A couple of things if you are looking to free up some points for skills:
1. How do you feel about meta-humanity?

From a crunch aspect, with your STR and BOD focus, you could have a more effective build if you're an ork or a troll. For instance an ork with your same stats presently, would only be dropping 140(!)BP on attributes vs. your human's 200... So, if you go ork, you could have better attributes (40 more BP to your core or peripheral attributes) and still only drop 180BP on them, leaving another 20 for skills. If your char. is a human though and that's the only way you see him, then there's still a couple of things to nickle and dime...
2. I don't think you had made the edit to your post, showing your level of commitment to dual-wielding when I started my post, so I have removed this suggestion

3. You could drop the specializations, for now. Specializations cost the same "now" (at char-gen, BP:Karma) as they do in play. However, higher skill levels (2+) are a bargain now at 4 BP. And sure you only have 2 specs so you'd only be netting 1 base skill point, but if you can free up some more BP elsewhere, this could help.
4. And of course, there's money, buy up the necessities of your gear (tricked out earbuds, contacts, glasses, armor, guns, blades, commlink, etc.), and drop the rest in skills. How much do you have set aside and how much are you gonna actually use? As an adept you shouldn't need a whole lot, especially if you're staying "pure". If you're buying 'ware, you could probably use as much
Y as you can get.
Which brings me to my next point: you should probably buy some 'ware for yourself. A couple levels of muscle toner will give you better pistol and blades pools than a large investment of Power Points, and if you do that, you're gonna have some left over ESS to utilize so a Reflex Recorder or 2 could give you a "cheap" boost, there's muscle augmentation if you wanted more damage, protein and genetic enhancers, all kinds of fun things that will get you some good "bang for your buck" with that 1 ESS/MAG.
If your GM allows you to use an Adept Way, and Geas', you probably don't need to use more than 1 essence in 'ware. If he won't allow either of those things, he's mean.

Of course, all of this is for optimal effectiveness, as we don't know anything about your concept. If you have a concept you want to adhere to, then heed only the appropriate parts.