Mr Johnsons have on occasion been a bit lax about payment due to disputes over interpretation of contracts.
Problem with the Johnson or the Fixer; also a problem with the GM. The latter is most important; get it solved. If it means coming up with alternate ways for payment (blind escrow with a trusted anonymous matrix bank, with the fixer, whatever), this is an issue. The runners do the job; they get paid. They don't do the job, they don't get paid. They do the job partially (by failing to keep it quiet, stealing stuff other than what they were told, whatever), then they lose certain amounts. This keeps happening, a blind escrow fund is established, payable to anyone who kills the fuckup runners.
Anyway, that's not an issue. The issue is that the runners always find someway to increase their rewards. They recently hacked a policlub and stole their slush fund of 300,000 nuyen. They do this on a fairly regular basis. The issue becomes that runs which don't pay well are starting to be rejected... Not worth my time. And before I act against them to reduce their cash, their hacker is erased, and a thousand other things which in theory make him untouchable.
In Theory. Wonderful words. Electronic invisibility works only so much, though; the Erased bit means that records are gone (within 24 hours to 1 week, I think, depending on level), but it doesn't mean crap to someone who is after you
right now and has bots searching through today's GridGuide records with top of the line facial recognition software. It doesn't erase a hacker's datatrail; it definitely does
nothing to hardcopy. With Crash 2.0,
plenty of hardcopy back-ups are being kept; even data backups are being kept on chip, unconnected.
Which means your electronically-untouchable hacker can still get his head blown off by a hitman or just a ganger who was hired by saying, 'he lives in Podunk; here's a recent hardcopy image. Don't toss it out, someone's erasing his stuff.'
Can you just hack a system and steal their nuyen?
Good news for runners: You can!! Stealing their nuyen means stealing passcodes to accounts, permissions, all that sort of thing.
Good news for GMs: They can!! Stealing their nuyen means when they use the passcodes, permissions, and all that sort of thing, they're leaving a datatrail which can be tracked. It means that if they don't
fence the stuff (in Burning Chrome, they got something like two percent of the burn amount), the people (who can report their e-nuyen stolen, and the bank will put an alert up for '¥ #123456-56-7890' and associated 'bills') every time they use their credstick, the bank is notified that stolen money is being used, and KE comes screaming out of the hills at them.
If they don't fence their stolen ¥ (if you're generous, leave them 30%; if you're realistic, leave them 15%; if you're mean, leave them 5%), send the cops after them. Each time they get away, upgrade the response team by one level, until when they purchase something with the stolen cash, they're getting heavy attack craft and military assault teams.
How good is Erased, really?
It's useful, but it isn't a get-out-of-jail-free card. It's a 'only have to lay low for a couple days' card. Hell, if you're IN jail, you might be stuck -- as your 'Joe Runner is in jail' gets erased, and the system forgets you're even there. "Who's that?" 'Just a prisoner, sir. Records keep glitching on him, so we decided to leave them alone. I'd guess he's in here for life...'
How to keep greedy runners motivated when they start to get too rich?
With emphasis:
Take Away Their Toys.
Runners hate being shot at. (Well, most of them do.) Shoot at them. Let two middle managers who had the same thing (i.e. the runners) happen to them find themselves commiserating over beers in a bar, discover -- 'yeah, and the troll had this weird scrolling horn!' 'Yeah, I know that guy, that's the same team that did it to me!!' -- they have something in common, and start building a profile. For the decker? Maybe, maybe not, (see above) but for the rest of the team, sure.
- They find other people who were Done Wrong.
- The Done Wrong group pools their resources.
- DW starts finding runs their individual companies need, preferably against remote-to-DW-members parts of other DW companies.
- Keeping themselves 'unrelated' to each other, DW individually hire for these runs -- and get word out that they want The Runners for the jobs.
- While one DW hires the runners, the rest of DW hire a top-notch surveillance expert to tail one (and only one) of the Runners per mission -- to record that person (especially the decker, on auto-remove zero-wireless-connectivity chip) in the commission of their various crimes, then after the run, to track the Runner to their safehouse -- and, days after that, to their home.
- Repeat for several -- numerous -- runs, until all of the PCs have been thoroughly recorded and tracked.
- DW replicates all information, then members go to their heads of security with information given to them anonymously, adding that the information says that corporations X, Y, and Z also have the information. "By the way, I know a couple of guys who work at those places; you want I should try to arrange a meeting?"
- Corporations A, B, C, P, D, Q, X, Y, and Z meet.
- A serious set of strike teams are assembled.
- DW members sit back and enjoy the show as:
- Every Runner's private place is destroyed -- simultaneously.
- Every Runner's vehicle is destroyed -- simultaneously.
- Every safehouse is blown, in sequence, shortly before (or shortly after) a runner gets to it. If it's a team safehouse, at least half the team should be there before they blow it or attack it.
- At least 25% of the team's contacts should be killed; this is a minimum number.
- Another 25% of the team's contacts should be brutalized in some manner. "They threatened my kid, man, my kid!!"
- The rest of the team's contacts should receive a serious talking-to, warning that if they deal with the Runners, all information/contact with the aforementioned companies will dry up, and/or Bad Things will happen.
- The Runners are blacklisted throughout the DW companies.
- Specifically for the Hacker:
- A group of hackers or technomancers should be hired to hit the Hacker.
- While many of them attack him hard enough to keep his attention, one (or several) should hack his commlink, acquiring:
- Every bank account he has the passcodes to, as well as those passcodes;
- Every databank access he has;
- Every bit of information on every stash of gear/tech/cash/etc. the team has; and
- Every kept log of the hacks he's done.
- After draining his commlink dry of information, every one of his programs should be corrupted -- as should his backups.
- Finally, his commlink should get fried.
- Fry all the other Runners' commlinks.
- Have the DW members pool their personal resources and post that anonymous escrow account I was talking about, payable to the people who can prove they killed the Runners.
- The Runners should now own what they were carrying on them when this whole thing started -- maybe a gun, the armored jacket they normally walk around in, their power focus necklace. If they're excruciatingly lucky, they'll have a motorcycle or something.
- The Runners are now also 'Hung Out To Dry' and have a 'Bad Reputation' as the DW corporations spread the word through THEIR contacts; give them both Negative Qualities at double strength and inform them of the karma cost and roleplay requirements to eliminate them.
- Finally, every low-life in the Sprawl is looking for the Runners to finalize them. Keep track of ammo.
A this point none of their contacts are even willing to talk to them (because of their rep, the contact's fear of reprisal, or due to taking a dirt nap), and nobody on the street who recognizes them is going to trust them further than they can throw them -- even less, in many cases, because at this point the Runners are money on the hoof. Moving to a new town
might change things ... if they have enough pocket change to get there.
Toys taken away. Reps ruined. Lives in danger. It's Joe Runner, his trusty Predator IV, a pair of thin-soled shoes, 6 rides left on a bus pass, and the rest of his team -- if everyone survived.
Good luuuuck ....