@Doc T:
As you enter the room, you maneuver to the right to get clear from the crowd pushing to get through the doors. One of the tourists is clearly more panicked than the others, thrashing around blindly and knocking people to the ground. His companion is checking his commlink and frowning, while the third member of the group sees his friends and immediately grabs his commlink and begins fiddling with the buttons.
You look down range at the Igbo and pick your target. There is one Igbo that is standing in front of a group of civilians. A second is frozen to the ground and isn't even facing you, which hardly seems like the greatest threat at the moment. The third Igbo just dove to the ground on his hands and knees and is scrambling to get his AK-97 into a firing position to shoot at the dwarf who you can only assume is the team's rigger, Jerry.
Target acquired.[OOC: I'm adding a negative dice pool modifier for range; the target is approximately 65 meters away according to your smartgun image link. That puts the range at Medium (-1). Checking your roll on Invisible Castle, is doesn't affect your number of hits]You aim at the crouching Igbo, using your smartgun link to target center mass. You pause, allowing your reflex recorder to fine-tune your aim for the perfect shot. The reticle glows a soft red and you pull the trigger, putting downward pressure on the fore grip and leaning into the buttstock so the burst doesn't wander. The Igbo sees you as you draw a bead on him and instinctively tries to twist out of the way.
Igbo Dodge: Rea(3) (3d6.hits(5)=0)The Igbo, eyes wide in surprise, tries to roll out of the way but manages to do so far too slowly to avoid the tight hail of bullets coming towards him.
Igbo Damage Resist: Bod(8)+Ballistic(6)+AP(-2)+Toughness(1) (13d6.hits(5)=4)Damage = 8P total
The Igbo is pelted with bullets, each one exploding in a burst of smoke as the exploding rounds send bits of shrapnel into his body. He is
severely wounded. Without medical attention, it's likely that he'll bleed out and die.