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Rebuild of an old character of mine in a manner. Tiger Shapeshifter

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ShinigamiWolf

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« on: <06-05-12/2351:30> »
Nanaki
Shapeshifter Tiger 75 BP
Body 8
Agi 6
Rea 6/9
Str 7
Cha 2
Int 2
Log 2
Will 4
Edge 2
Magic 5

Qualities
Pos : Adept 5bp
Changeling Surge 1 5bp
Warrior's Way 10bp
Neg: Amnesia 10bp
Debt: 25k, 25bp

Metagenic traits
Prehensile Tail
Extravagant Eyes

Active Skills 100BP
Assensing 3
Climbing 1
Dodge 1
Etiquette 3
Infiltration 3
Locksmith 1
Perception 3
Pistols 4
Unarmed combat 6

Knowledge skills
Magical Theory 1
Triad Members 3
Triad Security 3
Triad Structures 3
Chinese 5
English N

Adept Powers
Attribute Boost 3 (Agility)
Critical Strike 3
Improved Reflexes 3
Magic Sense 50m

Weapon
Ruger Super Warhawk (SA mod/Sound suppressor/increased cylinder/laser sight)
(Possibly instead)
Cavalier Arms Sheriff (SA mod/Sound suppressor/extended clip/laser sight)
5 spare clips/speed loaders
100x EX Rounds
100x Reg Rounds
100x Stick and shock.

Armor
Form Fitted Full Body Suit
Helmet
Lined Coat

Gear
Autopicker rating 6
Backpack
Earbuds Rating 3 (Audio Enhancement)
Glasses Rating 3 (Flare compensation, Thermographic Vision, Vision Enhancement 3)
Keylock Rating 6
Key Copier Rating 6
Lockpick Set
Maglock Rating 6


I know it's not the best build in the world but an interesting one in the same. Melee/Pistoleer B&E specialist capable of retrieving and running away changing forms when needed and still carry that briefcase.
Critiques are welcome but keep them constructive please ^^. Also I have two bp left and a whopping 15k in which to spend before my debt is cleared up. At worst, 3 months rent Middle lifestyle (Probably modified so it'll likely be more like 5 months). So if you have suggestions on gear or any such things let me know. Surge on a Shapeshifter has been approved by the GM. (Had a rule lawyer in the group trying to argue against it, but the wording was too vague as it's not a disease just a mutation of unknown variety).
« Last Edit: <06-06-12/0004:59> by ShinigamiWolf »

UmaroVI

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« Reply #1 on: <06-06-12/0051:52> »
Surge on a shifter requires GM permission but is not banned.

Non-spellcasting shapeshifters have the inherent problem that they are very vulnerable to any astral enemy with ranged combat and can't do anything about it. There's really nothing you can do about this aside from not play such a character or hope your GM is nice about this, but just fyi.

You have 2 logic and 0 hardware. You cannot call yourself a B&E specialist if you cannot get a maglock. You can buy gear that can sometimes get you past maglocks without anti-tamper, but you can never deal with anti-tamper maglocks and anyone else can buy the same gear.

Dodge 1 is silly. You never want to blow an action for +1 defense. I would lose that and take Athletics instead, maybe.

I'm not sure about pistols. You're an unarmed adept so you don't really need close-range hideable weapons; I'd rather have Automatics, Longarms, or Heavy Weapons instead to deal with things you can't get close to.

I'm not a big fan of Attribute Boost because of it taking an action to use. I'm even less a fan of Attribute Boost above 1, because its usefulness goes up slowly and its drain and cost go up quickly. You get all of 2/3 of a point more Agility on average for .5 PP and 2 more drain having AB 3 rather than AB 1. Definitely trade 2 AB for 2 Critical Strike.

Magic Sense is really not useful. You are Dual-Natured.

Your armor is wonky - you need some FFBA at the very least to bring your Impact up. I don't think Lined Coat is your best bet either. One of your major advantages as a shapeshifter is being really tough - you should actually use all the benefits of that, including wearing all the armor you can. You should be able to hit your cap by using a better armor, PPP, FFBA, and possibly throwing in the Tactical Neck Insulator (aka the Zoe Moonsilver Scarf) and the Quizzel Fairy/Dragon Wings (Attitude) and Weaves (Attitude).

ShinigamiWolf

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« Reply #2 on: <06-06-12/0311:23> »
Unfortunately I can only flesh out so much. A shapeshifter is costly after all ^^. I really consider him a B&E simply because what little a hacker can't crack open himself, this character would be able to handle (After all, a shadowrun is done by a team). I took the one point of dodge simply because I plan on taking more down the road, gotta start somewhere. I take pistols because most of the team will be working the heavier weapons, giving me less threat till I get closer. I agree with your thoughts on Agility boost however, I thought it was a little more useful then what it is. I was thinking killing hands instead and maybe another rank in critical strike. Magic sense by it's definition doesn't seem to need any rolls, it's like a magic detector for queing me in on what to check for. Yes he's dual natured but with that, he'll be able to know if anything magic wise is around him without a check keeping those pesky spirits from sneaking up on him...but perhaps drop that for distance strike? Also I saw what you were saying about armor, especially on the impact. So I added in chain shirt to the list. I still have a 2/2 gap but the wings just ain't for me, seems like something you'd take as a signature thing and leave behind a tooth at the scene of every crime.
« Last Edit: <06-06-12/0329:57> by ShinigamiWolf »

Lethe

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« Reply #3 on: <06-06-12/0914:03> »
Just as a hint. You play an animal. A tiger, that can shift into a human. You grew up in the wild and therefore (if i am the GM, i would insist), you should take the necessary skills for a tiger. Tracking is missing.
You should be uncomfortable wearing any kind of armor and B&E doesn't really fit. But there are of course always exceptions.
And yes, bad vulnerability to the astral space. All damage from there will be magical, so not even your regeneration will work on that.

ShinigamiWolf

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« Reply #4 on: <06-06-12/1548:43> »
I would agree with you except for depending on how a person grew up is generally how they learn things. If for instance said character was a pet of a Triad crime boss when he was discovered to be awakened...then his skills would obviously be different then an average everyday tiger in the wild...yes? Also Amnesia is a trait I took to give an actual reason as to why he could be in his human form as often as his tiger form.

Lethe

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« Reply #5 on: <06-06-12/1621:54> »
Yes, with the appropriate background all of that is possible. You just have to sell it your GM :-)

UmaroVI

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« Reply #6 on: <06-06-12/2106:28> »
I'd still drop dodge 1. Getting it at chargen is inefficient; you're better off getting something else with BP and buying that with karma later if you really want it. I still recommend Gymnastics anyways, since you have Unarmed for passive melee defense.

What armor do you currently have? I think you can probably hit 16/16 encumbrance without the wings.


ShinigamiWolf

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« Reply #7 on: <06-08-12/1802:50> »
Sorry for the long delay. I was using a few pieces. Chain Shift 2/7, Form Fitting Full Body Suit 6/2, Helmet 1/2, Ulysses Coat 6/4. It ends up 15/15. I thought about just putting a gel pack in the helmet, just to add the 1/1 to get max. So it doesn't get in the way of adding mods to the FFBS and the coat.

UmaroVI

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« Reply #8 on: <06-08-12/1830:22> »
Chain Shirt and Ulysses Coat don't actually stack.

I'd actually avoid gel rounds if you can because they are Restricted, and it's nice if your armor is legal since it's hard to hide. I'd go with:

FFBA (6/2, 3/1 for encumbrance)
Full PPP (discrete version) 2/5 (lose either of the two 0/1 pieces
Full Vashon Island Steampunk, and put Delta-Amyloid and Carbon-Boron [Attitude] on any two parts of it (11/10) [your GM may require they be on different parts]
Ordinary Top Hat (0/0) [you can buy one for 20ny, and it hides the PPP helmet], ditto on gloves.

That's 16/16 for encumbrance, 19/17 total, and you just look like a dude in a steampunk suit and top hat.