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[OOC] Missions 2 - Tunnel Vision

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Kouryuu

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« Reply #960 on: <02-09-12/1544:13> »
poor animal :)
everybody needs love, even you.  :)
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Sichr

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Kouryuu

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« Reply #962 on: <02-10-12/0158:35> »
 :o You Son of a human being!
We have now to thing not to kill the poor to death bleeding man, but still have to get by the Mage.  :-\
Neiro-stun in case he dies, but for now i think risking a Flash-bang would be OK, Team? 6S, could he take them? it seems he has his P monitors filled and in overflow, but what about stun? most likely that too. So we will need fast healing.
the mage seems to have armour spell on him, purely meta-game here as Sam has no visual.

Every one has Sam's Radar view as he shared it not long ago, so i assume they have seen the same thing he has, 4 headless corpses and one barely alive one.

My actions plan

Stun grenade

Or if Sent approves this:

Quote
One more Important Q before i post IC, and i intend to do so as fast as possible.

Would Smartgun and Radar Overlay interact?

The radar makes a 3D overlay on my vision, smartgun gives a cross-hair and other information one the gun, but would the cross-hair still be there if the only way to see the target would be trough Radar?

Idea is to shoot the mage even before the door opens using the taser and the small curtains, taking the -2 from using Radar vision and might even get some cover negatives for the spirit.
« Last Edit: <02-10-12/0223:55> by Kouryuu »
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Sentinemodo

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« Reply #963 on: <02-10-12/0418:30> »
You can shoot with smartgun and radar. no reason for them to be incompatible.
there would be modifeirs for -2 from radar, there will be modifier from range (no laser or visual enhancement apply) and shooting over barrier (this is a fireproof leather with an AR of 2), the mage is having a good cover from the spirit also for the purpose of defense.

btw. The feed from FlySpy is also shared IIRC
Sorry for a small delay ;)

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Larzarus

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« Reply #964 on: <02-10-12/0457:56> »
Does Lips see such a flash pang? If not, since he does not see/hear what the others discuss, he will charge.

Netzgeist

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« Reply #965 on: <02-10-12/0535:35> »
I guess our best bet is the flash-bang. And then rush in, guns blazing again. I believe Sam and Omar (on the drone) can make some bullets on most things, and I hope Lips can put up the fight against the spirit. Fractal will try to help, but frankly, with his only one IP and low dice pools, the most he can do is put a taser dart or two on someone, if he is lucky enough.

Sentinemodo

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« Reply #966 on: <02-10-12/0600:04> »
Dont forget about soaking damage :). Very important function. 
Sorry for a small delay ;)

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Netzgeist

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« Reply #967 on: <02-10-12/0600:47> »
That third Body point bought will come into play, yeah!

Larzarus

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« Reply #968 on: <02-10-12/0601:24> »
Your character may know from Trids or Shadowtalk that spirit usually vanish when the corresponding mage is knocked out or killed.

Which isn't what happens with Bloodspirits, I think, they go nuts and kill everything around them ... and then vanish. But I don't know if even Lips will know that.

Netzgeist

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« Reply #969 on: <02-10-12/0618:56> »
In fact, Fractal could even do an attack of will against the spirit; the problem would be hitting the guy, but his force of personality would make the attack quite powerful.

But I guess he would do better trying to cure the bleeding and coughing guy.

Kouryuu

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« Reply #970 on: <02-10-12/0650:53> »
If you need some rolls Sent Can make them, i will be away for 2 days
leaving you with the first action of Sam
activating chameleon suiteInfiltration(4)
Grenade on first action and then  attacking with Taser:
first priority - Mage
second - Dog
third - spirit

hope to rejoin you sooner, then expected
« Last Edit: <02-10-12/0652:44> by Kouryuu »
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Larzarus

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« Reply #971 on: <02-10-12/0656:12> »
Don't forget the roasted rat, which should count as improvised throwing weapon.

Kouryuu

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« Reply #972 on: <02-10-12/0709:11> »
Don't forget the roasted rat, which should count as improvised throwing weapon.
throw it down the pit, , jumping down to get it will be no problem for the beast, but getting back up will. :D
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Netzgeist

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« Reply #973 on: <02-10-12/0914:58> »
[...]Sam had already activated and thrown the grenade. it went off just as fractal kicked the door losing intensity every cm it moved. only fractal could have got blinded.[...]

Nope; Flare conpensation on the glasses prevents this unfortunate event... and even so, Fractal could navigate through ultrasound; no visibility modifier from glare.

Kouryuu

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« Reply #974 on: <02-10-12/0928:49> »
[...]Sam had already activated and thrown the grenade. it went off just as fractal kicked the door losing intensity every cm it moved. only fractal could have got blinded.[...]

Nope; Flare conpensation on the glasses prevents this unfortunate event... and even so, Fractal could navigate through ultrasound; no visibility modifier from glare.
as far as i know, and this is not much, but i think it only limits it's effect.
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