@Kot:
Just remember that if there is a watcher spirit watching you and Zach then it needs to spend a free action telling it's master and if the master is not the shooter, then he needs to spend a free action relaying that to whoever is shooting. Astral over watch isn't instant, it's like telefone (unless he has a mindlink spell cast on the watcher). Through AR overlays Stryker can also see where Brick is and how soon he can get LOS with the 512 section of the hallway.
Unless i missed where you posted it, I asked a bunch of times for a Body + Will (2) test in order for you to get up, otherwise you can't just IC that you stood up. If you posted it somewhere and I missed it then let me know.
I don't know man, but I feel the funnest times in Shadowrun are when you're character is pretty close to biting it, those times are much funner than when your character is totally kicking ass.....but that's kinda my personality.....so don't get discouraged! I know that each scenario your character has been up against the ropes from the get go, but each time it's been for a different reason, so at least you're not making the same mistake twice

I mean, being a mage is tough...with great power comes great responsibility. Also, each time Stryker has bounced back through shear determination, a little luck, and a little help from his friends, so hopefully this time that will happen again.
@Zach:
Just cuz you're unconsious doesn't mean you can't contribute to the meta-game strategy discussion. You can read what the other guys are saying anyways, so just use all the information that Sichr knows and speak your mind....you just gotta remember as best you can when you're role-playing Zach that Zach might not know certain things.