guys, question to the rules wise.is character action phase interruptable?I mean you have simple action and simple action. Can a delayed action be used between simples?Seeing that you can delay a single simple action, I'd think that it is possible to do so.
Quote from: Kouryuu on <02-09-12/0953:17>Quote from: Sentinemodo on <02-09-12/0946:18>Quote from: Sentinemodo on <02-09-12/0941:16>Netz, I am assuming modifed version of your post, that you carefully open the first one, enter the corridor and then kick open the second door. (rememebr there are short corridors between chamber with doors at every end.please all of you make an init roll, will go into combat mode for clearer actions.Kour, Sichr, yo are probable faster than Fractals, do you delay you action until he does his own, or do you act before him?You may roll inits, seems like we are not yet in combat mode, but we'll use the rolls later.Flash-bang has no stun effect but how does it work? in your games that is?INI Sam 9+3=12not sure if the not rolable part of the ini has the same modifers from damage if not then it's 14I will probably flesh-bang the room before Fractal opens the door. or open the curtain for the drone to get in. And what is my Radar saying, assuming Sichr is not jamming it again?about flashbang I think that it does 6S within 10 meters radius.the rollable part of the ini is equal to attributes, so yes it gets reduced as well
Quote from: Sentinemodo on <02-09-12/0946:18>Quote from: Sentinemodo on <02-09-12/0941:16>Netz, I am assuming modifed version of your post, that you carefully open the first one, enter the corridor and then kick open the second door. (rememebr there are short corridors between chamber with doors at every end.please all of you make an init roll, will go into combat mode for clearer actions.Kour, Sichr, yo are probable faster than Fractals, do you delay you action until he does his own, or do you act before him?You may roll inits, seems like we are not yet in combat mode, but we'll use the rolls later.Flash-bang has no stun effect but how does it work? in your games that is?INI Sam 9+3=12not sure if the not rolable part of the ini has the same modifers from damage if not then it's 14I will probably flesh-bang the room before Fractal opens the door. or open the curtain for the drone to get in. And what is my Radar saying, assuming Sichr is not jamming it again?
Quote from: Sentinemodo on <02-09-12/0941:16>Netz, I am assuming modifed version of your post, that you carefully open the first one, enter the corridor and then kick open the second door. (rememebr there are short corridors between chamber with doors at every end.please all of you make an init roll, will go into combat mode for clearer actions.Kour, Sichr, yo are probable faster than Fractals, do you delay you action until he does his own, or do you act before him?You may roll inits, seems like we are not yet in combat mode, but we'll use the rolls later.
Netz, I am assuming modifed version of your post, that you carefully open the first one, enter the corridor and then kick open the second door. (rememebr there are short corridors between chamber with doors at every end.please all of you make an init roll, will go into combat mode for clearer actions.Kour, Sichr, yo are probable faster than Fractals, do you delay you action until he does his own, or do you act before him?
in the car now, tbe post will be when i arrivenot rollable part is not reduced, attributes aren't modified by damage only rolls
damage counts into INI, so 9+3=12 SRA p.144. That was cheap, Sam
Damage modifiers Wound modifiers are dice pool modifiers that apply to nearly all tests the injured character may attempt, except for resistance tests. Wound modifiers are also applied immediately to a character’s Initiative Score, potentially affecting whether he goes before or after someone else in an Initiative Pass. If a wound modifier reduces his Initiative Score to 0 or less, the character cannot take any actions that Combat Turn.Initiative ScoreTo determine a character’s Initiative Score, make an Initiative Test using his Initiative attribute. (A character’s Initiative attribute is the sum of Reaction and Intuition.) Edge may be used on this test. Add the hits to your Initiative attribute—this total is your Initiative Score. The gamemaster records the score for each character, from highest to lowest. The character with the highest score goes first and the others follow in descending order. If two characters get the same score, then they act simultaneously. If for some reason it is imperative to determine which one acts first, compare attributes to see who has the highest Edge, Initiative, or Reaction (resolving ties in that order).
(A) Held up as a lovable children's rolemodel.(B) Hung from a tree.(C) Hung from a tree and shot.(D) Hung from a tree, shot and run over by a Buick.
Nothing just giving Sam the possibility to choose the way Ill treat him for teching me what "Initiative score" is, Ive never noticed that slight difference before