Bah! The SINless can get a SIN, all they have to do is a few stretches in the Military! What's 20-years of your life for citizenship for your family?
*Cough*Orc's Lifetime*Cough*
Actually, I thought it was one full tour and you get your SIN at the end of it whether you re-up or not.
I never thought about this but it would be an interesting game where the premise is you have some semi experienced shadowrunners that for different reasons decide or are recruited into the UCAS military as a specialist "government shadowrun" military unit. I actually think after I get my feet wet playing a bit I'm going to run that campaign it would be rather fun I think. Imagine something like Mission Impossible or Division(Nikita) in the world of shadowrun. It wouldn't be as freelance as normal runs but you would also get more resources.
My suggestion here would be to give them something like 450 BP or 900 Karma. Allow a rank or two of initiation/submersion, but don't let them spend
any BP/Karma on Nuyen. Instead, give them something like 250,000¥
* each for equipment and set the Availability cap at a flat 30 or 35, no Restricted Gear possible. Then, throw in "squad equipment" (
vehicles and drones) and "consumables" (
bullets, explosives, medkits, etc) for free as part of the unit's "operating budget".
That means that they, like the real Military, won't have to worry about the price-tag of the ordinance they're throwing down range, as long as they don't go overboard. Combine that with being able to skip the "baby steps" in gearing up, and that will put them squarely in the "Elite Commando" category, while still leaving them room to grow.
*If anyone wants to play a Technomancer, the only type that gets kinda screwed by this starting arrangement, I'd probably let them "buy" extra BP/Karma (1 BP/Karma for 5,000¥/2,500¥) out of their gear budget since they're the only ones without much in the way of tech or Foci to buy.