Just thought I'd start a thread, for sample NPC contacs, fixers, johnsons ect. A type of resoucre for GMs, who want soemthing more then generic contacts.
So to start this off......
Name: Archie
Occupation: Fixer, johnson
Description: Middle age Male ork, tan skin, British accent . Has no obviouse cybernetics. Likes to ware nice suits, concealed body armor, and collects wrist watches. Almost always have british para wings on the lapel of his suit. He fits the average height for his metarace, and has a athletic build. Smokes cigars, and had shrapnel scars on the left side of his face, and neck.
Bio: Archibald , watson is a British born ork, after a brief time in the yardies, he joined the British royal army, and ended up in second para, and the SAS. After leaving the service, in 2060 Archie moved the the eastern cost of north america.
He worked as street sam, for several teams. Not just a gunner Archie is very good at planing, tactics, and B&E.
in the 2070's Archie moved up a couple notches and now mostly works as mid level fixer, and johnson.
Archie has a good reputation in his dealings, and has not been known to screw over his runners. He maintains a wide verity of contacts, and is good about getting gear, info, fencing loot, or transportation, for a "finders fee".
If runners have one complaint about Archie, it that he expects results, and does not tolerate side jobs, when you work for him. Meaning if you steal something on the job, that you weren't supposed to, he has tendency to get pissed off. He also insist that any operations, are to be kept low key, and not blasted all over the news. While he understands drek happens, purposely starting a fire fight with the locale swat team, is a sure way to never work for him again. So leave the rocket launchers, and Heavy machine guns at home kids.
I use him as the first fixer my Players meet, and there first jobs normaly come through Archie. Archie was one of my characters from 2nd, and 3rd Edition shadowrun.