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[OOC] Liberated Wealth

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Netzgeist

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« Reply #105 on: <05-29-12/1300:00> »
Oh, just saying, guys; as soon as Rybka manage to enter the tail car node, she will
1 - Free action - Observe in Detail (the beauties of being an adept; in so doing, learning about all the Icons running at the node which do not run Stealth programs)
2 - Simple Action - Analyze Node (4 (Computer) + 5 (Analyze) + 2 (Perceptive) + 2 (VR) + 1 (Enhanced Perception 1) = 14 dice pool)
3 - Simple Action - Analyze Icon [the one of the user operating the node] (4 (Computer) + 5 (Analyze) + 2 (Perceptive) + 2 (VR) + 1 (Enhanced Perception 1) = 14 dice pool)
4 - Free Action (yup, a second one - again, the beauties of being an adept) - Inform the team of her success;

« Last Edit: <05-29-12/1321:11> by Netzgeist »

Lethe

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« Reply #106 on: <05-29-12/1324:40> »
Quote from: Runner Current Status: Teddy
{Damage: 0/12 P, 0/11 S, 0 penalty} {Edge: 3/3} {Initiative: 8(10); IP's: 1(3)}
{Wearing: FF Half-Body Suit + Armor Jacket: Ballistic Armor: 12; Impact Armor: 7}
{Sustained Spells: Increased Reflexes(F3,3hits,Focus), Detect Life Extended(F3,3hits,Focus), 0 penalty}
{Spirits: Summoned F4 Air Spirit, Optional Power: Cold Elemental Attack, Services: 3/4}
Everyone trying to perceive the outside people or the van gets -4 to their perception roll.

SeriousOne338

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« Reply #107 on: <05-29-12/1326:51> »
Oh, just saying, guys; as soon as Rybka manage to enter the tail car node, she will
1 - Free action - Observe in Detail (the beauties of being an adept; in so doing, learning about all the Icons running at the node which do not run Stealth programs)
2 - Simple Action - Analyze Node (4 (Computer) + 5 (Analyze) + 2 (Perceptive) + 2 (VR) + 1 (Enhanced Perception 1) = 14 dice pool)
3 - Simple Action - Analyze Icon [the one of the user operating the node] (4 (Computer) + 5 (Analyze) + 2 (Perceptive) + 2 (VR) + 1 (Enhanced Perception 1) = 14 dice pool)
4 - Free Action (yup, a second one - again, the beauties of being an adept) - Inform the team of her success;

Like I said at the beginning of the game I'm fussy on hacking rules, the firewall on the vehicle is 6 so you overcome it, but you were detected.
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Dos.Boot http://forums.shadowrun4.com/index.php?topic=7368.15

Crossbow

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« Reply #108 on: <05-29-12/1328:45> »
Hrm, an extra vehicle plus five more targets...I don't think we're being paid as much as we should be.  ;)

No worries bro, with two faces on this team, we will be. :)

Who was it that said that no plan ever survives first contact with the enemy?

That would be that sumnabit Murphy, who I am gonna personally kick the ass of if I ever catch up to him. ;)

Netzgeist

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« Reply #109 on: <05-29-12/1331:27> »
On which pass was I detected? For it to detect me, he would have to (on the first or the second pass, when I entered the node) beat 5 (the rating of my Stealth program) on a Firewall + Analyze roll.

Even if he does so, the Mute Option on the Exploit program provides me at least 3 Combat Passes to act before the alarm is triggered, so my first action there will be as noted on the last OOC post (and in doing the Analyze Node action, Rybka will most probably knows that she triggered an alarm that will sound off in instants).
« Last Edit: <05-29-12/1357:31> by Netzgeist »

Netzgeist

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« Reply #110 on: <05-29-12/1335:10> »
Like I said at the beginning of the game I'm fussy on hacking rules [...]

Also, if you have any doubt or need any help on them, it's fine; I'm playing hacker characters for some runs, and most of the things are easy for me to remember now. My next posts, when dealing with Matrix things, will be more clear in order to help you.

SeriousOne338

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« Reply #111 on: <05-29-12/1336:53> »
Like I said at the beginning of the game I'm fussy on hacking rules [...]

Also, if you have any doubt or need any help on them, it's fine; I'm playing hacker characters for some runs, and most of the things are easy for me to remember now. My next posts, when dealing with Matrix things, will be more clear in order to help you.

I'm reading through it, I know there is going to be some cyber combat for you to bother with. There is someone else on the node.
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Dos.Boot http://forums.shadowrun4.com/index.php?topic=7368.15

Netzgeist

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« Reply #112 on: <05-29-12/1344:39> »
In order to get things faster, I'm already rolling Rybka's Initiative:
Rybka's Initiative Attribute = 5 (Response) + 4 (Intuition) + 1 (Hot-sim VR) + 1 (Costumized Interface) + 3 (Responce Enhancer) = 14
14 dice = 7 hits, no glitch

Rybka's Initiative = 14+7=21

Guess this girl is really fast when she needs to be.

Netzgeist

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« Reply #113 on: <05-29-12/1400:18> »
There was a HUGE mistake on my post depicting the time Rybka will have before the alarm is triggered (I've already edited and corrected it); it's three Combat Passes, not Turns; the time it takes for a alarm be triggered when delayed by a Muted program is 1 Combat Turn; so, if it happened on Rybka's first Pass, it will be on the first pass of her next combat turn; if it happened on the second pass(CT#1 IP#2), then it will be triggered on CT#2 IP#2.

Marak1972

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« Reply #114 on: <05-29-12/1440:29> »
Just in case I rolled intitiative if too soon I apologize.
9d6.hits(5) → [3,3,5,5,2,4,6,3,3] = (3)
so 9 dice plus 3 hits = initiative of 12 ....right lol
Damn been too long
no no no thats a BIG BUG
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Hello mon come on and letd get dis party started no

Netzgeist

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« Reply #115 on: <05-29-12/1445:03> »
Well, the cars were 15 minutes away from the assigned place, and Rybka's hack attempt took less than 3 seconds...

And probably all the Cybercombat and whatever will be over in less than 20 seconds, also, so maybe it's not yet the right time to go physical.

Sorry guys (for the huge amount of posts and also for probably screwing the first step on the plan).

Crossbow

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« Reply #116 on: <05-29-12/1452:04> »
No worries, anyone who has played Shadowrun more than once knows the decker/hacker parts always come with at least a dinner break and three rules questions

 :) :) :) :) :)

SeriousOne338

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« Reply #117 on: <05-29-12/1501:47> »
They've updated it a bit more but right now it's a little ahead of time. The enemy hacker might take back his system.
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Thvor

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« Reply #118 on: <05-29-12/1502:41> »
Netz, I'll be kind and not point out your comment from late last week in this thread, and how it's only fitting that you be the first one for the pointy end of the stick. ;)

That said, you're right that the Mute option should give you a full turn before the alarm is sounded.

And, just because I miss rolling dice: Hank's initiative, for when we get around to meat combat: 10d6.hits(5) = 4, for a total of 14. At least I'm faster than the troll. That, and Hank's going to be spending the next 15 minutes or so effectively delaying his action, so as to be ready to hit the trigger at the right moment.
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Netzgeist

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« Reply #119 on: <05-29-12/1545:07> »
Quote from: Reality Filter Program
Everytime I enter a node with the Reality Filter running, it automatically rolls Responce + Reality Filter against the Node's System + Response. If I win, I receive a +1 Response bonus while on that Node; if it ties or the node wins, I got a -1 instead.
5 (Response) + 5 (Reality Filter)  + 2 (Hot-sim VR) = 12 dice pool = 7 hits, no glitch
The possible +1 on Response would probably change my Initiative, but as I forgot it before, I won't bother with it.

Serious, you need to roll the node's system+response against my result (7 hits) to determine which metaphor will be imposed on it.


Netz, I'll be kind and not point out your comment from late last week in this thread, and how it's only fitting that you be the first one for the pointy end of the stick. ;)

I should have seen that coming.  ;D

 

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