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OOC: Urban Brawl

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Kot

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« Reply #225 on: <03-22-11/1012:48> »
No, the Drain is based on the amount of damage...
Quote
DV: (Damage Value) – 2
That's around DV 11, plus I can heal 8 boxes max on Overcasting (having Magic 4 sucks).
Mariusz "Kot" Butrykowski
"Do not meddle in the affairs of dragons for you are crunchy and good with ketchup."

Sichr

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« Reply #226 on: <03-22-11/1020:52> »
I think that means: Damage Value Healed = boxes healed by the spell.
You are the one who choses the power of the spell, so you wont commit a suicide by healing 12 points, you should cast fce5 spells and if Im lucky enought, Ill end up with 3/10 boxes......and the Drain would be 3 (Healed Dmage Value=5-2)

IMHO, im not so sure now... Inca would say.

inca1980

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« Reply #227 on: <03-22-11/1100:30> »
Ok, let me help out with a little strategy because I don't want to see you guys get wasted :)

@Kot
Since there's really no limit to how much you want to heal him, I would overcast for sure.  This means cast at a force higher than your magic attribute because with Heal spell the drain doesn't depend on force.  Force would only specify the maximum hits you could get on the test and thus the maximum drain. 

What is your magic pool? (this is why it'd be cool for you to link your char sheet to your signature)....let's say it's about 10, even if you got 8 hits on that, you'd have to resist 6P.  Most likely you'd get like 3-4 hits on a decent roll and then you'd only have to resist 1-2 P, and you got a full meter of P.  This is definitely a time where you want to be overcasting.  If you could do first aid first though, then you'd be golden....but that would take up combat turns....but once he's magically healed he can't be first-aided.   Remember that street doc?  Well even if you didn't add him/her as a contact, you still probably got the number on your call list from a few months ago.  Search your contact list {Computer+Browse(6,1 Complex Action)....just Browse if you don't have Computer skill}, and maybe she can operate the medkit remotely.  This would add her skill and attribute to the dicepool at a -2.  Otherwise you could just slap the medkit on him and it would just roll it's rating for all tests and take a number of Combat Turns = Boxes healed.  Then you could magically heal on top of that and you'd have to sustain it for that many turns also. 

You really gotta use all your resources man, so the first thing I'd do is also start using that spirit you bound.  Also you gotta keep your eyes on the astral cuz you know there's a caster around.  How do you think they knew that Zach was around the corner??  Gotta watch that eye in the sky man.  Oh ya, and another grenade might be coming next round.  So maybe levitate him towards you...use edge if you gotta....or have the spirit grab him.  There's a bunch of other options. 

Are you gonna do any actions cuz from your last post i'm not quite sure how your actions break down.  Make sure you roll the Body + Will + modifiers (2) test that I called for if you want to get up

Good luck fellas :)
« Last Edit: <03-23-11/1209:34> by inca1980 »

Sichr

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« Reply #228 on: <03-22-11/1125:38> »
@Kot: look Id be gratefull, but dont force yourself into anything. Its just a character in the game. I could create another one.
Im "interested" about the way he found me..and well, I didnt roll stealh too high so even this is a possibility. Even with astral perception you cannos see throught walls, the exists in the astral just in the form of shadows but they cover auras of those behind them, isnt it true?
Clairvoyance would be the option...or some other detection magic...

But first things first. That bitch is running away and even if healed, Im still uncounsciousness, that means at least 10 minutes to wake up. By that time, she will be half way across Seattle and deffinitively out of our reach.
« Last Edit: <03-22-11/1220:32> by Sichr »

inca1980

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« Reply #229 on: <03-22-11/1538:48> »
Or maybe there's a watcher standing right behind you in astral space that the caster sent once his spirit alerted him that there were intruders lol....Kot was unconcious for an turn or two.
« Last Edit: <03-22-11/1540:39> by inca1980 »

Sichr

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« Reply #230 on: <03-22-11/1550:24> »
Watchers..I still didnt get used to this watchdogs and that they may be so efective...Im glad he didnt bark
You know...
That shock would kill me :D

But Id like to play more, even with this character or another. Seems to me like a good tactical training. That is something I appreciate.

But..
If I may ask...next time please give us some time before we enter the battlefield. There are things that maz be done bfore the run - like astral recon, securing entry&access points, planning and such. Once we are at the floor, its kind of different story, something I`d call "unprepared"...
« Last Edit: <03-22-11/1557:02> by Sichr »

inca1980

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« Reply #231 on: <03-22-11/1820:04> »
I agree, that the scenario just starts up and it's not like a full-on shadowrun....but such is the nature of Urban Brawl Scenarios!  GM gives you lemons, learn how to make lemonade.....then drink the lemonade and piss blood!

Sichr

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« Reply #232 on: <03-22-11/1839:53> »
LOL 8)

inca1980

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« Reply #233 on: <03-23-11/1208:28> »
It's your move Kot, you still haven't told me what you wanna do.

Kot

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« Reply #234 on: <03-24-11/0536:13> »
Err... I did? I have to get up, and move to Zach to heal him. Not much I can do besides that.
Mariusz "Kot" Butrykowski
"Do not meddle in the affairs of dragons for you are crunchy and good with ketchup."

Teyl_Iliar

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« Reply #235 on: <03-24-11/0949:56> »
I strongly suggest you move him to you not the other way around. I'm flanking around the hall, but I'm not gonna get to get this grenade shooting dude until probably the next combat turn which means if you get close to zach and he shoots again we're looking at TPWO...
« Last Edit: <03-24-11/1017:39> by Teyl_Iliar »
UB
Brick
speaking
ITF
Slip
speaking
thinking
comm

Kot

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« Reply #236 on: <03-24-11/1129:47> »
If i try Levitating Zach, the shooter will fire again. If I move, I'm just risking my own life, as his is on the edge already...
Mariusz "Kot" Butrykowski
"Do not meddle in the affairs of dragons for you are crunchy and good with ketchup."

Teyl_Iliar

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« Reply #237 on: <03-24-11/1137:10> »
your call chum. just remember if you go down i'm alone against at least 3 people.
UB
Brick
speaking
ITF
Slip
speaking
thinking
comm

inca1980

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« Reply #238 on: <03-24-11/1152:46> »
@Kot:
Just remember that if there is a watcher spirit watching you and Zach then it needs to spend a free action telling it's master and if the master is not the shooter, then he needs to spend a free action relaying that to whoever is shooting.  Astral over watch isn't instant, it's like telefone (unless he has a mindlink spell cast on the watcher).  Through AR overlays Stryker can also see where Brick is and how soon he can get LOS with the 512 section of the hallway.

Unless i missed where you posted it, I asked a bunch of times for a Body + Will (2) test in order for you to get up, otherwise you can't just IC that you stood up.  If you posted it somewhere and I missed it then let me know. 

I don't know man, but I feel the funnest times in Shadowrun are when you're character is pretty close to biting it, those times are much funner than when your character is totally kicking ass.....but that's kinda my personality.....so don't get discouraged!  I know that each scenario your character has been up against the ropes from the get go, but each time it's been for a different reason, so at least you're not making the same mistake twice :)  I mean, being a mage is tough...with great power comes great responsibility.  Also, each time Stryker has bounced back through shear determination, a little luck, and a little help from his friends, so hopefully this time that will happen again. 

@Zach:
Just cuz you're unconsious doesn't mean you can't contribute to the meta-game strategy discussion.  You can read what the other guys are saying anyways, so just use all the information that Sichr knows and speak your mind....you just gotta remember as best you can when you're role-playing Zach that Zach might not know certain things.
« Last Edit: <03-24-11/1154:38> by inca1980 »

Kot

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« Reply #239 on: <03-24-11/1208:15> »
Okay, edited my post. I have a Simple action left, so I'll exchange it for a Free to declare counterspelling on the team, just in case.
Mariusz "Kot" Butrykowski
"Do not meddle in the affairs of dragons for you are crunchy and good with ketchup."

 

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