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[IC] Dawn of the Artifacts: Dusk

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Sentinemodo

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« Reply #180 on: <05-09-12/1037:59> »
Riding with a lady luck tonight, Jerry found a security routine that basicaly done factory wipe of the commlink, shutting down all the linked devices that was linked to a user logging on with security account. He only needed to accept.

And now there are two blind fools, going about with turned off cybereyes, tsk tsk...

OOC:
tried to utilize the extra init pass in believable manner. But really doing the same sequence as previously. simple action: command delete all files, simple action: command switch off cyber eyes.

initiative roll:  Reaction(5) + Intuition(5) + Wired Reflexes(2) -> 12d6.hits(5)=6 total 18

« Last Edit: <05-09-12/1056:56> by Sentinemodo »
Sorry for a small delay ;)

Denver Missions
concluded 01 02 03 04 05 10 09 11
running 13
runners: Caretaker Jerry

farothel

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« Reply #181 on: <05-09-12/1151:15> »
initiative:
initiative 10 (10d6.hits(5)=6)
so that's 16 total
"Magic can turn a frog into a prince. Science can turn a frog into a Ph.D. and you still have the frog you started with." Terry Pratchett
"I will not yield to evil, unless she's cute"

eighth circuit

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« Reply #182 on: <05-09-12/1200:28> »
@ Jane: Hey Ms Johnson, am I seeing things or was there just a dragon in here? Should we assume keeping a low profile is no longer a priority?

Eugene calls his bound beast spirit from the metaplanes, just in case some muscle is needed. He then takes a moment to look around the hangar and see what exactly is going on.

Initiative: Int(4) + Rea(4) -> 8d6.hits(5)=3 Total 11
Perception test (observe in detail action--in particular trying to see how many people are involved in combat):
Int(4) + Perception(3) + Owl(2) + Vision Enhancement(3) -> 12d6.hits(5)=3

Eleven

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« Reply #183 on: <05-09-12/1246:23> »
Initiative:

Initiative 11 11d6.hits(5)=2
so that's a 13 total 

Thermo

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« Reply #184 on: <05-09-12/1907:31> »
@Jerry:

As you switch off the second tourist's cybereyes, he immediately whirls in a half circle and bowls over a random lady struggling with her overstuffed and ripping suitcase. Though he's too far away to hear, you can tell by the panicked expression and open mouth that he's screaming for help. You continue to monitor his commlink for another second. You see that he tried to issue a verbal command to the commlink but the program he tried to access was in the process of being deleted and the command caused an error. He's freaking out. Fragging tourist.

Thermo

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Thermo

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« Reply #186 on: <05-09-12/2052:39> »
Turn 3

Initiative:
Jerry (18), 3 IP
Hyena (16), 2 IP
Doc T (13), 3 IP
Eugene (11), 1 IP
Igbo 1 (9), 1 IP
Igbo 2 (7), 1 IP

farothel

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« Reply #187 on: <05-10-12/0140:25> »
'This is going way wrong,' Hyena thought, but she wasn't going to let those Igbo get away with it.  There was the one she had hit before, who had somehow managed to dodge her last attack.  She would see about that.


As I doubt Jerry is going to play with 'my' Igbo: hitting the same Igbo again, again keeping him between her and the others (I used the same called shot penalty from last round)
agility 9 + blades 2 -2 (called shot) =9 (9d6.hits(5)=3)
damage: 4P (Str/2 +2) + net hits, -2 AP
"Magic can turn a frog into a prince. Science can turn a frog into a Ph.D. and you still have the frog you started with." Terry Pratchett
"I will not yield to evil, unless she's cute"

Eleven

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« Reply #188 on: <05-10-12/0536:46> »
  Knowing he was in Lagos was enough to set Doc T's nerves on edge under the best of circumstances.  It was one thing when he was with ten of his mates, especially when one of them was that insane Kraut grenadier Dieter. A fella with proper backup could have a drink or two without worrying that he might wake up to find that he had been robbed, drugged, and left in a ditch - if he was lucky enough to wake up at all.  It was entirely another thing to be in Lagos with only a crazy Ork academic to back you up.  Twelve hours spent in wandering conversations that ranged from the migratory patterns of the African Swallow to the merits of the 4-4-2 formation were pleasant enough, but Doc could never quite relax. 

  When the call came to get ready to meet the plane Doc was already fully packed, locked, and loaded, so it was just a quick jaunt over to the "terminal".  When he saw the AK toting Area Boys striding into the terminal he got worried.  Ms. J and her team were strangers to Africa and Area Boys could be a huge problem because they were both dangerous and numerous.  One wrong word or gesture could escalate a situation quickly.  A handful of money or a bottle of Hooch could often suffice, but sometimes they were just looking for a fight and there wasn't much you could do about it.


As you begin walking towards the northern hangar door, you hear a huge ruckus coming from inside. You see an enormous shadow towards the middle of the hangar which looks like a fragging dragon! It soon disappears, and you hear more screams and the ringing sound of a sword slicing through metal and bone. There are tourists crowding the doorway and you have to push in order to get past them. You hear the riiippppp of automatic weapons, and see someone being pelted with bullets. He falls to the ground and his back explodes in a shower of pulpy gore.

Drek, let me guess, that's team #2.

As soon as you get past the EMF field that you learned about while scouting the area, Jane's message comes through loud and clear: "TEAM 1, WE ARE UNDER ATTACK. We need to get the team out of here!!"

  In a tight crouch Doc T entered the hangar, as soon as he emerged from the rapidly diminishing crowd at the door he automaticaly checked over his right shoulder and was surprised and gratified to see that Eugene was right there with him.  It was clear that things were not going well for the new arrivals - he could only see two of them, and one those had just exploded.  There was no sign of the Dragon he had seen, but he knew enough about Magic that the absence didn't surprise him.  The Igbo covered in Ice, however, did.  Before they could even register he brought his carbine fully to his shoulder and ...


In the interests of moving quickly because I'm not sure where Doc is on the map w/r/t lines of sight: Depending on what's down Range Doc will do one of three things. (1)  If there are civilians in between Doc and the Igbo in group two, he will continue walking forward and hold his actions until they either drop prone or get out of the way.  (2) If there are no civilians between him and the Igbo, and there are no civilians behind the Igbo he will fire one short tight burst each into two of the three Igbo in group 2.  (3) If there are civilians behind the Igbo Doc will not risk stray shots missing his target and he will take one well aimed short tight burst at one of the Igbo in group 2

Option 1 requires no rolls.

Option 2
Simple action:
Tight burst at first Igbo in Group 2
Agility(7) + Automatics(4) + Reflex Recorder(1) + Smartlink(2) - short burst recoil(2) + Recoil Compensation (6) = 14d6 (14d6.hits(5)=6)
6 hits
If that Igbo is aware of me and can react to my shots and chooses to full dodge:
First Igbo Dodge: Rea(3) + Dodge(4) = (7d6.hits(5)=2)
He would get 2 successes, and he would also get 2 from just his reaction subtracting the last four dice.

Damage is 6p (M23) + 1p (EX EX ammo) + 2p (tight burst) + 6p (6 hits) - dodge - body and armor test.  AP is -2

Free Action:  Take Aim on Second Igbo in Group 2.  Krav Magra allows take aim as a free action.

Second simple action: 
Tight burst at second Igbo in group 2
Agility(7) + Automatics(4) + Reflex Recorder(1) + Smartlink(2) - short burst recoil(2) - second short burst recoil(3) + Recoil Compensation (6) -second target in same pass (2) + took aim(1) = 13d6 (13d6.hits(5)=3)
3 hits
If that Igbo is aware of me and can react to my shots and chooses to full dodge:
Second Igbo Dodge: Rea(3) + Dodge(4) (7d6.hits(5)=3)
He would get 3 successes on a full dodge, or only 1with just reaction subtracting the last four dice.
Damage is 6p (M23) + 1p (EX EX ammo) + 2p (tight burst) + 3p (3 hits) - dodge - body and armor test.  AP is -2

Option 3:
Free action Take Aim as free action from Martial Art
Simple action: take aim
simple action: Tight burst on first Igbo in group 2
Agility(7) + Automatics(4) + Reflex Recorder(1) + Smartlink(2) - short burst recoil(2) + Recoil Compensation (6) + Took Aim (1) + Took Aim(1) = 16d6 (16d6.hits(5)=3)
3 hits
If that Igbo is able to react to Doc and chooses to full dodge: First Igbo Dodge: Rea(3) + Dodge(4) (7d6.hits(5)=2)
He would get 2 hits on a full dodge, or only 1 with just reaction subtracting the last four dice
Damage is 6p (M23) + 1p (EX EX ammo) + 2p (tight burst) + 3p (3 hits) - dodge - body and armor test.  AP is -2


Status of Equipment:
M23: 34 or 37 EX-EX rounds remaining in clip.  1 spare clip loaded with EX-EX, 5 spare clips loaded with regular
Manhunter:  16+1 rounds EX-EX, 1 spare clip with EX-EX, 2 spare clips loaded with regular
Taser: 4 darts
Elan: 5+1 regular, 1 spare clip with regular
Slivergun: 30 flechette, 2 spare clips with flechette
950: 5 rounds EX-EX (Eugene has 950)



Thermo

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« Reply #189 on: <05-11-12/2234:27> »
@Doc T:

As you enter the room, you maneuver to the right to get clear from the crowd pushing to get through the doors. One of the tourists is clearly more panicked than the others, thrashing around blindly and knocking people to the ground. His companion is checking his commlink and frowning, while the third member of the group sees his friends and immediately grabs his commlink and begins fiddling with the buttons.

You look down range at the Igbo and pick your target. There is one Igbo that is standing in front of a group of civilians. A second is frozen to the ground and isn't even facing you, which hardly seems like the greatest threat at the moment. The third Igbo just dove to the ground on his hands and knees and is scrambling to get his AK-97 into a firing position to shoot at the dwarf who you can only assume is the team's rigger, Jerry. Target acquired.

[OOC: I'm adding a negative dice pool modifier for range; the target is approximately 65 meters away according to your smartgun image link. That puts the range at Medium (-1). Checking your roll on Invisible Castle, is doesn't affect your number of hits]

You aim at the crouching Igbo, using your smartgun link to target center mass. You pause, allowing your reflex recorder to fine-tune your aim for the perfect shot. The reticle glows a soft red and you pull the trigger, putting downward pressure on the fore grip and leaning into the buttstock so the burst doesn't wander. The Igbo sees you as you draw a bead on him and instinctively tries to twist out of the way.

Igbo Dodge: Rea(3) (3d6.hits(5)=0)

The Igbo, eyes wide in surprise, tries to roll out of the way but manages to do so far too slowly to avoid the tight hail of bullets coming towards him.

Igbo Damage Resist: Bod(8)+Ballistic(6)+AP(-2)+Toughness(1) (13d6.hits(5)=4)

Damage = 8P total

The Igbo is pelted with bullets, each one exploding in a burst of smoke as the exploding rounds send bits of shrapnel into his body. He is severely wounded. Without medical attention, it's likely that he'll bleed out and die.

Thermo

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« Reply #190 on: <05-11-12/2235:58> »
@Jerry:

You watch as the third tourist, seeing the plight of his two friends, begins to fiddle with his commlink.

he's trying to power it down!!!!!

Thermo

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« Reply #191 on: <05-11-12/2242:02> »
@Hyena:

You thrust your knife towards the injured Igbo, who again attempts to dodge your attack. You grab his arm as you make the attack, trying to maneuver him between yourself  and the other 4 Igbo.

Igbo full dodge: Rea(3)+Dodge(4)+Dodge(4)+Wounded(-2) (9d6.hits(5)=3)

The bastard gets away again with no more than a graze! He jumps back, and the other 4 Igbo have a clear line of sight at you.

Uh-oh.

Sentinemodo

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« Reply #192 on: <05-12-12/1237:45> »
OOC: I am notsure that this kind of action is possible, if it isn't, I'll remove it.

From his combat crouch in the middle of carnage, Jerry didn't slow his hacking for a nanosecond. As fast as he was, even the fastest paralell threads are executed sequentialy on the machine level. He needed to hack that commlink before it will be powered down, but it seemed that the time has come to switch threads.

He started talking, before he started to work, but before he finished talking he was already refocusing back on the tourist.

@Hyena: Lot's of bullets. Dodge. Now.

Spoofing the command. From the smartlink to the gun. Full auto fire. Now.
A simple task, basically replaying the sequence he issued second ago when shooting at the Sharkman. Only that this time it was fired on when he was still turning toward Hyena.

OOC:
Basically I wan't to create the effects of suppresive fire in the closest vicinity of the Igbo. Yes, that means that Hyena is in the area, but so are all other Igbo and quite possible they also serve as cover for Hyena.

Free action: talking
Complex action: spoofing command

Hacking(4) + Spoof(5) -> 9d6.hits(5)=3
I'll reroll missess just to be sure. 6d6.hits(5)=4 7 hits in total.
I think this was the last point of Edge I had.
If the device follows the book example from pg. 236 it has rating of 4 and has an opposing roll resist of Device Rating(4) + Device Rating(4). One net hit is enough.
Sorry for a small delay ;)

Denver Missions
concluded 01 02 03 04 05 10 09 11
running 13
runners: Caretaker Jerry

farothel

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« Reply #193 on: <05-12-12/1415:27> »
@Hyena: Lot's of bullets. Dodge. Now.

As soon as she heard Jerry, Hyena simply dropped on the floor and rolled to the side where the crates were, so she could hide behind those.  Her armour would keep her from getting bruised and even if she was, it was a hell of a lot better then getting sprayed with bullets.


reaction + edge as reaction against suppressive fire
reaction 6 + edge 3 + 3 bonus =12 (12d6.hits(5)=4)
No problem, I dodge the suppressive fire.
« Last Edit: <05-12-12/1501:01> by farothel »
"Magic can turn a frog into a prince. Science can turn a frog into a Ph.D. and you still have the frog you started with." Terry Pratchett
"I will not yield to evil, unless she's cute"

Thermo

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« Reply #194 on: <05-12-12/1545:44> »
@Jerry:

You zero in on the commlink of the smartlink-equipped Igbo who is just turning to face Hyena. You can see the list of devices subscribed to the commlink, but the connection is obviously encrypted. It uses a Russian algorithm that was hacked almost the day it came out, and despite their efforts to patch it the users almost never have the most up-to-date software on their AK-97's. How typically Russian; the Germans would never allow such crappy security on their weapons.

AK-97 Resist Spoofing: Device(4) x2 (8d6.hits(5)=3) Not good enough!

After narrowing down the encryption to one binary section, you send the command to fire the weapon on 1024 different frequency keys all simultaneously. As long as you got the frequency block right, you should be good.

As you send the command, the gun instantly begins to bark automatic weapon fire. You command it to fire as quickly as the weapon can cycle the firing cylinder, a stream of spoofed commands flooding the Matrix from your superior commlink.

The Igbo is turning past his compatriots to face the assailant who was trying to stab them in close-quarters combat. When the gun begins to fire, the knife-wielding girl hits the ground and rolls to the side, completely avoiding the bullets.

[The previously wounded Igbo is #1 for purposes of order of rolls]

Igbo avoiding suppressive gunfire: Rea(3)+Edge(1) (4d6.hits(5)=2, 4d6.hits(5)=2, 4d6.hits(5)=2, 4d6.hits(5)=2)

All the Igbo whirl to see the sound of the gunfire but it's too late. They are all pelted with bullets as the shocked gunman tries to get his weapon under control. A second later, the gun clicks empty.

[All 4 Igbo are to resist base damage of 7P]

Igbo Damage Resist: Bod(8)+Ballistic(6)+AP(-1)+Toughness(1) (14d6.hits(5)=2, 14d6.hits(5)=4, 14d6.hits(5)=5, 14d6.hits(5)=4)

Three of the Igbo are wounded, some more seriously than others. The fourth, namely the one who was already wounded from Hyena's previous attack, takes a bullet in the neck and falls to the ground. He's scooting back away from the fight as fast as he can, trying to get away with his life intact. [he's taken 10 of his 12 physical damage boxes and is trying to flee combat]

 

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