NEWS

The Opinion on Shotguns

  • 65 Replies
  • 16446 Views

Twitchy D

  • *
  • Omae
  • ***
  • Posts: 272
  • Paranoia is a survival trait.
« Reply #45 on: <12-01-12/1455:09> »
I recently found the Shiawase Arms Riot Guard, inhabiting Gun Haven 2. I have no idea why but when I saw it I thought 'That beautiful design... I must have one!' It costs an arm and a leg and doesn't come with electronics, but it is burst fire capable and uses clips instead of an internal magazine (As defined by game mechanics. Ironically the flavor text says it's magazine fed... but let's not derail the thread), both of which are nice features. Unfortunately adding an underbarrel weight (auto adjusting) and a personalized grip means that I'd need to overmod to add an additional clip (so I can switch between shock-lock and flachette rounds) but oh well.

Yeah, that is one pretty little number. (sigh)

Personally though, I would go for an AS-7 with 24 shot drum clips and FA firing selection for 300 nuyen and a folding stock and a forgrip for 150 nuyen. Bam! Full-Auto shotgun six shells shy from the AA16, but costs only 1550 nuyen. AutoShotgun fun for those on a budget.

Memnoch

  • *
  • Newb
  • *
  • Posts: 20
« Reply #46 on: <12-01-12/1615:12> »
Quote
Is there a rule that bans Shotguns from having suppressors normally?

Actually...I'm not too sure. At first I just assumed there was since quite a bit of gun logic goes out the window in shadowrun...

Mäx

  • *
  • Ace Runner
  • ****
  • Posts: 1572
« Reply #47 on: <12-01-12/1630:42> »
Quote
Not necessarily, the modding section of the book only lists "Full Auto-Capable Weapons Only" as a limitation.
Quote
Well, that explains it, then. Hero Lab really is much better at parsing the rules than most people seem to be.
Again, the limitation is on page 26 of Arsenal, not the modding section. Coincidentally the modding sections states:
Quote
High Velocity (Full Auto-Capable Weapons Only): This turns the firearm into a high velocity weapon (see High-Velocity Weapons, p. 26)
Pg. 26, that the modding section refers to, includes this bit:
Quote
Only submachine guns and assault rifles can be constructed as high-velocity weapons.
But if you need to do after market modding, then the gun blatantly wasn't constructed as high-velocity weapon ;)

Also gotta agree that Riot Guard is one sweet shotgun.
"An it harm none, do what you will"

WellsIDidIt

  • *
  • Omae
  • ***
  • Posts: 883
« Reply #48 on: <12-01-12/2240:17> »
Quote
But if you need to do after market modding, then the gun blatantly wasn't constructed as high-velocity weapon ;)
The process of modding it is constructing it to be a high-velocity weapon. Construction doesn't mean the base unmodified structure of an item. Every time you work on an item, you are constructing that item. To construct something you merely make the item by combining and arranging the correct parts. When you mod a weapon, one of the parts is the weapon before the mod. It is constructed by adding the parts of the mod.

Shadowjack

  • *
  • Errata Team
  • Ace Runner
  • ***
  • Posts: 1061
« Reply #49 on: <12-02-12/0248:32> »
Are you guys sure Shotguns aren't just AWESOME? The defender loses 2-4 dice to avoid the attack, meaning most people will have 0 dice to avoid with, aka they get hit every time. Even if the defender gets as many as 9 bonus dice, you can still hit up to 3 targets. On top of that, 9 armor dice might sound like a huge amount but it doesn't reduce much damage on average.

I just finished a session and my character uses a shotgun. He's a new character and he could be more powerful offensively if I wanted. On two occasions during the session I killed 3 targets with 1 shot. In closed spaces or situations where people are sharing partial cover, shotguns can be devastating. It's an amazing weapon for cleaning up people who're already wounded and have penalties.

In a 1 on 1 situation a shotgun isn't nearly as destructive but it's still very reliable since it almost guarantees a hit.

The one big weakness I see to shotguns is when someone uses edge on their damage resistance test. Getting 9 extra dice which can be re-rolled is pretty amazing.
« Last Edit: <12-02-12/0250:21> by Shadowjack »
Show me your wallet and I'll show you a man with 20 fingers.

Medicineman

  • *
  • Ace Runner
  • ****
  • Posts: 2310
« Reply #50 on: <12-02-12/0251:13> »
Shotguns are still awesome (specially with the proper Choke) but not as awesome anymore as in SR3

with an awesome Dance
Medicineman
http://english.bouletcorp.com/2013/08/02/the-long-journey/
---------------------------------------------------
https://www.youtube.com/watch?v=h1V7fi5IqYw
---------------------------------------------------
https://www.youtube.com/watch?v=-RYlAPjyNm8

Mäx

  • *
  • Ace Runner
  • ****
  • Posts: 1572
« Reply #51 on: <12-02-12/0925:16> »
I just finished a session and my character uses a shotgun. He's a new character and he could be more powerful offensively if I wanted. On two occasions during the session I killed 3 targets with 1 shot.
That must have been pretty piss poor opponents, if you killed them with single 5P AP +9 attacks.
That averages out to 2P + nethits attacks.
"An it harm none, do what you will"

FuelDrop

  • *
  • Omae
  • ***
  • Posts: 288
  • Popping stims, it's time to go to work.
« Reply #52 on: <12-02-12/0936:45> »
To be fair if they're hell hounds, devil rats or other unarmoured foes then the +9 doesn't kick in and you're hitting them all for heavy pistol damage. That's workable.
"When in doubt, C4" - Mythbusters. As true in 2070 as when it was first spoken.

"You're wearing WHAT?" - Group reaction when our street sam walked into a meet wearing light military armour.

Mirikon

  • *
  • Prime Runner
  • *****
  • Posts: 8986
  • "Everybody lies." --House
« Reply #53 on: <12-02-12/1005:42> »
Yeah, target selection is key for that. One of the reasons I prefer slugs to shot in my shotgun. Shot hits an area, but if you're going against an armored foe, then you're not going to take them down easy. With slugs, you do some fairly substantial damage, whether they are armored or not. Of course, a shotgun with AP Flechette ammo would be nice.
Greataxe - Apply directly to source of problem, repeat as needed.

My Characters

DoubleTap

  • *
  • Newb
  • *
  • Posts: 79
« Reply #54 on: <12-02-12/1530:24> »
Using them as a master key ,SNS, rounds,or if you want to clear a hallway.   shotguns are great with out having to lug around a machine gun.  given that most fire fights during runs are CQB.........
always Double Tap.
I'm a engineer if I cant fix it I can damn sure break it. (SSG Brown 12B osut instructor)

Mirikon

  • *
  • Prime Runner
  • *****
  • Posts: 8986
  • "Everybody lies." --House
« Reply #55 on: <12-02-12/1559:51> »
Indeed. Whenever I make a sniper character, I always keep a good combat shotgun as my close range weapon.
Greataxe - Apply directly to source of problem, repeat as needed.

My Characters

Wolfboy

  • *
  • Omae
  • ***
  • Posts: 381
  • life sucks, deal with it
« Reply #56 on: <12-02-12/2039:05> »
AS-7 has been my key weapon for forever, backed up with a pair of AP3's (4's now in 4ed) I am a Close Quarters Combat specialist with a knack for demo. OOH RAH
May god grant me the serenity to accept the things I cannot change, to change the things I can, and the firepower to make the difference.

Suicide is never the answer, now homicide on the other hand, that has posibilities.

7.62 Russian, when it absolutely has to be done under budget

JustADude

  • *
  • Prime Runner
  • *****
  • Posts: 3043
  • Madness? This! Is! A FORUM!
« Reply #57 on: <12-02-12/2058:06> »
Indeed. Whenever I make a sniper character, I always keep a good combat shotgun as my close range weapon.

I've had GMs rule that Melee Hardening added to a Sniper Rifle removes the Edge Check for using it outside of sniping situations, and adding it twice gives you the actual written benefit as well. Could be just a smidge over-powered, though, depending on the tone of the game.

After all, a super-ruggedized Barrett's only problem can be summed up with one word... "over-penetration".
“What is right is not always popular and what is popular is not always right.”
― Albert Einstein

"Being average just means that half of everyone you meet is better than you."
― Me

All4BigGuns

  • *
  • Prime Runner
  • *****
  • Posts: 7531
« Reply #58 on: <12-02-12/2102:17> »
Indeed. Whenever I make a sniper character, I always keep a good combat shotgun as my close range weapon.

I've had GMs rule that Melee Hardening added to a Sniper Rifle removes the Edge Check for using it outside of sniping situations, and adding it twice gives you the actual written benefit as well. Could be just a smidge over-powered, though, depending on the tone of the game.

After all, a super-ruggedized Barrett's only problem can be summed up with one word... "over-penetration".

More "over-compensation" :P
(SR5) Homebrew Archetypes

Tangled Currents (Persistent): 33 Karma, 60,000 nuyen

JustADude

  • *
  • Prime Runner
  • *****
  • Posts: 3043
  • Madness? This! Is! A FORUM!
« Reply #59 on: <12-02-12/2149:24> »
Indeed. Whenever I make a sniper character, I always keep a good combat shotgun as my close range weapon.

I've had GMs rule that Melee Hardening added to a Sniper Rifle removes the Edge Check for using it outside of sniping situations, and adding it twice gives you the actual written benefit as well. Could be just a smidge over-powered, though, depending on the tone of the game.

After all, a super-ruggedized Barrett's only problem can be summed up with one word... "over-penetration".

More "over-compensation" :P

Not for a really big Ork... or, of course, a Troll.

Especially if they happen to be named Ronald Jeremiah?
“What is right is not always popular and what is popular is not always right.”
― Albert Einstein

"Being average just means that half of everyone you meet is better than you."
― Me