Oh, and besided the overlapping, have you found anything wrong in the sheets, Aalith?
Some, nothing major. Your character, for example, can double a a face if needed, he has a good, balanced spell portfolio, the only thing I'm not happy about are the chosen negative qualities. Almost every one of them is from the overused list...except for gremlins - but since he hasn't got any technical skill and only a few things (ex: commlink and weapon) that can go wild (and don't forget that chaos mages are known of their love of technology, so where is the skill to back it up?), it seems to me as you not taking chances. Don't you want to experiment a little?
I mean these are valid qualities, every one of them can have a drawback, it's just...unlikely. I can say a guidance spirit appears and begins to haunt you, but then you can fairly accuse me of "creating opportunities to punish you". Lost loved one? Wil+Log (2) test which is easy with 10 dice what you have. Records on file? I couldn't find where. And it has a subtle drawback, nothing mentioned in the book, just you are more easily located. But somehow your SIN disappeared???
So understand, by choosing these qualities, you created a hard situation for me: either I cannot use them fairly, saying that there's a realistic chance of something related to them happening (in this case you've got 35 BP plus without having to worry much about it) or I use them and force you to suffer the drawbacks they bring, but it may seem that I'm fighting against you - which is bad, because the GM and the players are one team and I've had more then one games as a GM where players tried to score some extra BP, then were surprised and argued endlessly when they choked on a strawberry infused soymeal ("but I have Olfactory booster, enhanced eye yadayada" "yeah, but you didn't say you use them on the meal..." - see, pathetic)
Conclusion: choose qualities which offer solid drawbacks or be prepared that every one of your negative quality can come up during play, even if it would have only a minor chance of that happening.
