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Your own sample contacts.

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DoubleTap

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« on: <02-26-12/1048:29> »
Just thought I'd start a thread, for sample NPC contacs, fixers, johnsons ect.  A type of resoucre for GMs, who want soemthing more then generic contacts. 

So to start this off......

Name: Archie
Occupation: Fixer, johnson
Description:  Middle age Male ork, tan skin, British accent .  Has no obviouse cybernetics.  Likes to ware nice suits, concealed body armor, and collects wrist watches.  Almost always have british para wings on the lapel of his suit.  He fits the average height for his metarace, and has a athletic build.  Smokes cigars, and had shrapnel scars on the left side of his face, and neck. 

Bio:  Archibald , watson is a British born ork, after a brief time in the yardies, he joined the British royal army, and ended up in second para, and the SAS.  After leaving the service, in 2060 Archie moved the the eastern cost of north america. 
He worked as street sam, for several teams.  Not just a gunner Archie is very good at planing, tactics, and B&E.
in the 2070's Archie moved up a couple notches and now mostly works as mid level fixer, and johnson.
Archie has a good reputation in his dealings, and has not been known to screw over his runners.   He maintains a wide verity of contacts, and is good about getting gear, info,  fencing loot, or transportation, for a "finders fee". 
If runners have one complaint about Archie, it that he expects results, and does not tolerate side jobs, when you work for him.  Meaning if you steal something on the job, that you weren't supposed to, he has tendency to get pissed off.  He also insist that any operations, are to be kept low key, and not blasted all over the news.  While he understands drek happens, purposely starting a fire fight with the locale swat team, is a sure way to never work for him again.    So leave the rocket launchers, and Heavy  machine guns at home kids.

I  use him as the first fixer my Players meet, and there first jobs normaly come through Archie.  Archie was one of my characters from 2nd, and 3rd Edition shadowrun. 
always Double Tap.
I'm a engineer if I cant fix it I can damn sure break it. (SSG Brown 12B osut instructor)

Lethe

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« Reply #1 on: <02-26-12/1411:51> »
This reminds me of.... FYI

DoubleTap

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« Reply #2 on: <02-26-12/2129:34> »
cool, did not see that list. tango
always Double Tap.
I'm a engineer if I cant fix it I can damn sure break it. (SSG Brown 12B osut instructor)

ShadowChaser13

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« Reply #3 on: <03-09-12/2007:27> »
Josef ???  (fixer archetype)

Age: late 30's

Desc: Hassidic Jew, has long beard, curls down the sides of his face, white, black circular rimmed glasses.

Deals mostly weapons smuggled in from Isreal, other black market gear when it comes his way.  Works in the basement of a club called Bullets and B1owj0b$, typical street sam and merc hangout.  constantly smoking weed from an ivory hookah.  Well connected, can get in touch with 2d6 israeli spec ops members that will arrive in 2d6 hrs.
Because he works trade with the israeli government, 1d3 spec ops soldiers are always present and one mage (a member of the hassidic clergy)


Quotes:  "oy vey, your killing me but i can get it..."
                 "No way is that worth 10 thouand!  On my mother eyes i wouldnt cheat you, ill get you two grand."
                 "Sit,relax, smoke.. Whats all the hurry?"
Watch your back,
Shoot straight,
Conserve ammo,
And.....

SC13

FastJack

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« Reply #4 on: <03-10-12/0841:36> »
Josef ???  (fixer archetype)

Age: late 30's

Desc: Hassidic Jew, has long beard, curls down the sides of his face, white, black circular rimmed glasses.

Deals mostly weapons smuggled in from Isreal, other black market gear when it comes his way.  Works in the basement of a club called Bullets and B1owj0b$, typical street sam and merc hangout.  constantly smoking weed from an ivory hookah.  Well connected, can get in touch with 2d6 israeli spec ops members that will arrive in 2d6 hrs.
Because he works trade with the israeli government, 1d3 spec ops soldiers are always present and one mage (a member of the hassidic clergy)


Quotes:  "oy vey, your killing me but i can get it..."
                 "No way is that worth 10 thouand!  On my mother eyes i wouldnt cheat you, ill get you two grand."
                 "Sit,relax, smoke.. Whats all the hurry?"

I want to say to be VERY careful with posts like this. I don't think you're promoting anything else besides a contact for others to use, but using such a broad stereotype can be very rude and harmful.

DoubleTap

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« Reply #5 on: <03-10-12/1138:07> »
Breaker:  Contact Gang leader.
Metatype: ork.
Age: late 20's early 30's
Physical despription: Over 2 meters tall, muscled build, brown skinned.  Wares a Leather vest, and cammo pants.  Has a obvious cyber, arm and eye. 
Services:  low end guns, extra muscle and shooters, bolt holes.
Description:  Born and breed in a Z-Zone , Breaker runs a gang that controls a neighborhood, or several square blocks.  They mostly run protection, but honestly protect the neighborhood , due to the fact that locale police will not respond to calls in the area.  The gang does conduct other criminal activities.  Breaker and his crew are very territorial of the turf, and will not  tolerate other criminal elements, and corporate intervention.  The gang is not above some thievery from the corps. and if the runners play smart can usually get a couple gang members to help with runs.  (extra shooters, muscle, or what ever)  Breakers word is his bond, honestly, and he exspects his contacts to do the same. 

Services:  Breaker has a contact that can provide low end guns, at reasonable rates, no assault rifles or mil level gear.  Breaker has been known to let runner teams hire his boys for extra muscle and security for missions.  Breaker  can also provide bolt holes in his neighborhood, with decent security in areas that quite frankly the star wont go into.   

Other notes:  Breaker, will always except hard nu-yen or favors.  Owing him a favor, means you have to do it.  If you refuse you lose him as a contact.  a Favor for breaker can be another whole side mission.  Most of these favors are usually small time jobs.  If you get well enough in his good graces (up grade his connection level)  , he can provide a free bolt hole in his turf, and will provide armed guards if you so desire. 

Stats : B 7/6  A; 4/6 R3/5 S 6/8 C 4  I 3 L3 W 3
Augmentations:  Obvious cyber arm, spurs, reaction enhancer (2), muscle replacemnt 2, plastic bone lacing, single cyber eye. 
always Double Tap.
I'm a engineer if I cant fix it I can damn sure break it. (SSG Brown 12B osut instructor)