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[OOC] Missions 2 - Rising Sin

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Sentinemodo

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« Reply #210 on: <05-09-12/0848:00> »
1. got a slight mechanics issue (but no problem in the end as it seems)

Full dodge might be taken as interrupt, but not running. You are be able to take the remaining free from IP 3 to run when the defense rolls are resolved. Also turning and showing them your back actually would mean giving them superior position (+2 to shoot, negating your running modifier), since you wouldn't be able to see them shooting. And running backward while full dodging ... no, that's not the option.

so, dropping the two dices from running, and assuming you use your third IP as complex
16d6.hits(5) → [5,3,3,5,3,6,2,5,3,2,6,6,5,2,2,2] = (7) -> 7
16d6.hits(5) → [3,1,2,3,1,5,5,3,3,4,5,5,1,1,5,1] = (5) -> 6
16d6.hits(5) → [4,1,6,4,1,2,4,6,6,6,5,3,6,6,3,2] = (7) -> 5
16d6.hits(5) → [6,4,3,3,6,5,4,6,5,2,1,3,4,1,3,3] = (5) -> 5

even so, you still dodge every shoot :D

2. activation of chameleon suit is at least free action if you operate via dni, which isn't possible I think so this is at least simple action. Also you can't full doge, run and take of your clothes all in the same IP, which will eat your next simple action. I need to know if you completely disappear around the corner or take good cover, but still maintain LOS.

3. on the magic gymnastic issue, standard is 3, street guys (the one that survive) are slightly better, and those ones are on drugs, I've said that already earlier. Cram is nice, and Betameth also. They last long (like from last night party). They make you jumpy and aggressive. Seems like they found victim to blow the steam on. Also note that this are all supercheap, ganger affordable treats, they are not wearing high tech chameleon suits, or heavily modified guns with smartlinks :D. I guess you can safely tell your friends, that you were chased of the street by a pair of hyped punks, and it's all on the video :D

4. as for the splitting dicepools, one thing I noticed yesterday or so, is that you can quickdraw two guns within one action (that would increase treshold to 4 in each gun), for the shooting you split your normal dicepool into two pools and roll independly. Since you don't have the ambidextrous quality, there is a modifeir for shooting with off-hand, smarltink bonus is counted only once, and recoil modifiers stacks. Don't know if others apply, will resolve if you start shooting.
Sorry for a small delay ;)

Denver Missions
concluded 01 02 03 04 05 10 09 11
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runners: Caretaker Jerry

Kouryuu

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« Reply #211 on: <05-09-12/0959:39> »
1. got a slight mechanics issue (but no problem in the end as it seems)

Full dodge might be taken as interrupt, but not running. You are be able to take the remaining free from IP 3 to run when the defense rolls are resolved. Also turning and showing them your back actually would mean giving them superior position (+2 to shoot, negating your running modifier), since you wouldn't be able to see them shooting. And running backward while full dodging ... no, that's not the option.
Just following the standard rules on Full dodge from the book, but you have the right to house rule it, and i have no clue witch direction the corner is, as i have no map or something like that, so it's up to your discretion.
Quote from: Full Defense 20th anniversary Page 160
Characters who are expecting to be attacked can spend a Complex Action and go on full defense until their next Action Phase. Characters who choose this option focus all of their energy on dodging, weaving, ducking, and blocking incoming attacks. Characters on full defense may still walk or run, and in fact may be better off moving
towards cover.
Full defense can be taken as a full dodge, full parry, or gymnastics dodge
Quote from: Page 159
Moving targets are harder to hit with ranged attacks, and give a charac-
ter more maneuverability when dodging. Defenders who are running
receive a +2 dice pool bonus.


2. activation of chameleon suit is at least free action if you operate via dni, which isn't possible I think so this is at least simple action. Also you can't full doge, run and take of your clothes all in the same IP, which will eat your next simple action. I need to know if you completely disappear around the corner or take good cover, but still maintain LOS.
IP2
free - run
Complex - Full dodge
IP3
free run
Simple - Turn on Chameleon(infiltration)
simple - take of jacket before corner

Hope this makes it clear, and fully around the corner, thou the Jacket is left right on the corner so it's visible *evil me*

3. on the magic gymnastic issue, standard is 3, street guys (the one that survive) are slightly better, and those ones are on drugs, I've said that already earlier. Cram is nice, and Betameth also. They last long (like from last night party). They make you jumpy and aggressive. Seems like they found victim to blow the steam on. Also note that this are all supercheap, ganger affordable treats, they are not wearing high tech chameleon suits, or heavily modified guns with smartlinks :D. I guess you can safely tell your friends, that you were chased of the street by a pair of hyped punks, and it's all on the video :D
Sure will tell them, but in a way they first rushed and hid behind cover, so i am just following their example.
Don't get me wrong, i am happy about how it plays, i was just wondering about those numbers, as i try to do characters in the RPing way believable, and  was just wondering how RP wise this is going in context
RP wise Sam Had his whole childhood training in pistols in demolition in infiltration and disguise, but these punks have the same level of skill?
So will they take the bait or will i have to sneak up to them ?
4. As for the splitting dicepools, one thing I noticed yesterday or so, is that you can quickdraw two guns within one action (that would increase treshold to 4 in each gun), for the shooting you split your normal dicepool into two pools and roll independly. Since you don't have the ambidextrous quality, there is a modifeir for shooting with off-hand, smarltink bonus is counted only once, and recoil modifiers stacks. Don't know if others apply, will resolve if you start shooting.
Smartgun does not count at all. but i doubt i will use it, but will see, it was either shoot at both or take cover and the second idea seemed more like Sam, he is no Macho and defiantly not crazy :)
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RainDragonBar

Sentinemodo

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« Reply #212 on: <05-09-12/1025:24> »
1. on the dodge. I've seen the rules. That's how I interpret them. Superior position is also more related to melee combat then ranged (though it mention that when defending against ranged attack from behind as well). Not really a house rule, but rather arbitrary GM modifer in this case. You run away showing them back, you got +2 for running but -2 for being shot at the back.

2. the actual sequence must be a little different.
On IP2, you first used up complex on previous dodge, then you're shot, you use another complex from IP3. The unused actions do not stack, but are exchanged with fresh ones.
Anyway, since you decided to continue dodging, that means, you inherited -1 modifer from previous dodge in IP1. Doesn't really change much, as it only knock off one hit from the first dodge, which still is enough to avoid the shot. and you were able to use the free after the complex.

IP1 -> complex attack, interrupt dodge
IP2 -> complex action (interrupted dodge) used, free action to run
IP3 -> run, simple, simple.

keep in mind, that you were able to run some 5 meters away only (though you've completely hidden behind the corner)

3. re: "RP wise Sam Had his whole childhood training in pistols in demolition in infiltration and disguise, but these punks have the same level of skill?"
There must be some reason for that, but you'd need to chat with them about their childhood. Then again they are 3 points behind you in terms of skill in attack. You got Agi 7 Pistol 7. they got agi 5 pistol 6 - that's about 85 karma difference and if you remove the drug effect, it is 110 Karma. there is probably double that if you include dodge.
Sorry for a small delay ;)

Denver Missions
concluded 01 02 03 04 05 10 09 11
running 13
runners: Caretaker Jerry

Kouryuu

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« Reply #213 on: <05-09-12/1117:28> »
1. on the dodge. I've seen the rules. That's how I interpret them. Superior position is also more related to melee combat then ranged (though it mention that when defending against ranged attack from behind as well). Not really a house rule, but rather arbitrary GM modifer in this case. You run away showing them back, you got +2 for running but -2 for being shot at the back.
1. got a slight mechanics issue (but no problem in the end as it seems)

Full dodge might be taken as interrupt, but not running. You are be able to take the remaining free from IP 3 to run when the defense rolls are resolved. Also turning and showing them your back actually would mean giving them superior position (+2 to shoot, negating your running modifier), since you wouldn't be able to see them shooting. And running backward while full dodging ... no, that's not the option.

so, dropping the two dices from running, and assuming you use your third IP as complex
16d6.hits(5) → [5,3,3,5,3,6,2,5,3,2,6,6,5,2,2,2] = (7) -> 7
16d6.hits(5) → [3,1,2,3,1,5,5,3,3,4,5,5,1,1,5,1] = (5) -> 6
16d6.hits(5) → [4,1,6,4,1,2,4,6,6,6,5,3,6,6,3,2] = (7) -> 5
16d6.hits(5) → [6,4,3,3,6,5,4,6,5,2,1,3,4,1,3,3] = (5) -> 5

even so, you still dodge every shoot :D
so this is canceled. Whiiiiiii  ;D
and here one more example :)
Quote from: 20th A P160
An exchange with the Mob goes bad, and lead starts flying. Klaus’s Initiative is 10,
but one of the Mafia gunbunnies goes on 12 and starts shooting at him. Klaus is out
in the open, and there are other attackers to worry about, so he decides to declare
full defense so he can make his way towards cover. Klaus rolls Reaction + Dodge
against the goon’s attack, and manages to avoid getting shot. On 10, however, Klaus
has already used his Complex Action to defend, so he spends his Free Action to run
towards cover.


2. the actual sequence must be a little different.
On IP2, you first used up complex on previous dodge, then you're shot, you use another complex from IP3. The unused actions do not stack, but are exchanged with fresh ones.
Anyway, since you decided to continue dodging, that means, you inherited -1 modifer from previous dodge in IP1. Doesn't really change much, as it only knock off one hit from the first dodge, which still is enough to avoid the shot. and you were able to use the free after the complex.

IP1 -> complex attack, interrupt dodge
IP2 -> complex action (interrupted dodge) used, free action to run
IP3 -> run, simple, simple.

keep in mind, that you were able to run some 5 meters away only (though you've completely hidden behind the corner)
I guess IP2+IP3 is 16 m  :P but 5m is fine by me :)
Quote from: 20th A Page 149
Example on running
witch the elf samurai is chasing down an opponent. He’s an elf, so his Running Rate
is 25 meters per Combat Turn. This particular Combat Turn is three Initiative Passes
long, so he moves (25 ÷ 3) 8 meters per pass. If Twitch stopped running for one pass
to help up somebody his opponent knocked over, then he would only be moving 16
meters that Combat Turn.

3. re: "RP wise Sam Had his whole childhood training in pistols in demolition in infiltration and disguise, but these punks have the same level of skill?"
There must be some reason for that, but you'd need to chat with them about their childhood. Then again they are 3 points behind you in terms of skill in attack. You got Agi 7 Pistol 7. they got agi 5 pistol 6 - that's about 85 karma difference and if you remove the drug effect, it is 110 Karma. there is probably double that if you include dodge.
If you remove all of Sams Cyber, these punks have no access to Sam stats are bellow their :), but enough of it :)
I am still holding the bigger gun here :) and My shoes are way more in Fashion :D

OK, i guess i have made you mad enough to take a tank to the next battle :D so i will stop now :)
Prepare for the worst, hope for the best and expect nothing!
Matrix;speaking;thinking;ExternalSourcesLink
RainDragonBar

Sentinemodo

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« Reply #214 on: <05-09-12/1131:36> »
You'll never make me mad my friend, nor will you force me to use a tank :D
I am content with finding a lowest possible power level necessary to hand your own ass to you on a plate :D

right now the record is belonging to long forgotten sentry drone, but that was more you action than it's own.
pair of thugs is now proudly standing on a second prize with a zero-zero draw
Sorry for a small delay ;)

Denver Missions
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runners: Caretaker Jerry

Sentinemodo

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« Reply #215 on: <05-09-12/1132:33> »
and you're right on running, this could be up to 16 meters meters - somehow I though that your running speed is ten.
Sorry for a small delay ;)

Denver Missions
concluded 01 02 03 04 05 10 09 11
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runners: Caretaker Jerry

Kouryuu

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« Reply #216 on: <05-09-12/1148:09> »
You'll never make me mad my friend, nor will you force me to use a tank :D
I am content with finding a lowest possible power level necessary to hand your own ass to you on a plate :D

right now the record is belonging to long forgotten sentry drone, but that was more you action than it's own.
pair of thugs is now proudly standing on a second prize with a zero-zero draw
Sam is an assassin build, not a Forcer, so do not tempt me on trying out some of those skills. :D

Actually i could just Neuro stun the whole establishment, drag those two sorry asses to the nearest Latern and hang them at their Balls, then interrogate the hell out of them,in the end let them hang there just to make an example.
but nahh, it's not Sams style :D
Prepare for the worst, hope for the best and expect nothing!
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Sichr

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« Reply #217 on: <05-09-12/1244:06> »
Sorry if this looks like an explosion, well what the f..ck is going on there. Discussing About NPC stats...oh, Kour..IMO we are over this, arent we? Dealing with tho guys on JET...srsly it took about 30 posts in OOC?
For the defence/attacks issue

3IP = Every turn Sam is able to Full Dodge (2x) every Yaks attack if they have 2IP and he has on IP left (1x) for his own use: two shots, melee attack or whatever. That simple it could be.

And I tell you...if you waste some APDS shots and give out the Dalmatian because of those two punks...grrr....;D

Kouryuu

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« Reply #218 on: <05-09-12/1255:49> »
Sorry if this looks like an explosion, well what the f..ck is going on there. Discussing About NPC stats...oh, Kour..IMO we are over this, arent we? Dealing with tho guys on JET...srsly it took about 30 posts in OOC?
For the defence/attacks issue

3IP = Every turn Sam is able to Full Dodge (2x) every Yaks attack if they have 2IP and he has on IP left (1x) for his own use: two shots, melee attack or whatever. That simple it could be.

And I tell you...if you waste some APDS shots and give out the Dalmatian because of those two punks...grrr....;D
::) Just having fun.

This is what OOC is meant for. For discussing speaking and thinking, parallel to that we made IC posts and not just a few :)
Prepare for the worst, hope for the best and expect nothing!
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Sichr

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« Reply #219 on: <05-09-12/1301:00> »
well, I got it more like Metagame discussion. And I just imagined, that Im sitting at the table, running close cobat 2 on 1 with one of PCs, and player disputes with me about NPC statis etc.[KABOOM] But I know, this is PbP, and I may be a bit tired from journey, another trip to germabny, another 960 km in the saddle (with only 1 break to refuel my Škoda horse :D

And I was cathced by this on my way to take a shower...
which means...
I need to go...
 ;D

snake_eyes

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« Reply #220 on: <05-10-12/1639:48> »
I'm not sure what you want us to roll for the 20% chance. An Edge + Edge? Or d100?

Sichr

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« Reply #221 on: <05-10-12/1653:30> »
srry guys I have terrible connection here will be able to post toorrow when I got home

Sentinemodo

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« Reply #222 on: <05-10-12/1719:39> »
I'm not sure what you want us to roll for the 20% chance. An Edge + Edge? Or d100?

I wanted d100, but an Edge + Edge(1) test is also ok and more in shadowrun style.
Sorry for a small delay ;)

Denver Missions
concluded 01 02 03 04 05 10 09 11
running 13
runners: Caretaker Jerry

snake_eyes

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« Reply #223 on: <05-11-12/1544:57> »
I'm not sure what you want us to roll for the 20% chance. An Edge + Edge? Or d100?

I wanted d100, but an Edge + Edge(1) test is also ok and more in shadowrun style.
Edge(2) x2 = 4d6.hits(5)=2

Sentinemodo

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« Reply #224 on: <05-12-12/0704:26> »
I guess, you want to wrap the findings up between yourselves and do some planning.
There is one callback from Fractal's roommate, but you're not sure when he will call back.

You can also make some additional calls.

If there is anythign you're waiting for from me, let me know.
Sorry for a small delay ;)

Denver Missions
concluded 01 02 03 04 05 10 09 11
running 13
runners: Caretaker Jerry

 

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