Elf Face Character
6 Charisma+4 Influence Group+3 Tailored Pheremones=13 on Con, Etiquette Leadership and Negotiation
13 Dice in those skills should be enough to be fairly relevant.
There are programs called Linguasofts that can help you out language wise so you can speak during negotiating and the like.
You can get something like Intimidate 3 (Specialize Physical) spend 2 grand to get a Custom Weapon. Then you will be 6+5+3+2 weapon out and +2 Customization=18 on Intimidation checks with the weapon drawn.
Pistols specialize Automatics from 4 to 6 specialization. Get a good Agility score as an Elf and internal smartlink weapons with Personalized Grips and you should be around 14+ with your pistols. Get Stick-And-Shock and Ex-Ex ammo. You aren't the big time combat guy by any stretch. Makes things easier on you that way so combat isn't a big thing and you won't be threatened as much.
You can get lots of good armor, form fit it, Ruthenium it so it can color change and that way you don't look like you have body armor. There is a helmet/face mask thing you can don for 2/1 additional and you can also rig it up to have good senses.
A few 4/4 Contacts, Face skills all set, maybe a nice Positive thing like Made Man for an 8/4 group Contact or Black Market Pipeline to smuggle and deal stuff and get +3 on negotiating price goods and selling things.
My first character was a face. Get 13ish in the Influence group, 14ish with your pistols, have some decent contacts and good concealable/disguisable armor that can hide the pistols and your are gravy. After that stuff if you want to be the Wheelman and get some Reaction, Logic, some Mechanics stuff, a decent car or 3 you can do that too. The Face/Hacker, Face/Wheelman, Face/Adept, Face/Break and Entry (social engineering, baby!) Face/X thing can be done because being a Face doesn't really need to be the big thing points wise.