Quote from: Sentinemodo on <02-08-12/0521:02>Then again. I reread your IC posts, and it seems that you knew the situation well enough.I've proceeded, as neither Lips nor Omar could have acted before you without resorting to using EDGE.Grenada blows in one CT? right?so Sam taking a grenade and activating it in the 1st IP in his pocket and throwing it only in the 3rd IP would be possible?
Then again. I reread your IC posts, and it seems that you knew the situation well enough.I've proceeded, as neither Lips nor Omar could have acted before you without resorting to using EDGE.
Timing GrenadesAs noted under Timed Items and Initiative (p. 145), a grenade detonates on the next Initiative Pass using the Initiative Score of the character who threw it (unless the attacker is using an airburst link, see p. 322, in which it detonates on that Action Phase).
Kour, you are aware, of the fact that the radar readings show nothing alive in living room? there WAS movement, and it indicated that something moved out to the third chamber.
Quote from: Sentinemodo on <02-07-12/1727:17>Kour, you are aware, of the fact that the radar readings show nothing alive in living room? there WAS movement, and it indicated that something moved out to the third chamber.I've told there is no one in the living room
Weapon Foci: DeactivatedPower Foci: DeactivatedLips Magic Attribute: 5-3 = 2Spirit Force: 5-3 = 2Estimated enemy spirit force: 4 + 3 = 7
Quote from: Lips wants to finish this job as fast as possibleWeapon Foci: DeactivatedPower Foci: DeactivatedLips Magic Attribute: 5-3 = 2Spirit Force: 5-3 = 2Estimated enemy spirit force: 4 + 3 = 7 It's only half as bad.I've been thinking long about it, and while it is true, that background count reduces force of spirits, the positive impact, does not increase the spirit force but it's magic attribute (true that most of it's skill base on magic, but the skill themselves aren't increased like when the force is increased.sogoing by your estimate - it would be force 4 with magic attribute of 7.
I hope 3 runnes and 2 drones can deal with one mage.
Magical background affects directly spirits force. There is example in the Artifacts campaign, the scond IMO, where team meets insect spiricts on attuned area. scarry shit :p(IMO you cannot separate force/magic of the spirit anyway, it is the same thing...)