Shadowrun

Shadowrun Play => Play-by-Post => Topic started by: Sentinemodo on <02-04-11/1243:06>

Title: [OOC] Missions 2 - Best served cold
Post by: Sentinemodo on <02-04-11/1243:06>
SPOILER WARNING: this game is played using the official Missions 02 - 02 Best served cold scenario. If you wish to ever play it do not read any further.

I am opening up another thread my friends,

on list are
JDA, Chrona, Kot, Boer and Bewilderbeast.

I'm still awaiting for updated cards from Chrona (pdf->txt) and Bewilderbeast (after shopping, if there is anything you need to know about different sectors laws, let me know).

but I could use a refresh from Kot (there are some minor issues with BP), JDA (also minor issues with qualities), Boer (I'd like to see those rolls for your purchase)

if you do make a refresh, I'd appreciate if you clearly mark on the card, what gear you carry with yourself, and what do you stash at your homes/hideouts. As well as telling me (based upon the map from previous run) where in Denver you have your home/hideout and if the lifestyle has been paid.

Chrona, Kot if you call any sprites/spirits make the rolls please.
Chrona tell me also if you've contacted the cop you met in last run. His feelings may loose the temperature if you don't.

It would help if all of you could post here the runner current status and dice pools in the Kot's format.

The rollercoster is going off again soon :D
Title: Re: [OOC] Missions 2 - Best served cold
Post by: Chrona on <02-05-11/0748:14>
Day 1:
Breakfast (08:00)
Compiling sprites (09:00)

Rating 5 Machne
Compile Machine (6d6.hits(5)=0) (http://invisiblecastle.com/roller/view/2873584/)
Machine Resist (5d6.hits(5)=1) (http://invisiblecastle.com/roller/view/2873586/)
Fail,
 Resisting 2S Fading Fade Resist (10d6.hits(5)=1) (http://invisiblecastle.com/roller/view/2873589/)
1S Taken
Compile Machine (6d6.hits(5)=2) (http://invisiblecastle.com/roller/view/2873591/)
Machine resist (5d6.hits(5)=1) (http://invisiblecastle.com/roller/view/2873592/)
Compiled with 1 service.
 Resisting 2S Fading Fade resist (10d6.hits(5)=2) (http://invisiblecastle.com/roller/view/2873594/)
Resisted.
Register Machine (5 Hours)
Register Machine (6d6.hits(5)=3) (http://invisiblecastle.com/roller/view/2873601/)
Machine resist (10d6.hits(5)=4) (http://invisiblecastle.com/roller/view/2873597/)
Fail.
 Resisting 8S Fade resist (10d6.hits(5)=3) (http://invisiblecastle.com/roller/view/2873604/)
5S Taken, 6 Total.

Rest to Heal  (14:00-15:00) Stun Heal (8d6.hits(5)=0) (http://invisiblecastle.com/roller/view/2873625/)
Rest to Heal  (15:00-16:00) Stun Heal (8d6.hits(5)=1) (http://invisiblecastle.com/roller/view/2873635/)
1S Healed, 5 Total
Rest to Heal  (16:00-17:00) Stun Heal (8d6.hits(5)=3) (http://invisiblecastle.com/roller/view/2873640/)
3S Healed, 2 Total

Register Machine (5 Hours)
Register Machine (6d6.hits(5)=2) (http://invisiblecastle.com/roller/view/2873647/)
Machine Resist (10d6.hits(5)=3) (http://invisiblecastle.com/roller/view/2873652/)
Fail, 8 Hours up, sprite Decompiles.
 Resisting 6S Fade Resist (10d6.hits(5)=4) (http://invisiblecastle.com/roller/view/2873657/)
2S Taken, 4S Total.

Rest to Heal  (22:00-23:00) Stun Heal (8d6.hits(5)=3) (http://invisiblecastle.com/roller/view/2873662/)
3S Healed, 1S Total

Dinner (23:00)

Compile Rating 3 Paladin (00:00)
Compile Paladin (6d6.hits(5)=1) (http://invisiblecastle.com/roller/view/2873666/)
Compile Paladin (3d6.hits(5)=1) (http://invisiblecastle.com/roller/view/2873671/)
Fail.
 Resisting 2S Fade Resist (10d6.hits(5)=4) (http://invisiblecastle.com/roller/view/2873679/)
Resisted, 1S total

Compile Rating 3 Paladin
Compile Paladin (6d6.hits(5)=3) (http://invisiblecastle.com/roller/view/2873680/)
Paladin Resist (3d6.hits(5)=1) (http://invisiblecastle.com/roller/view/2873682/)
Compiled with 2 Tasks.
 Resisting 2S Fade Resist (10d6.hits(5)=4) (http://invisiblecastle.com/roller/view/2873683/)
Resisted, 1S total

Register Machine (3 Hours)
Register paladin (6d6.hits(5)=1) (http://invisiblecastle.com/roller/view/2873685/)
paladin resist (6d6.hits(5)=3) (http://invisiblecastle.com/roller/view/2873686/)
Fail but Paladin Gltched so I'll leave it here till Sent decides what that means

Current time: Day 1/7 Downtime 03:00
Title: Re: [OOC] Missions 2 - Best served cold
Post by: Sentinemodo on <02-05-11/0758:15>
you'll have plus one dice on compile or register if you try Paladin again
Title: Re: [OOC] Missions 2 - Best served cold
Post by: Kot on <02-05-11/0807:38>
No preparations on my side. If i need help, I will call it on-site.
As for my character, and BP issues, I'll send you the file from SR4CGen.
Title: Re: [OOC] Missions 2 - Best served cold
Post by: Sentinemodo on <02-05-11/1020:47>
based upon your karma level I should be running this adventure on the TR 1 (lowest possible, with 6 beeing the highest reserved for prime runners) similar to the previous one.
I CAN if majority of you want to run it on TR 2. This mean more cash for you, but all the targets will be higher as well. More risk greater payoff. Routinelly you will qualify for TR 2 after three more runs.
Title: Re: [OOC] Missions 2 - Best served cold
Post by: Boer_Kommando on <02-05-11/1248:38>
BBCode10d6.hits(5)=4[/url

Thats with the Naito dice added...liked that idea, wish I'd thought of it. (http://invisiblecastle.com/roller/view/2874098/)
Title: Re: [OOC] Missions 2 - Best served cold
Post by: Kot on <02-05-11/1317:09>
Armor:
Urban Explorer Jumpsuit (6/6 with Fire Resistance Rating 3, Non-conductivity 6)

Weapons:
Shock Gloves, Survival Knife (on his waist, horizontally strapped to the belt), Jin Sword Weapon Focus (Rating 2) on his back in the lock-sheath across to the left side, hilt downwards), Colt Manhunter (holstered on his right hip), 4x Spare Clip for Colt Manhunter, 2 regular, 1 EX-Ex, 1 S-n-S (in the UE utility harness)[/list]

Equipment:
Headphones (Rating 3 with Spatial Recognizer and Audio Enhancement (Rating 2), Goggles (Rating 6, with Flare Compensation, Image Link, Vision Enhancement (Rating 3) and Vision Magnification), Subvocal Microphone, Microphone (Rating 3), Skinlink, Manipulation Sustaining Focus (Rating 3), Health Sustaining Focus (3), Respirator (Rating 6), Novatech Airware Commlink (Response 3, Signal 3, Iris Orb OS: Firewall 3 System 3, and pirated Basic User program suite: Analyze 2, Browse 2, Command 1, Edit 2, plus a Scan 3 program), Nanopaste Trodes, 2x Light Stick (UE utility harness)

In a backpack:
Medkit (Rating 6), Gecko Tape Gloves, Defiance EX Shocker, Tag Eraser, 2x Stimulant Patch (Rating 3) Green, 1x Stimulant Patch (Rating 6) Blue, 2x Stimulant Patch (Rating 2) Yellow, Trauma Patch, Biomonitor-Certified Credstick (Standard) w. 1030 NY, Trodes, Magnesium Torch
Title: Re: [OOC] Missions 2 - Best served cold
Post by: Chrona on <02-05-11/1350:13>
Register Machine (3 Hours)
Register paladin (6d6.hits(5)=1) (http://invisiblecastle.com/roller/view/2873685/)
paladin resist (6d6.hits(5)=3) (http://invisiblecastle.com/roller/view/2873686/)
Fail but Paladin Gltched so I'll leave it here till Sent decides what that means
Current time: Day 1/7 Downtime 03:00
I meant Paladin here of course.

Resisting 6S Fade Resist (10d6.hits(5)=6) (http://invisiblecastle.com/roller/view/2874111/)
Resisted, 1S total.

Register Paladin (3 Hours)
Register Machine (7d6.hits(5)=2) (http://invisiblecastle.com/roller/view/2874107/)
Machine Resist (6d6.hits(5)=1) (http://invisiblecastle.com/roller/view/2874108/)
Registered with 2 Tasks

Sleep 8 hours till 14:00 Day 2. Rest all day 2. Heal (9d6.hits(5)=3) (http://invisiblecastle.com/roller/view/2874112/)
All Stun Healed

Cursor will spend day 3 visiting Dean to take him up on that drink and discuss the matrix, day 4 he will contact the beat cop and go on a "date", day 5 he contacts his Blogger for Rumours in Denver, Day 6 More sprites

08:00 Breakfast

09:00
Compile Machine Rating 3
Compile Machine (6d6.hits(5)=1) (http://invisiblecastle.com/roller/view/2874117/)
Machine Resist (3d6.hits(5)=0) (http://invisiblecastle.com/roller/view/2874118/)
Compiled with 1 Task

Register (3 hour)
Register machine (6d6.hits(5)=2) (http://invisiblecastle.com/roller/view/2874119/)
machine resist (6d6.hits(5)=2) (http://invisiblecastle.com/roller/view/2874120/)
Fail.
Resisting 4S Fade resist (10d6.hits(5)=5) (http://invisiblecastle.com/roller/view/2874121/)
Resisted

12:00 Register (3 hour)
Register (6d6.hits(5)=0) (http://invisiblecastle.com/roller/view/2874122/)
machine resist (6d6.hits(5)=1) (http://invisiblecastle.com/roller/view/2874123/)
Fail but Machine Gltched so I'll do +1 to next Register attempt
Resisting 2S fade resist (10d6.hits(5)=4) (http://invisiblecastle.com/roller/view/2874125/)
Resisted

15:00 Register (3 hour)
register (7d6.hits(5)=5) (http://invisiblecastle.com/roller/view/2874126/)
register (6d6.hits(5)=0) (http://invisiblecastle.com/roller/view/2874127/)
Registered with 5 Tasks

18:00 Dinner

19:00 Compile Tank Rating 4
compile tank (7d6.hits(5)=2) (http://invisiblecastle.com/roller/view/2874129/)
tank resist (4d6.hits(5)=1) (http://invisiblecastle.com/roller/view/2874130/)
Compiled with 1 task
Resisting 2S Fade resist (10d6.hits(5)=2) (http://invisiblecastle.com/roller/view/2874132/)
Resisted.

Register (4 Hours)
register tank (7d6.hits(5)=0) (http://invisiblecastle.com/roller/view/2874133/)
tank resist (8d6.hits(5)=1) (http://invisiblecastle.com/roller/view/2874134/)
Fail.
Resisting 2S fade resist (10d6.hits(5)=5) (http://invisiblecastle.com/roller/view/2874135/)
Resisted.

23:00 Register (4 Hours)
register tank (7d6.hits(5)=3) (http://invisiblecastle.com/roller/view/2874138/)
tank resist (8d6.hits(5)=4) (http://invisiblecastle.com/roller/view/2874139/)
Fail and sprite Decompiles.
Resisting 8S fade resist (10d6.hits(5)=2) (http://invisiblecastle.com/roller/view/2874140/)
2S resisted, 6S Total

02:00 Sleep till 10:00
Healing
heal (9d6.hits(5)=2) (http://invisiblecastle.com/roller/view/2874141/)
heal (9d6.hits(5)=3) (http://invisiblecastle.com/roller/view/2874142/)
heal (9d6.hits(5)=2) (http://invisiblecastle.com/roller/view/2874143/)
Healed in first 3 hours sleep

Day 7 10:00 Breakfast

11:00 Compile Tank Rating 4
compile Tank (7d6.hits(5)=2) (http://invisiblecastle.com/roller/view/2874144/)
compile Tank (4d6.hits(5)=1) (http://invisiblecastle.com/roller/view/2874145/)
Compiled with 1 Task Tank Glitched so i'll leave it here till sent tells me what that one'll do



Stick with TR1 i say
Title: Re: [OOC] Missions 2 - Best served cold
Post by: Sentinemodo on <02-05-11/1436:08>
same as previous on such mass rolls, just assume +1 on next roll
Title: Re: [OOC] Missions 2 - Best served cold
Post by: Sentinemodo on <02-05-11/1439:49>
BBCode10d6.hits(5)=4[/url

Thats with the Naito dice added...liked that idea, wish I'd thought of it.
 (http://invisiblecastle.com/roller/view/2874098/)

That was an extended test, but if you 10 DP than with buying hits you have 2 hits per day, and we can safely assume that you managed to find one.  Just tell me which one you bought, deduce the cash and send me updated sheet.
Title: Re: [OOC] Missions 2 - Best served cold
Post by: Chrona on <02-05-11/1602:01>
Quote
Day 7 10:00 Breakfast

11:00 Compile Tank Rating 4
compile Tank (7d6.hits(5)=2)
compile Tank (4d6.hits(5)=1)
Compiled with 1 Task Tank Glitched so i'll leave it here till sent tells me what that one'll do

Resisting 2S fade resist (11d6.hits(5)=3) (http://invisiblecastle.com/roller/view/2874423/)
Resisted

Register (4 Hours)
register tank (7d6.hits(5)=3) (http://invisiblecastle.com/roller/view/2874426/)
tank resist (8d6.hits(5)=5) (http://invisiblecastle.com/roller/view/2874428/) WHAT THE HELL
Fail.
Resisting 10S fade resist (10d6.hits(5)=2) (http://invisiblecastle.com/roller/view/2874436/)
2S Resisted, 8S Total.

Cursor Gives the hell up and rests

15:00-16:00 heal (9d6.hits(5)=2) (http://invisiblecastle.com/roller/view/2874438/)
16:00-17:00 heal (9d6.hits(5)=3) (http://invisiblecastle.com/roller/view/2874440/)
17:00-18:00 heal (9d6.hits(5)=4) (http://invisiblecastle.com/roller/view/2874441/)
All healed in 3 Hours

18:00 Register Tank (4 hours)
Register tank (7d6.hits(5)=2) (http://invisiblecastle.com/roller/view/2874442/)
tank resist (8d6.hits(5)=2) (http://invisiblecastle.com/roller/view/2874443/)
Fail, Tank Decompiles.
Resisting 4S fade resist (10d6.hits(5)=3) (http://invisiblecastle.com/roller/view/2874444/)
3S Resisted 1S Total

22:00 Compile Tank Rating 4
compile tank (7d6.hits(5)=2) (http://invisiblecastle.com/roller/view/2874445/)
tank resist (4d6.hits(5)=0) (http://invisiblecastle.com/roller/view/2874446/)
Compiled with 2 Tasks.

Register Tank (4 Hours)
tank register (7d6.hits(5)=3) (http://invisiblecastle.com/roller/view/2874447/)
tank resist (8d6.hits(5)=3) (http://invisiblecastle.com/roller/view/2874448/)
Fail.
Resisting 6S fade resist (10d6.hits(5)=2) (http://invisiblecastle.com/roller/view/2874452/)
2S resisted, 5S total

02:00-03:00 Rest heal (9d6.hits(5)=3) (http://invisiblecastle.com/roller/view/2874453/)
3S healed, 2S Total

Register Tank (4 Hours)
register tank (7d6.hits(5)=1) (http://invisiblecastle.com/roller/view/2874455/)
tank resist (8d6.hits(5)=0) (http://invisiblecastle.com/roller/view/2874456/)
Registered with 2 tasks.

Sleep 07:00-14:00
heal (9d6.hits(5)=1) (http://invisiblecastle.com/roller/view/2874458/)
heal (9d6.hits(5)=3) (http://invisiblecastle.com/roller/view/2874459/)

All healed.

Title: Re: [OOC] Missions 2 - Best served cold
Post by: Sentinemodo on <02-05-11/1606:25>
he contacts his Blogger for Rumours in Denver

There are several
- new trid series is coming out next week called "Total War". The entire streets are throwing quotes from the trailer, the most common is: Is this what you mean by overreacting? - line devlired by Dirk Dangerous after the infamous massacre scene.
- the Sioux border has a lot of boxes that resembly sensors, but they're empty, might be somethingg with the expenses to upkeep them, but never worry, they supplemented their civilian security operatives with fraggin' Wildcats - shamanic commandoes, and they never move without spirit or two
- Yakuza boss had his house blown out, an all out war with Triad is brewing, take cover
Title: Re: [OOC] Missions 2 - Best served cold
Post by: Chrona on <02-05-11/1610:51>
"Thanks for the info, mate. I'll drop you a line if I hear anything."
Title: Re: [OOC] Missions 2 - Best served cold
Post by: Sentinemodo on <02-05-11/1634:43>
I've decided to fill you up with more data about denver (most of this is coming from denver sourcebook)

since I am still waiting for you to tell me where are your homes/squats, it might be important for you to know the differnece in prices:
multiply the seattle prices with following:
1.2 for Aztlan, 0.85 for CAS, 1.0 for Pueblo, 1.35 for Sioux, 1.5 for UCAS and 1.2 for UTE.

and since you come to Ess Ess (Sioux Sector) you might want to know, that all kind of explosives (including explosives rounds) is restricted to law enforement and corporate security forces. The same goes for: silencers, smartlinks, armor heaveir then armored clothing. Oh and if you choose to be Sioux FakeSin citizen keep in mind that the only cyber that can be installed must be Sioux manufactured. The word goes, to avoid anythign head-related. Sioux engineers aren't particulary good at cybertechnology

standard weaponry above pistols need to be licensed, automatics and up are restricted. Though I don't think any of you would apply becuase they'd require a SIN for that and it will be verified with more scrutiny then at the checkpoint, and because they're routinely rejected. a fake licenses for holdouts and light pistols work though. You can also have hunting weapon including rifles, but they need to be licensed as well and can be transported only between home and registered hunting areas.

just to give you some measures transporting crossbow or manhunter will cost you a fine of 3000 NY and 2250 NY if caught on border checkpoint or during routine check on street plus confiscation of course.

price of any kind of magical good 2 to 3 times Seattle prices due to hefty tax

Title: Re: [OOC] Missions 2 - Best served cold
Post by: Chrona on <02-05-11/1637:15>
That makes my character unplayable in this setting =/
Title: Re: [OOC] Missions 2 - Best served cold
Post by: Sentinemodo on <02-05-11/1642:17>
you can try to conceal it, you can have your crossbow split into parts and hidden in the bag, you can leave it at home, you can stay at home and never walk out ...

or just frag it, run the shadows never show up on police radar

Chrona, such is the life, you can't walk with guns legally through the downtown, this is shadowrun not wild west.
Title: Re: [OOC] Missions 2 - Best served cold
Post by: Chrona on <02-05-11/1644:22>
-Normally- You can if it's R and you have a liscence like i do
Title: Re: [OOC] Missions 2 - Best served cold
Post by: Sentinemodo on <02-05-11/1713:01>
This is not Seattle, I'm affraid. My advice: conceal as much as you can, avoid checkpoints/law enforcers, carry enough cash to pay bribes.
The border crossing difficulty increases with TR. on 1-2 you only need one hit with SIN rating + Charisma + Etiquette which is pretty easy. however if you got caught using the weapon, you're facing several years of prison and thus you're out of the campaign.

Title: Re: [OOC] Missions 2 - Best served cold
Post by: Kot on <02-05-11/1714:05>
Stryker isn't using a Sioux citizen SIN, just a Seattle one. And he has license for the gun he's carrying. I bet in SS swords aren't restricted. And he's not waving his around. As he's officially a 'Sixth Sense Adept', it fits his cover story.
Title: Re: [OOC] Missions 2 - Best served cold
Post by: Sentinemodo on <02-05-11/1715:47>
They're restricted in Ess Ess, that's all that matters.
Title: Re: [OOC] Missions 2 - Best served cold
Post by: Kot on <02-05-11/1718:34>
But isn't having a license from Seattle enough? I hoped that stuff is as good as a driver's license.
Title: Re: [OOC] Missions 2 - Best served cold
Post by: Sentinemodo on <02-05-11/1720:51>
if you have a gun license in USA would you be allowed to go in Poland with it?

if you have a license to sell alcohol in Poland can you sell it in Germany?

Denver is divided into FOUR sectors, that are effectively FOUR different countries.

(I though six, since the Denver book keeps saying six, but on the map I've provided there are four only, so let's keep it at four)
Title: Re: [OOC] Missions 2 - Best served cold
Post by: Kot on <02-05-11/1722:24>
Yeah. Then Stryker wouldn't have the gun on him, as his license isn't worth crap. Can get a refund?
Title: Re: [OOC] Missions 2 - Best served cold
Post by: Sentinemodo on <02-05-11/1723:43>
sure, that's what I wanted to tell you on the last mission, i wasn't clear enough it seems. but you can always paint you manhunter as light pistol ;P
Title: Re: [OOC] Missions 2 - Best served cold
Post by: Kot on <02-05-11/1725:18>
No, i'll just leave it at his home. I wouldn't use it anyway. That's what i have Powerbolts for on this character.
How hard would be getting a magical license in Sioux territory?
Title: Re: [OOC] Missions 2 - Best served cold
Post by: Chrona on <02-05-11/1729:58>
I will continue to play but expect to get caught very soon then if all the liscences i bought are useless, I'll also have to change where i live and how much i paid, im not retconning so ill do it after this job (if im not in prison)
Title: Re: [OOC] Missions 2 - Best served cold
Post by: Kot on <02-05-11/1736:36>
Don't worry, we'll get you a Spiritual Lawyer, or something.
I'd change the gun license for a Weapon Focus license. It would work with the cover story. And I'd have to buy a light pistol. Hopefully after the mission.

My cover story:
Vincent Sorrel, an Awakened 'Independent Magical Consultant'. His abilities are limited to just being able to perceive astrally(Assensing), and use foci. He has a license for his Weapon Focus - the sword he never parts company with.
Title: Re: [OOC] Missions 2 - Best served cold
Post by: Sentinemodo on <02-05-11/1752:29>
1. getting the license for spellcasting
- cost is pretty low a mere 100 NY  for the town office cost plus 100 NY of Sioux Sector tax on magical activities - this registers you as an Awakened citizen
- the real cost is with passing the SIN test you need to pass you SIN against Opposed test of rating 5 scanner

- the fake license is just double of the standard cost that is rating x200 NY

2. - license to possess large blade 100NY, license to transport 250 NY plus above SIN validation
-fake licenses to trasnport rating x 100 NY
 
Title: Re: [OOC] Missions 2 - Best served cold
Post by: Sentinemodo on <02-05-11/1808:35>
I will continue to play but expect to get caught very soon then if all the liscences i bought are useless, I'll also have to change where i live and how much i paid, im not retconning so ill do it after this job (if im not in prison)

Chrona - If you walk among wage-slaves you should not go flashing your weapons, you could be picked up and prisoned just like that for thoughtless endangering or disturbing behaviour. License may take you far in Seattle, but even then if you walk with your weapon by noon you'll be glanced warily be each and every citizen and watched carefully by passing LoneStars. And they will stop you to check your licenses now and again. Now keep in mind this are fake licenses. You don't want to stress them on every corner, just at the times when it is really necessary, because carrying a fake SIN or license is also a criminal offense. 

Remember. if you're shadowrunner you should keep to the shadows, it is there when you carry your staff.

Denver may be particulary bad for this due to that crossings you need to make every day (or night).
Title: Re: [OOC] Missions 2 - Best served cold
Post by: Chrona on <02-05-11/1822:39>
I'm just saying the character was made before these rules and its too late to make them stealthy now so I'll just see how it goes, I cant go to a job unarmed
Title: Re: [OOC] Missions 2 - Best served cold
Post by: Sentinemodo on <02-05-11/1832:21>
Maybe it is a job that do not require arms, or maybe it is someone else role to be armed, and all you do by trying to smuggle your weapons is to take unnecessary risk?
Title: Re: [OOC] Missions 2 - Best served cold
Post by: Chrona on <02-05-11/1845:26>
Doesn't matter, he's a merc. I'm just playing the charater
Title: Re: [OOC] Missions 2 - Best served cold
Post by: JDA on <02-05-11/2124:55>
Wilco, here. I'm loading up the van. Concealing the mp5 in there, also making sure crash cart is secure and ready. "hope we don't need it, chummers"  leaving the flash bangs behind. Have storm cloud, 1 fly spy and Doberman loaded up. Wilcox pops the top on a beer. And muse that's should be it " ah dang it better check the oil slick reservior. Yeps that's it. Time to roll. I look over the maps to see the best way to avoid check points.
Title: Re: [OOC] Missions 2 - Best served cold
Post by: Sentinemodo on <02-06-11/0508:44>
JDA, check your sheet, divide your gear clearly. mark what you have with yourself, and what do you keep in your safehouse. (if you have paid lifestyle). Tell me where this safehouse is (it's enough if you tell me in which sector) so I can see the fastest route, number of checkpoints etc. - You can use the map from the first mission for that.
Title: Re: [OOC] Missions 2 - Best served cold
Post by: Sentinemodo on <02-06-11/0832:09>
We're still waiting for Bewilderbeast. I'd like to have everyone aneswer at least for the initial post.

also I gather, that with the exception of JDA and Chrona you all live in Pueblo.
JDA need to decide yet, and Chrona had one border cross last time.

if it would be so that you work as a team on the border, the roll would be made by Mata.
Since Mata has somewhere about gazzilion of dices in his pool on Charisma tests, even if any of you critically glitches, he will make it with buying hits at this TR. (1-2)

So for the simplicity sake, if you travel with Mata, you pass the borders automaticaly, unless there is something special going on.
 

Now I need you also to decide the TR, so far we have one vote for TR 1 - if there two more for leaving it here it stays at this level.
Title: Re: [OOC] Missions 2 - Best served cold
Post by: Chrona on <02-06-11/0833:44>
after this mission Cursor is moving to pueblo to keep costs down
Title: Re: [OOC] Missions 2 - Best served cold
Post by: Kot on <02-06-11/0902:06>
I'd vote on TR 1. Let's not get over our heads here... We're still fresh meat.
Title: Re: [OOC] Missions 2 - Best served cold
Post by: Sentinemodo on <02-06-11/0910:33>
Wilco, here. I'm loading up the van. Concealing the mp5 in there, also making sure crash cart is secure and ready. "hope we don't need it, chummers"  leaving the flash bangs behind. Have storm cloud, 1 fly spy and Doberman loaded up. Wilcox pops the top on a beer. And muse that's should be it " ah dang it better check the oil slick reservior. Yeps that's it. Time to roll. I look over the maps to see the best way to avoid check points.

this should go to the IC thread. this one is a merry clutter thread for all of those like me to bore waiting for your posts ;)
Title: Re: [OOC] Missions 2 - Best served cold
Post by: Sentinemodo on <02-06-11/1040:13>
I've decided to fill you up with more data about denver (most of this is coming from denver sourcebook)

since I am still waiting for you to tell me where are your homes/squats, it might be important for you to know the differnece in prices:
multiply the seattle prices with following:
1.2 for Aztlan, 0.85 for CAS, 1.0 for Pueblo, 1.35 for Sioux, 1.5 for UCAS and 1.2 for UTE.

and since you decided to live in Pueblo, maybe some more detail on this side of the fence for you.
armor - light armor is legal, anything heavier is not, not even corps security can use it. Only Pueblo Security Enterprise
explosives are licensed - however trying to get one might prove even more risky - you'll need to pass your SIN against rating 8 scanner - Pueblo has the best software, databases
silencers, smartlinks is restricted
recoil compensation is licensed along with hunting rifles

standard weaponry above light pistols are restricted, with the exception of hunting rifles (you can apply for this kind with single shot rifles and shotguns). projectiles are treated like hunting weapons. Up to this level and hunting weapons are licensed.  Any kind of automatic weapons is of course forbidden.

to compare the measures transporting unlicensed crossbow or transporting manhunter will cost you a fine of 1000 NY and 2250 NY if caught on border checkpoint or during routine check on street plus confiscation of course.

price of any kind of magical good is at 1.3 - 1.5 multiplier to Seattle prices.

magical licenses are cheaper than in Sioux (100 NY instead of 200 - no special tax) and blade license are same. However as I said scanner ratings are higher.

the standard scanners used by Pueblo to check SINs/licenses is rating 3 + TR, compared to 2 + TR in other sectors. if anything go suspicious you might be requested to go through  MAD scanner rating 4 checks  in any of those.
Title: Re: [OOC] Missions 2 - Best served cold
Post by: Chrona on <02-06-11/1113:00>
Well All my gear that's R in the books has a fake licence, ill just have to be careful
Title: Re: [OOC] Missions 2 - Best served cold
Post by: Sentinemodo on <02-06-11/1135:03>
I can try spoofing their SIN scanner but I'll need to run a trace and get their Access ID first, scanners in the Pub are nasty.

What Stryker understood, was probably something like: "gibberish, gibberish, it difficult you know" ;)
Title: Re: [OOC] Missions 2 - Best served cold
Post by: Chrona on <02-06-11/1138:36>
Thats what i was aiming for xD
Title: Re: [OOC] Missions 2 - Best served cold
Post by: Bewilderbeast on <02-06-11/1255:41>
Sorry, guys. I was writing a post up last night, when my computer suddenly froze up. So I rebooted it and started writing my post again... only to have my wireless crap out for the rest of the evening.

I'll have a post up today in the IC thread (writing it in Word this time). Also working on an updated sheet for Eight-Stone. The only real changes, as I said before, are that I want him to get a month of Low lifestyle, a pair of shock gloves, and to spend 2 karma on the Physical specialization for Intimidate. Would buying shock gloves require some sort of roll to see if they're available? Also, Sent, what area of town would you recommend for Eight-Stone's new apartment? I don't really know the Denver setting well at all... can you give me a run-down on the different sectors and roughly what they're like?
Title: Re: [OOC] Missions 2 - Best served cold
Post by: Bewilderbeast on <02-06-11/1509:52>
Here are my rolls for border-crossing. Since I don't know/haven't decided where Eight-Stone's new apartment is yet, I'll just do a few rolls until Sent tells me otherwise.
Roll 1
Fake Sin (4) + Charisma (2) + Etiquette (1) = (7d6.hits(5)=1) (http://invisiblecastle.com/roller/view/2875839/)
Roll 2
Fake SIN (4) + Charisma (2) + Etiquette (1) = (7d6.hits(5)=3) (http://invisiblecastle.com/roller/view/2875870/)
Roll 3
Fake SIN (4) + Charisma (2) + Etiquette (1) = (7d6.hits(5)=6) (http://invisiblecastle.com/roller/view/2875871/)
Blah. Kind of wish I'd done those backwards, but it is what it is.

For equipment:
I went over the broad strokes in my IC post, but here's the official list. Eight-Stone has on him:
-His crappy ghetto commlink
-His combat axe in the duffel bag o' death.
-R6 medkit in the duffel bag
-Newly-acquired shock gloves (unless it's ruled that he doesn't actually possess them: see above post)

Now for armor...

Eight-Stone has an armor jacket. In the book, it's not even listed as restricted, and the book seems to imply that it won't stand out in a (low-class) crowd. I'd like Eigh-Stone to wear it to the meet, but if it's going to send off a hundred red flags (and if Eight-Stone knows that it will), then he'll probably leave it in the safehouse with his other gear.

Also: Claw is not Eight-Stone's fixer. She's a Loyalty 4, Connection 2 street ganger friend of his. Eight-Stone's fixer is named Mr. Twist. He's super-paranoid, Loyalty 1, Connection 4, and kind of a nut job.
Title: Re: [OOC] Missions 2 - Best served cold
Post by: Sentinemodo on <02-06-11/1837:41>
Beast, location-wise its best if you're settled with others, that way you can always count on them to help smuggle you through the borders - so I'd advise Pueblo. as for the other secotrs, I've already put some descriptions of Sioux and Pueblo, I'll be adding other later, but they are not critical if you agree to live in PCC - like Cursor - you can always change the sector later. You won't be doing that officialy anyway.

as for the armor jacket - this is above acceptance level of the Pueblo guards, but is accepted in Sioux sector. I'll assume you have it in your bag along with that monster axe of yours. (same goes for Wilco btw.)

about the fixer. I know you have Mr. Twist, that's why you had a call via Claw. Claw is not fixing jobs, he just had one for this eveneing and had to refuse, but since she is very loyal to you she proposed you in her place sending it to you, a small cut in your gain would be more than welcome. it might be interesting why she was choosen for the job in the first place though.
Title: Re: [OOC] Missions 2 - Best served cold
Post by: Boer_Kommando on <02-06-11/2048:24>
Are there any negative modifiers before I roll my dice, including the dice for my program (Empathy)?

Also, my kit includes:

Ever stylish suit: Berwick
Half suit body armor
Colt Asp
Conceal Holster: Back
x2 Moon Clips (reloads for Asp)
Commlink (running Empathy prog.)
Lighter (camera)
Mempo mask
Title: Re: [OOC] Missions 2 - Best served cold
Post by: Sentinemodo on <02-07-11/0438:03>
Same mistake as before Mata, talk money after you know the data. But what's done is done. modifiers similar to previous, but some of them no longer apply so they have lesser impact:

What you want from the Johnson, isn't in his interest, he want the job done, and done today, but the budget has been set already. -1 dice

Jaron, create an impression of important person, that can be influential in your future endavours especially jobs via Tabby. You don't want to sell cheap, but you want to sell. -3 dice. He has also respected street that make you a little in awe (wheter you admit it or not) cred addidional -2 dices

You don't really know the background of the situation (how important it is to Johnson). You have the right skills, but you lack the facts, to back them up. -2 dice.

Additional aura readings from Strykers give you an edge here of +1 dice. Would be more if Stryker have some kind of detect truth spell working.

That is a total -7 dices for you (from 19 if I recall correctly), and the opposing roll against his  Charisma (5) + Negotiations (5): 10d6.hits(5)=3 (http://invisiblecastle.com/roller/view/2876777/)

Title: Re: [OOC] Missions 2 - Best served cold
Post by: Sentinemodo on <02-07-11/0444:42>
Stryker just stands one step behind Mata, and a bit to the left, watching the negotiations. He gives in to the temptation, and gives their employer a quick look through his Inner Eyes.
Intuition(5)+Assensing(2) (7d6.hits(5)=3) (http://invisiblecastle.com/roller/view/2876772/)
He tries to both find out his emotions, and look at his aura, and find out if this disability could be cured in any non-invasive way. Using the trodes he has on Stryker sends the info on his emotional status to Mata Tabi...

1
• The general state of the subject’s health (healthy, injured, ill, etc.). - he is disabled, paralyzed from the waist down, an Astral aura below waist is almost lifeless, there is no way you could help him without serious surgery, involving most probably replacement of the legs into cyber limbs.
 
• The subject’s general emotional state or impression (happy, sad, angry) - he is disturbed strongly, despise the cool professional appearance.

• Whether the subject is mundane or Awakened. - he is mundane

2
• The presence and location of cyberware implants. - none
• If you have seen the subject’s aura before, you may recognize it, regardless of physical disguises or alterations.

3
• Whether the subject’s Essence is equal to your own.
• A general diagnosis for any maladies (diseases or toxins) the subject suffers. - his spine has been damaged beyond repair
• Any astral signatures present on the subject. - none
Title: Re: [OOC] Missions 2 - Best served cold
Post by: Boer_Kommando on <02-07-11/0934:58>
I dont see how its a mistake, I'm engaging him into discussions on the price and the job...its haggling, and if you accept a job before you know the details you're stuck in a bad deal with your rep on the line.

Minus 7 dice
BBCode12d6.hits(5)=6 (http://invisiblecastle.com/roller/view/2876957/)
Title: Re: [OOC] Missions 2 - Best served cold
Post by: Boer_Kommando on <02-07-11/0944:13>
ah nevermind my last little rant. I forgot these were scripted encounters from the Missions. I'll wait to open my mouth next time guys to maximize our pay.
Title: Re: [OOC] Missions 2 - Best served cold
Post by: Sentinemodo on <02-07-11/1048:14>
Nothing stops you from asking more questions before you go back to the money issue.
I do write longer posts. Its better to assume some answer then risk stalling the game.
Title: Re: [OOC] Missions 2 - Best served cold
Post by: Sentinemodo on <02-07-11/1731:19>
Chrona: Since I want to press the action further and the encryption isn't critical now, let us stay with the rolls you've done. And state your commlink nodes are encrypted using common password. I need to read the rules there more.

Title: Re: [OOC] Missions 2 - Best served cold
Post by: Chrona on <02-07-11/1733:51>
Okay, can we ignore my threading encrypt and the 1S?
Title: Re: [OOC] Missions 2 - Best served cold
Post by: Sentinemodo on <02-07-11/1744:44>
we can, but I think this was actually smart move - I just need to read the rulebook about this. It's up to you
Title: Re: [OOC] Missions 2 - Best served cold
Post by: Chrona on <02-07-11/1757:59>
Alight i'll keep the 1S, we say the encryptions done but we'll deal with actual rolls once we know more from the books
Title: Re: [OOC] Missions 2 - Best served cold
Post by: Sentinemodo on <02-07-11/1833:31>
Base upon the reading. You have rating 4 encryption. You need one complex action to encrypt node with it.
Having encrypted nodes allow you to use it after issuing the password. This will take one simple action to logon after logoff.

The encryption rating 4 provide you with target of 8 for cryptoanalysis attempts. (with 10 DP this should take 4 combat turns on average)

Quote
In itiate Cryptanalysis (Decrypt)
You have your Decrypt program start working on an encryption to
which you have access. Cryptanalysis is an Electronic Warfare +
Decrypt (encryption rating x 2, 1 Combat Turn) Extended Test. When
you reach the threshold, the encryption is broken. When you break the
encryption of a file, the file becomes decrypted. When you use this on
a node, you may access that node, but it remains encrypted to others.
Title: Re: [OOC] Missions 2 - Best served cold
Post by: Chrona on <02-07-11/1837:18>
Sounds good but isn't the encrypt action listed as a simple action?

Cursor will data search the victim, run a trace using falcone's link and then examine and/or hack the commlink from the room.

but i need some sleep, cya tomorrow guys, sent feel free to do those rolls for me so the others can continue
Title: Re: [OOC] Missions 2 - Best served cold
Post by: Sentinemodo on <02-07-11/1838:40>
it is, my bad :D
Title: Re: [OOC] Missions 2 - Best served cold
Post by: Kot on <02-07-11/1841:08>
Stryker will try to remember what that knife and feather could mean. They have obviously mystical meaning, even if they're not magical themselves.
Logic(4)+Arcana(2) (6d6.hits(5)=2) (http://invisiblecastle.com/roller/view/2877547/)
Title: Re: [OOC] Missions 2 - Best served cold
Post by: JDA on <02-07-11/1857:08>
Wilco, is a dwarf of average hieght although a little broader than most. He has pale skin and red hair, with a gotee hanging down just below his neck. The van is painted black with a red strip down it. Think about Mr. T's van from the A-team.
Title: Re: [OOC] Missions 2 - Best served cold
Post by: Boer_Kommando on <02-07-11/1907:36>
why do you guys torment poor Mata with your metatype choices  :o
Title: Re: [OOC] Missions 2 - Best served cold
Post by: Sentinemodo on <02-08-11/0641:48>
Stryker will try to remember what that knife and feather could mean. They have obviously mystical meaning, even if they're not magical themselves.
Logic(4)+Arcana(2) (6d6.hits(5)=2) (http://invisiblecastle.com/roller/view/2877547/)


obsidian knife - may be linked with Aztlan mysticism
crow feather - may be linked with shamanism with crow or raven as a mentor spirit
Title: Re: [OOC] Missions 2 - Best served cold
Post by: Sentinemodo on <02-08-11/0657:21>
Cursor will data search the victim, run a trace using falcone's link and then examine and/or hack the commlink from the room.
the commlink found in Belenkiy's room has been shut down and is currently waiting for authentication from either a security RFID or passkey.

short analysis confirm that commlink's hardware is taken from Transys Avalon and it is running an Ares Proprietary OS (Response 4, Signal 4, System 4, Firewall 6). Initial log on responses indicate, that the commlink have as purge security measure. You may try to hack in (Hacking+Expolit(6, Complex Action) Extended Test) but in case of detection, it'll go off and clear the content.
Title: Re: [OOC] Missions 2 - Best served cold
Post by: Sentinemodo on <02-08-11/0712:45>
Cursor will data search the victim, run a trace using falcone's link and then examine and/or hack the commlink from the room.

what exactly you're trying to trace?
browsing the message logs, you see a text message requesting the ransom, with threat to kill the victim and spread the word on streets,  message originating node and access_id of the sender. However there is no icon of the sender, he is not subscribed, and thus there is no link you could trace.

Trace User (Track)
You trace an icon back to its originating node. This is a Computer +
Track (10, Complex Action) Extended Test. The target may increase
the threshold with the Redirect Trace action, and a Stealth program
run by your target acts as a negative dice pool modifier.
When you reach the threshold of the Extended Test, you have
successfully traced the target, learning the target’s access ID and the
location of the device housing the originating node (usually the user’s
commlink). If the target is using a wired connection to the Matrix, you
learn his exact location. If he is using a wireless connection, you have
his location triangulated to within about 50 meters. As long as you
keep your Track program running and the target remains connected
to the Matrix, you may continue to monitor the target’s location. Black
IC can make the trace easier.
You can also use this action to trace a subscription to its other
end. For example, you may trace the subscription from a drone to the
rigger controlling it.
Title: Re: [OOC] Missions 2 - Best served cold
Post by: Chrona on <02-08-11/0718:57>
First I encode communications, my commlink, my goggles, my arm and my crossbow in 2.5 seconds. I'll encode everyone's commlinks in 2 more seconds. Anything else anyone wants will be 0.5 seconds per node but no ones responded to cursors offer yet.

After that I drop the thread and thread browse: Thread Browse (10d6.hits(5)=4) (http://invisiblecastle.com/roller/view/2878187/)
Rating 4 Browse.
Resisting 4S. Fade Resist (10d6.hits(5)=4) (http://invisiblecastle.com/roller/view/2878188/)
Resisted. 1S total.

Data Search Jonathan Belenkiy, Limited Extended, Ignore glitches:
Broswe (4) + Data Search (3) + Analytical (2) (9d6.hits(5)=0) (http://invisiblecastle.com/roller/view/2878189/)
Broswe (4) + Data Search (3) + Analytical (2) (8d6.hits(5)=3) (http://invisiblecastle.com/roller/view/2878190/)
Broswe (4) + Data Search (3) + Analytical (2) (7d6.hits(5)=2) (http://invisiblecastle.com/roller/view/2878191/)
Broswe (4) + Data Search (3) + Analytical (2) (6d6.hits(5)=1) (http://invisiblecastle.com/roller/view/2878192/)
Broswe (4) + Data Search (3) + Analytical (2) (5d6.hits(5)=2) (http://invisiblecastle.com/roller/view/2878193/)
Broswe (4) + Data Search (3) + Analytical (2) (4d6.hits(5)=2) (http://invisiblecastle.com/roller/view/2878194/)
Broswe (4) + Data Search (3) + Analytical (2) (3d6.hits(5)=1) (http://invisiblecastle.com/roller/view/2878195/)
Broswe (4) + Data Search (3) + Analytical (2) (2d6.hits(5)=0) (http://invisiblecastle.com/roller/view/2878196/)
Broswe (4) + Data Search (3) + Analytical (2) (1d6.hits(5)=1) (http://invisiblecastle.com/roller/view/2878198/)
12 Hits.

Dropping Browse Thread.

Compile Rating 4 Sleuth:
Compile Sleuth (6d6.hits(5)=1) (http://invisiblecastle.com/roller/view/2878202/)
Sleuth Resist (4d6.hits(5)=0) (http://invisiblecastle.com/roller/view/2878204/) GLITCH
Compiled with 1 Task.
Quote
You trace an icon back to its originating node. This is a Computer +
Track (10, Complex Action) Extended Test.
Cursor will data search the victim, run a trace using falcone's link and then examine and/or hack the commlink from the room.

what exactly you're trying to trace?
browsing the message logs, you see a text message requesting the ransom, with threat to kill the victim and spread the word on streets,  message originating node and access_id of the sender. However there is no icon of the sender, he is not subscribed, and thus there is no link you could trace.

I realised I cant actually run a trace as they're gone while typing >.<, damn.

Take a good look inside falcone's commlink in case thy left -anything- traceable behind like a back-door: Analyze (2) + Computer (3) + Techno (2) (7d6.hits(5)=1) (http://invisiblecastle.com/roller/view/2878207/)

Quote
the commlink found in Belenkiy's room has been shut down and is currently waiting for authentication from either a security RFID or passkey.

short analysis confirm that commlink's hardware is taken from Transys Avalon and it is running an Ares Proprietary OS (Response 4, Signal 4, System 4, Firewall 6). Initial log on responses indicate, that the commlink have as purge security measure. You may try to hack in (Hacking+Expolit(6, Complex Action) Extended Test) but in case of detection, it'll go off and clear the content.

Cursor will see hat the others think then
Title: Re: [OOC] Missions 2 - Best served cold
Post by: Sentinemodo on <02-08-11/0725:55>
Cursor will data search the victim, run a trace using falcone's link and then examine and/or hack the commlink from the room.

I am not sure (correct me if I'm wrong) but you can probably use the same compelx form as before.


8d6.hits(5)=4,
7d6.hits(5)=1,
6d6.hits(5)=1,
5d6.hits(5)=3,
4d6.hits(5) =1 (http://invisiblecastle.com/roller/view/2878206/)

3d6.hits(5)=1,
2d6.hits(5)=1,
1d6.hits(5)=0 (http://invisiblecastle.com/roller/view/2878209/) <- glitch

total 12 hits - nice (you got public and two levels of classified)

Public knowledge
Jonathan Belinkiy - Executive Manager at the Downtown Ares office.

Restricted/limited availability information
He was the driving force behind the Mark IV flak jacket, he pushed his people to get it into production an extra six weeks early.
Word has it that he’s moving up in the world. He’s on the short list for the next VP position.
Title: Re: [OOC] Missions 2 - Best served cold
Post by: Chrona on <02-08-11/0732:12>
I had to drop the thread from before to avoid -2 sustaining, meh 12 hits either way! =D



Ah-Hah! I have the message they sent! So my Sleuth can do it!

Quote
Traceroute
The Traceroute power allows a sprite to sniff out the
datatrail left by an individual’s daily interactions with the virtual
world—credit transactions, phone calls, video surveillance
shots, email, driving a car with GridGuide, or even using a passkey
to get through a corporate enclave’s security gate. In 2070,
almost everyone leaves a constant trace of themselves within the
Matrix on a daily basis, every time they access their commlinks.
Traceroute gives a sprite the ability to home in on the most recent
interactions.
To use Traceroute, the sprite “sniffs” some data relating to
the target and makes an Extended Test pitting its Rating + Track
against a variable threshold as determined by the Traceroute Table
(p. 157) with a base time of 1 hour. If it succeeds, the sprite can
locate the node that the target is currently in, if that person is online,
or the most recent physical location from which the target
interacted with the Matrix.


TRACE ROUTE TABLE

Subject Interacts with the Matrix: Threshold
Constantly                                            4
Infrequently (a few hours a day)          8
Rarely (once a day)                              12
Very rarely (less than once a day)        16

Complications Threshold Modifier
Subject’s most recent transaction/access was logged –1
Subject using Stealth during transactions +Stealth
SIN, commcode, MSP address known –3
P.156-157 Unwired

Gimme a threshold and he can start looking
Title: Re: [OOC] Missions 2 - Best served cold
Post by: Sentinemodo on <02-08-11/0732:26>
please each of make a roll at Etiquette + Charisma
Title: Re: [OOC] Missions 2 - Best served cold
Post by: Chrona on <02-08-11/0737:14>
please each of make a roll at Etiquette + Charisma

Gulp

Charisma (3) + Etiquette (1) (4d6.hits(5)=4) (http://invisiblecastle.com/roller/view/2878223/) HOLY SHIT
Title: Re: [OOC] Missions 2 - Best served cold
Post by: Sentinemodo on <02-08-11/0803:19>
Gimme a threshold and he can start looking

I can't - I'd give you too much information that way, but make 14 rolls (time until deadline). I'll let you know when (if) he find him/her.
Title: Re: [OOC] Missions 2 - Best served cold
Post by: Chrona on <02-08-11/0806:10>
Traceroute (8d6.hits(5)=3, 8d6.hits(5)=1, 8d6.hits(5)=2, 8d6.hits(5)=3, 8d6.hits(5)=3, 8d6.hits(5)=2, 8d6.hits(5)=3, 8d6.hits(5)=0, 8d6.hits(5)=5, 8d6.hits(5)=2, 8d6.hits(5)=3, 8d6.hits(5)=0, 8d6.hits(5)=5, 8d6.hits(5)=3) (http://invisiblecastle.com/roller/view/2878227/)
Title: Re: [OOC] Missions 2 - Best served cold
Post by: Sentinemodo on <02-08-11/1101:20>
Had to edit, footage post (reply to Beast). It was inconsistent with the previous one, and you don't need any more fogging, you're already deep in the forest *evil grin*

time is ticking
Title: Re: [OOC] Missions 2 - Best served cold
Post by: Sentinemodo on <02-08-11/1111:48>
(1) Wilco, notices the watch tries to determine it's value. (2)Makes a mental note to lookinto the achievement made on the last quarter and last quarter and to see if anyone may have a grudge. Also, Wilco is interested in the feather "ask group if it may be a focus of some sort?" Being he is not awaken, hes heard of such but doesn't actually know what 1 may look like. Informs the group the the van is ready to roll when needed. Wilco then goes to the van to make sure his drones are ready. starting with the stormcloud. (3) Ask the group subvocially about leaving a fly-spy drone in the room.

(1) make o roll please: Intuition + Locksmithing (4)
(2) mental note made ;), you want to do anything further about it?
(3) I assume, you share the frequency. It may lead to certain difficulties as seen on last run ;)
Title: Re: [OOC] Missions 2 - Best served cold
Post by: Bewilderbeast on <02-08-11/1241:20>
Eight-Stone's roll, with predictable results:
Charisma (2) + Etiquette (1) = (3d6.hits(5)=1) (http://invisiblecastle.com/roller/view/2878471/)
I believe that's a glitch, yes?
Title: Re: [OOC] Missions 2 - Best served cold
Post by: Boer_Kommando on <02-08-11/1429:00>
my etiquette roll, as asked for:

BBCode13d6.hits(5)=3 (http://invisiblecastle.com/roller/view/2878591/)

pretty pathetic  :-[

I say we hold off any calls to our contacts till we get in the van. Atleast that's what Mata will be doing.
Title: Re: [OOC] Missions 2 - Best served cold
Post by: Sentinemodo on <02-08-11/1609:14>
Eight-Stone's roll, with predictable results:
Charisma (2) + Etiquette (1) = (3d6.hits(5)=1) (http://invisiblecastle.com/roller/view/2878471/)
I believe that's a glitch, yes?

Yep - thats a glitch
Title: Re: [OOC] Missions 2 - Best served cold
Post by: JDA on <02-08-11/2215:34>
On roll locksmith (3) + intuition (5)= 6, 5, 5, 4, 3, 2, 2, 1= 3 successes.
Yes just making a mental note as mentioned and I am sharing freq.
Title: Re: [OOC] Missions 2 - Best served cold
Post by: Boer_Kommando on <02-08-11/2241:58>
Regarding legwork, are we allowed to hit our contacts up for multiple questions, or just one question per contact?
Title: Re: [OOC] Missions 2 - Best served cold
Post by: Sentinemodo on <02-09-11/0123:21>

Multiple
Title: Re: [OOC] Missions 2 - Best served cold
Post by: Sentinemodo on <02-09-11/0525:30>
Regarding legwork - remember the quote: "It is not about what do you know, it is all about who do you know"

If any of you ask a question to your contact (although I'd prefer in IC posts, to get the question wording more accurate), take note of the below.

Based upon contact rating and his relevance to the subject, I'll assess how much on a given topic a given contact know. Usually there are up to six ranks of information.

Then make a roll on Charisma + Etiquette + Loyalty. This is to assess how much of this you'll get for free. Each additional piece if available will cost you at least 50 NY.
There is also an option to ask your contact to ask around. This will take time (at least 20 minutes) and each additional piece of info will cost you at least 200 NY.

so if you ask a contact, make an Cha + Eti + Loy roll in OOC for each question you ask. and let me know how much you're willing to spend at maximum.

the datasearches work similiarly, without the possibility for extended search.
You get rank 0 information for free (public knowledge), then for each 6 hits on limited extended test you get additional level for free.

as usual, this is only the framework, I may (as I am already doing sometimes) decide to not use it and ignore your rolls for special/restricted information. But most topics will be covered along this lines.
Title: Re: [OOC] Missions 2 - Best served cold
Post by: Boer_Kommando on <02-09-11/0941:04>
I'll begin with my Club Owner contact as he'll have the most exposure to the different types of information i.e. Corporate and Street.

BBCodeJonathan Belinkiy (17d6.hits(5)=8) (http://invisiblecastle.com/roller/view/2879796/)

BBCodeStone Knife calling card (17d6.hits(5)=2) (http://invisiblecastle.com/roller/view/2879797/)

BBCodeCalling card Feather (17d6.hits(5)=6) (http://invisiblecastle.com/roller/view/2879799/)

I'll draft up the IC post now that the 'mechanics' are done
Title: Re: [OOC] Missions 2 - Best served cold
Post by: Boer_Kommando on <02-09-11/1001:32>
Just because I thought of it while posting:

BBCodeFalcone (17d6.hits(5)=7) (http://invisiblecastle.com/roller/view/2879809/)
Title: Re: [OOC] Missions 2 - Best served cold
Post by: Sentinemodo on <02-09-11/1315:50>
the aneswers are on IC, but anyway can you split those 17 dices?
Title: Re: [OOC] Missions 2 - Best served cold
Post by: Chrona on <02-09-11/1322:00>
Quote
Such brute force hacks can attract attention. Each time you take a Hack on the
Fly action, the target node makes a free roll on an Analyze + Firewall (hacker’s Stealth)
Extended Test. If the node detects you an alert is triggered, even if you have succeeded in
your attempt (Alerts, p. 238). P.235 Anniversary.

It's got to get 7 successes not 4
Title: Re: [OOC] Missions 2 - Best served cold
Post by: Sentinemodo on <02-09-11/1325:20>
you want me to quote missions? that is not some standard OS, sorry Chrona. why didn't you used Edge?
Title: Re: [OOC] Missions 2 - Best served cold
Post by: Chrona on <02-09-11/1326:37>
I cant use edge against that can i?

Besides as it got 5 successes afterwards even if edge was possible here it'd take all my edge =/
Title: Re: [OOC] Missions 2 - Best served cold
Post by: Boer_Kommando on <02-09-11/1329:43>
5 Charisma +4 Etiquette +2 improved Etiquette +2 Kinesics +4 Loyalty
Title: Re: [OOC] Missions 2 - Best served cold
Post by: Sentinemodo on <02-09-11/1334:27>
They say that if you're using brute force and fail, then you weren't using enough.

There are rerolls on sixes, if you applied all Edge to first roll maybe you could do it.
11d6.hits(5)=5 (http://invisiblecastle.com/roller/view/2879994/)
in this roll, were two sixes to be rerolled. with luck you might have done it.

But it was difficult one, almost impossible, there is no shame in not making it.

Title: Re: [OOC] Missions 2 - Best served cold
Post by: Sentinemodo on <02-09-11/1335:26>
5 Charisma +4 Etiquette +2 improved Etiquette +2 Kinesics +4 Loyalty

Damn you're good :D
Title: Re: [OOC] Missions 2 - Best served cold
Post by: Chrona on <02-09-11/1336:47>
I might have used edge if I'd known it was stealth/2 beforehand
Title: Re: [OOC] Missions 2 - Best served cold
Post by: Sentinemodo on <02-09-11/1338:44>
You had no reason to expect that. Sometime it is like that. you expect a bunch thugs, you turn the corner and you came up against the army.

I am sorry, but that is just the way it is.
Title: Re: [OOC] Missions 2 - Best served cold
Post by: Chrona on <02-09-11/1339:25>
Okay
Title: Re: [OOC] Missions 2 - Best served cold
Post by: Boer_Kommando on <02-09-11/1340:59>
That was one contact of my many so, while I'll leave the Belinkiy questions out for now I'll start by calling my Beat Cop on the calling cards and Falcone.

Cops loyalty is only 2 so it'll be 15 dice.

BBCodeStone Knife Calling Card (15d6.hits(5)=5) (http://invisiblecastle.com/roller/view/2880000/)

BBCodeFeather/Leather Calling Card (15d6.hits(5)=6) (http://invisiblecastle.com/roller/view/2880004/)

BBCodeFalcone (15d6.hits(5)=3) (http://invisiblecastle.com/roller/view/2880006/)
Title: Re: [OOC] Missions 2 - Best served cold
Post by: Boer_Kommando on <02-09-11/1342:04>
5 Charisma +4 Etiquette +2 improved Etiquette +2 Kinesics +4 Loyalty

Damn you're good :D

I'm a face   8)
Title: Re: [OOC] Missions 2 - Best served cold
Post by: Sentinemodo on <02-09-11/1346:38>
anybody's callign anybody else, or you're waiting for the first contact to return with messages?
Kot is out of net for a day, and he will send out spirits to search for the victim, but he needs to wait to sunset before he starts. (another hour or so)

OOC: I have to do some work but I can't focus on it so I could as well make few posts. ;P
Title: Re: [OOC] Missions 2 - Best served cold
Post by: Boer_Kommando on <02-09-11/1353:18>
I'll be making calls, best not to have all your eggs in one basket. My calls to the  cop were posted a few posts back.

I have a Corporate Manager, but I was going to wait on 'package' on Belinkiy to see how thourough it is.
Title: Re: [OOC] Missions 2 - Best served cold
Post by: Chrona on <02-09-11/1358:47>
Quote
Intuition (5) + Matrix Theory (2) (7d6.hits(5)=3) (http://invisiblecastle.com/roller/view/2880020/)
Title: Re: [OOC] Missions 2 - Best served cold
Post by: Chrona on <02-09-11/1413:40>
How to trace the tag is probably something Cursor would know but beyond my matrix rule knowledge
Title: Re: [OOC] Missions 2 - Best served cold
Post by: Sentinemodo on <02-09-11/1434:01>
You need two things:
Title: Re: [OOC] Missions 2 - Best served cold
Post by: Boer_Kommando on <02-09-11/1452:41>
Loyalty 2 buys me a 'regular'. The relationship is all business, but contact at least treats the character with a modicum of respect, like regulars or favored clients. as written in book anyways.
Title: Re: [OOC] Missions 2 - Best served cold
Post by: Sentinemodo on <02-09-11/1456:49>
True, you are regularly bribing him into giving you information. It's not safe for him, and even a favored client may hit during a bad day.
Title: Re: [OOC] Missions 2 - Best served cold
Post by: Boer_Kommando on <02-09-11/1500:20>
Roger that
Title: Re: [OOC] Missions 2 - Best served cold
Post by: Sentinemodo on <02-09-11/1506:48>
if there is nothing more you do for a while, the package is comming. A little quicker than expected.
Title: Re: [OOC] Missions 2 - Best served cold
Post by: Boer_Kommando on <02-09-11/1540:34>
I have to head to work now and will be offline for 6 hours so, in case everyone is ready, Mata will first tell them about trying to meet Ramses at Marciels (spelling might be off), and then about the Black Cats and the Hardpan.

Sorry to hold up anybody but got called in and money's tight.
Title: Re: [OOC] Missions 2 - Best served cold
Post by: Sentinemodo on <02-09-11/1703:48>
Beast, JDA, you guys silenced a little.

especially Beast, are my posts still chaotic? I'd be happy to clarify.

Title: Re: [OOC] Missions 2 - Best served cold
Post by: Bewilderbeast on <02-09-11/1722:49>
No... you guys are just too fast for me. I have a 9-5 office job that I shouldn't be posting from. I cheat sometimes, and do... but generally you can only expect one or two posts from me today. I'll have Eight-Stone hit up his contacts once I get home tonight and have time to compose a post.
Title: Re: [OOC] Missions 2 - Best served cold
Post by: Chrona on <02-09-11/1750:36>
No worries Beast, i infact am now going to bed, its 22:50 here
Title: Re: [OOC] Missions 2 - Best served cold
Post by: Sentinemodo on <02-09-11/1757:28>
I have 23:55 right now
Title: Re: [OOC] Missions 2 - Best served cold
Post by: Bewilderbeast on <02-09-11/1758:56>
That's problem the problem, then. Time zones. I'm on the East Coast of the US... it's 6 PM over here. 18:00 in your crazy Euro-time.  ;)
Title: Re: [OOC] Missions 2 - Best served cold
Post by: Sentinemodo on <02-09-11/1845:13>
No worries Beast, i infact am now going to bed, its 22:50 here

Chrona where are you from just by the way? an hour of difference suggest western europe, but I may be wrong easily.
Title: Re: [OOC] Missions 2 - Best served cold
Post by: Boer_Kommando on <02-09-11/2124:18>
Where on the East coast? I'm Florida myself.
Title: Re: [OOC] Missions 2 - Best served cold
Post by: Bewilderbeast on <02-09-11/2257:09>
Eh, nowhere in particular. Also known as upstate New York.
Here are my contact rolls. Asking, basically, "Do you know these wacky kung-fu chick runners, Mr. Twist?" followed by "What's the deal with you giving me this job, Claw?"
Mr. Twist:
Texting Mr. Twist: Charisma (2) + Etiquette (1) + Loyalty (1) (4d6.hits(5)=2) (http://invisiblecastle.com/roller/view/2880603/)
Hmm, not bad, considering I only had four dice to work with (I'm kind of enjoying how bad Eight-Stone is at everything, haha, first characters).
Claw:
Claw Contact Roll: Charisma (2) + Etiquette (1) + Loyalty (4) = (7d6.hits(5)=2) (http://invisiblecastle.com/roller/view/2880653/)
I assume that you can do stuff like invite people to games and use whatever the 2072 version of Paypal is to pay people over the Matrix. The 100 nuyen Eight-Stone is sending Claw is from his private funds, not the group's advance. As for the information, Eight-Stone would be willing to pay up to 500 for halfway decent information. Anything higher than that is pretty strictly out of Eight-Stone's price range, I'm afraid. He'd have to ask if the group if he could use their advance funds, and if they said yes, might pay up to 1,000 nuyen.
Also, can we assume that Eight-Stone sent these messages while we were still at the ranch? While Eight-Stone is a somewhat lazy, impatient troll, he's also a professional shadowrunner. He wouldn't of stood around, picking his nose and playing Starcraft while his squadmates did all the work. He probably would've helped search the room and called his relevant contacts right away if his boring player hadn't been stuck doing spreadsheets while you all blitz-posted, heh.
Title: Re: [OOC] Missions 2 - Best served cold
Post by: Sentinemodo on <02-10-11/0516:13>
the contact call were made during the time on the ranch. I assume, you're willing to pay for additional info no more than 500 NY
Title: Re: [OOC] Missions 2 - Best served cold
Post by: Chrona on <02-10-11/0946:19>
England =D
Title: Re: [OOC] Missions 2 - Best served cold
Post by: Kot on <02-10-11/1057:09>
Okay, I'm back.
I won't play Deus Ex Astral this time, and Stryker will only summon Watchers all the time. With no real pressure - no kids involved, so he's calm - i can buy hits - one for each Watcher, that is an hour of existence, and easily stave off the drain the same way.
They will search areas of interest, and look for other targets, like the kidnappers. The main target is too well protected, and they're not the best tracking hounds.
If we don't have any solid leads, I could summon a Guidance spirit and ask it to use the Divination power. But that would be only as last resort.
Title: Re: [OOC] Missions 2 - Best served cold
Post by: Bewilderbeast on <02-11-11/0120:17>
and suddenly changing to orcish grumble:
This are Four Sioux women, that are tighter than an urban brawler’s choke hold. Clean and professional, they work out of the Hardpan for Sandy.
Okay... does Eight-Stone have any idea what Hardpan or Sandy is? Can I roll some sort of Knowledge check?
And, yeah, Eight-Stone coughs up the 200 nuyen. Not sure what use "They once walked over a job one time," is going to have, though.
Also, JDA, I think you might've intended your last post for the OOC thread.
Title: Re: [OOC] Missions 2 - Best served cold
Post by: Sentinemodo on <02-11-11/0241:21>
Basic NuGoogle search. Its a bar in Sioux Sector. Rolls are needed if you want to know more then the address and opening hours.
Title: Re: [OOC] Missions 2 - Best served cold
Post by: Sentinemodo on <02-11-11/1211:33>
Are there any negative modifiers before I roll my dice, including the dice for my program (Empathy)?

Also, my kit includes:

Ever stylish suit: Berwick
Half suit body armor
Colt Asp
Conceal Holster: Back
x2 Moon Clips (reloads for Asp)
Commlink (running Empathy prog.)
Lighter (camera)
Mempo mask

Boer, you haven't said you're taking your car with you. In the IC post I said, that Wilco picked all of you and you're crossing the border together, so you could smooth talk the checkpoint for all of them.

I could allow this if you insist, but I'd rather not have you split.
I'd much better welcome the decsion on either finishing the check or aborting it and heading together to whatever destination you want.
Title: Re: [OOC] Missions 2 - Best served cold
Post by: Boer_Kommando on <02-11-11/1223:14>
Ah I missed that part, I had offered Stryker a ride in post. It's no biggie if we all rolled up together, of course looking for tire treads is a waste of time in my opinion as we have intel on the abductors. I'll edit my post.
Title: Re: [OOC] Missions 2 - Best served cold
Post by: Boer_Kommando on <02-11-11/1231:25>
Sweet! got to throw in my meta-hate and my male chauvanism in this game.  ;)
Title: Re: [OOC] Missions 2 - Best served cold
Post by: Sentinemodo on <02-11-11/1241:47>
can I get an opinion from everyone on next step? if there will be third post indicating one of the direction I'll assume that as decsion.
I'd prefer an IC posts for that as well.

options:
a) finish the trail finding task - at least 1,5 hours
b) go to Union Station (HammerJack) - it is in DownTown, UCAS sector - single crossing, distance about 28 minutes plus 10 minutes to cross
c) go to Marcel's (Ramses) - it is in the Commerce City in Sioux Sector, near the border with UCAS - no crossings, distance is about 15 minutes
d) go to HardPan (Black Cats) - it is south-west from Commerce City in Sioux Sector, near the triple border with PCC and CAS - no crossings, distance is about 23 minutes
e) something else

(it's really cool to have google maps, now you have most accurate timing possible :D)
Title: Re: [OOC] Missions 2 - Best served cold
Post by: Boer_Kommando on <02-11-11/1253:00>
I say option C first, he might know something. For all we know this guy arranged his own extraction, and its close. Then either to the Hardpan, although this might be a bust as I dont see them partying it up if they're stashing Belinkiy...Sandy might be able to contact them though, or we could track down HammerJack, he may know the whereabouts of Belinkiy, but he's not in the crew as far as we know.
Title: Re: [OOC] Missions 2 - Best served cold
Post by: Chrona on <02-11-11/1521:27>
C
Title: Re: [OOC] Missions 2 - Best served cold
Post by: JDA on <02-11-11/1837:51>
c
Title: Re: [OOC] Missions 2 - Best served cold
Post by: Sentinemodo on <02-12-11/0746:09>
1
• The general state of the subject’s health (healthy, injured, ill, etc.). - Healthy
• The subject’s general emotional state or impression (happy, sad, angry). - Cautious
• Whether the subject is mundane or Awakened. - mundane
2
• The presence and location of cyberware implants. - none
• If you have seen the subject’s aura before, you may recognize it, regardless of physical disguises or alterations.
3
• The presence and location of alphaware cyber-implants. - none
• Any astral signatures present on the subject. - none
4
• The exact Essence, Magic, and Force of the subject. - 6
• The general cause of any astral signature (combat spell, hearth spirit, and so on).- He is alive ;)
Title: Re: [OOC] Missions 2 - Best served cold
Post by: Kot on <02-12-11/0748:54>
Does Mata get a bonus for the assensing info provided in realtime (3 IP's, that's assensing-jump to van-manifest&relay info-jump to the dinner-etc.)?
Title: Re: [OOC] Missions 2 - Best served cold
Post by: Sentinemodo on <02-12-11/0752:02>
he will :)
Title: Re: [OOC] Missions 2 - Best served cold
Post by: Sentinemodo on <02-12-11/0843:41>
But it has just grabbed my attention - Mata do you have subvocal microphone and ear equipment necessary to use it?
Title: Re: [OOC] Missions 2 - Best served cold
Post by: Kot on <02-12-11/0905:49>
He needs only any basic earphones, or even just the commlink and it's AR displays for that. He doesn't have to use a subvoc for receiving.
Title: Re: [OOC] Missions 2 - Best served cold
Post by: Chrona on <02-12-11/0944:53>
Cursor told him to buy one but he didn't....
Title: Re: [OOC] Missions 2 - Best served cold
Post by: Boer_Kommando on <02-12-11/1056:19>
sorry, i was busy healing lol
Title: Re: [OOC] Missions 2 - Best served cold
Post by: Chrona on <02-12-11/1101:40>
50 nuyen Boer...50.... Just get one soon lol
Title: Re: [OOC] Missions 2 - Best served cold
Post by: Boer_Kommando on <02-12-11/1110:40>
I'm not negotiating so I'll venture a roll of etiquette with 19 dice: 5 charisma +4 Etiquette +2 Kinscis +2 Improved Etiquette +4 software +2 first Impression

BBCode19d6.hits(5)=8 (http://invisiblecastle.com/roller/view/2886330/)

not sure its even necessay, but heres the rolls.
Title: Re: [OOC] Missions 2 - Best served cold
Post by: Boer_Kommando on <02-13-11/1705:04>
Int 3 +  Will 3 +Cool Resolve 2 =8 Dice

BBCode8d6.hits(5)=3 (http://invisiblecastle.com/roller/view/2890467/)

I was beginning to wonder if it was wasted points to buy cool resolve
Title: Re: [OOC] Missions 2 - Best served cold
Post by: Boer_Kommando on <02-13-11/1837:45>
Yep, meta hater and sexist. Straight from the book on Yakuza. He'd be anti-magic if it werent for the fact he is .
Title: Re: [OOC] Missions 2 - Best served cold
Post by: Sentinemodo on <02-13-11/1838:53>
:D
Title: Re: [OOC] Missions 2 - Best served cold
Post by: Boer_Kommando on <02-13-11/1841:48>
I got 8 hits on the etiquette so, I geuss he doesnt know anything and the GM's hastening our exit.
Title: Re: [OOC] Missions 2 - Best served cold
Post by: Sentinemodo on <02-13-11/1843:18>
I have happily ignored the roll, for your information :D.
Title: Re: [OOC] Missions 2 - Best served cold
Post by: Boer_Kommando on <02-13-11/1844:02>
theres that option too I suppose  :P
Title: Re: [OOC] Missions 2 - Best served cold
Post by: Sentinemodo on <02-13-11/1846:32>
You've never seen me asking for it, no? ;P
Title: Re: [OOC] Missions 2 - Best served cold
Post by: Boer_Kommando on <02-13-11/1847:13>
I cant remember if any of them know that info and, I'm to shut up so......let the good times roll lol


something tells me I'm going to get in the face again though  :'(
Title: Re: [OOC] Missions 2 - Best served cold
Post by: Sentinemodo on <02-13-11/1849:46>
That just bring me the memory of A Team - the Face was always crying 'Not in the face, please!' LOL
Title: Re: [OOC] Missions 2 - Best served cold
Post by: Boer_Kommando on <02-13-11/1851:03>
Ah so true. I forgot about that. Of course thats why I bought the mempo lol
Title: Re: [OOC] Missions 2 - Best served cold
Post by: Sentinemodo on <02-13-11/1853:13>
Actually, to make the abstract, your entire team should be shouting 'not to the Face!' 
Title: Re: [OOC] Missions 2 - Best served cold
Post by: Boer_Kommando on <02-13-11/1907:41>
So, what do you do when the teams face is racist (meta) , sexist and just an overall dick?  ???


I love flawed characters
Title: Re: [OOC] Missions 2 - Best served cold
Post by: Bewilderbeast on <02-14-11/0214:51>
Guys; sorry I've been unable to post. I've been having computer problems all weekend. Random lockups. I'm hoping to get it fixed by tomorrow, but if not, I'll happily bow out of the thread so you all don't have to wait for me.
Title: Re: [OOC] Missions 2 - Best served cold
Post by: Sentinemodo on <02-14-11/0316:53>
Beast, no problem, as long as I know you haven't dropped altogether.
Title: Re: [OOC] Missions 2 - Best served cold
Post by: Sentinemodo on <02-14-11/1346:23>
If there is anything you want to ask on last moment feel free, if not as usual three votes to go.
Title: Re: [OOC] Missions 2 - Best served cold
Post by: Chrona on <02-14-11/1351:43>
C but I toss 500 nuyen wirelessly as a thank you, an an apology for Pin Stripes, to ramses =P
Title: Re: [OOC] Missions 2 - Best served cold
Post by: Kot on <02-14-11/1352:31>
Remember that my Watchers are still searching, and now i can give them a little more info.
And let's start with the park. A more public place would be better.
Title: Re: [OOC] Missions 2 - Best served cold
Post by: Sentinemodo on <02-14-11/1356:11>
Remember that my Watchers are still searching, and now i can give them a little more info.
And let's start with the park. A more public place would be better.

I remember.
Title: Re: [OOC] Missions 2 - Best served cold
Post by: Boer_Kommando on <02-14-11/1448:58>
C but I toss 500 nuyen wirelessly as a thank you, an an apology for Pin Stripes, to ramses =P

Why would you pay this guy off? I wasnt even the dick in all that. In fact by the rules, an etiquette roll of 8 successes, I should have smoothed over any incident, real or imagined including walking in an asking to put a Humanis poster up in the window.

"The Etiquette Skill allows a character to function within a specific culture without appearing out of place. It allows the character to fit in, put suspicious or agitated people at ease and defuse tense social situations. It also allows the player to negate a social gaffe she made that the character wouldn't have."

Point is, it should have been gravy, but Ramses was the dick......this time  ;D

Ramses was clearly the one out of order and not Mata
Title: Re: [OOC] Missions 2 - Best served cold
Post by: Chrona on <02-14-11/1457:29>
Cursor didn't see it that way, sorry. Also: He's revealed he's an arms dealer, might be handy later.
Title: Re: [OOC] Missions 2 - Best served cold
Post by: Boer_Kommando on <02-14-11/1502:57>
Well, everyone percieves things differently, I just didnt play Mata off as a Dick this time, but still ended that way.
Title: Re: [OOC] Missions 2 - Best served cold
Post by: Chrona on <02-14-11/1511:10>
He only didnt like the sexism, the point was he knew Ramses saw Mata in n even worse light
Title: Re: [OOC] Missions 2 - Best served cold
Post by: Boer_Kommando on <02-14-11/1531:51>
But, that would be Ramses own prejudices showing and not Mata's. Mata was direct, but cordial.
Title: Re: [OOC] Missions 2 - Best served cold
Post by: Chrona on <02-14-11/1541:04>
And thats why Cursor apologised to Mata. Ramses is a tough shadow smuggling dwarf, he needs to stay in charge of a preceding  inside his own club.
I agree though, your etiquette roll should have helped, but Sent wanted this bit dice free it seems
Title: Re: [OOC] Missions 2 - Best served cold
Post by: Sentinemodo on <02-14-11/1702:42>
Yep,

until you make a gaffe, there was no need for etiquette rolls.
Ramses, is a guy who want to know everything before getting involved, and you were holding off some bits of info, minimised their importance or refused to provide them, which drove him mad.

Eight hits is a lot to cover wrinkles the size of Grand Canyon, but until I call for them they just aren't enough. You may alwasy ask to make a roll, and ask how you should behave, or what is expected.

still I need one more vote to go for C option, whatever this was (I forgot :D)
Title: Re: [OOC] Missions 2 - Best served cold
Post by: Sentinemodo on <02-14-11/1709:52>
Still, I really enjoyed this scene, gave me few good laughs.
Title: Re: [OOC] Missions 2 - Best served cold
Post by: Boer_Kommando on <02-14-11/1732:00>
C was coming here to Marciels, D was the Deadpan
Title: Re: [OOC] Missions 2 - Best served cold
Post by: Chrona on <02-14-11/1733:03>
Quote
options update:
a) go to Union Station (HammerJack) - it is in DownTown, UCAS sector - single crossing, distance about 20 minutes plus 10 minutes to cross
b) go to HardPan (Black Cats club) - it is south-west from Commerce City in Sioux Sector, near the triple border with PCC and CAS - no crossings, distance is about 20 minutes
c) go to Adams County park (Black Cats last seen) - it is north-west from your current position, no crossings, distance about 10 minutes 
d) something else
Title: Re: [OOC] Missions 2 - Best served cold
Post by: Sentinemodo on <02-14-11/1745:31>
I love new technologies route  (http://maps.google.pl/maps?f=d&source=s_d&saddr=Denver,+Adams+County+Park&daddr=Denver+w+pobli%C5%BCu+9235+Brighton+Road,+Brighton,+CO,+United+States&hl=pl&geocode=Fa1ZYAIdkem--SHffnkao9-93Q%3BFWU7YAIdiy-_-SHsKoDManeaCg&gl=pl&mra=ls&sll=39.796931,-104.964409&sspn=0.208123,0.445976&ie=UTF8&ll=39.863371,-104.925098&spn=0.017755,0.038581&z=15)
Title: Re: [OOC] Missions 2 - Best served cold
Post by: Chrona on <02-14-11/1747:17>
Nice
Title: Re: [OOC] Missions 2 - Best served cold
Post by: Sentinemodo on <02-14-11/1756:20>
JDA...

you seem quiet, is my english that bad?
Beast has been telling me last game, that I am unclear at times.
If there is anything, that you feel should be clarified, just tell me, I'd be happy to elaborate.

the higher number of brains used in brainstorm the better odds, this won't turn into mad rampage against the Denver zonies. ;)
Title: Re: [OOC] Missions 2 - Best served cold
Post by: Boer_Kommando on <02-14-11/1829:08>
Quote
options update:
a) go to Union Station (HammerJack) - it is in DownTown, UCAS sector - single crossing, distance about 20 minutes plus 10 minutes to cross
b) go to HardPan (Black Cats club) - it is south-west from Commerce City in Sioux Sector, near the triple border with PCC and CAS - no crossings, distance is about 20 minutes
c) go to Adams County park (Black Cats last seen) - it is north-west from your current position, no crossings, distance about 10 minutes 
d) something else

DUH!!!!
Title: Re: [OOC] Missions 2 - Best served cold
Post by: JDA on <02-14-11/2031:04>
No, Wilco is not much on negotiations. He prefers to let the team handled that and sit back incase he's needed. He likes his toys and beer. Speaking of which he grabs another. Also, IO work 9-5 and can post only at night. I'm enjoying the game.
Title: Re: [OOC] Missions 2 - Best served cold
Post by: JDA on <02-14-11/2035:09>
I would also vote for c
Title: Re: [OOC] Missions 2 - Best served cold
Post by: Boer_Kommando on <02-14-11/2048:37>
I'll go along with 'C' then


and....now Mata's being a dick.  ;D
Title: Re: [OOC] Missions 2 - Best served cold
Post by: Kot on <02-15-11/0451:10>
My preparations are in IC, they did fit in nicely. And I'd like to get a confirmation, that my Watchers are there also, searching for their prey...
Title: Re: [OOC] Missions 2 - Best served cold
Post by: Chrona on <02-15-11/0806:43>
Quote
intu 4 + per 1 + goggles 3 (8d6.hits(5)=2) (http://invisiblecastle.com/roller/view/2893875/)

Title: Re: [OOC] Missions 2 - Best served cold
Post by: Sentinemodo on <02-15-11/1221:48>
My preparations are in IC, they did fit in nicely. And I'd like to get a confirmation, that my Watchers are there also, searching for their prey...

Yes they are.
Title: Re: [OOC] Missions 2 - Best served cold
Post by: Bewilderbeast on <02-15-11/1258:24>
I'm sorry guys, I'm going to have bow out of the thread. My computer troubles have gotten worse... my computer froze up and crashed a good four times within the space of two hours last night. I have no idea what's causing it, which makes it infinitely harder to fix. I hope to play with you all when I get back.
Title: Re: [OOC] Missions 2 - Best served cold
Post by: Chrona on <02-15-11/1955:10>
What do i roll to heck out the credstick for rfid tags or anything?
Title: Re: [OOC] Missions 2 - Best served cold
Post by: Sentinemodo on <02-16-11/0641:08>
Hardware + Logic (8, 10 minutes) Extended Test to find it and remove it
unless you have a tag eraser, which is then automatic, complex action, there is a risk however to clear the credstick with that as well.
Title: Re: [OOC] Missions 2 - Best served cold
Post by: Kot on <02-16-11/0657:31>
Hardware + Logic (8, 10 minutes) Extended Test to find it and remove it
unless you have a tag eraser, which is then automatic, complex action, there is a risk however to clear the credstick with that as well.
Sorry to cut in, but a Scan program can detect any tags, it's a question of the program, skill of the user, and type of tag. And i think Stryker has his tag eraser...
Title: Re: [OOC] Missions 2 - Best served cold
Post by: Sentinemodo on <02-16-11/0706:36>
Hardware + Logic (8, 10 minutes) Extended Test to find it and remove it
unless you have a tag eraser, which is then automatic, complex action, there is a risk however to clear the credstick with that as well.
Sorry to cut in, but a Scan program can detect any tags, it's a question of the program, skill of the user, and type of tag. And i think Stryker has his tag eraser...

I can't find the reference to rfids in scan program - could you point me?
and you can use the tag eraser if you wish with the risk mentioned above.
Title: Re: [OOC] Missions 2 - Best served cold
Post by: Kot on <02-16-11/0718:38>
SR4A page 329, page 25 of Unwired. More is in the SR4A master index.
Title: Re: [OOC] Missions 2 - Best served cold
Post by: Sentinemodo on <02-16-11/0739:39>
SR4A page 329, page 25 of Unwired. More is in the SR4A master index.

I've browsed those again, still no clue. There is no obvious, active RFID. Had there been any I'd have told you already.
The test is to either find hidden node of active rfid, that is not broadcasting on any radio frequency (like in the case of RFID programmed to go-live once every hour for example on microsecond long burst.) and for fiding rfid physically if it is glued somewhere within the stick. (which is the size of the pendrive). The difficulty is in opening it, so it can be put back together and finding little bugger.

Of course until you are sure there is something within, you cannot remove it. RFID eraser will cleare it for sure, but there is a chance for credstic clearance as well (it's usign magnetic field, to disrupt tags operation).

As of now you haven't found it - there is no visible or active rfid tag attached.
Title: Re: [OOC] Missions 2 - Best served cold
Post by: Sentinemodo on <02-16-11/0931:26>
I'll assume, Cursor is playing with credstick while travelling or internal discussions (it does need a focus, but it isn't mission critical), assuming still be alive by that (*evil grin*) I'll let you know once finished (under an hour of game time for sure).
Title: Re: [OOC] Missions 2 - Best served cold
Post by: Sentinemodo on <02-16-11/0932:15>
Still, what are going to do now? The immediate surroundings look peaceful enough.
Title: Re: [OOC] Missions 2 - Best served cold
Post by: Kot on <02-16-11/1007:51>
So, what now? Do we search the park, or what?
Does anyone have any local knowledge, or contacts to ask about the place?
Title: Re: [OOC] Missions 2 - Best served cold
Post by: Boer_Kommando on <02-16-11/1010:47>
unless the watchers or the drone can spot the cats or belinkiy, its either find the hacker, who might know where he is or the rfid or, hit the Deadpan and talk to the Cats contact there.
Title: Re: [OOC] Missions 2 - Best served cold
Post by: Sentinemodo on <02-16-11/1111:26>
Votes please. On ties mata vote decide.
Title: Re: [OOC] Missions 2 - Best served cold
Post by: Sentinemodo on <02-16-11/1152:12>
Watchers scanned astral and drone scanned visual in park. Both can be masked. Either by conceal or by simple umbrella. Still if you want to scan from this place in circles or in some direction you can leave them and move on. I'll give you report once done.
Title: Re: [OOC] Missions 2 - Best served cold
Post by: Kot on <02-16-11/1245:38>
The watchers will continue searching as before, no matter the decision. I will follow the group's choice anyway.
Title: Re: [OOC] Missions 2 - Best served cold
Post by: Boer_Kommando on <02-16-11/1339:45>
Talking to the Cat's contact is a direct path to getting to them, but I seem to have a habit of pissing folks off even though I'm a smooth talker, but the Hacker might have been just a hireling and a piss-poor one at that since we got video surveillence of the cats anyways.

Direct way is through Deadpan, but that negates the element of suprise

Hacker is indirect and might not even pan out for us.

We have alittle bit of time, but...........
Title: Re: [OOC] Missions 2 - Best served cold
Post by: Chrona on <02-16-11/1531:22>
It's FULL VR SCAN TIME once again. This will count for any hidden nodes in mutual signal range of me, my comlik, any of the other's commlinks, the van, or drones as they all got put on my network.
Quote
Thread scan (10d6.hits(5)=3) (http://invisiblecastle.com/roller/view/2895853/)
Rating 5 Scan
Resisting 2S Fade Resist (10d6.hits(5)=1) (http://invisiblecastle.com/roller/view/2895854/)
1S Resisted, 2S total.

Full Scan, 15 minimum, just tell me when.  Scan 8 + Elec War 3 (8d6.hits(5)=2, 8d6.hits(5)=4, 8d6.hits(5)=2, 8d6.hits(5)=2, 8d6.hits(5)=2) (http://invisiblecastle.com/roller/view/2895858/)
12 hits in 2.5 seconds.
Scan 8 + Elec War 3 (8d6.hits(5)=2, 8d6.hits(5)=1, 8d6.hits(5)=5, 8d6.hits(5)=4, 8d6.hits(5)=2) (http://invisiblecastle.com/roller/view/2895860/)
14 More hits in another 2.5 Seconds
After 5 Seconds and 26 hits if thats not enough I'm happy to assume they are not in the immediate area and we head to HardPan.
Title: Re: [OOC] Missions 2 - Best served cold
Post by: Boer_Kommando on <02-16-11/2125:27>
There really a no smoking sign or are you messing with Mata  ???
Title: Re: [OOC] Missions 2 - Best served cold
Post by: Boer_Kommando on <02-16-11/2142:01>
Also, since I'm trying to blend in/Fit in should I roll my Etiquette?

I took the liberty, for use or not. Lighter's not out so empathy program is worthless= 15 dice.

BBCode15d6.hits(5)=7 (http://invisiblecastle.com/roller/view/2896421/)
Title: Re: [OOC] Missions 2 - Best served cold
Post by: JDA on <02-16-11/2157:49>
Wilco, thinks going to deadpan is our next best option.
Title: Re: [OOC] Missions 2 - Best served cold
Post by: Sentinemodo on <02-17-11/0322:38>
There really a no smoking sign or are you messing with Mata  ???

Really, I am not *that* mean :)
Title: Re: [OOC] Missions 2 - Best served cold
Post by: Sentinemodo on <02-17-11/0334:15>
Your latest  travel  (http://www.google.pl/maps?f=d&source=s_d&saddr=denver,+adams+county+park&daddr=52nd+Avenue+%26+Race,+Denver,+CO+80216,+United+States+(Riverside+Cemetery)&hl=pl&geocode=Fa1ZYAIdkem--SHffnkao9-93Q%3BFbkpXwIdbAS--SH-TaXu_VvOWQ&mra=pd&mrcr=0&sll=39.829939,-104.958207&sspn=0.142109,0.308647&ie=UTF8&ll=39.793765,-104.882698&spn=0.208132,0.445976&t=h&z=12)
Title: Re: [OOC] Missions 2 - Best served cold
Post by: Kot on <02-17-11/0708:57>
I'm not going to bother the security of this place, especially with that many Wildcats around. I'll just order my Watchers to look for the signatures of the Eternal Ones who were present on the kidnapping scene - I have those signatures at least, and that's something. If they won't find these Eternal Ones, I'll just send them back to their slumber, with the mental-link equivalent of a pat to the head for each one.
After that, I'll try to mingle with the magical part of the crowd. Stryker isn't good in social situations, but he's going to try nonetheless. Sometimes a common understanding of the things magical works wonders. He won't hit on any of the Wildcats though, nor will he ask about the women they're looking for - he's neither stupid, nor suicidal. He keeps off the booze, or other stuff, as a magician should, and no coercing can force him to drink...
Title: Re: [OOC] Missions 2 - Best served cold
Post by: Sentinemodo on <02-17-11/0715:14>
I'm not going to bother the security of this place, especially with that many Wildcats around. I'll just order my Watchers to look for the signatures of the Eternal Ones who were present on the kidnapping scene - I have those signatures at least, and that's something. If they won't find these Eternal Ones, I'll just send them back to their slumber, with the mental-link equivalent of a pat to the head for each one.
After that, I'll try to mingle with the magical part of the crowd. Stryker isn't good in social situations, but he's going to try nonetheless. Sometimes a common understanding of the things magical works wonders. He won't hit on any of the Wildcats though, nor will he ask about the women they're looking for - he's neither stupid, nor suicidal. He keeps off the booze, or other stuff, as a magician should, and no coercing can force him to drink...

you may want to put it in IC (maybe reworded a little)
- the watchers report no of its presence, but (roll already made) since you knew what to look for the search revealed results on concealment power usage made by the same Eternal One in this very place you're sitting - you might have guess that a person or object was sitting in the bench in the corner of the main room and was concealed. But right now there is no person nor the object, and since the power isn't active, there is no trail to follow.
Title: Re: [OOC] Missions 2 - Best served cold
Post by: Sentinemodo on <02-17-11/0716:23>
also, made a charisma + etiquette roll (street or magicians) if you have it - defaulting possible to assess how good you manage.
Title: Re: [OOC] Missions 2 - Best served cold
Post by: Kot on <02-17-11/0853:51>
Heh. I'm going to call that one - as you've said about Mata, Etiquette should be called in case of any social blunders. And Stryker doesn't have it. So, with two dice on defaulting, if he fails, then he fails. Your judgment.
Title: Re: [OOC] Missions 2 - Best served cold
Post by: Sentinemodo on <02-17-11/0917:25>
Ok
Title: Re: [OOC] Missions 2 - Best served cold
Post by: Boer_Kommando on <02-17-11/1209:16>
and if its a glitch...critical with 2 dice then we'll have this as a theme music

http://www.youtube.com/watch?v=UXeSZ4kbaYM&feature=related
Title: Re: [OOC] Missions 2 - Best served cold
Post by: Boer_Kommando on <02-17-11/1309:44>
I think that was a better use of words than i've used lately with Mata.
Title: Re: [OOC] Missions 2 - Best served cold
Post by: Sentinemodo on <02-17-11/1314:18>
True :)
Title: Re: [OOC] Missions 2 - Best served cold
Post by: Boer_Kommando on <02-17-11/1333:15>
caught them on, as in what medium or what they're doing?


I usually play the brute or socially inept hacker, so being the face is new
Title: Re: [OOC] Missions 2 - Best served cold
Post by: Sentinemodo on <02-17-11/1358:06>
what are they are accused of being doing ;P
Title: Re: [OOC] Missions 2 - Best served cold
Post by: Chrona on <02-17-11/2056:47>
Oh god we're doomed, I'm gonna start hacking Ares soon.
Title: Re: [OOC] Missions 2 - Best served cold
Post by: Boer_Kommando on <02-17-11/2156:27>
Gods do I need a subvocal mic lol

Yes, I'll pick one up between games if we keep going.
Title: Re: [OOC] Missions 2 - Best served cold
Post by: Kot on <02-18-11/0622:59>
We need to know their motives. Can we make it to the hacker, and then to the meet? This way we can check if he's their Johnson. And if so, we could force him into paying the girls, and releasing the mark...
Title: Re: [OOC] Missions 2 - Best served cold
Post by: Boer_Kommando on <02-18-11/2226:50>
I think we have like 3 hours, but I might be wrong so its do-able.
Title: Re: [OOC] Missions 2 - Best served cold
Post by: Sentinemodo on <02-19-11/0746:34>
a) you go to Union Station (HammerJack) (single crossing), 10 minutes plus 10 on crossing
b) you wait
c) something else
Title: Re: [OOC] Missions 2 - Best served cold
Post by: JDA on <02-19-11/1124:44>
Sorry guys, 2 late nights and days at work. Anyway on the body + body roll I rolled (5, 4, 4, 3,3, 1) 1 sucess it looks like. I say we haed to union station.
Title: Re: [OOC] Missions 2 - Best served cold
Post by: Chrona on <02-19-11/2028:08>
I've got 2 assignments and an exam spung on me, Sent could you roll thread browse, drain,  data search the meet then VR hack on the fly the bartenders commlink. Stealths still threaded to... 6? i think.
Title: Re: [OOC] Missions 2 - Best served cold
Post by: Sentinemodo on <02-20-11/1421:34>
Chrona, spoofing the doors to open and allow you to enter do not require admin account. There is no need for you to -6 dice for that. However to be successful you need to score 7 hits (system + firewall).

You may try brute force (trying even without edge) until you succeed, but this may eventually trigger restricted alert.
Title: Re: [OOC] Missions 2 - Best served cold
Post by: Chrona on <02-20-11/1430:39>
Ok lemme reroll that spoof without edge first as i only used it cos of the -6
Also
Quote
To spoof a target, choose a command (per the Issue Command
action, p. 229) and make an an Opposed Test between your Hacking + Spoof and the target’s Pilot + Firewall or System + Firewall for peripheral
devices (usually Device Rating x 2). Anniversary p.236

I'd need to beat their successes not 7
Quote
Spoof 8 + Hacking 3 (11d6.hits(5)=9) (http://invisiblecastle.com/roller/view/2901123/)
HOLY SHIT
I'll update IC after you give the result. If they get 4 or less it's a critical success.
Title: Re: [OOC] Missions 2 - Best served cold
Post by: Sentinemodo on <02-20-11/1433:41>
True. I missed the opposed part (was wondering myself for such high tresholds, but decided to read further on Resonance Bond (Doorstep)

Anyway, nice roll, I won't even do my own :D
Title: Re: [OOC] Missions 2 - Best served cold
Post by: Sentinemodo on <02-21-11/0538:54>
I was thinking...
So far so good on the Matrix side, but guys you do have a plan B, or at least an evacuation plan in case Cursor trigger some kind of alarm and get traced?
Think could get real messy ...
Title: Re: [OOC] Missions 2 - Best served cold
Post by: Sentinemodo on <02-21-11/0728:57>
Meanwhile, until Chrona finishes his Matrix business. What are you going to do next?
Reading from previous I think you want to go to the Union Station to pay HammerJack a visit.
and then you wanted to see Black Cats.

is that correct? or you want to do something else instead/as well?
Title: Re: [OOC] Missions 2 - Best served cold
Post by: Kot on <02-21-11/0730:34>
Nah. Stryker will pick up any contacts he made there, if that's possible(contacts in the common meaning). Besides that he's just tagging along, and trying to look as unattached, as he can.
Title: Re: [OOC] Missions 2 - Best served cold
Post by: Boer_Kommando on <02-21-11/1100:24>
I like union station, better to be busy than not. Especially if we get stood up by the Cats.
Title: Re: [OOC] Missions 2 - Best served cold
Post by: Chrona on <02-21-11/1844:53>
...Is that a distraction Boer? or has MT gone suicidal?

Btw i want you guys opinion, beat up the kid then hack or ignore him and hack?
Title: Re: [OOC] Missions 2 - Best served cold
Post by: Boer_Kommando on <02-21-11/1915:07>
I'm outside, in the van with wilco and cursor...thought we had all left TBH
Title: Re: [OOC] Missions 2 - Best served cold
Post by: Chrona on <02-21-11/1922:36>
Pretty sure sent has us in the bar
Title: Re: [OOC] Missions 2 - Best served cold
Post by: Boer_Kommando on <02-21-11/2148:59>
I posted I stood and exitted, texting messages.
Title: Re: [OOC] Missions 2 - Best served cold
Post by: Boer_Kommando on <02-21-11/2152:42>
Edited the post, Mata is outside, his work there concluded and enjoying a celebritory smoke.

Yes, he is easily pleased with himself  :D
Title: Re: [OOC] Missions 2 - Best served cold
Post by: Sentinemodo on <02-22-11/0313:44>
...Is that a distraction Boer? or has MT gone suicidal?

Btw i want you guys opinion, beat up the kid then hack or ignore him and hack?

The boy is just a sculpture of node's Analyze program - sorry for confusion. 
Title: Re: [OOC] Missions 2 - Best served cold
Post by: Sentinemodo on <02-22-11/0316:47>
I'm outside, in the van with wilco and cursor...thought we had all left TBH

Cursor was at the bar munching krills as far as I remember. Stryker is in the Hardpan socializing. Beast is following Stryker for his safety (but actually he is standing at the wall, near the entrance).

I thought that only Wilco left to jack into the drone, and I missed that part

Mata Tabi forwards the AR over to cursor with a text. 'Can you get a layout of this place for us?'

Mata stands and nods at the bartenderess before turning to exit. He's glad he didnt have to resort to charm, atleast she was human, but damn she looked like she was rode hard and put away wet.....lots of times.

Mata Tabi sends a text along the shared hub 'We should get going before they decide now is a great time to reinact the great ghost dance.'

anyway Cursor is left on his own out of the meat.
Title: Re: [OOC] Missions 2 - Best served cold
Post by: Boer_Kommando on <02-22-11/1416:36>
It'll take like 6 minutes to smoke the cigarette down (average time it takes...i believe) and then Mata will head back in
Title: Re: [OOC] Missions 2 - Best served cold
Post by: JDA on <02-22-11/2112:51>
Wilco, is preparing his other fly spy drone to go. after the 1st one is done.
Title: Re: [OOC] Missions 2 - Best served cold
Post by: Chrona on <02-22-11/2327:40>
>.< it only needs two more successes
Title: Re: [OOC] Missions 2 - Best served cold
Post by: Sentinemodo on <02-23-11/0325:26>
Well, it had three.
Title: Re: [OOC] Missions 2 - Best served cold
Post by: Sentinemodo on <02-23-11/0328:39>
I had edited a previous post - crypto takes a combat turn interval not init pass.
Title: Re: [OOC] Missions 2 - Best served cold
Post by: Sentinemodo on <02-23-11/0651:05>
Combat turn 1
Initiative 14
   Cursor - Focus

Initiative 10
   Tank Sprite - Assault
      Attack (Rust) = Pilot/2 + Attack 4 (6d6.hits(5)=3)
      Attack (AP–2) = Pilot/2 + Attack 4 (6d6.hits(5)=2)
   BearTooth_1 reaction
      6d6.hits(5)=3, 6d6.hits(5)=2 (http://invisiblecastle.com/roller/view/2905254/)
      Response(2) + Firewall(4) => 6d6.hits(5) -> 3 - saved 
      Response(2) + Firewall(4) => 6d6.hits(5) -> 2 - saved

Initiative 7
   BearTooth_1 attack @Cursor
      Pilot(3) + Attack(3) => 6d6.hits(5) -> 2 (http://invisiblecastle.com/roller/view/2905262/)
      Base damage: 3 (if hit)

other actions (resulting at initiative 2 = node response)
   Node issued alert to Sandy.

   Sandy using free action switched into AR and appeared in the room.
      Initiative roll 5d6.hits(5)=2 + 5 (http://invisiblecastle.com/roller/view/2905289/) -> 7 (she has 2 Matrix IP so she will skip on second 15, 18 and so on)

   User used free action to log off.

   Cryptoanalysis continues (3 hits total)

Chrona, roll defence and damage resist if necessary
Title: Re: [OOC] Missions 2 - Best served cold
Post by: Kot on <02-23-11/0909:30>
Stryker was aiming to distract her at least a bit, since she's in AR. He can always say he had good intentions, and as far as i remember they didn't enter the bar as a group, so he won't be immediately connected to the rest. And him living nearby would be a good excuse, especially if he says he just wanted to meet the local Awakened.
Title: Re: [OOC] Missions 2 - Best served cold
Post by: Sentinemodo on <02-23-11/1023:29>
Excellent idea Kot
Title: Re: [OOC] Missions 2 - Best served cold
Post by: Kot on <02-23-11/1110:24>
You asked for it - that spilling beer was an opportunity i couldn't really pass. Too many of my friends (i don't drink at all) treat this as almost a blasphemy. :)
Title: Re: [OOC] Missions 2 - Best served cold
Post by: Boer_Kommando on <02-23-11/1121:31>
after 6 minutes i'm going to walk back into a blood bath lol
Title: Re: [OOC] Missions 2 - Best served cold
Post by: Kot on <02-23-11/1124:29>
Let's hope you won't.
Hmmm... Can I send a 'text message' to Eight-Stone, so he can cover Cursor, or in some other way help him avoid detection?
Title: Re: [OOC] Missions 2 - Best served cold
Post by: Boer_Kommando on <02-23-11/1532:39>
let me know when my 'break' is over. I'm still hovering around the forum.
Title: Re: [OOC] Missions 2 - Best served cold
Post by: Sentinemodo on <02-23-11/1543:11>
I will. I hope to finish the matrix part with Chrona over PM or gtalk today or tommorow.
Title: Re: [OOC] Missions 2 - Best served cold
Post by: Chrona on <02-23-11/1708:18>
Responce 6 + Firewall 7 (13d6.hits(5)=6) (http://invisiblecastle.com/roller/view/2905758/)
Cursor's firewall seems to stop the tomahawk in mid air, it then derezzes and appears in the warriors hand again.

IP 2:  Thread Exploit: Thread Exploit (10d6.hits(5)=4) (http://invisiblecastle.com/roller/view/2905766/)
Exploit 8
4P Fading Fade Resist (10d6.hits(5)=3) (http://invisiblecastle.com/roller/view/2905768/)
3P Resisted 1P/2S Total, not enough for obvious signs.
Tank AP-2 on Sandy: Tank AP-2 (8d6.hits(5)=1) (http://invisiblecastle.com/roller/view/2905770/)
If you let the tank use edge, Tank AP-2 edge reroll (7d6.hits(5)=1) (http://invisiblecastle.com/roller/view/2905771/)
2 Hits from cannon.

Ip3 will be Going for admin (target 14): Exploit 8 + Hacking 3 (11d6.hits(5)=6) (http://invisiblecastle.com/roller/view/2905776/)

Tank goes for sandy again: Tank AP-2 (8d6.hits(5)=0) (http://invisiblecastle.com/roller/view/2905781/) God damnit tank
Title: Re: [OOC] Missions 2 - Best served cold
Post by: Sentinemodo on <02-23-11/1759:19>
Combat Turn 1
Initiative Pass 2
Initiative 14

   Cursor - Thread exploit -> Exploit rating 8 threaded

Initiative 10
   Tank Sprite @Sandy
      Attack (AP–2) = Pilot 4 + Attack 4 (8d6.hits(5)=1)
   Sandy reaction
            none
      damage taken 4 + 2 -> 6   

Initiative 7
   BearTooth_1 attack @Cursor
      Pilot(3) + Attack(3) => 6d6.hits(5) (http://invisiblecastle.com/roller/view/2905802/) -> 2
      Base damage: 3 (would be frozen again on buying hits)
   Sandy - none

Initiative 2
   BearTooth_2 is run (will be having same initative as Beartooth_1)
   
Initiative Pass 3
Initiative 14
   
   Cursor - Hacks in the fly for admin account

Initative 10
   
   Tank Sprite @Sandy
      Attack (AP–2) = Pilot 4 + Attack 4 (8d6.hits(5)=0)

Initiative 7
   BearTooth_1 attack @Cursor
   BearTooth_2 attack @Cursor
6d6.hits(5)=3, 6d6.hits(5)=3 (http://invisiblecastle.com/roller/view/2905837/)
      Both attacks stopped at the Cursor's firewall
   
   Sandy free action jack off
   Sandy complex action pull the plug off nexi hardware crashing the node immediatelly.

   This count as dumpshock (5P damage -> resisted with Willpower + Biofeedback) plus disorientation for 5 minutes for Cursor
   This also decompiles the tank sprite.
Title: Re: [OOC] Missions 2 - Best served cold
Post by: Chrona on <02-23-11/1831:56>
Sprites egistered this time

i think they dont decompile when a node goes down
Title: Re: [OOC] Missions 2 - Best served cold
Post by: Kot on <02-23-11/1904:24>
Chrona, She doesn't know who you are. So don't start a gunfight here, please... I don't have a gun. :)
Title: Re: [OOC] Missions 2 - Best served cold
Post by: Chrona on <02-23-11/1918:58>
Negative Quality, Matrix Combat Monster, sorry.

If she as seen/sees the blood she'll know it's from dumpshock
Title: Re: [OOC] Missions 2 - Best served cold
Post by: Boer_Kommando on <02-23-11/2101:07>
Hide then lol



I might be able to spin this to our advantage though....or our next guys will be so much cooler lmao  :o
Title: Re: [OOC] Missions 2 - Best served cold
Post by: Sentinemodo on <02-24-11/0255:52>
Quote
"FRAGGING CHEATING BITCH"

LOL
Title: Re: [OOC] Missions 2 - Best served cold
Post by: Sentinemodo on <02-24-11/0305:27>
Sprites egistered this time

i think they dont decompile when a node goes down

Doesn't matter. The sprite is dead.
Title: Re: [OOC] Missions 2 - Best served cold
Post by: Sentinemodo on <02-24-11/0330:33>
Can I ask everyone to repost the character summary (wounds/initiative/sprites/spirits/active drones etc.. in Kot's format)
Title: Re: [OOC] Missions 2 - Best served cold
Post by: Kot on <02-24-11/0354:37>
Quote from: Stryker's Status:
{Health: 0 / 10P and 1S(d) / 11S damage, no Wound penalty, no Sustaining penalty} | {Edge: 3 / 3}
{Defense: 5*; Initiative: 10*; IP's: 3*} | {Ballistic Armor: 6; Impact Armor: 6} | {Sustained spells: Increase Reflexes* F3 On Focus, Levitate F2, 1 Hit On Focus.}
{Spirits: 3 Watcher spirits.}
Title: Re: [OOC] Missions 2 - Best served cold
Post by: Chrona on <02-24-11/0933:14>
Quote
{Health: 3 / 12P and 2 / 11S damage, -1 Wound penalty, (5 Minutes)-2 Dumpshock penalty, no Sustaining penalty} | {Edge: 1 / 2}
{Defense: 3; Initiative(VR): 8(11); IP's: 1(3)} | {Ballistic Armor: 6; Impact Armor: 6} | {Sustained threads: Stealth R6, by Machine Sprite.} | {Registered Sprites: Paladin 1/2 Tasks "Guard Eight Stone's node."  R3, Machine 4/5 Tasks. "Sustain Stealth" (1 Task per 8 Hours Sustained) R3 | {Compiled Sprite: Sleuth 0/1 Tasks "Traceroute power on ransom letter"  R4}
Title: Re: [OOC] Missions 2 - Best served cold
Post by: Sentinemodo on <02-24-11/1645:08>
Chrona, I know she was cheating with that power button. She hadn't stood a chance, and being a casual hacker she saw you stop her best IC attack programs effortlessly she just run and turned it off.

I must say I underestimated capabilities of Cursor :) nice piece of hackwork and combined with the Kot's intervention, beautiful teamwork.

one more word about the Tank - it isn't dead in the strick sense. It has returned into resonance, and you're just unable to compile it for several hours.
Title: Re: [OOC] Missions 2 - Best served cold
Post by: Kot on <02-25-11/0521:39>
I couldn't find if the Technomancer penalty applies for Healing spell tests also, but I judged no, as the usual penalties are Essence-related. Even if you say it applies, the last two dice didn't produce any hits.
And I've obviously healed up all of Cursor's Physical damage - 3 hits on a Force 3 spell equals 3P damage healed in a minute or so.
Title: Re: [OOC] Missions 2 - Best served cold
Post by: Sentinemodo on <02-25-11/0533:07>
Thats ok
Title: Re: [OOC] Missions 2 - Best served cold
Post by: Sentinemodo on <02-25-11/1625:40>
So guys, what are you up to now?
I see following options:
1. Union Station -> HammerJack (single crossing, and then another if you decide to go and see Black Cats)
2. Park -> early coming to the meeting with Black Cats (no crossings)
3. wait & rest
4. gear up (going homes and back) -> (double crossing like in option 1 but the secondary more difficult due to more restricted gear)
5. something else

three votes to decide, on ties Mata voice decides
Title: Re: [OOC] Missions 2 - Best served cold
Post by: Sentinemodo on <02-25-11/1637:54>
as a side note... we are having a little bit to the end of the mission
Isn't it a little bit too easy for you? You guys do teamwork extremely well (even if there is so far little for JDA to shine in his rigger role).

It's the second one already, when I am feeling that npces so far are much below par to your individual characters. I am not going to change anything in this scenario, but you guys have repeatedly 12+ dice pools in your role specialisations, whereas npces rarely get 10.

What do you think?
Title: Re: [OOC] Missions 2 - Best served cold
Post by: Chrona on <02-25-11/1656:00>
I thiink shit hits the fan enough that its currently balenced.
Title: Re: [OOC] Missions 2 - Best served cold
Post by: Sentinemodo on <02-25-11/1702:39>
Oh that's just because I am really mean and evil, but I have to think really hard on how to get you ;) and I am still waaaay behind anything to bend Mata's dicepool on negotiations not to mention Kot's army of spirits and we haven't yet met tha JDA's assault regiment.
Title: Re: [OOC] Missions 2 - Best served cold
Post by: Boer_Kommando on <02-25-11/1712:27>
But, I am pretty much a one trick pony though  :P
Title: Re: [OOC] Missions 2 - Best served cold
Post by: Sentinemodo on <02-25-11/1714:47>
Well, you have some karma already, and if survive this one, you'll get some more.
What are you going to develop now? enhance the trick you have or split into some other direction?
Title: Re: [OOC] Missions 2 - Best served cold
Post by: Chrona on <02-25-11/1731:53>
Get intimidation if you dont then maybe train with pistols? or save up for initiation
Title: Re: [OOC] Missions 2 - Best served cold
Post by: Kot on <02-25-11/1910:38>
I'm not sure about the Spirits. Stryker isn't a summoner. A DP of 6 is only two above the usual spirit DP. But yes, I can Spirits well. I have enough practice from Mage: the Awakening. :)
As for Stryker's specialty, it should be combat magic (DP 13, proper Foci). But he has only Powerbolt. Maybe I'll invest in more spells?
Title: Re: [OOC] Missions 2 - Best served cold
Post by: Boer_Kommando on <02-25-11/2045:33>
I have commanding voice, but it didnt seem to work when I used it last, that and I havent had a chance (read need) to use my 'big boy' voice this mission.
Title: Re: [OOC] Missions 2 - Best served cold
Post by: Chrona on <02-25-11/2052:30>
I say rest till meeting (ambush?) While I hack Ares
Title: Re: [OOC] Missions 2 - Best served cold
Post by: JDA on <02-25-11/2244:53>
I'm game for whatever lvl of difficulty the group wants. I vote for #2
Title: Re: [OOC] Missions 2 - Best served cold
Post by: Kot on <02-26-11/0425:32>
As i wrote - I'm on Support Mode here. I go where you go. Stryker is less attached, because he doesn't trust people that much.
Title: Re: [OOC] Missions 2 - Best served cold
Post by: Sentinemodo on <02-26-11/0853:56>
As i wrote - I'm on Support Mode here. I go where you go. Stryker is less attached, because he doesn't trust people that much.

With that in mind two votes are enough.
Title: Re: [OOC] Missions 2 - Best served cold
Post by: Sentinemodo on <02-26-11/2019:20>
"- Frag it. They'd need a safe house near the park."
Quote
Logic (5) + Safe Houses (3) (8d6.hits(5)=2) (http://invisiblecastle.com/roller/view/2910787/)

Excellent idea, but you lack the local area knowledge (which in OOC means you didn't reach the target). Judging by the Grid you can find dozen of spots that could possibly make a good safehouse. Maybe someone else know one in the vicinity...
Title: Re: [OOC] Missions 2 - Best served cold
Post by: Chrona on <02-26-11/2048:14>
"Ergh, I'm simply too new to this place... But... Heh."

Cursor looked like he was typing in mid-air.

"Good evening, Tabby. Think you'll know something that'll really help us on this job. Do you know a safe house that might be used near South Platte Park by runners?"
Quote
What do I roll?
Title: Re: [OOC] Missions 2 - Best served cold
Post by: Kot on <02-27-11/1259:01>
Okay, I'm checking out the possible safehouse location. If I find any kind of security, I'll check it out from a distance. And if spotted, by a Spirit, or Watcher, I'll ask it to fetch it's master, and have a chat with her. I don't hide the sword-focus, but it's still sheathed, and I try to look as non-threatening as possible.
Stryker doesn't want to make enemies here. And he'll go on great lengths to keep this from escalating. He doesn't want any bloodbaths anymore. And he's not comfortable with fighting women, even if they're experienced runners that wouldn't blink before wasting him...
Title: Re: [OOC] Missions 2 - Best served cold
Post by: Sentinemodo on <02-27-11/1540:40>
1
• The general state of the subject’s health - healthy
• The subject’s general emotional state or impression - nervous, determined.
• Whether the subject is mundane or Awakened - Awakened
2
• The presence and location of cyberware implants. - none
• If you have seen the subject’s aura before, you may recognize it, regardless of physical disguises or alterations.
Title: Re: [OOC] Missions 2 - Best served cold
Post by: Sentinemodo on <02-27-11/1651:33>
We've cut this part and made this solo. If there is anything important he left out without telling you, it's not my fault ;P
the time progressed a little (15 minutes for your debates, on what to do next, plus 10 minutes of waiting for Tabby to respond plus 5 minutes of Stryker's astral voyage)
Title: Re: [OOC] Missions 2 - Best served cold
Post by: Kot on <02-27-11/1657:27>
We've cut this part and made this solo. If there is anything important he left out without telling you, it's not my fault ;P
Stop messing with my head. :)
I told them the short version...
Title: Re: [OOC] Missions 2 - Best served cold
Post by: Sentinemodo on <02-27-11/1658:26>
all right, all right :p just kidding
Title: Re: [OOC] Missions 2 - Best served cold
Post by: Chrona on <02-27-11/1722:47>
To speed things up just assume i forward all that to sandy.
Title: Re: [OOC] Missions 2 - Best served cold
Post by: Sentinemodo on <02-28-11/1118:39>
Guys I assume, you want to go to Union Station.
 
that means crossing - please make a Fake SIN Rating + Charisma + Etiquette -2 (it is a night, checkpoint has all the time it needs to check you) (1) rolls.

if there will be any glitches or critical glitches Mata will have to smooth things out.

do you want to take Eight-stones with you? (I'll roll for him)
Title: Re: [OOC] Missions 2 - Best served cold
Post by: Chrona on <02-28-11/1125:53>
Definitely bring Eight Stone
Title: Re: [OOC] Missions 2 - Best served cold
Post by: Sentinemodo on <02-28-11/1140:15>
I wonder how my sleuth's doing.

It's working that's for sure.
Title: Re: [OOC] Missions 2 - Best served cold
Post by: Sentinemodo on <02-28-11/1445:25>
Eight-stone roll: Sin(4) + Charisma(2) + Etiquette (1) - 2 = 5d6.hits(5)=3 (http://invisiblecastle.com/roller/view/2913355/)
Title: Re: [OOC] Missions 2 - Best served cold
Post by: Chrona on <02-28-11/1514:51>
2/5 the teams through fine
Title: Re: [OOC] Missions 2 - Best served cold
Post by: Kot on <02-28-11/1537:45>
Quote from: Border Crossing roll
Fake SIN(4)+Charisma(3)-2=5 (5d6.hits(5)=1) (http://invisiblecastle.com/roller/view/2913461/)
Stryker will manage. He'll tell the checkpoint personnel that he's tagging along to meet local Awakened and make the proper contacts - which he does, so he's not lying. If there will be an Awakened guard or Spirit, he'd quench the spell he's sustaining.
Title: Re: [OOC] Missions 2 - Best served cold
Post by: Sentinemodo on <02-28-11/1540:26>
3/5 passed.
Kot keep in mind that you have -1 due to defaulting on Etiquette. (doesn't matter in this case)
Title: Re: [OOC] Missions 2 - Best served cold
Post by: Sentinemodo on <02-28-11/1611:53>
Hmm, there is a problem with Wilco..
He has no Fake Sin and no etiquette skill.
during the rush hours. Mata was able to talk him through the checkpoint, but now there is no chance for that.
Title: Re: [OOC] Missions 2 - Best served cold
Post by: Kot on <02-28-11/1621:07>
Hmmm... I was thinking. How does the border look? How's security? Would an Invisible, Levitating Wilco get through? :P
Title: Re: [OOC] Missions 2 - Best served cold
Post by: Boer_Kommando on <02-28-11/1624:25>
We do have coyotes as contacts
Title: Re: [OOC] Missions 2 - Best served cold
Post by: Kot on <02-28-11/1624:59>
Yes, we do. And it takes time...
Title: Re: [OOC] Missions 2 - Best served cold
Post by: Sentinemodo on <02-28-11/1626:43>
We do have coyotes as contacts

but so far none on the Sioux - CAS border. You can ask the ones you have to point you to one on this border.
Title: Re: [OOC] Missions 2 - Best served cold
Post by: Sentinemodo on <02-28-11/1644:08>
Hmmm... I was thinking. How does the border look? How's security? Would an Invisible, Levitating Wilco get through? :P

the border itself is similar on all the sectors - it is a 50 meters wide no-mans land with security measures on each side. on the CAS side the fence is up to 10 meters high fence with three man patrols plus dogs and lots of sensors on the fences. On the EssEss side the fence is elctrified, plus a monowire on top. Oh yes and lots of mines. The security patrols are light scout ground and air vehicles plus of course so-called civilian operatives (also known as Wildcats commandoes)

the checkpoint is on both sides, although the checking is done usually on entrance to the secotr not on the exit in intra-city travels.  There are 5 guards on the watch currently.

By your security system knowledge, chances for slipping through the checkpoint via invisibility are small, with levitate are none, and returning will be even harder - with Wildcats and their watchers around.
Title: Re: [OOC] Missions 2 - Best served cold
Post by: Sentinemodo on <02-28-11/1701:49>
If you're willing to risk hitting a less-then-usual corrupt cop and put yourself in Mata's hands. the fastest way is to bribe of course.

The usual fare is 300 NY if you carry nothing illegal, 500 NY to skip the checking. This goes per person of course.
And I'll require a Charisma + Etiquette (2) roll (no buying hits) from Mata (I assume he would be doing the job) to pass the bribe.
Title: Re: [OOC] Missions 2 - Best served cold
Post by: Chrona on <02-28-11/1708:38>
Where does my rent-a-cop work?
Title: Re: [OOC] Missions 2 - Best served cold
Post by: Sentinemodo on <02-28-11/1712:21>
Sioux - Pueblo or CAS - Pueblo. You met him while entering PCC
Title: Re: [OOC] Missions 2 - Best served cold
Post by: Chrona on <02-28-11/1714:06>
Damn.

Lets go on foot? wilco take a coyote? i dunno


no fake SIN.... oy....
Title: Re: [OOC] Missions 2 - Best served cold
Post by: Sentinemodo on <02-28-11/1716:09>
Guess, I know what will he buys first in between ;P
Title: Re: [OOC] Missions 2 - Best served cold
Post by: Chrona on <02-28-11/1741:10>
Yes I had fun with that one
Title: Re: [OOC] Missions 2 - Best served cold
Post by: Boer_Kommando on <02-28-11/2053:01>
what's the outcome? and our route.
Title: Re: [OOC] Missions 2 - Best served cold
Post by: Chrona on <02-28-11/2059:38>
I now have (if healed) 11 Dice to convince the scanners wilco has a SIN
Title: Re: [OOC] Missions 2 - Best served cold
Post by: Boer_Kommando on <02-28-11/2120:28>
Stryker's better at that than Mata Tabi
Title: Re: [OOC] Missions 2 - Best served cold
Post by: Kot on <03-01-11/0417:36>
I cannot roll again, since I didn't take into account Cursor's Essence loss (I missed the arm somehow in the descriptions). How much Essence does he have? Each point of loss is a -1 penalty on Health spells.
Title: Re: [OOC] Missions 2 - Best served cold
Post by: Sentinemodo on <03-01-11/0423:20>
take -1 dice for those rolls
Title: Re: [OOC] Missions 2 - Best served cold
Post by: Kot on <03-01-11/0512:03>
Quote from: Casting Heal at Force 3
Spellcasting: Magic(4)+Spellcasting(5)-1=8 (8d6.hits(5)=5) (http://invisiblecastle.com/roller/view/2914855/)
1S Drain: Willpower(5)+Intuition(5) (10d6.hits(5)=2) (http://invisiblecastle.com/roller/view/2914858/)
Title: Re: [OOC] Missions 2 - Best served cold
Post by: Sentinemodo on <03-01-11/0518:33>
Chrona,

you should restist fading after each try of threading, regardless of the result. for most rolls you got 2 or less hits, that you resist by buying hits, but in one case there were 3. make a resist roll or take 1P damage
Title: Re: [OOC] Missions 2 - Best served cold
Post by: Kot on <03-01-11/0525:45>
If he doesn't resist, I can easily switch the spell to Force 4 and heal it, as i would if he had 4P damage. So no use, I think, as the outcome will be the same. I have enough spellcasting and Drain Resistance hits to heal 4P damage without taking strain damage.
Title: Re: [OOC] Missions 2 - Best served cold
Post by: Sentinemodo on <03-01-11/0533:56>
ok, just keep in mind for the future. You have the time now, but during the battle, each hit take additional combat round to sustain the heal spell before it catches.
Title: Re: [OOC] Missions 2 - Best served cold
Post by: JDA on <03-01-11/0719:20>
sorry about not posting alot the last couple of days have been bogged down in classes.
Title: Re: [OOC] Missions 2 - Best served cold
Post by: Kot on <03-01-11/0839:50>
I know. Hmmm... If i've got five hits, and Force 4, is the fifth hit lost, or can i use it to quicken up the healing? I know the Force would be limiting the amount of damage healed, but additional effects?
Title: Re: [OOC] Missions 2 - Best served cold
Post by: Chrona on <03-01-11/1205:33>
Chrona,

you should restist fading after each try of threading, regardless of the result. for most rolls you got 2 or less hits, that you resist by buying hits, but in one case there were 3. make a resist roll or take 1P damage

Fading is equal to the hits you keep for Threading, I discarded the hits everytime.

Quote
Fading
Fading is the mental stress that occurs when a technomancer pushes his
abilities. It happens when he threads a complex form (p. 239) or compiles,
decompiles, or registers a sprite (p. 241). In game terms, Fading is
very similar to the Drain that magicians suffer for their magical activities.
Fading is Stun damage unless otherwise noted. The technomancer
makes a Fading Resistance Test using Willpower + Resonance. Each
hit scored reduces the damage by 1 box.
For threading, the Fading DV equals the hits used for rating
points.
If the final rating of the threaded complex form exceeds the
technomancer’s Resonance, the damage is Physical rather than Stun.
For compiling, decompiling, or registering a sprite, the Fading
DV equals twice the hits (not net hits) generated by the sprite on the
Opposed Test. This applies whether the attempt is successful or not. If
the sprite’s rating is greater than the technomancer’s Resonance, the
damage is Physical rather than Stun.
Title: Re: [OOC] Missions 2 - Best served cold
Post by: Kot on <03-01-11/1210:45>
There should be a minimum Fading DV, as there is with Drain for Adepts and Magicians. :P
Title: Re: [OOC] Missions 2 - Best served cold
Post by: Chrona on <03-01-11/1213:26>
There isn't in raw, as noted above
Title: Re: [OOC] Missions 2 - Best served cold
Post by: Sentinemodo on <03-01-11/1320:51>
Fading is equal to the hits you keep for Threading, I discarded the hits everytime.

Nope, at least nope by my games.
With threading you thread a program and discard it as a whole, otherwise, given enough time (like when in between the runs) you'd be able to thread a +10 rating for three of your programs and hook it onto your sprites.

on this game, when you thread you fade for the hits your rolled (but you can keep less if you want)

Kot, by the way it's the same with spells - if you roll more hits than you want (to store it on foci) you drain for the number of hits rolled, even if you discard the number of hits.
Title: Re: [OOC] Missions 2 - Best served cold
Post by: Sentinemodo on <03-01-11/1356:30>
One more thing Chronawhat exactly you try to spoof?
I could imagine you spoof scanner to override its verification procedure and signal all-clear but to do so you'd need an accessID of someone who has admin account. Otherwise I think you need to hack yourself into the scanner on admin privilidge accounts.

If you have any other idea on how to use the spoof form. I'd like to hear it, if no, you can change the threadings to exploit.
(I don't want you to make all those rerolls, especially that you used edge).
Title: Re: [OOC] Missions 2 - Best served cold
Post by: Kot on <03-01-11/1639:53>
Kot, by the way it's the same with spells - if you roll more hits than you want (to store it on foci) you drain for the number of hits rolled, even if you discard the number of hits.
That's against the rules. Plus, the DV is usually based on Force, not on hits. So if I cast a spell with Force 3 and get only one hit, I still resist Drain based on Force. Any hits above the spells Force should be wasted, except for combat spells, which work just like weapons - net hits add to the Damage, but they increase Drain, as it is based on the Damage. So you're basically ruling that I'd have to resist drain for hits that I won't be able to use anyway, and bypassing the usual Drain rules. And I'm not going to agree on that.
As for Chrona's Threading, I think you've both forgot some rules - a penalty of -2 to subsequent attempts at the same test. I think that applies to Threading as well as Spellcasting...
Title: Re: [OOC] Missions 2 - Best served cold
Post by: Sentinemodo on <03-01-11/1656:07>
1. That's against the rules. Plus, the DV is usually based on Force, not on hits. So if I cast a spell with Force 3 and get only one hit, I still resist Drain based on Force. Any hits above the spells Force should be wasted, except for combat spells, which work just like weapons - net hits add to the Damage, but they increase Drain, as it is based on the Damage. So you're basically ruling that I'd have to resist drain for hits that I won't be able to use anyway, and bypassing the usual Drain rules. And I'm not going to agree on that.
2. As for Chrona's Threading, I think you've both forgot some rules - a penalty of -2 to subsequent attempts at the same test. I think that applies to Threading as well as Spellcasting...

1. I was thinking about  increase reflexes spell - where you roll and number of hits gets you higher bonus. But I stand corrected. I am well know SR4 rules guru ;P You decide the force of spell upfront, and this decide on drain value. I DO think however there was such spell, but until then no changes.

2. also correct, what did I said about being a guru? with that one i pull back the previous. No fade for unused hits.
Title: Re: [OOC] Missions 2 - Best served cold
Post by: Kot on <03-01-11/1704:01>
And discarding Hits from spell tests is in the rules. Like I did to fit the spell in my Focus... :)
Hey, I'm neither. I have to check the rules for most of the Matrix stuff that happens in EV.
Title: Re: [OOC] Missions 2 - Best served cold
Post by: Chrona on <03-01-11/1949:08>
Can someone summarise how threading will work now then, i'm lost.
Title: Re: [OOC] Missions 2 - Best served cold
Post by: Boer_Kommando on <03-01-11/2212:25>
whew! glad someone else is too lol
Title: Re: [OOC] Missions 2 - Best served cold
Post by: Chrona on <03-01-11/2217:05>
Threading is more like writing the code in your head, then fueling it into a usable CF is why theirs Fade damage, that's why you can alter how good your final CF is.

As for Chrona's Threading, I think you've both forgot some rules - a penalty of -2 to subsequent attempts at the same test. I think that applies to Threading as well as Spellcasting...


Can you also quote somewhere for this?

P.S. Matrix and Magic are completely different, bad things lie beyond comparing their rule sets, if Technomancers were to be treated like Matrix Mages the rules would be worded the same. Drain is the strain from Mana Weaving, but as far as I can tell Fading is like it sounds, your consciousness fading away into cyberspace from becoming too far removed from reality and the adverse effect your body reacts to this with as it tries to keep you in your meat.
Title: Re: [OOC] Missions 2 - Best served cold
Post by: Kot on <03-02-11/0239:19>
I'm just comparing the way it looks. And the way they work by the rules is a bit similar, due to the design using the same mechanics...
As for the rest, I'm not going to argue. The rules for redoing the same test again are in the corebook.
Title: Re: [OOC] Missions 2 - Best served cold
Post by: Sentinemodo on <03-02-11/1429:32>
Threading is more like writing the code in your head, then fueling it into a usable CF is why theirs Fade damage, that's why you can alter how good your final CF is.

As for Chrona's Threading, I think you've both forgot some rules - a penalty of -2 to subsequent attempts at the same test. I think that applies to Threading as well as Spellcasting...


Can you also quote somewhere for this?

P.S. Matrix and Magic are completely different, bad things lie beyond comparing their rule sets, if Technomancers were to be treated like Matrix Mages the rules would be worded the same. Drain is the strain from Mana Weaving, but as far as I can tell Fading is like it sounds, your consciousness fading away into cyberspace from becoming too far removed from reality and the adverse effect your body reacts to this with as it tries to keep you in your meat.

For me threading is more like coding in your head and then broadcasting it into Matrix as complex forms. Complex forms you have are just the programs you have memorised, that you're able to rewrite and broadcast easily.

When you try to code an algorithm you are just tiring, your brain cease to receive and send out the signals. When you fade your Matrix imprint fade out, not that you fade into Resonance. The brain fatigue is reflected as stun damage, and overload (like when coding high rating forms can damage it physically).

I have my own set of problems with  matrix rules as well, for example I definitely don't like sprites. For me this are just programs or rather agents, and I see no reasons for tasks owning, or eight hours limits. I also don't buy those mysterious inifnite resources they're running on.

but enough ranting, you haven't aneswered on my question on how are you going to pass the guards, and I've decided to bump the action a little further before it stall completely.
Title: Re: [OOC] Missions 2 - Best served cold
Post by: Kot on <03-02-11/1432:47>
Just treat Sprites like spirits with different home ground and modus operandi. Most of the rules are the same...

P.S. As for the last IC post Sent made... Why me?
Title: Re: [OOC] Missions 2 - Best served cold
Post by: Sentinemodo on <03-02-11/1437:09>
Just treat Sprites like spirits with different home ground and modus operandi. Most of the rules are the same...

That is specifically what I don't like about it - this make both realms too similar for my taste. I like AIs but they are no spirits/sprites. I'd much more prefere to treat those sprites as agents, but then again tasks/registering this is just too much burden and infinite resoruces are just a closing to the loophole they created.

I am seriously thinking about redesigning this part for my games. like removing the time limits, but at the same time making them using the technomancer resources.

Quote
P.S. As for the last IC post Sent made... Why me?
I know why, do you?
Title: Re: [OOC] Missions 2 - Best served cold
Post by: Sentinemodo on <03-02-11/1438:50>
as for matrix chatrooms, all of you can go into full vr, and without hot-sim this isn't really dangerous - kids do that all the time. maybe having someone to disconnect the trodes would be wise thing to do though.
Title: Re: [OOC] Missions 2 - Best served cold
Post by: Kot on <03-02-11/1445:56>
The thing is, I'm just not going to. Stryker doesn't trust anything that can mess with his head. He's a magician, so he stays away from many things that can do...
Title: Re: [OOC] Missions 2 - Best served cold
Post by: Sentinemodo on <03-02-11/1506:48>
The thing is, I'm just not going to. Stryker doesn't trust anything that can mess with his head. He's a magician, so he stays away from many things that can do...

That is quite okay, I was telling that rather in general, so that you won't stay away form all matrix related activites, just becuasethere is  atechnomancer around.
Title: Re: [OOC] Missions 2 - Best served cold
Post by: Sentinemodo on <03-02-11/1516:06>
Can you also quote somewhere for this?

Quote from: SR4AC pg65
Trying Again
Just because a character has failed a test doesn’t mean she has no hope
of ever succeeding. A character may attempt a task she has previously
failed, but each successive attempt incurs a –2 dice pool modifier. A
magician who has failed twice to summon a spirit, for example, can try
again with a –4 modifier.
If the character takes the time to rest for a sufficient period (anywhere
from 5 minutes to 1 hour, as the gamemaster decides), the negative
modifier no longer applies and the character gets a fresh start.
Title: Re: [OOC] Missions 2 - Best served cold
Post by: Chrona on <03-02-11/1825:32>
My plan was to spoof the scanner To show all Clear, after grabbing a guards accessID
Title: Re: [OOC] Missions 2 - Best served cold
Post by: Sentinemodo on <03-02-11/1834:59>
The guard probably has no admin account.
Title: Re: [OOC] Missions 2 - Best served cold
Post by: Chrona on <03-02-11/1841:02>
Surely the scanner has to use their access ID? ok ok, lets pretend exploit.
Title: Re: [OOC] Missions 2 - Best served cold
Post by: Sentinemodo on <03-02-11/1847:08>
Surely the scanner has to use their access ID? ok ok, lets pretend exploit.

The guard has an user account - it allows him to order checking the SIN and see the result. anything more like upgrading the verification procedure, or bypassing it during the check require administration access by Cops IT team.

 
Title: Re: [OOC] Missions 2 - Best served cold
Post by: Kot on <03-03-11/0536:34>
Just tell me what to roll, if any dice-throwing is needed.
Title: Re: [OOC] Missions 2 - Best served cold
Post by: JDA on <03-03-11/2152:39>
Same here if I need to make any rolls just let me know.
Title: Re: [OOC] Missions 2 - Best served cold
Post by: Chrona on <03-04-11/0825:07>
Somthing to look up: As I'm always hot-simming VR should I haveen getting +2 to my rolls in VR?
Title: Re: [OOC] Missions 2 - Best served cold
Post by: Kot on <03-04-11/0937:07>
Somthing to look up: As I'm always hot-simming VR should I haveen getting +2 to my rolls in VR?
Yes. That's the best thing in being a Technomancer. :P
Title: Re: [OOC] Missions 2 - Best served cold
Post by: Sentinemodo on <03-04-11/1618:41>
Somthing to look up: As I'm always hot-simming VR should I haveen getting +2 to my rolls in VR?
Yes. That's the best thing in being a Technomancer. :P

Arguable the best thing in being technomancer - but true about +2
Title: Re: [OOC] Missions 2 - Best served cold
Post by: Sentinemodo on <03-04-11/1623:35>
Quote
Isn't Bellevue in Seattle?

There might be some other, but there is a Bellevue city just on the other side of the Washington lake, and it is usually counted as part of Seattle sprawl
Title: Re: [OOC] Missions 2 - Best served cold
Post by: Boer_Kommando on <03-06-11/0957:17>
I'm thinking Mata would want a better look at the apartment, there's a doorman there or is that the Cat's place I'm thinking of?


Yes, Mata would be bored enough to just get out and try lol.
Title: Re: [OOC] Missions 2 - Best served cold
Post by: Sentinemodo on <03-06-11/1024:48>
You're at the HJ place not Cats'. There's a doorman. He won't let you in easily. 
Title: Re: [OOC] Missions 2 - Best served cold
Post by: Boer_Kommando on <03-06-11/1028:56>
Con or negotiation the most appropriate skill?
Title: Re: [OOC] Missions 2 - Best served cold
Post by: Sentinemodo on <03-06-11/1236:52>
Con probably, but what is the story?
Title: Re: [OOC] Missions 2 - Best served cold
Post by: Sentinemodo on <03-06-11/1244:36>
I see we've lost some impetus - I was wondering how this one will go - this is mainly legwork scenario, and the last one also hadn't much combat.

I'd like your opinion on that after we finish but feel free to drop some OOC coments already while we are slugging to the end.
Title: Re: [OOC] Missions 2 - Best served cold
Post by: Boer_Kommando on <03-06-11/1434:07>
We're old college mates, part of the same Fraternity. I just want in to short sheet the bed, syranwrap the toilet and switch his underware with a bunch of over sized womens...college prank, and if the doorman calls me when he gets in, I promise to give Hammer a call shortly so noone gets in trouble, as he'll figure out it was me because I'm in town.

BBCode14d6.hits(5)=5 (http://invisiblecastle.com/roller/view/2922116/)

No first impression or Improved ability dice added.
Title: Re: [OOC] Missions 2 - Best served cold
Post by: Boer_Kommando on <03-06-11/1501:12>
The legwork/Investigative portion did slow things down, but hey you really cant get past that. They did devote a section on that very subject and its vital. Imagine how hard this would have been for a group with 1 maybe 2 low connection contacts...so, it let the Face shine a bit, where as the first mission was most likely designed around a rigger (as they could had the dice to drive off when we had the Yakuza and Triad face-off....hmmm bad wording since I got shot in the face  :'(  )
Title: Re: [OOC] Missions 2 - Best served cold
Post by: Kot on <03-06-11/1544:34>
My job is done for the moment. As I wrote - I'm trying to play a support cast character here.
Title: Re: [OOC] Missions 2 - Best served cold
Post by: Boer_Kommando on <03-06-11/1555:30>
technically we're all support types, even though eight-stone has avoided the gun-show.
Title: Re: [OOC] Missions 2 - Best served cold
Post by: Kot on <03-06-11/1559:44>
I mean more in a roleplaying sense. I don't want to hog up the spotlight. :)
Title: Re: [OOC] Missions 2 - Best served cold
Post by: Sentinemodo on <03-06-11/1611:37>
technically we're all support types, even though eight-stone has avoided the gun-show.

That was quite funny actually :) - he could got shot if he step out of the van  :D
Title: Re: [OOC] Missions 2 - Best served cold
Post by: Sentinemodo on <03-06-11/1613:57>
By the way, what are your current plans based on the leads you have?
I was wondering if I should speed up the pass of time toward the ransom deadline, or keep it more realtime clocking 15 minutes every RL day.
Title: Re: [OOC] Missions 2 - Best served cold
Post by: Boer_Kommando on <03-06-11/1718:03>
technically we're all support types, even though eight-stone has avoided the gun-show.

That was quite funny actually :) - he could got shot if he step out of the van  :D

Some of us got shot in the van  :(
Title: Re: [OOC] Missions 2 - Best served cold
Post by: Sentinemodo on <03-07-11/0630:28>
Quote from: Chrona
Matrix Perception for accessID: Comp 3 + Analyze 2 + Techo 2 + VR 2 (9d6.hits(5)=1)
that is opposed test for targets using stealth
Hacking (4) + Stealth (5) + VR (2) = 11d6 -> buying hits 2
you got nothing, the feeling is basicly like looking at the black hole, the light of information was sucked back


Quote from: Chrona
Thread Track: VR Threading (12d6.hits(5)=4)
Turns out threading is intantaneous, it takes no time, Anatomy of a Shadowrun, Runner's Toolkit.
Resisting 4S: VR Threading Resist (12d6.hits(5)=2)
4S overall.
Track: Whats my pool modifiers on this? cos  its -(his stealth)

I don't have runners toolkit, so I'll take a leap of faith (learned this phrase yesterday ;) ).
for the trace it is -4 modifier to dicepool (due to his stealth)

also, make an reverse perception test - he is trying to assess if you're running a trace, then access_id
Computer 4 + Analyze 5 + VR 2 -> 11d6.hits(5)=4 (http://invisiblecastle.com/roller/view/2923183/)

if he notices (based upon the above roll) that you're running the trace on him, he will be actively redirect your trace by spoofing.
to make it simplier, you have the dicepool of 8 (12 - 4 stealth) - giving you 2 hits on buy, he has Hacking (4) + Spoof (4) which is also 8 DP. Both of you have 3 IP so no difference here. Unless you're willing to spend edge the chances for you to track him are slim. You need to get 10 hits net or more if he is using any anonymizers.

He doesn't react on your tries in any other way than redirecting your trace.
Title: Re: [OOC] Missions 2 - Best served cold
Post by: Sentinemodo on <03-07-11/0636:58>
technically we're all support types, even though eight-stone has avoided the gun-show.

That was quite funny actually :) - he could got shot if he step out of the van  :D

Some of us got shot in the van  :(

Oh yes, that was funny as well :D
Title: Re: [OOC] Missions 2 - Best served cold
Post by: Sentinemodo on <03-07-11/0640:56>
I mean more in a roleplaying sense. I don't want to hog up the spotlight. :)

Since Eight-stone bow-out, and the mission has more legwork than I expected, I'd love you to step more into the spotlight :D.
There is a strange discrepancy between frist 'teenager style' posts from the early mission1 and 'experienced street mage' posts from the mission2.
Title: Re: [OOC] Missions 2 - Best served cold
Post by: Sentinemodo on <03-07-11/0646:31>
"Wilco, take recordings of everything. Any clues? Isn't Bellevue in Seattle? See any tech I could hack?

I missed that part. JDA - does you drones have any matrix perception tools or radio transimitting sensors or magnetic sensors?
The drone is hovering outside the building but unless you have other ideas, this are the ones I've came up with on how you could try on this one?

If you do make a roll(or rolls) (on drone rating/pilot + sensor rating)
Title: Re: [OOC] Missions 2 - Best served cold
Post by: Chrona on <03-07-11/0704:27>
Hackng 3 + Stealth 4 + VR 2 (9d6.hits(5)=6) (http://invisiblecastle.com/roller/view/2923212/)

Wow He doesn't know.

As for the Trace, i'll get my Machine sprite to use Assist Operation +3 to track for 9 seconds (3 turns).

Computer 3 + Track 4 + VR 2 + Sprite 3 - Stealth 4 (8d6.hits(5)=2) (http://invisiblecastle.com/roller/view/2923217/) Glitch....sigh
Computer 3 + Track 4 + VR 2 + Sprite 3 - Stealth 4 (8d6.hits(5)=2) (http://invisiblecastle.com/roller/view/2923218/)
Computer 3 + Track 4 + VR 2 + Sprite 3 - Stealth 4 (8d6.hits(5)=3) (http://invisiblecastle.com/roller/view/2923221/)
Computer 3 + Track 4 + VR 2 + Sprite 3 - Stealth 4 (8d6.hits(5)=1) (http://invisiblecastle.com/roller/view/2923222/)
Computer 3 + Track 4 + VR 2 + Sprite 3 - Stealth 4 (8d6.hits(5)=3) (http://invisiblecastle.com/roller/view/2923224/)

As he isn't actively spoofing i find him in 5 seconds... but first roll glitched...... i'm willing to burn edge if needed
Title: Re: [OOC] Missions 2 - Best served cold
Post by: Sentinemodo on <03-07-11/0812:22>
Better do, otherwise, he'll know you try to track him.
also so far there were 3 interchanges, (lasting a full one second) you need to keep him busy until you track him.
Title: Re: [OOC] Missions 2 - Best served cold
Post by: Chrona on <03-07-11/0813:30>
Right im now edge 1
Title: Re: [OOC] Missions 2 - Best served cold
Post by: Sentinemodo on <03-07-11/0934:50>
make a charisma + con (1) roll and keep talking
Title: Re: [OOC] Missions 2 - Best served cold
Post by: Boer_Kommando on <03-07-11/1115:53>
Yes, I plan on a bit of mischief and since my contact said Falcone liked Tech.....I'll take this guys tech and see if its worth anything. Even at the normal fencing prices its a small victory over HammerJack or Void as he'll have to pay full price to replace it. Yes, Mata cant help being a dick.
Title: Re: [OOC] Missions 2 - Best served cold
Post by: Kot on <03-07-11/1146:44>
Sent, can Stryker be at the ranch before Mata calls him? I'd like to do another astral spying visit, and check out his reaction, and such. You didn't mention any magical security there - and the Cats obviously had no problem with sneaking in and out - so I guess it's just a matter of time.
Title: Re: [OOC] Missions 2 - Best served cold
Post by: Chrona on <03-07-11/1157:33>
I don't have con >.<

Con Default, Charisma 3 - 1 (2d6.hits(5)=0) (http://invisiblecastle.com/roller/view/2923502/)
 Critical Glitch.




Of Course... Sigh
Title: Re: [OOC] Missions 2 - Best served cold
Post by: Kot on <03-07-11/1205:10>
You shouldn't have rolled. :)
Title: Re: [OOC] Missions 2 - Best served cold
Post by: Chrona on <03-07-11/1214:34>
You shouldn't have rolled. :)

GM told me to
Title: Re: [OOC] Missions 2 - Best served cold
Post by: Kot on <03-07-11/1223:24>
Well, there's always the 'I can't possibly succeed at that, so I won't try' route. Making some other kind of diversion - like a Sprite faking an IC and scanning the node, or trying to impersonate a random user...
Title: Re: [OOC] Missions 2 - Best served cold
Post by: Chrona on <03-07-11/1239:17>
Well, there's always the 'I can't possibly succeed at that, so I won't try' route. Making some other kind of diversion - like a Sprite faking an IC and scanning the node, or trying to impersonate a random user...

I thought of that but i dont have one with a good enough stealth and cant compile anymore until that sleuth finds hammerjack/ransomer
Title: Re: [OOC] Missions 2 - Best served cold
Post by: Sentinemodo on <03-07-11/1449:00>
Sent, can Stryker be at the ranch before Mata calls him? I'd like to do another astral spying visit, and check out his reaction, and such. You didn't mention any magical security there - and the Cats obviously had no problem with sneaking in and out - so I guess it's just a matter of time.

no problem
Title: Re: [OOC] Missions 2 - Best served cold
Post by: Sentinemodo on <03-07-11/1503:24>
The astral perception reveal, that Falcone is surrounded with several people in his room. All of them are highly agitated.
Title: Re: [OOC] Missions 2 - Best served cold
Post by: Sentinemodo on <03-07-11/1504:29>
You shouldn't have rolled. :)

GM told me to

an excelent reason, if I could say so ;)
Title: Re: [OOC] Missions 2 - Best served cold
Post by: Kot on <03-07-11/1511:52>
The astral perception reveal, that Falcone is surrounded with several people in his room. All of them are highly agitated.
I can hear them? Or at least discern those that I've already seen? I think so on both accounts...
Title: Re: [OOC] Missions 2 - Best served cold
Post by: Sentinemodo on <03-07-11/1532:13>
On the latter surely - You are able to recognize Falcone, the feline aura must be Tabby's and you also recognize Hafiz. There is also one more person there. On the first however I don't think so, and I'd need a rulebook reference to rule other way.
Title: Re: [OOC] Missions 2 - Best served cold
Post by: Kot on <03-07-11/1542:27>
Quote from: SR4A page 193
The magician’s senses while astrally projecting are the same as while astrally perceiving
Is that good enough? :P

Also:
Quote from: Street Magic page 114
It is also possible to eavesdrop on the noises, communications, and even smells of the physical world from the astral plane, but just like reading a physical book, the assensing character will perceive the emotional tone and impressions rather than the physical sensation.
Title: Re: [OOC] Missions 2 - Best served cold
Post by: Sentinemodo on <03-08-11/0210:46>
JDA - sending the drone over the border is VERY risky - unless you spend the edge on that it will be shot down.
Title: Re: [OOC] Missions 2 - Best served cold
Post by: Sentinemodo on <03-08-11/0344:52>
Quote from: SR4A page 193
The magician’s senses while astrally projecting are the same as while astrally perceiving
Is that good enough? :P

Also:
Quote from: Street Magic page 114
It is also possible to eavesdrop on the noises, communications, and even smells of the physical world from the astral plane, but just like reading a physical book, the assensing character will perceive the emotional tone and impressions rather than the physical sensation.

Ok, by my rule: there is a veil between the planes. Veil that can be pierced with astral perception or astral projection. However to make use of your physical plane sences while projecting the emotion level of the given stimulus must be equal or greater to 'shouting'. Ie you can eavesdrop a heated  argument but you can't a casual conversation. You can hear a silent 'I love you' while you can't hear the loudest 'and buy some carrots!!'

and by the above - the argument at the ranch is quite heated:
Jerome - 'Those goddamn fools will drive me crazy. You heard that ?!? they given them the professional curtesy!'
Hafiz said something
Tabby said something
unknown person said something
Jerome - 'No, there is still time, Tabby, you told me they are up to the job.'
Hafiz said something
Tabby said something
and further on the Jerome calmed down enough that you can't hear anything more.
Title: Re: [OOC] Missions 2 - Best served cold
Post by: Kot on <03-08-11/0658:38>
Sorry for acting without consent, but we have to trust someone here. And as there are two contacts involved, and they seemed to calm down after deciding to trust us, I thought that course of action would be wise. Besides, that's also roleplaying. Stryker is a kid, but he's also a Mage, and that implies enough wisdom to tamper with reality itself - even if his attempts don't have the best outcome. Besides that, his Mentor Spirit is demanding of him to act wisely and honorable. So he did.
Title: Re: [OOC] Missions 2 - Best served cold
Post by: JDA on <03-08-11/0943:23>
Ok. How long before meet. I won't send drone at this time.
Title: Re: [OOC] Missions 2 - Best served cold
Post by: Kot on <03-08-11/1110:38>
Erm, the meeting with Cats? None. They canceled. We have to unwind this from our side, and find the ransom note author. Or not. Depending on what the GM will write in response to Stryker's actions.
Title: Re: [OOC] Missions 2 - Best served cold
Post by: Boer_Kommando on <03-08-11/1241:29>
Sorry about throwing the burden of NPCing Eight-Stone on you, but we need the 'muscle' to flex at the moment. Which brings me to the question of if Bewilder is coming back and/or are we going to recruit muscle type (providing we're continueing on).
Title: Re: [OOC] Missions 2 - Best served cold
Post by: Sentinemodo on <03-08-11/1252:57>
Actually its Wilco's pain now. ES will help.


Title: Re: [OOC] Missions 2 - Best served cold
Post by: JDA on <03-08-11/1344:07>
What's the odds of concealing the mp5
Title: Re: [OOC] Missions 2 - Best served cold
Post by: JDA on <03-08-11/1345:24>
Wick does grab a tire wrench and places it under his jacket. He's not made for stuff outside of his van and drones.
Title: Re: [OOC] Missions 2 - Best served cold
Post by: Boer_Kommando on <03-08-11/1401:58>
But Eight-Stone is
Title: Re: [OOC] Missions 2 - Best served cold
Post by: Chrona on <03-08-11/1436:20>
We had a suspect - Hammerjack. He seemed to have a grudge with Mr. Belenkiy,

Hammerjacks grudge is against falcone
Title: Re: [OOC] Missions 2 - Best served cold
Post by: Boer_Kommando on <03-08-11/1452:45>
I'm sure Falcone knows that lol
Title: Re: [OOC] Missions 2 - Best served cold
Post by: Sentinemodo on <03-08-11/1628:31>
What's the odds of concealing the mp5

Isn't an MP5 a vehicle size weapon?
could you point me to the rulebook description?
Title: Re: [OOC] Missions 2 - Best served cold
Post by: Chrona on <03-08-11/1713:24>
What's the odds of concealing the mp5

Isn't an MP5 a vehicle size weapon?
could you point me to the rulebook description?

mp5 is a sub machine gun


i'll try stalling him till they get him, if he looks like hes going to log out i'll blackout him
Title: Re: [OOC] Missions 2 - Best served cold
Post by: Sentinemodo on <03-08-11/1852:45>
What's the odds of concealing the mp5

Machine pistols have +2 modifier to all concealability tests
So anyone trying to spot it will make perception test of (Intuition plus perception) +2 - standard guards have about 6DP on that tests, so they are guaranteed to spot it (having 2 hits on buy), and they are usually not alone, making it even easier for them to spot it.

you can improve your chances by actively hiding it (the lined coat would give you +2 to conceal IIRC).
So you make an opposed test of Palming + Agility (you have no palming skills o this would be -1 for deafulting) - giving you 4 DP (1 hit on average).

all of the above didn't even touched yet the metal detectors at the mall entrances and all sort of other security measures.

To cut things short. in your case, carrying it around and trying to hide is similar to waving it (obvious for anyone trained). I highly recommend you leaving it in car.

Title: Re: [OOC] Missions 2 - Best served cold
Post by: Sentinemodo on <03-08-11/1853:43>
@kot, there are no further questions from Jaron. The stress level fell a bit by the look of the aura. (it is far from calm mind you)
Title: Re: [OOC] Missions 2 - Best served cold
Post by: Boer_Kommando on <03-08-11/2058:28>
BBCode2d6.hits(5)=0 (http://invisiblecastle.com/roller/view/2925720/)

First attempt not so good, but not a glitch so I'll spend Edge to reroll
Title: Re: [OOC] Missions 2 - Best served cold
Post by: Boer_Kommando on <03-08-11/2100:56>
BBCode2d6.hits(5)=1 (http://invisiblecastle.com/roller/view/2925723/)

alittle better.

Question. I find myself in RL looking up model numbers on electronics, as i'm almost clueless about certain things......can I do this in game?
Title: Re: [OOC] Missions 2 - Best served cold
Post by: Sentinemodo on <03-08-11/2104:48>
You know, that the common name for what you're doing now is theft? ;P
Title: Re: [OOC] Missions 2 - Best served cold
Post by: Boer_Kommando on <03-08-11/2203:38>
I prefer asset redistribution  8)

but, object lesson is fitting as well. Mess with Mata's time and you pay
Title: Re: [OOC] Missions 2 - Best served cold
Post by: JDA on <03-08-11/2339:36>
Ok. No mp-5.
Title: Re: [OOC] Missions 2 - Best served cold
Post by: Boer_Kommando on <03-09-11/1248:33>
My 1 and Cursor's 3 'hits' enough to find the choice loot?
Title: Re: [OOC] Missions 2 - Best served cold
Post by: Kot on <03-09-11/1350:41>
I understand, that Eight-Stone is still in the van, yes? If so, I will leave a Watcher on messenger duty. If I say 'Watcher: <something>', he will go to Eight-Stone, and rely the message to him, and return. This way I can stay in contact with the team from the Astral without materializing... I'll scout ahead for Mata.

P.S. I know Cursor is waiting for my decision, but Stryker is not going to wake from the astral trance only to check his inbox. :P
Title: Re: [OOC] Missions 2 - Best served cold
Post by: Sentinemodo on <03-09-11/1401:07>
ES is with Wilco
Title: Re: [OOC] Missions 2 - Best served cold
Post by: Chrona on <03-10-11/0236:19>
I understand, that Eight-Stone is still in the van, yes? If so, I will leave a Watcher on messenger duty. If I say 'Watcher: <something>', he will go to Eight-Stone, and rely the message to him, and return. This way I can stay in contact with the team from the Astral without materializing... I'll scout ahead for Mata.

P.S. I know Cursor is waiting for my decision, but Stryker is not going to wake from the astral trance only to check his inbox. :P

Cursors just stalling
Title: Re: [OOC] Missions 2 - Best served cold
Post by: Sentinemodo on <03-10-11/0330:21>
ES is with Wilco

Kot, your body went away with the van, boys did not left you on the street.
You'll have to track it down (fairly easy, as it isn't far)
Title: Re: [OOC] Missions 2 - Best served cold
Post by: Kot on <03-10-11/0451:30>
I have enough time for that. So the Watcher I send is to find the van first, rely it's position to me, and then contact Eight-Stone, if it's safe to do so.
Title: Re: [OOC] Missions 2 - Best served cold
Post by: JDA on <03-10-11/1124:34>
Wilco, will check victims vitals once in the van. If needed will hook him into the crash cart. Wilco thinks if this is the target than some serious medical fees will be needed. You have the tranq patch and the crash cart. That will equal the "emergency medical assistance for non team member fee" in other words group will split any cred. The target has on him. What y'all think.
Title: Re: [OOC] Missions 2 - Best served cold
Post by: JDA on <03-10-11/1126:50>
Mata, at that point it isn't theft, but acquiring a down payment.
Title: Re: [OOC] Missions 2 - Best served cold
Post by: JDA on <03-10-11/1203:40>
Referring to the room.
Title: Re: [OOC] Missions 2 - Best served cold
Post by: Chrona on <03-10-11/1822:27>
will split any cred. The target has on him. What y'all think.

yes.
Title: Re: [OOC] Missions 2 - Best served cold
Post by: Boer_Kommando on <03-10-11/1844:02>
as long as its substantial..i mean petty crime is beneath Mata  8)
Title: Re: [OOC] Missions 2 - Best served cold
Post by: Sentinemodo on <03-11-11/1755:50>
will split any cred. The target has on him. What y'all think.

yes.

He had 94 yen on his credstick. It is not safe to cary more, people in the sprawl are murderous ya know.
Title: Re: [OOC] Missions 2 - Best served cold
Post by: Sentinemodo on <03-11-11/1757:40>
I have enough time for that. So the Watcher I send is to find the van first, rely it's position to me, and then contact Eight-Stone, if it's safe to do so.

That's ok, The watcher found Eight Stone, and you body, and when the van returned (or earlier) you're able to return to the meat, withouth problems.
Title: Re: [OOC] Missions 2 - Best served cold
Post by: Boer_Kommando on <03-11-11/1943:53>
i'd consider that petty BTW
Title: Re: [OOC] Missions 2 - Best served cold
Post by: JDA on <03-11-11/2100:56>
I will add more to my convesation with the void. When I get the results of the perception test.
Title: Re: [OOC] Missions 2 - Best served cold
Post by: Sentinemodo on <03-12-11/0331:12>
I will add more to my convesation with the void. When I get the results of the perception test.

Perception + intuition (2) check. Intuition is 5 &default percetion of  of intuition is 4= 9 dice (6,5,5,5,4,4,2,2,2) should be 4 hits

JDA,

you rolled 9 dices,
when defaulting you need to add only -1 to your attribute
please roll Intuition(5) -1 = 4 dices

also please use invisiblecastle.com
Title: Re: [OOC] Missions 2 - Best served cold
Post by: Kot on <03-12-11/0552:28>
Quote
First Aid at -3 penalty (8d6.hits(5)=3) (http://invisiblecastle.com/roller/view/2931045/)
I didn't want to wait for any info on warez or essence loss, so i knocked off two more dice from the test.
Title: Re: [OOC] Missions 2 - Best served cold
Post by: JDA on <03-12-11/1037:10>
Interesting site. (1,3,3,4) dismissing possible glitch.
Title: Re: [OOC] Missions 2 - Best served cold
Post by: Sentinemodo on <03-12-11/1222:53>
When you roll, there is a link below the results that you can copy and paste into the post (use the last one with bb code).

when you write the request use following syntax: 4d6.hits(5), that way you autamticaly get number of hits you got.
Anybody, there is FastJack explanation to inivs, could you point out the message?
Title: Re: [OOC] Missions 2 - Best served cold
Post by: Sentinemodo on <03-12-11/1223:42>
Boer, if you want to take the commlink do it by yourself. ES won't do it.
Title: Re: [OOC] Missions 2 - Best served cold
Post by: Boer_Kommando on <03-12-11/1711:56>
will he atleast restrain him while I do so? Or is this going to escalate into a useless melee with his dice down to nothing due to 'friends in melee' rule (Hammer's dice I'm referring to btw)
Title: Re: [OOC] Missions 2 - Best served cold
Post by: Sentinemodo on <03-12-11/1743:23>
He's calm. You can take it if you want.
Title: Re: [OOC] Missions 2 - Best served cold
Post by: JDA on <03-12-11/2222:50>
Wilco wanders if a potential contact is worth more than Falcone would pay for him.
Title: Re: [OOC] Missions 2 - Best served cold
Post by: Chrona on <03-13-11/0517:52>
Wilco wanders if a potential contact is worth more than Falcone would pay for him.
Hammerjacks nuts, lets not
Title: Re: [OOC] Missions 2 - Best served cold
Post by: Sentinemodo on <03-13-11/0604:59>
Wilco wanders if a potential contact is worth more than Falcone would pay for him.
Hammerjacks nuts, lets not

LOL
Title: Re: [OOC] Missions 2 - Best served cold
Post by: Chrona on <03-13-11/0625:47>
In case something stops me posting, cursor is adamant in handing him over, in case the info is set to release automatically after the deadline.
Title: Re: [OOC] Missions 2 - Best served cold
Post by: Sentinemodo on <03-13-11/0817:26>
So whats the plan now?
I can think of several options now, but I don't want to limit you.

Cursor wants to hand the suit over to Falcone. Preferably for some kind of payment.
Mata and Stryker wants to release him, preferably after some kind of explanation.
Wilco is in between.

And while the time is ticking there are other options as well.
Title: Re: [OOC] Missions 2 - Best served cold
Post by: Kot on <03-13-11/1129:07>
Quote from: Intuition(5)+Assensing(2)
Assensing (7d6.hits(5)=2) (http://invisiblecastle.com/roller/view/2932648/)
I don't want to release him. He's dangerous. For himself too. I just want to know the truth and do the right thing. Taking him to Falcone and causing a confrontation would be good... If he's not going to take the chance to kill him. And If he's really that burned out, I'd like to know Falcone won't just kill him...
Title: Re: [OOC] Missions 2 - Best served cold
Post by: Chrona on <03-13-11/1135:40>
I don't want to release him. He's dangerous. For himself too. I just want to know the truth and do the right thing. Taking him to Falcone and causing a confrontation would be good... If he's not going to take the chance to kill him. And If he's really that burned out, I'd like to know Falcone won't just kill him...

I don't think Falcone will, he's too professional. He might even pity him, they're both badly crippled from the old shadows
Title: Re: [OOC] Missions 2 - Best served cold
Post by: Boer_Kommando on <03-13-11/1236:07>
I agree he is a danger to us, and we do have the option of having Eight Stone, who is not really with us persay, hold this guy captive till we're done.


If we continue on, and I hope so, are we going to replace Bewilder for some needed muscle? or are you going to NPC one in for us?
Title: Re: [OOC] Missions 2 - Best served cold
Post by: Sentinemodo on <03-13-11/1356:59>
We will have replacements.
Title: Re: [OOC] Missions 2 - Best served cold
Post by: Sentinemodo on <03-13-11/1921:54>
Quote from: Intuition(5)+Assensing(2)
Assensing (7d6.hits(5)=2) (http://invisiblecastle.com/roller/view/2932648/)

There is nothing new, you'd need six hits to know if he is technomancer. from obvious chrome he has an old schoold datajack implant and nothing more.

There was also no perceptible change when you mentioned the Belinskiy's name.
Title: Re: [OOC] Missions 2 - Best served cold
Post by: Sentinemodo on <03-13-11/1925:13>
I agree he is a danger to us, and we do have the option of having Eight Stone, who is not really with us persay, hold this guy captive till we're done.


If we continue on, and I hope so, are we going to replace Bewilder for some needed muscle? or are you going to NPC one in for us?

He is not fighting you at all, and while ES will not take anythign from him (like the commlink) he will hold him if necessary - he is professional shadowrunner as he used to say. He watches him also, keeping the eye on anything suspicious. He just (like Wilco) failed to notice, that the first thing the suit had done was to press the hardwired wipe button on the commlink.
Title: Re: [OOC] Missions 2 - Best served cold
Post by: Sentinemodo on <03-14-11/0714:02>
Right we ditch Hammerjack/Void/Whatever, if we can prove it was him we get the 5k each for naming him.

If this word hits the streets it would be a quick end to the business I am having here. So there is a bonus if you find out who is behind this blackmail, there would be additional 5 000 NY for you.

The bonus is 5k not 5k each.
Title: Re: [OOC] Missions 2 - Best served cold
Post by: Sentinemodo on <03-14-11/0715:16>
I just saw that the post was from 7th February. I can't believe we are playing this scenario for over the month already :D
Title: Re: [OOC] Missions 2 - Best served cold
Post by: Kot on <03-14-11/0719:48>
I'm in a bind. I just don't have the slightest idea what to do. Sending Mata to the Cats would be the best way, because we need to know at least who hired them. This whole thing sounds fishy to me still - why the extraction? With Void not talking - and I can't really make him, nor can any of you - we don't have anything. Well, maybe Chrona can prove that Void was the one who sent the message? Now that he has him... I think commlinks have backups of data even in the most basic matrix provider coverage. So it would be possible to find out if he was the one who did this...
Title: Re: [OOC] Missions 2 - Best served cold
Post by: Sentinemodo on <03-14-11/0732:30>
From my point (based on what you know) it basicly goes down to the point if you trust the Cats enough that you leave Belenkiy in their hands. If they are truthfull and return him by midnight next day, you will just get your payment delayed - that is what I tried to put into Falcone's mouth.

If they kill him and the ransom details will be publicized, well ... you'll probably be dead before midnight as well, and you street rep will get a hit for sure.
If the ransom details get publicized without you having Belenkiy ready to prove them false, you'll get the street rep hit, but you'll probably live.

So the obvious alternative is to extract him from his current extractors. (I'll NPC your muscle if you decide that way so no worries about you having no firepower - although you'd probably need to make a short trip to get some heavier weaponry)

That leads us back to the original quastion. Do you trust them Kot? Are you willing to put Stryker's head in their hands? How about heads of your team?
Title: Re: [OOC] Missions 2 - Best served cold
Post by: Kot on <03-14-11/0738:58>
No. I don't, really. Not that much. I think I'll just leave my magical stuff here, and go with Mata to negotiate. We need to know.
And we need to do that detailed background check on the Cats that we should've done a while ago...
Title: Re: [OOC] Missions 2 - Best served cold
Post by: Sentinemodo on <03-14-11/0743:00>
Isn't it getting darker in the shadows of Denver lately? *evil grin*

Trust noone, shoot straigth, conserve ammo and never deal with anyone ...
Title: Re: [OOC] Missions 2 - Best served cold
Post by: Kot on <03-14-11/0753:32>
I only follow the first one, it seems. And It's not an issue of trust. It's a matter of Honor.
Oh whatever. I'll call one of my new Wildcat friends from Hardpan and ask about the Cats an if I can trust them.
Title: Re: [OOC] Missions 2 - Best served cold
Post by: Sentinemodo on <03-14-11/0938:48>
I only follow the first one, it seems. And It's not an issue of trust. It's a matter of Honor.
Oh whatever. I'll call one of my new Wildcat friends from Hardpan and ask about the Cats an if I can trust them.

Word of warning - question their Honor, and you'll burn all the bridges.
Title: Re: [OOC] Missions 2 - Best served cold
Post by: Boer_Kommando on <03-14-11/1009:17>
Guess its time to see if Commanding Voice works  ;)

Hammer resists with Willpower+Leadership

Cha 5+Leadership 4+Kinesics 3= 12 dice
BBCode12d6.hits(5)=3 (http://invisiblecastle.com/roller/view/2934158/)

spend edge to roll misses (9 dice)


BBCode9d6.hits(5)=2 (http://invisiblecastle.com/roller/view/2934164/)

5 hits


Title: Re: [OOC] Missions 2 - Best served cold
Post by: Kot on <03-14-11/1255:58>
I'm not going to insult them. That's our employers demands - to get Belenkiy back. So I'm going to stay as a guest/prisoner until they release him. I hope they'd go for that... And I need to talk to them about the mess and the dagger that was left there - these don't add up still.
Title: Re: [OOC] Missions 2 - Best served cold
Post by: Sentinemodo on <03-14-11/1416:18>
Suit test: 2d6.hits(5)=1 (http://invisiblecastle.com/roller/view/2934343/) glitch.

Chrona - I assume you record the scene with your commlink.
Title: Re: [OOC] Missions 2 - Best served cold
Post by: Chrona on <03-14-11/1453:47>
Chrona - I assume you record the scene with your commlink.

contacts for visual, commlink microphone for audio, recorded onto my commlink
Title: Re: [OOC] Missions 2 - Best served cold
Post by: Kot on <03-14-11/1623:26>
I'm going as a proof to help Falcone accept the situation. And as an Awakened they made contact with before, and who fed them info, I'm more likely to be accepted. And Stryker sees Mata is too prejudiced to make this work.
Title: Re: [OOC] Missions 2 - Best served cold
Post by: Chrona on <03-14-11/1634:07>
I'm still pretty sure if belinkey isn't back at the ranch before the deadline we'll get no money.
Title: Re: [OOC] Missions 2 - Best served cold
Post by: Kot on <03-14-11/1637:19>
Nope. Look here:
From my point (based on what you know) it basicly goes down to the point if you trust the Cats enough that you leave Belenkiy in their hands. If they are truthfull and return him by midnight next day, you will just get your payment delayed - that is what I tried to put into Falcone's mouth.
It's better to be safe than sorry, so I'll go there to make Falcone accept the terms that the Cats provided. But I still do trust them enough, I think...

P.S. I'm doing this more to get contacts in the sector, and among Awakened and other Shadowrunners. :P
Title: Re: [OOC] Missions 2 - Best served cold
Post by: Chrona on <03-14-11/1641:50>
It's the other guy with Falcone and our fixer being at the ranch that worries me

i think there's still something we don't know.


I think I know how though. I'm hacking the Ares main node.
Title: Re: [OOC] Missions 2 - Best served cold
Post by: Kot on <03-14-11/1647:11>
<laughs>
You want to end up like Void? Really? Let Mata send the recording to Falcone. If there was no real death threat in the first place...

P.S. And let's not add theft to our records. That's Notoriety...
Title: Re: [OOC] Missions 2 - Best served cold
Post by: Chrona on <03-14-11/1651:52>
The gear mata took is to be given to falcone as he likes tech, from someone who "stole" belinkey, we arnt selling it. It wont give notoriety.
Title: Re: [OOC] Missions 2 - Best served cold
Post by: Kot on <03-14-11/1747:14>
No difference for me...
Title: Re: [OOC] Missions 2 - Best served cold
Post by: Sentinemodo on <03-14-11/1757:08>
I heard following options:
1. you go back to Cats hideout (20 minutes) single crossing
1a. only Stryker go, unarmed
1b. all of you go, armed
2. you go back to Falcone (25 minutes)  single crossing
3. you go back to Harpan and try to kidnap Sandy (20 minutes) single crossing
4. anything else?

what do you do with Void?
1. you let him out
2. you take him with yourself
3. you slot him, and dump in the trashes
4. anything else?
Title: Re: [OOC] Missions 2 - Best served cold
Post by: Chrona on <03-14-11/1857:26>
1a and 1
Title: Re: [OOC] Missions 2 - Best served cold
Post by: Kot on <03-14-11/1923:02>
I'm going anyway, and I'd like to release Void, after sending Falcone the recording and receiving his answer. And if Mata won't give back what he took from him, well... Stryker has to do something about it. Especially since we could turn this situation to our advantage and make Void an ally, or a contact with the right strategy.
Title: Re: [OOC] Missions 2 - Best served cold
Post by: Chrona on <03-14-11/2003:57>
I'm going anyway, and I'd like to release Void, after sending Falcone the recording and receiving his answer. And if Mata won't give back what he took from him, well... Stryker has to do something about it. Especially since we could turn this situation to our advantage and make Void an ally, or a contact with the right strategy.

Cursor would be very against continued association with HJ, and has a 30k debt to pay, hes on MTs side with the tech.
Title: Re: [OOC] Missions 2 - Best served cold
Post by: JDA on <03-14-11/2037:24>
Wilco agrees with mata and cursor about tech. At this point doesn't care what we do with HJ. I don't believe he will ever be a useful contact and definitely not a trusted contact, sometimes you just gotta cut the rope.
Title: Re: [OOC] Missions 2 - Best served cold
Post by: Sentinemodo on <03-15-11/0635:36>
HJ rebooted his commlink using the manufacturer code to fetch standard OS. You have his commlink number in case you'd want to contact him.
You also kept the stuff Mata has brought out from his appartment.
Title: Re: [OOC] Missions 2 - Best served cold
Post by: Chrona on <03-15-11/0645:08>
Back to Ess Ess.


Quote from: OOC
DIY is on the outskirts of town in a static zone. This makes reception difficult and imposes a +4 threshold for all matrix activities including communications.

The time now is 2:30 am.


Curser -will not- go there then, he would have asked to be dropped off somewhere safe first as he's planning to hack Ares. Of course I'm asleep till 3am.. so we'll just see
Title: Re: [OOC] Missions 2 - Best served cold
Post by: Chrona on <03-15-11/0855:58>
How does them running off with the package effect stryker's trust?
Title: Re: [OOC] Missions 2 - Best served cold
Post by: Boer_Kommando on <03-15-11/0916:59>
I know I'm late to the party, but my vote is to keep an eye on the Cats, and HJ can go.

I wont be giving back his goodies though, we've already burned any bridge with HJ from our association with Falcone, so no way he'll be our pals now.
Title: Re: [OOC] Missions 2 - Best served cold
Post by: Kot on <03-15-11/0932:05>
Not pals. I just have pity on this poor burnout... Meh.
As for the Cats, I trust them. Stryker does. But that's probably not enough for Falcone, and we need the money. I bet they'll understand. And I have other reasons for meeting them also, as I wrote a while ago.
Title: Re: [OOC] Missions 2 - Best served cold
Post by: Sentinemodo on <03-15-11/0942:01>
Only that it might prove to be difficult by now.
Title: Re: [OOC] Missions 2 - Best served cold
Post by: Kot on <03-15-11/0956:35>
Might. But it might not. We should try anyways.
Title: Re: [OOC] Missions 2 - Best served cold
Post by: Sentinemodo on <03-15-11/1023:44>
I assume you all go to Hardpan, yes?
Title: Re: [OOC] Missions 2 - Best served cold
Post by: Boer_Kommando on <03-15-11/1403:45>
Yes
Title: Re: [OOC] Missions 2 - Best served cold
Post by: JDA on <03-15-11/2145:35>
Yes.
Title: Re: [OOC] Missions 2 - Best served cold
Post by: Sentinemodo on <03-16-11/1655:49>
If you wait for Cat's to contact - tell me how long you want to wait.
If there is anything else you want to follow meanwhile let me know. I know Chrona was planning to make an Ares main node hack - if you still do tell me please, will settle this via PM or chat.
Title: Re: [OOC] Missions 2 - Best served cold
Post by: Chrona on <03-16-11/1701:01>
Yup

PMs i guess

3am start
Title: Re: [OOC] Missions 2 - Best served cold
Post by: Kot on <03-16-11/1852:18>
I'll wait. What else can we do? I could track them, but that would be rude...
Title: Re: [OOC] Missions 2 - Best served cold
Post by: Sentinemodo on <03-17-11/0939:33>
I'll be updating the post as I calculate things

Money
The net income is 45,4 thousands nuyen.
- 25k basic pay for job completion
- 10k HammerJack bonus
- 10k equipment bought off
- 0,4k credstick found at the park

The net expenses were 2,4k nuyen
- 2,05k legwork & greasing
- 0,35k small expenses (fuel, food, drinks, club entrance fees, fast lanes fees etc...)

that totals to 43k nuyen, which is 8,6k nuyen for each of you.
this is decreased by 100 nuyen in case of EightStones, and 200 nuyen in case of Mata (their private gifts to their contacts)

Karma
1 Karma for completing the job successfuly (Belenkiy eventually got back unharmed)
1 Karma for discovering the link between HammerJack and ransom
1 Karma for dealing with him peacefully but permanently
1 Karma for peaceful resolution with Black Cats

Additional Karma:
Stryker - 2 I liked your posts very much again. The change between teenager and adult disturbs me slightly but this can be put on growing up fast in the shadows, or the effects of your mentor spirit.
Mata Tabi - 2 I absolutely loved your 'being a dick approach' even if this costed the team a little at the moments. Lots of nice and funny remarks. The point of karma earned by all of you due to resolving the HJ problem is a result of the use of your the ability. Good job there.
Eight-stones - 0 several nice posts, but I had to NPC him for a part of the game which resulted in less heads to think on the puzzle.
Wilco - 1, you had few moments. I understand that this mission wasn't written for rigger type, and you hadn't many occasions to shine. In the future, I'd like larger posts, take your time to write a paragraph or two instead of line or two, it helps me to develop the story. If you also could interact more often on the OOC thread - sometime the team need to brainstorm to find out the solution, or just to socialize. Still good game and I am glad you've joined.
Cursor - 3 - This was mainly your story this time. I've enjoyed very much the matrix hacking scenes, even if they took off the momentum from the game as an overall. and the scene with the Void was delightful. Lots of good posts and a lot of initiative through the entire run.

Notoriety:
no change

Factions relations

Casquilho Mafia +1 point (except Mata)

Contacts
please make 2 times Charisma + Charisma rolls (2) for chance to earn following as Loyalty 1 contact:
Falcone
Tabby (for those who don't have her)
HammerJack (for those who want to have him as contact, except Cursor)

Stryker - you have additional chance to gain as contact
Wildcat Shaman (I'd ask you to create some background details on him)
Lena Walks-with-Ghosts (Black Cats shaman)

Mata - you have a chance to increase your loyalty rating with omae
make a roll with target of current rating x 2

I'll send you descriptions of apropriate contacts once your roll.

Congratulation guys, You have just earned yourself another roleplaying story by completing the Mission. If anyone asks you've completed it on the TR 1 (which again is the lowest possible).
Title: Re: [OOC] Missions 2 - Best served cold
Post by: Kot on <03-17-11/1002:23>
Good job, everyone. We earned some cred - monetary and street - and made some good contacts. It went on without a real fight. Good. Because with our teamwork it could have gone bad... We do need to work on that IC during the next mission. :)
Title: Re: [OOC] Missions 2 - Best served cold
Post by: Chrona on <03-17-11/1014:52>
What do we get each? conidering 8-Stone's NPCness and all?
Title: Re: [OOC] Missions 2 - Best served cold
Post by: Kot on <03-17-11/1016:04>
I think we should count Eight-Stone as a team member anyway. Let's not be greedy here. :)
Title: Re: [OOC] Missions 2 - Best served cold
Post by: Sentinemodo on <03-17-11/1055:16>
The award is above.
If any of you is willing to follow the Denver story, let me know. The next Mission is completely different and I am not sure I like it, but we'll see.

I'd like to hear your feedback on the run, on the story, on the GMing style. Other remarks are welcomed also.

From my point of view this story had a little bit too much legwork. There were fighting scenes, but you're able to avoid them or defuse them. I don't know if that was for the good or the bad, as the only one to feel the thrill of the combat was Chrona. But that's the way it went.

In some areas you've drifted surprisingly far from the script :) while missing other scenes completely. I can tell you that you were never meant to meet HammerJack in flesh. But yet you've kept to this single piece of information like a drowning man to a straw, digging this one piece to the very bottom.

Thanks for the game guys.
Title: Re: [OOC] Missions 2 - Best served cold
Post by: Kot on <03-17-11/1059:15>
Quote
Stryker - 2 I liked your posts very much again. The change between teenager and adult disturbs me slightly but this can be put on growing up fast in the shadows, or the effects of your mentor spirit.
That, and the fact that he pretty much had to skip most of his childhood. And he's living in the shadows for over a year, that would make him almost 17...

Quote
Chax2 (6d6.hits(5)=2, 6d6.hits(5)=1) (http://invisiblecastle.com/roller/view/2938953/) Roll 1 for Falcone, roll 2 for Tabby.
Hammerjack: 6d6.hits(5)=1 (http://invisiblecastle.com/roller/view/2938966/) A glitch (normal). Fits the circumstances.
Wildcat Shaman: Chax2 (6d6.hits(5)=0) (http://invisiblecastle.com/roller/view/2938973/) Obviously 10 minutes of talking aren't enough.
Lena: Chax2 (6d6.hits(5)=2) (http://invisiblecastle.com/roller/view/2938979/)

EDITED!
Title: Re: [OOC] Missions 2 - Best served cold
Post by: Sentinemodo on <03-17-11/1106:02>
Quote
Chax2 (6d6.hits(5)=2, 6d6.hits(5)=1) (http://invisiblecastle.com/roller/view/2938953/)
Should I roll more?

I added a chance for Lena above (if you haven't noticed)
please assign the rolls to the names you're rolling for.
Title: Re: [OOC] Missions 2 - Best served cold
Post by: Sentinemodo on <03-17-11/1525:20>
I got two confirmations, already - Mata's and Chrona's, but I haven't seen their rolls, yet.

Please make them.

If you want to participate in next Mission, I'd like to know how are you spending your cash/karma. Assume one week (6 days) break.
and I want you sheet, updated, compiled and PMed to me.

Title: Re: [OOC] Missions 2 - Best served cold
Post by: Chrona on <03-17-11/1526:59>
I'm at campus doing a nuclear assignment - will have to roll when at my own computer
Title: Re: [OOC] Missions 2 - Best served cold
Post by: Sentinemodo on <03-17-11/1529:14>
nuclear? where they've sent you? Japan?
Title: Re: [OOC] Missions 2 - Best served cold
Post by: Chrona on <03-17-11/1531:41>
Lol no, I'm at University of Kent - Canterbury studying Physics, this assignments for my Nuclear Physics module
Title: Re: [OOC] Missions 2 - Best served cold
Post by: Kot on <03-17-11/1540:50>
I'm planning on what to spend Karma now, because saving it up for Magic would be a real royal pain. I'm thinking of a new spell and maybe a new skill... I'll post it tomorrow, and send you the updated character sheet.
Title: Re: [OOC] Missions 2 - Best served cold
Post by: Chrona on <03-17-11/2056:45>
Falcone (6d6.hits(5)=2) (http://invisiblecastle.com/roller/view/2939864/)
Title: Re: [OOC] Missions 2 - Best served cold
Post by: Boer_Kommando on <03-17-11/2212:18>
Falcone
BBCode10d6.hits(5)=4 (http://invisiblecastle.com/roller/view/2939935/)

HammerJack
BBCode10d6.hits(5)=2 (http://invisiblecastle.com/roller/view/2939936/)

Omae
BBCode10d6.hits(5)=2 (http://invisiblecastle.com/roller/view/2939937/)


I'll probably sit on my karma again


Hey......anyone need stuff 'procured' for them? I'm looking at Wilco!!!!!!  I'll figure it out later but I'm close to being a connection 4 or 5 fixer myself (Connection + Cha+ Negotiation). I wont even charge as much as they do (5 percent per connection rating).
Title: Re: [OOC] Missions 2 - Best served cold
Post by: Boer_Kommando on <03-17-11/2217:42>
Now there's more of a reason for not getting the faction point.
Title: Re: [OOC] Missions 2 - Best served cold
Post by: JDA on <03-17-11/2355:35>
Wilco will need to figure out how to spend his karma and what he may need to get. Knows he'll need a sin for the van, and would love a monofilament whip.
Title: Re: [OOC] Missions 2 - Best served cold
Post by: Kot on <03-18-11/0530:37>
I'd need a Manabolt spell formula, and Rank 4 Binding materials for now...
Title: Re: [OOC] Missions 2 - Best served cold
Post by: Sentinemodo on <03-18-11/0757:23>
I'd need a Manabolt spell formula, and Rank 4 Binding materials for now...

do you have to spend Karma on spells? or just the cash for formula and teachers? point me to the rulebook references please
Title: Re: [OOC] Missions 2 - Best served cold
Post by: Sentinemodo on <03-18-11/0802:37>
"More like Sideways, the Sioux sectors too expensive and after my trouble with Sandy I need a change of scene. Where do you guys hole up?"

Payment time for Cursor - a message came to you - prepare 15 grants for the end of the next week. And by the way If you change the location you can get a return of half of the prepaid your lifestyle costs. Don't forget that you need to pay a month upfront.
Title: Re: [OOC] Missions 2 - Best served cold
Post by: Sentinemodo on <03-18-11/0804:25>
Wilco will need to figure out how to spend his karma and what he may need to get. Knows he'll need a sin for the van, and would love a monofilament whip.

Can somebody help JDA about that?
If the whip is a restricted gear, let me know it's rating and book value (preferably with book reference).
Title: Re: [OOC] Missions 2 - Best served cold
Post by: Kot on <03-18-11/0835:14>
do you have to spend Karma on spells? or just the cash for formula and teachers? point me to the rulebook references please
5 karma per spell, formulas have a monetary cost, and the teacher is optional... Or I could skip the Formula altogether, and find a teacher. I probably have enough contacts for that. Or, if you allow it, I could propose one of my Awakened contacts an exchange -  a spell for a spell, plus I owe them a favor... Stryker will be heavily relying on favors and other kind of mutual agreements without money involved. His Honor demands that he shouldn't pay for magic, nor favors with money - that's demeaning (in his opinion, as a Spellweaver) to both sides, and to Magic itself (remember he views it as something alive, in a matter; a bit like a deity, but only a bit).
So, with 11 Karma I could do one of the following:
1. Learn a Manabolt spell, and purchase the Binding skill, plus a Spirits of Man specialty to Summoning.
2. Learn a Manabolt spell, and purchase the Enchanting skill, plus the above specialty.

Which one would be better? I know my chances at Binding aren't good, but I'd really like to have them. Or I could buy Enchanting and start talismongering a little on the side - with Mata's help probably.
Title: Re: [OOC] Missions 2 - Best served cold
Post by: Chrona on <03-18-11/1020:47>
"More like Sideways, the Sioux sectors too expensive and after my trouble with Sandy I need a change of scene. Where do you guys hole up?"

Payment time for Cursor - a message came to you - prepare 15 grants for the end of the next week. And by the way If you change the location you can get a return of half of the prepaid your lifestyle costs. Don't forget that you need to pay a month upfront.

What!? In debt just needs the interest paid monthly to be safe, not half the total in one go? Gah I guess I'll need to find 900 nuyen (I have 14,100) by the end of the week......
I spent 4000 on my lifestyle, soi'll get 2000 back, spend 1000 on 2 months squatter lifestyle in pueblo, keep 100, and send 15k to the debt collectors

rich to broke in 2 runs woo, good thing i do everything with my brain.
Title: Re: [OOC] Missions 2 - Best served cold
Post by: Kot on <03-18-11/1208:26>
Don't squat around. I have a free bed... Or even two, if you don't mind sleeping on medical equipment. :P
Title: Re: [OOC] Missions 2 - Best served cold
Post by: Boer_Kommando on <03-18-11/1335:35>
Doing the math with my Charisma + Negotiations +Improved Dice +Kinesics, Mata is a equivalent to a level 4 fixer so, if your fixer is worse than that Mata is a better choice. Mata will also not charge the 5 percent per Connection rating (see swag rules). For Cursor he'll only charge 5% and Stryker he'll charge nothing. Wilco will only be charged 10%. This is much better than what you'd get from your fixers.

Post yor list including Availability and cost (which determines time) and I'll make the rolls here if Sent is okay with this.

Remember, adding money (the cost) increases the dice pool.
Title: Re: [OOC] Missions 2 - Best served cold
Post by: Chrona on <03-18-11/1435:31>
Don't squat around. I have a free bed... Or even two, if you don't mind sleeping on medical equipment. :P

If Sent ok with subletting, sure
Title: Re: [OOC] Missions 2 - Best served cold
Post by: Sentinemodo on <03-18-11/1439:51>
Don't squat around. I have a free bed... Or even two, if you don't mind sleeping on medical equipment. :P

If Sent ok with subletting, sure

Fish and guests stinks after four days, but you may try :)

Stryker - you'll have some 20% increase for your costs. Cursor will probably cover this but anyway it will be much cheaper.

Just keep in mind it cannot last too long, or Strykers houselord will intervene. Couple of weeks max before it will be a problem.
Title: Re: [OOC] Missions 2 - Best served cold
Post by: Sentinemodo on <03-18-11/1445:37>
What!? In debt just needs the interest paid monthly to be safe, not half the total in one go? Gah I guess I'll need to find 900 nuyen (I have 14,100) by the end of the week......
I spent 4000 on my lifestyle, soi'll get 2000 back, spend 1000 on 2 months squatter lifestyle in pueblo, keep 100, and send 15k to the debt collectors

rich to broke in 2 runs woo, good thing i do everything with my brain.

*wink*
You'll all think twice next time before taking negative qualities.
Title: Re: [OOC] Missions 2 - Best served cold
Post by: Kot on <03-18-11/1446:19>
+10% cost increase for every additional person. That's not much. :)
Title: Re: [OOC] Missions 2 - Best served cold
Post by: Chrona on <03-18-11/1446:47>
Okay cool, we can RP it in the next IC post

so i have 1100 and my debt is down to 15k
Title: Re: [OOC] Missions 2 - Best served cold
Post by: Sentinemodo on <03-18-11/1447:23>
Doing the math with my Charisma + Negotiations +Improved Dice +Kinesics, Mata is a equivalent to a level 4 fixer so, if your fixer is worse than that Mata is a better choice. Mata will also not charge the 5 percent per Connection rating (see swag rules). For Cursor he'll only charge 5% and Stryker he'll charge nothing. Wilco will only be charged 10%. This is much better than what you'd get from your fixers.

Post yor list including Availability and cost (which determines time) and I'll make the rolls here if Sent is okay with this.

Remember, adding money (the cost) increases the dice pool.

I'm okay with this :)
See, I am nice GM
Title: Re: [OOC] Missions 2 - Best served cold
Post by: Codac on <03-19-11/1306:18>
Ok since the other thread closed I'll just post here. How thorough are the checkpoints?

Also character almost done will PM soon.
Title: Re: [OOC] Missions 2 - Best served cold
Post by: Chrona on <03-19-11/1316:33>
Depends on how Sents feeling
Title: Re: [OOC] Missions 2 - Best served cold
Post by: Sentinemodo on <03-19-11/1424:34>
Depends on how Sents feeling

LOL
Title: Re: [OOC] Missions 2 - Best served cold
Post by: Sentinemodo on <03-19-11/1500:22>
Quote
Chax2 (6d6.hits(5)=2, 6d6.hits(5)=1) (http://invisiblecastle.com/roller/view/2938953/) Roll 1 for Falcone, roll 2 for Tabby.
Lena: Chax2 (6d6.hits(5)=2) (http://invisiblecastle.com/roller/view/2938979/)

Jaron Falcone, Retired Fixer, Corp Consultant, Human Male
Connection Rating: 4 Loyalty: 1
Uses: Corporate practices; Information on Denver Shadowrunners, pawning restricted electronics.
Places to Meet: Horse Trot Ranch
Contact: Commlink

Lena Walks-with-Ghosts, Shadowrunner from the Black Cats team, Shaman, Human Female
Connection Rating: 2 Loyalty: 1
Uses: Local charity centers, Spirits and shaman magic
Places to Meet: Hardpan Rock Pub
Contact: Sandy (Hardpan Bartender)
Title: Re: [OOC] Missions 2 - Best served cold
Post by: Sentinemodo on <03-19-11/1505:02>
Falcone
BBCode10d6.hits(5)=4 (http://invisiblecastle.com/roller/view/2939935/)

HammerJack
BBCode10d6.hits(5)=2 (http://invisiblecastle.com/roller/view/2939936/)

Falcone given above

HammerJack, Burned out Decker, Human Male
Connection Rating: 2 Loyalty: 1
Uses: Matrix rumors, Matrix sites
Places to Meet: Union Station
Contact: Commlink

Title: Re: [OOC] Missions 2 - Best served cold
Post by: Sentinemodo on <03-19-11/1506:05>
Wilco will need to figure out how to spend his karma and what he may need to get. Knows he'll need a sin for the van, and would love a monofilament whip.

JDA I haven't seen your contacts rolls, please make them unless you don't need additional contacts
Title: Re: [OOC] Missions 2 - Best served cold
Post by: Sentinemodo on <03-19-11/1507:28>
Falcone (6d6.hits(5)=2) (http://invisiblecastle.com/roller/view/2939864/)

Falcone given above
Title: Re: [OOC] Missions 2 - Best served cold
Post by: Boer_Kommando on <03-19-11/1512:55>
Anyone need items? Please make a list for me including the cost and availability of it, as well as how much you're willing to spend over the regular cost to get it (for more dice).

I'll be doing some shopping of my own, Sent...do you have WAR?
Title: Re: [OOC] Missions 2 - Best served cold
Post by: Sentinemodo on <03-19-11/1516:31>
I'll be doing some shopping of my own, Sent...do you have WAR?

yep
Title: Re: [OOC] Missions 2 - Best served cold
Post by: Kot on <03-19-11/1554:24>
R4 Binding materials, and a fake spellcasting license (a good one), for now. I'll try getting the spell through other channels - from a teacher to be specific.
Title: Re: [OOC] Missions 2 - Best served cold
Post by: Boer_Kommando on <03-19-11/1601:51>
what rating? it determines price and availability.
Title: Re: [OOC] Missions 2 - Best served cold
Post by: Kot on <03-19-11/1602:53>
Materials R4, License, let's say R5.
Title: Re: [OOC] Missions 2 - Best served cold
Post by: Boer_Kommando on <03-19-11/1616:57>
Okay...materials is av 8 and 2000 (so each test equals 2 days)

Level 5 Lisc. is av 15 and 500 (so each test is a day)

Can you search for multiple things? It doesnt disallow it by the rules.

Mata starts making calls:

BBCode14d6.hits(5)=5 (http://invisiblecastle.com/roller/view/2942458/)

next day

BBCode13d6.hits(5)=3 (http://invisiblecastle.com/roller/view/2942464/)

Okay, 2 days to get the materials

Lisc.

BBCode14d6.hits(5)=5 (http://invisiblecastle.com/roller/view/2942480/)

BBCode14d6.hits(5)=6 (http://invisiblecastle.com/roller/view/2942482/)

BBCode14d6.hits(5)=6 (http://invisiblecastle.com/roller/view/2942484/)

Takes 6 days for Spell Lisc.

Cost is 2500 nuYen (Mata waves any finders fee due to Giri)
Title: Re: [OOC] Missions 2 - Best served cold
Post by: Sentinemodo on <03-20-11/0519:40>
Can you search for multiple things? It doesnt disallow it by the rules.

Yes, unless you try to look for something very specific (like the Mempo mask last time)