For me, the process of character creation goes something like this.
Step 1:
- Character Concept: A this point, I have a vague idea of what I want to do with the character. Fish out of water ex-corporate hacker.
Step 2:
- The Build: At this point, I am starting to look at stats and gear. I've already got the vague idea that the character is a ex-corporate so I start looking at skills and equipment they might have on hand. At this stage, I start pestering my GM. "Do you think that they'd have X? No, well you're right. OK hmm, how about Y? Good? OK!" To me, its important to keep with the GM and make sure your character is going to fit the campaign.
Step 3:
- The Tweaking: Now we've got the concept and the stats/gear pretty much laid out. I sort of just sit and look over the sheet for a while, as ideas pop into mind I shift little adjustments. Maybe this contact becomes that contact, this knowledge skill becomes that one. As I am looking over the stats I am mulling over background and personality. I love to write, its a hobby of mine so the background and personality just sort of happen. For me, that is the really easy part. I start with a blank page and just see where the words take me.
Step 4
- The Art: Now I've got the concept, the stats, the personality and the background. Time to find just the right look to fit my mental image, its at this point I wish A) I had more money, B) had a charitable artist friend or C) Was a visual artist myself!
Step 5
- The Manic Stage: OK art, concept, stats, background and personality are down. Now I get into the nitpicky stuff, "Where does the character live," "I'll fill out the 20 questions thing," "What's on this fake SIN anyhow?" I can really get into the little fiddly bits while I am eagerly awaiting the next session.
Step 6
- *sigh* The backup plan: What if the character dies? Well, I'll need a replacement then, won't I? See Step 1...