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[OOC] Missions 2 - Rising Sin

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Netzgeist

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« Reply #165 on: <05-01-12/2015:18> »
Sent, are Omar and Mouse still in range of commlink communications with Sam, Fractal and Lips, or aren't they?
as soon as they went into the sewers they lost it, but might have regained, who knows :)

Ops, I had missed this bit.

Sentinemodo

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« Reply #166 on: <05-02-12/0830:47> »
Actually they lost it because you went into the teahouse. Omar has strong enough signal to regain connection when you get out but we have slight synchro to do first.

Depending on next posts of Omar&Mouse (slightly behind you in time) and Sam (long behind you in time), the connection will return...
Sorry for a small delay ;)

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Kouryuu

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« Reply #167 on: <05-02-12/0906:10> »
Actually they lost it because you went into the teahouse. Omar has strong enough signal to regain connection when you get out but we have slight synchro to do first.

Depending on next posts of Omar&Mouse (slightly behind you in time) and Sam (long behind you in time), the connection will return...
Sam should have the same time, as he walked away from the tea house while they spoke, or is he just that fast? :)

i assume that he had to walk at least 10 min, and that the conversation Fractal and Lips had was about 30 min, but you can state you thoughts and correct me ::)
« Last Edit: <05-02-12/0909:20> by Kouryuu »
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Sentinemodo

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« Reply #168 on: <05-02-12/0911:05> »
The tea ceremony lasted almost an hour. Tunnel cralewrs needed 30 minuts to meet with Peaches and 15 to reach their current point.  You are walking the streets for about  15 minutes.   
Sorry for a small delay ;)

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Kouryuu

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« Reply #169 on: <05-02-12/0920:53> »
The tea ceremony lasted almost an hour. Tunnel cralewrs needed 30 minuts to meet with Peaches and 15 to reach their current point.  You are walking the streets for about  15 minutes.
so i assume i do not know any names :(
OK will work around it :)
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Sichr

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« Reply #170 on: <05-02-12/1157:57> »
in fact, you have quite simple situation to solve...

Kouryuu

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« Reply #171 on: <05-02-12/1322:42> »
in fact, you have quite simple situation to solve...
yeah but i want to solve it with no violence and in our favour :)
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Sichr

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« Reply #172 on: <05-02-12/1439:16> »
well, if it takes you another two weeks be my guest, im so ocupied that I barelly have time to read OOC, nor to post IC...

Sentinemodo

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« Reply #173 on: <05-04-12/0352:07> »
A few more days with this kid and Im going to embrace trees and sniff some flowers

I've tried to imagine this one and almost fell of the chair laughing. Though I've added Dobbercats having shrek cat eyes to the picture.
Sorry for a small delay ;)

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Sentinemodo

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« Reply #174 on: <05-05-12/1516:03> »
Excellent post Kour, and educational too :D
You're full of Edge if I recall correctly.

If not, you got 1 point replenished.
Sorry for a small delay ;)

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Kouryuu

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« Reply #175 on: <05-05-12/1635:08> »
Excellent post Kour, and educational too :D
You're full of Edge if I recall correctly.

If not, you got 1 point replenished.
yakuza intimidation roll :)
guess now is to late to use the edge you awarded to replenish the edge used for this roll :
4d6.hitsopen(5,6)=3
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Kouryuu

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« Reply #176 on: <05-05-12/1737:21> »
Sam ini roll - 12d6.hits(5)=5
Final INI Sam =17
quick-drawing dual weapons would need dice pool splitting or?
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Sentinemodo

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« Reply #177 on: <05-05-12/1738:19> »
:) act then
Sorry for a small delay ;)

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Sentinemodo

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« Reply #178 on: <05-05-12/1740:22> »
yes quickdrawing dual and shooting dual will both split dicepools
Sorry for a small delay ;)

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Kouryuu

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« Reply #179 on: <05-05-12/1741:34> »
yes quickdrawing dual and shooting dual will both split dicepools
thanks but Sam is waiting for an answear so drawing a weapon would be the false way to go,
Delayed action.
Awaiting the decision of the man before acting :)

Quite the thugs you got there - INI 11 wow! :)
« Last Edit: <05-05-12/1744:17> by Kouryuu »
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