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[OOC] Missions 2 - Rising Sin

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Sentinemodo

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« Reply #630 on: <02-13-13/0052:58> »
It's under teamworked tests - each of the helpers rolls his test, and thir hits add to the pool of the one making the actual test.
My only rule on that is that the nodes gets the lowest stealth of the teamworking hackers for issuing the alert, and only hacker making the test gets a hacking account
Sorry for a small delay ;)

Denver Missions
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runners: Caretaker Jerry

Sichr

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« Reply #631 on: <02-13-13/0325:49> »
Well it is somehow expanded Teamwork rule, since Mass Attacks count every active hacek in the group adding dices for teamwork test, but agents or sprites add only +1 for the test. IMO its close to houserule land.

Sichr

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« Reply #632 on: <02-13-13/0329:20> »
IMO Omar feels a bit envy always when he watches mouse doing the hacking.

So what now. Next CT?

Sentinemodo

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« Reply #633 on: <02-13-13/0929:03> »
need to resolve Snake, but you can roll init, and post your next IP actions
Sorry for a small delay ;)

Denver Missions
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runners: Caretaker Jerry

Sentinemodo

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« Reply #634 on: <02-13-13/0931:03> »
Well it is somehow expanded Teamwork rule, since Mass Attacks count every active hacek in the group adding dices for teamwork test, but agents or sprites add only +1 for the test. IMO its close to houserule land.

care to post rules reference?
the roll will stay as is for the current situation
Sorry for a small delay ;)

Denver Missions
concluded 01 02 03 04 05 10 09 11
running 13
runners: Caretaker Jerry

Sentinemodo

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« Reply #635 on: <02-13-13/0951:47> »
damn he's good :)
Sorry for a small delay ;)

Denver Missions
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runners: Caretaker Jerry

Sichr

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« Reply #636 on: <02-13-13/1154:06> »
srry away for Django. Good time, the cinema was completely empty, except for me :D feel like home, just missed a joint or two...

Sentinemodo

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« Reply #637 on: <02-13-13/1244:16> »
I can't imagine that in Czech language. I think I'd die from laughing from the translation.
Sorry for a small delay ;)

Denver Missions
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Sentinemodo

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« Reply #638 on: <02-13-13/1247:22> »
You're jacked into Dobbey?
You go first than.
Sorry for a small delay ;)

Denver Missions
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Sichr

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« Reply #639 on: <02-13-13/1250:56> »
I can't imagine that in Czech language. I think I'd die from laughing from the translation.

Thats why I watch it in original :)

Sichr

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« Reply #640 on: <02-13-13/1256:50> »
Ill IC soon, I need to collect my thoughts and words on it.

Do you think Dobermans and Dalmatian has Audio output? I know we dealt with this before, saying that since those are security drones, it is highly probable. My question is: How loud would it be...

Netzgeist

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« Reply #641 on: <02-13-13/1359:46> »
If you need a loud enough audio output, there's a battered and angered elf next to the stairs on the basement floor. Depending on what is to be said, he can be pretty scary.  :D

Razhul

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« Reply #642 on: <02-13-13/1413:20> »
Well it is somehow expanded Teamwork rule, since Mass Attacks count every active hacek in the group adding dices for teamwork test, but agents or sprites add only +1 for the test. IMO its close to houserule land.

care to post rules reference?
the roll will stay as is for the current situation

Found it on page 65 of the core rulebook:
"Teamwork tests
Each of the secondary characters makes the appropriate test; each hit they score adds +1 die to the primary character's dice pool."

Seems quite powerful but I like keeping the lowest stealth of the group as the threshold.

Sentinemodo

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« Reply #643 on: <02-13-13/1417:41> »
Ill IC soon, I need to collect my thoughts and words on it.

Do you think Dobermans and Dalmatian has Audio output? I know we dealt with this before, saying that since those are security drones, it is highly probable. My question is: How loud would it be...

about the loudness of the car horn
Sorry for a small delay ;)

Denver Missions
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running 13
runners: Caretaker Jerry

Sichr

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« Reply #644 on: <02-13-13/1417:54> »
Q:
Sent, how many nodes and what kind of time frame are we looking at to be able to hack the nodes that route data to the trix that weren't affected by the emp blast. Other than the one I'm accessing I wanted to put them on a continuous reboot. The one I'm accessing, I want block all comms except ours or mine (whichever is faster to implement)

A:

Sent, how many nodes and what kind of time frame are we looking at to be able to hack the nodes that route data to the trix that weren't affected by the emp blast. Other than the one I'm accessing I wanted to put them on a continuous reboot. The one I'm accessing, I want block all comms except ours or mine (whichever is faster to implement)

Assuming you want to hack grid nodes nearby you'll need to find one for this district - simple action, analyze disctrict node (1hit necessary, on autobuy) to find grid node (not hidden, public access)
matrix perception another simple action (if not actively looking) to identify the stats at least
from earlier experince you expect something along the lines of Firewall 4, System 4.
They should not be activelly patrolled by security spiders, but might scramble IC on identified intrusion attempts.
continous reboot would require at least security access level to edit the starting routine.
if you go for admin, then it is a simple reboot action -> System + Response (10, 1 Combat Turn) Extended Test
or you can then crash the node from security action -> Hacking + Exploit (System + Firewall, Complex Action) Extended Test. Keep in mind that the latter will initiate alert and scramble IC.
if you don't care about leaving traces in the access log, hacking is doable within one CT probably rebooting within another 3CT..

single crash is enough to put this distrcit in grid chaos. and it will take a visit by physical repair team to restore order, unless they wake a security spider to log in and repair things in between reboots.

rereading OOC for some info and Sent, I have a feeling that Question and Answer didnt connect this time. I know I was sending a message to mouse about hacking the grid, well this OOC questio I understand he asks for commlinks, cameras etc, so he can erase traces...not the grid node.

Well it is somehow expanded Teamwork rule, since Mass Attacks count every active hacek in the group adding dices for teamwork test, but agents or sprites add only +1 for the test. IMO its close to houserule land.

care to post rules reference?
the roll will stay as is for the current situation

Found it on page 65 of the core rulebook:
"Teamwork tests
Each of the secondary characters makes the appropriate test; each hit they score adds +1 die to the primary character's dice pool."

Seems quite powerful but I like keeping the lowest stealth of the group as the threshold.

I believe Sent asked for that Mass attack reference, which is relevant in this case...Unwired, p. 101

 

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