YMMV. It's worked for my games and groups for 20+ years. Just presenting another option.
And I'm just pointing out that its a houserule, not an actual rule, and that it will significantly impact the effectiveness of First Aid.
Your post sated that it makes a single 8 box hit harder to heal than several minor wounds. It actually has no effect on the difficulty of healing a single major wound, but makes healing multiple lesser wounds pretty much automatic. In a system where minor wounds are, by far, the most common, the net result is a massive power boost to First Aid.
I've got no problems with houserules, but if you post one, it is open to analysis and critique. Doubly so, if the stated mechanic doesn't function as advertised.
-Jn-
Ifriti Sophist
LOL, you misunderstand. I fully expect that if it is posted, it will be up for analysis and critique, house rule or not. I wouldn't have posted if that were a problem. I was merely stating it as an option to show I wasn't trying to state that's how it "is".
As for it making First Aid more potent, for smaller wounds yes it can. In my 4th ed games it balances rather well when using the slower heal times (bod only, not bodx2) and wound mods to healing tests. Healing as-is works too well on an individual basis. Images of solitary sammies crashing on a couch and waking up in 24-48 fully healed. No real need for First Aid really, but does help. Add a mage and they're back on the run that night.
What this has done for my games is add a little more emphasis to having a medic. With battlefield dressings and stitches, the minor wounds do keep the party together and running longer but has added a bit more seriousness to a heavy wound.
As for the 8 box wound vs 2 - 4 box wounds, what I mentioned was healing wise. Meaning in general to heal from, not necessarily First Aid. I see how I made that vague and not entirely on point, poor wording on my part.
Now add a mage with magical healing and all bets are off in either option. Then again, I also add a descriptive (non mechanic) option to my magical healing. Descriptions of the bones knitting, skin growing back ( a very itchy sensation to be sure) as well as serious hunger for the healed once the spell ends. ( on the assumption the spell super amps the body's natural healing process to the nth degree, blah, blah, blah). This has had a side effect of the party getting MVP cards to the local Stuffer they frequent.
