From an experience point of view, I still feel like Strength is the wrong way to go for Recoil Compensation. What I've seen always points to more mass (Body) helping far far more than Strength. Obviously a higher strength character would have more mass than a weaker strength character of the same body, but it still seems odd that a body 2 strength 6 character handles a handcannon better than a body 4 strength 5 to me.
Then again, I think there should be a training quality that gives recoil compensation also. Something like Military Training 5/10: Each level of this quality gives you one recoil for Semi-Auto, Short Burst, and Long Burst attacks.
Leaving out full bursts, because no one trains full bursts anymore.
Thing with military training is they teach "firing discipline" which for most armies, means semi auto firing or what is known as 'double taps' ( firing 2 rounds quickly at center mass). Heck the US m16a3 assault rifle is only capable of 3 round bursts OR semi auto... Usually only their support weapons are fully auto... And those are used more in suppression fire technicques then to actually 'mow down' a group of people.
Just from firing my own weapons, I would have to say strength plays a better role the mass of the shooter. I'm a fairly active guy, weighing in at the 200lbs mark, and I work the in the electrical/instrumentation trade so my upper body strength is pretty good. My buddy is a high school teacher, tips the scales at the 340lbs mark and isn't active at all. At the range doing rapid tapping, I can place more lead in a smaller area then he can at a 75 yard target using the same weapon... Course, neither one of us is firing at the rates of a shooter in SR... But I think it still applies.
How you are holding/bracing the weapon also makes a huge difference in accuracy and recoil comp as well... Keeping the rifle tight to the shoulder and a firm grip with 2 hands will give you much better control then 'underslinging' or hip firing. With pistols, a 2handed grip with the grip vertical to the ground will give you a more accurate shot and better recoil control... Which is totally different then the gangsta single hand sideways shooting most gutter punks employ. (cause, ya know, it looks kewl!).
Lastly, the design if the weapon plays a huge part in recoil.. If we limit the talk to just pistols, a revolver generally has LESS recoil then an semi-automatic smiply because part of the recoil of the semi-automatic is the ejection of the spent cartridge and the loading of the fresh round. In SR they allude to the fact that many weapons use 'caseless ammo' meaning that the propellant and the bullet are one item (as to it being the bullet, cartridge, propellant) thus eleminating the recoil caused by the slide loading the next round into the chamber (the slide would only be used to clear a misfire). Maybe that is taken into account in the RC codes for the weapons... I dunno