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[OOC] Sun and Shade Campaign

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SeriousOne338

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« Reply #45 on: <03-21-12/1640:08> »
I am not trying to be mean but after the whole character creation complaints, you can't build at 350, Technomanchers are getting under cut to Deckers, my gear is too limited. Then complaints about how much money is really tricking me off, I get the idea the players don't want to pay a game with challenges they just want to do what ever and get paid for it. I am getting tired of it. I'm not going to charge for the little things like gas I want everyone to have fun but this is starting to get ridiculous.
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Sichr

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« Reply #46 on: <03-21-12/1704:36> »
Lets get over this. Im in, Ramirez is  not participating the negotitation, he is here for a purpose and so he waits until Yuri finishes this so they can move to more technical details...the exact nature of the task, resources, informations and tactical. Also team needs to discuss things when johnson leaves...talking about resources etc. lot of work there. lets move.

SeriousOne338

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« Reply #47 on: <03-21-12/1711:00> »
I am ready for that as well. I have some maps made but need to get them onto the computer. 

Also a side note, Combat will be done for the PC's as cinematography game play (4,5,6), I'm going to keep NPC's to standard (5,6)
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Thvor

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« Reply #48 on: <03-21-12/1715:07> »
Serious, try not to take it too personally. Every rule set (RaW or homebrew) is going to have some issues, and people will talk about them. It's up to you as the GM to decide whether or not they have a valid point--and if they do, whether or not you're going to change your game accordingly. (That's important to remember: someone may have a valid point in general, but if it would break your game, you can tell them to deal with it. I've had a game or two where I'd forgotten a rule, and when someone pointed it out, I realized that following the rule would invalidate significant chunks of what had already happened. So I shrugged and said, "sorry, can't change that now." My players understood, and we moved on.)

If your players don't bite at the quest hook you're using (in this case, the 4.5k nuyen), then you have a few options--tell them that that's the price, take it or leave it; abandon the game; come up with another hook...whatever suits you best. Personally, I think your solution was fine. You offered a bit more nuyen, but added in a deadline, which I suspect may be tighter than we'd like for the run. :-)

As for Hank, he's in as long as he gets to blow some stuff up. Of course, he doesn't know as many of the details as those who were at the start of the meeting, so he's waiting to see how the dickering works out before committing to anything.
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Sichr

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« Reply #49 on: <03-21-12/1718:17> »
Who am I to complain  ;D
on the other side, Im running fourth urban brawl in the row with the same character...and got only a new liver...survived so far in real heat, so I dont really care...accidents happen because of stupid actions, not because of dices  :P

bangbangtequila

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« Reply #50 on: <03-21-12/1724:36> »
I am sorry, I wasn't saying I wouldn't bite at this Nuyen, I was just a little curious why I never got to make a negotiation roll. I built a moderately good Face (11 dice) and built a little smuggling ring based off that, and having to bite at 4.5k because Guns rolled his poorly wouldn't have sat well. That said, I argue in character for good money, because I have to pay at least 4.5k to my debtors or I get somebody sent after me, so this isn't even enough to cover my rent (at Low lifestyle). I'll post up a roll, and sorry for any confusion or conflict! If it makes any difference, I'll only be negotiating for myself, Ramirez, and Alan, and only because we are tied in as a coherent group that is good at this exact type of work, not just 'cause.

If this will throw a wrench in, I apologize, and disregard it. I wasn't asking about a hardcap offer because I wanted to push you, but rather because I didn't. If throwing a roll well messes up your idea of the game, then don't count it, and I have no hard feelings. Exactly as Sichr says, this is PbP, and you're a new GM, so take things slow, talk about it. I'm a Shadowrun veteran of years via PbP, and it certainly seems as though Sichr is long in the game himself. You have the resources, feel free to use them.

SeriousOne338

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« Reply #51 on: <03-21-12/1725:34> »
If your players don't bite at the quest hook you're using (in this case, the 4.5k nuyen), then you have a few options--tell them that that's the price, take it or leave it; abandon the game; come up with another hook...whatever suits you best. Personally, I think your solution was fine. You offered a bit more nuyen, but added in a deadline, which I suspect may be tighter than we'd like for the run. :-)

I have know Idea what your talking about  :-X
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Sichr

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All4BigGuns

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« Reply #53 on: <03-21-12/1903:05> »
Sorry I am newer to the dice roller, I guess I made a mistake there. As for negotiation I will let him roll for more cash I'll work it in but it's not going to be in 6 figures when you finish.

I find it really unreasonable to basically demand enough money to make rent off one run that should take a day or two, 7,000 per head is a bit high if you guys want that sure but expect Rockets, RPGS, Sea monsters, and god knows what else. This is a new Johnson perhaps this is a trial run where they might not want to break the bank to see if your crew is worth it? Also doing drug smuggling on the side, I was expecting guns but that's me, will make some more cash but also opens the team to other dangers perhaps the Johnson might not like that. This is the first mission I have plans for 3 right now or more.

I'm sorry if you're upset, and I didn't mean to do so. 3000 to 4500 just doesn't sound like much for border crossing during a time of intense tension. The characters don't know she's a new Johnson, or the trial run thing.

Sichr's teamwork comment can work though--thanks Sichr for reminding of that. With Serious' permission, my 3 hits on my negotiation roll, could very well go toward the final negotiation by Yuri (giving him 3 dice), and if someone else tries, we could conceivably end up beating the crap out of the Johnson's dice pool.
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Tangled Currents (Persistent): 33 Karma, 60,000 nuyen

Sichr

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« Reply #54 on: <03-21-12/1909:38> »
Yeah. Teamwork is essential :)
it gives the enemy other people to shoot at...

All4BigGuns

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« Reply #55 on: <03-21-12/1915:20> »
I am ready for that as well. I have some maps made but need to get them onto the computer. 

Also a side note, Combat will be done for the PC's as cinematography game play (4,5,6), I'm going to keep NPC's to standard (5,6)

Out of curiosity, are other rolls supposed to be using those hit values too? Just asking because it may be important in the future (especially future perception checks).
(SR5) Homebrew Archetypes

Tangled Currents (Persistent): 33 Karma, 60,000 nuyen

Sichr

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« Reply #56 on: <03-21-12/1926:07> »
IDN...but Ill beg you to stick to standard rules, leaving as much optionals out at least until you get some experiences...4-5-6 hits are making the game extremely low-challenging=dull. If you want to try some optional, try Severe wounds (Augmentation, p. 120) instead :D

SeriousOne338

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« Reply #57 on: <03-21-12/2002:08> »
I am ready for that as well. I have some maps made but need to get them onto the computer. 

Also a side note, Combat will be done for the PC's as cinematography game play (4,5,6), I'm going to keep NPC's to standard (5,6)

Out of curiosity, are other rolls supposed to be using those hit values too? Just asking because it may be important in the future (especially future perception checks).

nope only combat. That will make things go faster especially for PbP there will be combat sometime in the future.
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All4BigGuns

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« Reply #58 on: <03-21-12/2320:41> »
I just noticed a bug with Chummer. Did anyone else add ammunition as plug-in to spare clips? If so, instead of it just being that amount of ammo divided among the clips (it still shows that way) it charges equal to the cost of the ammo multiplied by the number of clips. Just thought I'd point this out because it may be necessary to retool any character that ammo was added to the character in such a manner on.
(SR5) Homebrew Archetypes

Tangled Currents (Persistent): 33 Karma, 60,000 nuyen

SeriousOne338

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« Reply #59 on: <03-22-12/1048:55> »
So you mean it's costing more? well if you want to free up some resources that is OK but please don't go crazy with the extra cash.
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