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[OOC] Missions 2 - Tunnel Vision

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Sichr

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« Reply #945 on: <02-09-12/1101:14> »
also giving some penalties due to flash -4/-2(with protection). There is roll to look away to not get blinded...IDN reactio + st, thresshold

Sichr

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« Reply #946 on: <02-09-12/1104:08> »
guys, question to the rules wise.

is character action phase interruptable?

I mean you have simple action and simple action. Can a delayed action be used between simples?
Seeing that you can delay a single simple action, I'd think that it is possible to do so.

Well you need to spend your delayed actions since the end of IP, isn`t it? Or leave it for another IP but that will replace your actions for that IP, so no problem anyway.

Kouryuu

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« Reply #947 on: <02-09-12/1111:41> »
Netz, I am assuming modifed version of your post, that you  carefully open the first one, enter the corridor and then kick open the second door. (rememebr there are short corridors between chamber with doors at every end.

please all of you make an init roll, will go into combat mode for clearer actions.

Kour, Sichr, yo are probable faster than Fractals, do you delay you action until he does his own, or do you act before him?

You may roll inits, seems like we are not yet in combat mode, but we'll use the rolls later.

Flash-bang has no stun effect but how does it work? in your games that is?

INI Sam 9+3=12
not sure if the not rolable part of the ini has the same modifers from damage if not then it's 14

I will probably flesh-bang the room before Fractal opens the door. or open the curtain for the drone to get in. :P

And what is my Radar saying, assuming Sichr is not jamming it again?

about flashbang I think that it does 6S within 10 meters radius.
the rollable part of the ini is equal to attributes, so yes it gets reduced as well
Not rollable and i meant stun damage modifier, not the Reaction Reduction.
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« Reply #948 on: <02-09-12/1229:29> »
in the car now, tbe post will be when i arrive

not rollable part is not reduced, attributes aren't modified by damage only rolls
Sorry for a small delay ;)

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Kouryuu

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« Reply #949 on: <02-09-12/1233:21> »
in the car now, tbe post will be when i arrive

not rollable part is not reduced, attributes aren't modified by damage only rolls
So Sams INI is 14

Base 12-1Reaction = 11
11 - 2 damage mod =9
Roll 9d6.hits(5)=3
INI = 11+3=14
« Last Edit: <02-09-12/1236:41> by Kouryuu »
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Netzgeist

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« Reply #950 on: <02-09-12/1235:32> »
In this case, Fractal INI = 5;
Not much better.

Sichr

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« Reply #951 on: <02-09-12/1245:17> »
damage counts into INI, so 9+3=12 ;)

SRA p.144. That was cheap, Sam ;)

Kouryuu

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« Reply #952 on: <02-09-12/1306:21> »
damage counts into INI, so 9+3=12 ;)

SRA p.144. That was cheap, Sam ;)
Quote from: SRA Page 144 and Page 163
Damage modifiers
Wound modifiers are dice pool modifiers that apply to nearly all tests the injured character may attempt, except for resistance tests. Wound modifiers are also applied immediately to a character’s Initiative Score, potentially affecting whether he goes before or after someone else in an Initiative Pass. If a wound modifier reduces his Initiative Score to 0 or less, the character cannot take any actions that Combat Turn.

Initiative Score
To determine a character’s Initiative Score, make an Initiative Test using his Initiative attribute. (A character’s Initiative attribute is the sum of Reaction and Intuition.) Edge may be used on this test. Add the hits to your Initiative attribute—this total is your Initiative Score. The gamemaster records the score for each character, from highest to lowest. The character with the highest score goes first and the others follow in descending order. If two characters get the same score, then they act simultaneously. If for some reason it is imperative to determine which one acts first, compare attributes to see who has the highest Edge, Initiative, or Reaction (resolving ties in that order).

INI is made up from the INI attribute and the net hits on INI test = INI Score.

My question was does the Damage Mod affect just the INI test OR the INI attribute as well.

Sent judged that it affects just the test so
11+((11-2)d6.hits(5)=3)=14  :P

Hope this clears everything up.
« Last Edit: <02-09-12/1320:07> by Kouryuu »
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Sichr

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« Reply #953 on: <02-09-12/1413:47> »
(A) Held up as a lovable children's rolemodel.
(B) Hung from a tree.
(C) Hung from a tree and shot.
(D) Hung from a tree, shot and run over by a Buick.

Netzgeist

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« Reply #954 on: <02-09-12/1445:27> »
(A) Held up as a lovable children's rolemodel.
(B) Hung from a tree.
(C) Hung from a tree and shot.
(D) Hung from a tree, shot and run over by a Buick.

Didn't see that coming... What?

Sichr

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« Reply #955 on: <02-09-12/1448:50> »
Nothing :) just giving Sam the possibility to choose the way Ill treat him for teching me what "Initiative score" is, Ive never noticed that slight difference before :)

Netzgeist

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« Reply #956 on: <02-09-12/1501:12> »
You guys are really weird... :o

Sichr

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Kouryuu

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« Reply #958 on: <02-09-12/1506:13> »
Nothing :) just giving Sam the possibility to choose the way Ill treat him for teching me what "Initiative score" is, Ive never noticed that slight difference before :)
I will ge with
E) Getting a Hedgehog to give Sichr a hug  ::)
 :P
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Sichr

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« Reply #959 on: <02-09-12/1518:36> »
poor animal :)

 

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