The Orderly is supposed to be a humanoid drone. Errata correct that. It should have walker and two mechanical arms.
Ah good, I knew they'd added walker mode and arms but not that it had been confirmed as humanoid, thanks.
AIs run program like hot-sim hackers. The do have to expend matrix actions in order to use their programs. Response/Signal are governed by their current node (remember that you can hack a node from any other node within mutual signal range, though). Firewall is average of Charisma and Willpower. System is average of Logic and Intuition. All node stats improve if it's the AI's home node. Other than that, I don't see any reason why an AI couldn't run a Firewall like a program; it's just a software option.
But what are they running their programs
on? A hacker runs them on their 'link so AI's run them on whatever node they happen to be in (be that home node, a nearby link or a corp nexus)? I'm thinking about response degredation for multiple progs etc...
AIs always act as though they are in Hot Sim (which, yes, means that they get +2 to all Matrix actions). They CAN make use of Simsense Accelerators on their inhabited nodes, however, for 4 IP, and Custom Interface for improved initiative. The big advantage AIs have are their higher home node system stats, and their intrinsic programs. Rootkit is pretty awesome too.
+2 to all matrix actions includes actions when "jumped-in" doesn't it? For an AI all actions are matrix actions?
Mimic skin is alive, that's why you need nutrient packs for it. It has some astral signature, but not a strong one; it should be fairly obvious (threshold 1 assensing test) to see that something is off about a Mimic drone.
True enough. I don't want her to be a foolproof human (impossible anyway). My take on the levels of mimic are that lvl 1 you pass as human at a glance up to 3 where you are physically indistinguishable. I know that's not exactly what the rules say but a drone with mimic doesn't want to have to keep making disguise rolls. It's a bit like my take on SIN ratings. Lvl 4+ shouldn't need to make a roll at all unless it's being seriously interrogated...
Critiques:
-You can afford to drop Charisma an additional 1 without losing anything important.
-I notice you have neither Disguise nor Con. You might have a hard time appearing to be human without either.
-You are paying for two home nodes. Node lifestyle costs are for home node only; you need to start paying upkeep on a second node if you transfer to it.
-You can replace Perception with a Clearsight autosoft.
As a note, you don't add you Dodge autosoft to you base Ranged defense. It only applies to full defense.
-I have a derth of influence skills at the moment but once she gets used to human society she may want some, having a good cha can only help that process (although I guess an additional point of edge would be useful!)
-See note above about human appearance - I don't neccesarily want her to be able to pass for human at the moment (except at a glance) but it might be something she wants to pick up later
-I was only paying for the drone node, I've adjusted it for clarity
-But if I keep it as a skill I can still use it whilst loaded up with autosofts for shooting stuff! I am assuming they use up program space on the drone node like any other prog?!?
-Doh, corrected that one, thanks
Other than that, looks good, though three addictions might engender a GM smite.
Heh, what can I say, she's clearly got an addictive personality

And, as has been pointed out, there are bugger all negative qualities for AIs that fit with my image of her so...
I've realised Sapper is cheaper and better than codeslinger so that netted me 5 points and I ditched an addiction.
Thanks for the assistance
