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[OOC] War in heavens - recruitment open

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Sentinemodo

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« on: <02-10-12/0454:22> »
Previous posts:
I am toying with idea of an astral game.
I am sure enough of you will apply, so I am not checking the interest, just opening the recruitment.

I don't know when the game will start, it will have lower priority then my missions games and the games I am in as player , so assume slower pace (which is probably still going to be five times faster than regular games here after initial hype).

This is going to be a one shot adventure.
Only free spirits are allowed, Black Magic or Witchcraft traditions. Basically you're going to be Deamons in the mortal world.

I need only three sentences background, I expect high kill rate so don't spend too much time on it.

four players limit, selection based on my preference

One house rule on EDGE.
Edge point may be spend as Word of Order. basicaly this mean. "Because I say so."
You want a rain, point of Edge, and it's raining, why? Because I say so." Your spell fizzled", why? Because I say so. "You're dead mortal". why? Because I say so.

All you need is a roll of Edge + Edge. The difficulty is the scale of change. single entity or event the target is 1, effect that affect a city treshold 4 or more.
Each Word of Order may be negated by another Word of Order. negation is always one point easier in treshold than the actual order.  If treshold reduced to 0 an automatic success. 
Using an EDGE in this way require free action and an ability to speak.

EDIT: see further in the description additional qualities and spells. See also the ruling on astral combat, ask in this thread if you can't find it.


For anyone considering joinging, recap of the character creation rules.
- this is low power game - create you character with 650 points Karmagen, with no cost for choosing free spirit metatype, 5 Karma points on attributes, availability restrictions at 12
- this is free spirits game only - please read the introduction in the first post of the IC thread
- only Witchcraft and Black Magic traditions are allowed
- each of you get a spirit pact with demon lord named Kobal who holds your spirit formulaes
- no former ally quality (and generaly no qualities, that would not be allowed under Missions FAQ)
- Adrenaline Surge quality is allowed but renamed to Demonic surge
- each of you get free Word of Power quality - special use of Edge

Edge point may be spend as Word of Order. basicaly this mean. "Because I say so."
You want a rain, point of Edge, and it's raining, why? Because I say so." Your spell fizzled", why? Because I say so. "You're dead mortal". why? Because I say so.

All you need is a roll of Edge + Edge. The difficulty is the scale of change. single entity or event the target is 1, effect that affect a city treshold 4 or more.
Each Word of Order may be negated by another Word of Order. negation is always one point easier in treshold than the actual order.  If treshold reduced to 0 an automatic success. 
Using an EDGE in this way require free action and an ability to speak.

- there are two additional qualities available, that allow free spirits to use artifacts


Flesh artificer (5 BP)
Allows bonding of focis belonging to the Sphere of Flesh. The foci's material form must be known and transported materialy using metrialization/possessed body to be used. The foci must be touching the materialized form or possessed body.

Plane artficer (10 BP)
Allows bonding of focis belonging to the Sphere of Plans. The foci's material form is transported via astral plane. It takes one complex action to summon the foci into any point in the Sphere of Flesh. Each of the foci can be materialized in the Sphere of Flesh or imbued it's essence in the possesion traditions and take one complex action. Plane focis are visible from the planes of the Sphere of Cosmos and are called relics in the Sphere of Flesh. Plane focis costs double amoutn fo BP/Karma during creation. Bonding of the plane focis take double amount of BP/karma.

- there is additional gear available - Place in the Sphere of planes

Place in the Sphere of planes is regarded as a lodge in most aspects (most specifically it has mana barrier that makes it's astral tracking more difficult), may be enhanced with Personal domain critter power, and require 1 BP per point of Force (up to 6) during creation or 1 Karma per point to bind afterwards (ritual takes 1 day per point of Force).

- there are some detailed rules on astral combat

non touch spells are treated as ranged weapons in astral combat

this means for example.
1. in astral combat you can hide behind an aura of another dual or astral being granting you partial cover modifier. on glitch this being is hit instead.
2. you can hide behind opaque items like walls, cars granting standard bonus from partial, good and total cover
3. you can move to avoid being hit
4. if in melee (astral combat) casting a spell have modifeir, like when shooting while in melee
5. visibility modifer apply to both spellcasting and astral combat tests

all modifeirs applies to spellcasting, astral combat as well as to resistance rolls
ie. if a spell is going to hit a target behind a cover in crowded place there is spellcasting - visibility modifer and target use Willpower + cover modifier.

single houserule on that - you can go full defense in astral combat - against melee attacks this is Astral Combat + Astral Combat and against spells this is Willpower + Willpower

- karma spending is instanteus during the game
« Last Edit: <07-21-12/1116:43> by Sentinemodo »
Sorry for a small delay ;)

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Kouryuu

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« Reply #1 on: <02-10-12/0508:58> »
Ready to make a char for this, but will gladly allow other to take the game, as i really cant say i am not having my Share of SR here.  ;)

But I like the Idea  :) very much so.
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Sentinemodo

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« Reply #2 on: <02-10-12/1252:03> »
I haven't messed much with magic neither. This game is mainly for learning purposes from my POV.
Sorry for a small delay ;)

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Netzgeist

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« Reply #3 on: <02-10-12/1255:07> »
Well, well... I was really interested in trying to play in a little on the magical side of things in a game, and then this appears.

Just telling, I'm quite interested, and if I apply, I would go for a Black Magic free spirit - it's a bit of a cliché, but since I read the game idea, I can't stop thinking of a Mephistophelian gentleman.

Sentinemodo

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« Reply #4 on: <02-10-12/1301:09> »
It's going to be a cliche heaven vs demons, so mephistophelian gentelmen fits well
Sorry for a small delay ;)

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Sichr

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« Reply #5 on: <02-10-12/1303:22> »
you dont say... see Cara Yuki in my characters reference list, she is designed as astral guardian :) if you are willing to take any more explosions in really different character :)

Sentinemodo

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« Reply #6 on: <02-10-12/1305:44> »
its free spirits game only, no metahumans
Sorry for a small delay ;)

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Sentinemodo

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« Reply #7 on: <02-10-12/1307:38> »
actually, you can wait with background for the first IC post, that will setup the scene, ang give your more info
Sorry for a small delay ;)

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Sichr

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« Reply #8 on: <02-10-12/1317:15> »
ok. Ill try to create one. ::)

Netzgeist

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« Reply #9 on: <02-10-12/1317:57> »
Could I advice the characters to be made with Karmagen rules?  ;D
They get a little cheesy with Free Spirits (they get really powerfull); but with BP system they become just a parody of a character.

Sentinemodo

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« Reply #10 on: <02-10-12/1322:53> »
You can go with Karmagen, and let's make them equivalent of 300 BP
I don't know the karmagen rules, and I need to prepare NPC as well, so this will be a good excercise for me too
Sorry for a small delay ;)

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Kouryuu

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« Reply #11 on: <02-10-12/1325:18> »
Could I advice the characters to be made with Karmagen rules?  ;D
They get a little cheesy with Free Spirits (they get really powerfull); but with BP system they become just a parody of a character.
Second karmagen, plus more opurtunity to learn for you Sent.
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Sichr

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« Reply #12 on: <02-10-12/1331:11> »
+1 for this idea...as I`ve tried that oncew before and based on results I doubt I would try it any more :p

All4BigGuns

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« Reply #13 on: <02-10-12/1332:08> »
You can go with Karmagen, and let's make them equivalent of 300 BP
I don't know the karmagen rules, and I need to prepare NPC as well, so this will be a good excercise for me too

I've experimented with Free Spirit creation, and I found that the base 400 BP wasn't anywhere near enough to have one that is anywhere near effective at anything.  Looks to me like it would take 600 to 700 to be effective. Interesting idea, but nowhere near enough points.
(SR5) Homebrew Archetypes

Tangled Currents (Persistent): 33 Karma, 60,000 nuyen

Sentinemodo

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« Reply #14 on: <02-10-12/1334:03> »
no spirit packst and no friendship pacts also sinse this is probably going to be one shot no former ally spirit please.
Sorry for a small delay ;)

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