Okay, sorry about sort of ignoring this thread, and I hope that this doesn't count as necroing it. I found that the DM was playing with house rule that one piece of armor doesn't encumber us. Which is good, although if we were playing with normal rules I would have probably gone soft weave. You did want want more info as to the character, so I'll post it. It will look a bit dumb to you guys, probably.
== Info ==
Street Name: Gibson
Name: Aurther Gallen
Movement: 10/25, Swim: 5
Karma: 0
Street Cred: 0
Notoriety: 0
Public Awareness: 0
Human Male Age 22
Height 5'8 Weight 140
Composure: 9
Judge Intentions: 6
Lift/Carry: 4 (30 kg/20 kg)
Memory: 9
Nuyen: 0
== Attributes ==
BOD: 2
AGI: 4
REA: 4
STR: 2
CHA: 4
INT: 2
LOG: 4
WIL: 5
EDG: 2
== Derived Attributes ==
Essence: 5.25
Initiative: 6
IP: 1
Matrix Initiative: 8
Matrix IP: 3
Physical Damage Track: 9
Stun Damage Track: 11
== Active Skills ==
Animal Handling : 0 Pool: 1
Animal Training : 0 Pool: 1
Archery : 0 Pool: 3
Armorer : 0 Pool: 3
Artisan : 0 Pool: 1
Automatics : 3 [Assault Rifles] Pool: 7 (9)
Automotive Mechanic : 4 [Wheeled] Pool: 8 (10)
Blades : 0 Pool: 3
Climbing : 0 Pool: 1
Clubs : 0 Pool: 3
Computer : 4 Pool: 8
Con : 2 Pool: 6
Cybercombat : 4 Pool: 8
Data Search : 4 Pool: 8
Demolitions : 0 Pool: 3
Disguise : 1 Pool: 3
Diving : 0 Pool: 1
Dodge : 1 [Ranged Combat] Pool: 5 (7)
Electronic Warfare : 4 Pool: 8
Escape Artist : 0 Pool: 3
Etiquette : 2 Pool: 6
First Aid : 0 Pool: 3
Flight : 0 Pool: 1
Forgery : 0 Pool: 3
Gunnery : 0 Pool: 3
Gymnastics : 0 Pool: 3
Hacking : 4 Pool: 8
Hardware : 4 Pool: 8
Heavy Weapons : 0 Pool: 3
Infiltration : 1 Pool: 5
Instruction : 0 Pool: 3
Intimidation : 0 Pool: 3
Leadership : 0 Pool: 3
Locksmith : 0 Pool: 3
Longarms : 0 Pool: 3
Navigation : 0 Pool: 1
Negotiation : 0 Pool: 3
Palming : 1 Pool: 5
Parachuting : 0 Pool: 1
Perception : 1 [Visual] Pool: 3 (5)
Pilot Ground Craft : 5 [Car] Pool: 9 (11)
Pilot Watercraft : 0 Pool: 3
Pistols : 0 Pool: 3
Riding : 0 Pool: 3
Running : 0 Pool: 1
Shadowing : 1 Pool: 3
Software : 4 Pool: 8
Survival : 0 Pool: 4
Swimming : 0 Pool: 1
Throwing Weapons : 0 Pool: 3
Tracking : 0 Pool: 1
Unarmed Combat : 0 Pool: 3
== Knowledge Skills ==
Data Havens : 3 [Shadows] Pool: 5 (7)
English : N Pool: 0
Gaming : 4 [SC IV: Protoss Gate] Pool: 6 (
Literature : 4 [Science Fiction] Pool: 8 (10)
Shadow Community : 3 [Personalities] Pool: 5 (7)
== Contacts ==
Hughs (Arms dealer) (5, 2)
Jackknife (Racer, douchbag, gambling addiction, knows whats what on the street) (1, 1)
Jon Dee (Mechanic with Garrage) (2, 5)
Madam Del La Rosa (Fixer) (4, 6)
Markus (Vanessa's Brother, with Club. ) (3, 1)
== Qualities ==
Dependent (Nuisance)
In Debt (30,000¥)
Restricted Gear (Rating 1)
== Lifestyles ==
Low 1 months
== Cyberware/Bioware ==
Commlink
Datajack
+Control Rig
Sim Module (Hot-Sim Modified)
Single Cybereye Rating 4 (Left)
+Eye Recording Unit
+Image Link
+Smartlink
+Vision Enhancement Rating 3
+Low-Light Vision
+Protective Covers
== Armor ==
Lined Coat 6/4
== Weapons ==
Ares Alpha
+Folding Stock
+Foregrip
+Gas Vent 3
+Personalized Grip
+Smartgun System
Pool: 9 (11) DV: 6P AP: -1 RC: 8
Onotari Equalizer
+Smartgun System, Internal
+Folding Stock
+Gas Vent 3
+Personalized Grip
Pool: 9 DV: 4P AP: -1 RC: 5
Shock Glove
Pool: 3 DV: 5S(e) AP: -half RC: 0
Unarmed Attack
Pool: 3 DV: 1S AP: - RC: 0
== Commlink ==
Custom Commlink (6, 6, 6, 6)
+Custom Commlink OS [Firewall 6, System 6]
+Analyze Rating 6
+Armor Rating 6
+Attack Rating 6
+Biofeedback Filter Rating 6
+Black Hammer Rating 6
+Blackout Rating 6
+Browse Rating 6
+Command Rating 6
+Data Bomb Rating 6
+Decrypt Rating 6
+ECCM Rating 6
+Edit Rating 6
+Encrypt Rating 6
+Exploit Rating 6
+Firewall Rating 6
+Medic Rating 6
+Purge Rating 6
+Reality Filter Rating 6
+Scan Rating 6
+Track Rating 6
+Stealth Rating 6
+Spoof Rating 6
+Sniffer Rating 6
+Scan Rating 6
+Corrupt Rating 6
+Defuse Rating 6
Disposable Commlink (1, 2, 1, 3) x2
+Disposable Commlink OS
Meta Link (2, 2, 1, 2)
+Vector Xim
+Suite: Basic User [Analyze 2, Browse 2, Command 1, Edit 2]
== Gear ==
Ammo: Explosive Rounds (Assault Rifles) x40
Ammo: Regular Ammo (Assault Rifles) x200
Ammo: Regular Ammo (Machine Pistols) x100
Ammo: Taser Dart (Assault Rifles) x200
Certified Credstick, Standard x3
Datachip x10
Fake License (Onotari Equalizer) Rating 4
Fake SIN (Bob Jones, Steve Malkawitz) Rating 1 x2
Fake SIN (James Deam) Rating 4
Grapple Gun
+Victorinox Rope
Security Tags x10
Stealth Tags x10
Tag Eraser
Tool Kit (Autorepair)
== Vehicles ==
Cyberspace Designs Dragonfly (Minidrone)
+Chameleon Coating
+Improved Takeoff and Landing Level 2
+Satellite Communication
+Minidrone Sensor
+Targeting (Close Combat) Rating 4
Hyundai Shin-Hyung (Sedan) ("Red Comet")
+Anti-Theft
+Engine Customization, Acceleration
+Engine Customization, Speed
+Nitrous Injection
+Racing Tires Rating 1
+Rigger Adaptation
+Turbocharger Rating 1
+Medkit Rating 6
Toyota MK-Centipede S&R (Microdrone)
+Chameleon Coating
+Satellite Communication
+Walker Mode
+Microdrone Sensor
== Description ==
Short, thin, and weedy. Arthur Gallen wears clothes branded with his favorite matrix games, shows, and memes. He has thin, stringy hair that he normally wears at a normal length.
== Background ==
When Arthur and his sister, Julie were young, his parents died mysteriously and they were sent to live with their grandmother. They did well in school, but all Arthur wanted to do was play matrix games and drive fast. He found himself doing well in the racing curcuit. It is here he met Markus, a gambler who owned a nightclub, and Jackknife, his main rival. He made enough nuyen to sustain his habits, but when his grandmother became terminally ill, his new "pal" Markus loaned him money for her treatment. The treatment was not successful, and his grandmother died peacefully away.
Aside from his grandmother's medical expenses and the ridiculous interest on the loan, Arthur found himself the Julie's legal guardian. Markus called in Arthurs debt, forcing him to work in the shadows. Even now, after Arthur figures he has worked off his debt, Markus keeps him working, telling him he will hurt Julie otherwise. The rest of my crew is going to be a human street sammy who specializes in taking hits, and punching people with his robot arms, a street doc is okay at talking to people and shooting them with his pistols and an infiltrator who... does something else. I dont know. It will probably involve katanas. This is our first game of shadowrun. I have been reading forums and listening to my DM and seeking advise elseware, trying to balance being effective at what I want to do with being in a party where the Sammy has a one in charisma and uncouth, not to mention not actually owning any guns (and having an abysmal dicepool to use them.)
So give me advice, I am utterly new at this. The DM has already okayed this sheet, so radical changes are probably out (although hes a pretty easy going to guy, so most not so ridiculous changes are probably okay)