly projecting or perceiving, you cannot target him, only his spirits...

Larzarus

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« Reply #926 on: <02-08-12/1229:17> »
I hope 3 runnes and 2 drones can deal with one mage.  ;)

Netzgeist

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« Reply #927 on: <02-08-12/1238:21> »
I hope so...

But are we still betting?  ;D

Sichr

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« Reply #928 on: <02-08-12/1523:11> »
Quote from:  Lips wants to finish this job as fast as possible
Weapon Foci: Deactivated
Power Foci: Deactivated
Lips Magic Attribute: 5-3 = 2
Spirit Force: 5-3 = 2

Estimated enemy spirit force: 4 + 3 = 7

It's only half as bad.
I've been thinking long about it, and while it is true, that background count reduces force of spirits, the positive impact, does not increase the spirit force but it's magic attribute (true that most of it's skill base on magic, but the skill themselves aren't increased like when the force is increased.

sogoing by your estimate - it would be force 4 with magic attribute of 7.

Magical background affects directly spirits force. There is example in the Artifacts campaign, the scond IMO, where team meets insect spiricts on attuned area. scarry shit :p
(IMO you cannot separate force/magic of the spirit anyway, it is the same thing...)

Sentinemodo

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« Reply #929 on: <02-09-12/0520:45> »
I hope 3 runnes and 2 drones can deal with one mage.  ;)

2 runners (Fractal and Sam) and 1 drone.
Omar, mouse and Lips bodies are behind guarded by a second drone

Magical background affects directly spirits force. There is example in the Artifacts campaign, the scond IMO, where team meets insect spiricts on attuned area. scarry shit :p
(IMO you cannot separate force/magic of the spirit anyway, it is the same thing...)

no spoilers please ;) I am playing artifacts, BUT STILL Force of spirits is directly affected  ->  increased ....

waiting for your next moves in IC
Sorry for a small delay ;)

Denver Missions
concluded 01 02 03 04 05 10 09 11
running 13
runners: Caretaker Jerry

 

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