Monday February 15, 2072; 17:00, The Edge, Elven District, DowntownWhen we start the IC thread, add this to the top of your posts so we don't track of that sort of thing. It'll also help me remember who has what character.
Leigh Stark; PAN=Passive SIN: Rebecca Ashmere Rt.4
Character | Role | Player | Status/Notes |
J (http://forums.shadowrun4.com/index.php?topic=4766.msg74132#msg74132) | Mage | Chrona (http://forums.shadowrun4.com/index.php?action=profile;u=23) | Done |
Eliza Gebb (http://forums.shadowrun4.com/index.php?topic=4766.msg74125#msg74125) | Face/Hacker | Netzgeist (http://forums.shadowrun4.com/index.php?action=profile;u=20604) | Done |
Ironclad (http://forums.shadowrun4.com/index.php?topic=4766.msg73161#msg73161) | Hacker/Rigger | IrregularS (http://forums.shadowrun4.com/index.php?action=profile;u=26884) | Done |
Leigh Stark (http://forums.shadowrun4.com/index.php?topic=4766.msg74386#msg74386) (background) (http://forums.shadowrun4.com/index.php?topic=4766.msg74389#msg74389) | Combat/Social | lwcoyote (http://forums.shadowrun4.com/index.php?action=profile;u=20558) | Done |
Blackjack (http://forums.shadowrun4.com/index.php?topic=4766.msg74338#msg74338) | Ranged Combat | thermo (http://forums.shadowrun4.com/index.php?action=profile;u=25132) | Done |
Jackson Hart (http://www.coyotecode.net/profiler/view.php?id=7729) (background (http://forums.shadowrun4.com/index.php?topic=4766.msg74420#msg74420)) | Smuggler/Gearhead | Kylen (http://forums.shadowrun4.com/index.php?action=profile;u=23305) | Done |
Sharp (http://forums.shadowrun4.com/index.php?topic=4766.msg74807#msg74807) | Melee Combat | Deliverator (http://forums.shadowrun4.com/index.php?action=profile;u=20544) | Done |
Combat Medic | TheCommanders (http://forums.shadowrun4.com/index.php?action=profile;u=25284) |
Do you guys have preferences as to which archetypes/roles you'd like to play?
How do you handle Threading for Technomancers? Is it an action that takes no time?
How do you handle Threading for Technomancers? Is it an action that takes no time?
Edit: Netzgeist, if you want to play a hacker/face, I'll run a dronomancer that runs secondary matrix support/combat. I'm looking into it and liking the possibilities.
How do you handle Threading for Technomancers? Is it an action that takes no time?
Yeah, threading is a non-action. I do generally limit the number of times you can do threading though, because it's just a lame way to play the game if you repeatedly thread until you get the result you want.
What kind of dice pools are we looking at? Trying to figure out where okay, good, and whaaaaaat? is.
Also, how do you feel about Empathy software for Technomancers and their ability to thread it? I'm not looking to be a face, but it's nice to have a few more dice when you really need it. I'll be needing it sometimes with this game focusing more on the social aspect.
What kind of dice pools are we looking at? Trying to figure out where okay, good, and whaaaaaat? is.
StarManta, do you allow Custom Commlinks and Custom OS for them?
Also, how do you feel about Empathy software for Technomancers and their ability to thread it? I'm not looking to be a face, but it's nice to have a few more dice when you really need it. I'll be needing it sometimes with this game focusing more on the social aspect.
I'd say that threading Empathy software would require some knowledge of social skills to create in the first place. In game terms, the effective rating of any Empathy complex form you thread would be limited to the rating of the appropriate social skill (depending on what the empathy form is being used for).
What of buying the Empathy CF straight out? Same limitations? It'd still be restricted to being used through a mechanical device (although, I don't plan on being outside VR a hell of a lot). As a side note, I'd present an arguement against letting Sprites use the Assist Operation task on Empathy CFs. It doesn't make a lot of sense to me for a strictly virtual being to be able to help understand the social interactions of meatspace creatures.Yeah, same limitations, and agreed.
Finally, what can I remote control? Am I limited to drones, vehicles, and such typical examples, or can I remote control anything that has a computer and a link, such as a medkit?This'll probably be a case by case thing. As for medkits, the description implies it can't be remote controlled, so I'll say that one is a no. (Except for Valkyrie modules, which do say they can be remotely controlled.)
QuoteWhat kind of dice pools are we looking at? Trying to figure out where okay, good, and whaaaaaat? is.
Normal dice pool for your specialty skill set should probably be in the neighborhood of 12-18.
QuoteFinally, what can I remote control? Am I limited to drones, vehicles, and such typical examples, or can I remote control anything that has a computer and a link, such as a medkit?This'll probably be a case by case thing. As for medkits, the description implies it can't be remote controlled, so I'll say that one is a no. (Except for Valkyrie modules, which do say they can be remotely controlled.)
I don't know why, but I just looked up Medkits and Autodocs in the SR4A and the book expressly says that Medkits and Autodocs can be accessed and controlled remotely. Hmmm... well, I feel stupid for bringing it up now...
I'm working under the assumption of Seattle. So, if it gets changed let me know. Also, are we going to be meeting for the first time on this run? If so, is there a universal contact for all of us?
I'm using BBCode right now to build everything, but sweet Jesus do vehicles take forever.You mean for typing in? I don't necessarily need vehicles' full stats in the character sheet; most of them can be referenced when they're needed, especially for a non-rushed PbP game. Just put the Handling, Body, Armor, and anything that's modified from the default. (Odds are this isn't in time to save you any time, but in case it is...)
Body | Agility | Reaction | Strength |
4 | 1 | 1 | 3 |
Charisma | Intuition | Logic | Willpower |
3 | 5 | 3 | 3 |
Edge | Resonance | Essence | Initiative |
3 | 6 | 6 | 6, Matrix: 11 |
Electronics Skill Group(split) | 2 |
--Computer | 2 |
--Data Search | 2 |
--Hardware | 2 |
--Software | 4 |
Compiling | 4 |
Electronic Warfare | 1 |
Etiquette | 2 |
Gunnery | 4 |
Hacking | 6 |
Infiltration | 1 |
Perception | 1 |
Pilot Aircraft | 1 |
Pilot Anthroform | 2 |
Registering | 4 |
Aera Knowledge: Seattle (Puyallup) | 4(6) |
Security Design (Vehicle) | 2(4) |
Firearms (Heavy Weapons) | 2(4) |
Data Havens (North America) | 4(6) |
UCAS Military | 3 |
Trids | 3 |
English | N |
Or'zet | 2 |
Complex Form | Rating | Notes |
Analyze | 6 | XXXXX |
Command | 6 | XXXXX |
Exploit | 6 | Mute option |
Spoof | 6 | XXXXX |
Stealth | 6 | XXXXX |
Empathy Software | 1 | XXXXX |
Meta Link w/ Vector Xim | 500¥ |
Fake SIN (Rating 4)(Henry Fitzgerald) | 4,800¥ |
--Fake License (Rating 4)(Rigging) | |
--Fake License (Rating 4)(Firearms) | |
Glasses (Rating 4) | 475¥ |
--Vision Enhancement (Rating 3) | |
--Image Link | |
--Skinlink | |
Earbuds (Rating 3) | 380¥ |
--Audio Enhancement (Rating 3) | |
--Skinlink | |
Medkit (Rating 6) | 600¥ |
Tag Eraser | 150¥ |
Satellite Link | 500¥ |
Tool Shop (Aeronautics) | 5,000¥ |
Tool Shop (Automotive) | 5,000¥ |
Tool Kit (Automotive) | 500¥ |
140 Rounds of Ex-Explosive (Battle Rifle) | 2,000¥ |
100 Rounds of Stick-n-Shock (Battle Rifle) | 800¥ |
Respirator (Rating 6) | 150¥ |
Armor | Ballistic | Impact | Cost |
Form-Fitting Full Body Suit | 6 | 2 | 1,600¥ |
SecureTech Leg and Arms Casings | 1 | 1 | 350¥ |
SecureTech Shin Guards | 0 | 1 | 150¥ |
SecureTech Vitals Protector | 1 | 1 | 200¥ |
Leather Jacket | 2 | 2 | 200¥ |
Bike Racing Helmet | 1 | 2 | 200¥ |
--Image Link | |||
--Flare Compensation |
Weapon | Damage | RC | AP | Mode | Ammo | Avail | Cost | Conceal |
AVC-7.62 | 7P | 1 | -1 | SA/BF/FA | 100(d) | 4R | 10,100¥ | +10 |
Ares HVBR | 7P | 2 | -1 | SA/BF/FA | 100(d) | 12F | 5,900¥ | +10 |
Advanced Lifestyle: Beckman Mine/Luminous Coal Co. |
The Beckman Mine/Luminous Coal Co. is a long abandoned coal mine processing plant in the Carbonado district of Pullayup. The building has been squatted in a number of times by different occupants over the years. Ironclad is the most recent resident, and he’s really take to fixing up the place into a base of operations. |
Comfort: Middle. | Ironclad’s hauled a lot of furniture and networking materials here to insure that the place is quite comfortable, even in the middle of Pullayup. |
Entertainment: Squatter. | There isn’t much in the Carbonado district to do on any given day. That said, Ironclad doesn’t really budget for it either. He pulls down a trid every once in a while, but mostly he’s tinkering with something new. |
Necessities: High. | This place is spacious. The Luminous Coal Co. gutted it when they left and most of what was worthwhile was taken in the years since then. Ironclad’s taken it upon himself to fix the place up, and for the most part, he has. He’s converted the offices and upper floor into a living area complete with a small hydroponic farm, while the main floor has been converted into a massive garage/workshop. |
Neighborhood: Squatter. | The neighbors are either literally squatters or something meaner. This district is barely better off compared to Redmond mainly due to the low population density. |
Security: High. | The fence around the outside has been repaired, then reinforced and repaired with monowire. Small security drones patrol the perimeter and Samantha typically keeps an eye on the place through the cameras. |
Positive Qualities: | Homegrown Farming, Perfect Roommate, Workplace |
Negative Qualities: | Defective CHN, No Privacy (Physical) 2, Sprite Magnet 1 |
Handling | Accel | Speed | Pilot | Body | Armor | Sensor | Availability | Cost |
3 | 6/11 | 30 | 2 | 8 | 16 | 6 | 8R | 51,775¥ |
Standard Upgrades: | Normal Weapon Mount(Internal, Fixed, Remote) holding AVC-7.62 |
Modifications: | Normal Armor (Rating 16), Personal Armor (Rating 10), Basic Rigger Cocoon, Walker Mode, Chameleon Coating |
Customized Vehicle Sensors: | Camera (Rating 6)(Vision Enhancement 3, Low-Light, Vision Magnification)(front), Camera (Rating 6)(Thermographic,Smartlink)(front), 2 Laser Range Finders (front and back), Microphone (Rating 6)(Audio Enhancement 3, Spatial Recognizer)(omni), 2 Motion Sensors (front and back), Radar (Rating 6) |
Vehicle Gear: | Morphing License Plate, Spoof Chip |
Handling | Accel | Speed | Pilot | Body | Armor | Sensor | Availability | Cost |
-3 | 15/25 | 90 | 1 | 20 | 20 | 6 | 0 | 38,450¥ |
Standard Upgrades: | Squatter Amenities(removed) |
Modifications: | Normal Armor (Rating 20), Normal Smuggling Compartment, Valkyrie Module |
Customized Vehicle Sensors: | Atmosphere Sensor (Rating 3), Camera (Rating 6)(Vision Enhancement 3, Low-Light, Vision Magnification)(front), Camera (Rating 6)(Thermographic,Smartlink)(front), Laser Range Finders (front), Microphone (Rating 6)(Audio Enhancement 3, Spatial Recognizer)(omni), 2 Motion Sensors (front and back), Radar (Rating 6) |
Vehicle Gear: | Morphing License Plate, Spoof Chip |
Handling | Accel | Speed | Pilot | Body | Armor | Sensor | Availability | Cost |
1 | 2/10 | 10 | 3 | 0 | 0 | 6 | 11 | 3,800¥ |
Standard Upgrades: | Improved Takeoff and Landing 2, Improved Sensor Array |
Modifications: | Chameleon Coating |
Customized Vehicle Sensors: | Camera (Rating 6)(Vision Enhancement 3, Vision Magnification)(front) |
Handling | Accel | Speed | Pilot | Body | Armor | Sensor | Availability | Cost |
1 | 3/15 | 15 | 3 | 1 | 0 | 6 | 6 | 5,500¥ |
Standard Upgrades: | Laser Transceiver (Rating 3), Directional Antenna (Rating 4) |
Modifications: | Chameleon Coating |
Customized Vehicle Sensors: | Camera (Rating 6)(Vision Enhancement 3)(front), Non-Linear Junction Detector (Rating 6) |
Handling | Accel | Speed | Pilot | Body | Armor | Sensor | Availability | Cost |
0 | 5/20 | 80 | 3 | 3 | 6 | 6 | 6R | 11,900¥ |
Standard Upgrades: | Improved Takeoff and Landing 2, Mechanical Arm, Normal Weapon Mount(External, Fixed, Remote) holding Ares HVBR, Special Machinery (2 handcuffs) |
Modifications: | Chameleon Coating |
Customized Vehicle Sensors: | Camera (Rating 6)(Vision Enhancement 3, Vision Magnification)(front) |
Handling | Accel | Speed | Pilot | Body | Armor | Sensor | Availability | Cost |
0 | 5/15 | 15 | 3 | 3 | 0 | 6 | 0 | 8,800¥ |
Standard Upgrades: | 2 Mechanical Arms, Walker Mode |
Modifications: | Touch Sensors |
Customized Vehicle Sensors: | Camera (Rating 6)(Vision Enhancement 3, Low-Light, Vision Magnification)(front), Olfactory Sensor (Rating 6), Microphone (Rating 6)(Audio Enhancement 3, Spatial Recognizer) |
Handling | Accel | Speed | Pilot | Body | Armor | Sensor | Availability | Cost |
3 | 15/25 | 120 | 2 | 6 | 6 | 2 | 5 | 8,000¥ |
Standard Upgrades: | Motorcycle Gyro Stabilization, Smart Tires |
Contact | C/L | Notes | |
Torque, Fixer | 3/3 | Human fixer from his military days | |
Samantha, Free Sprite | 4/6 | Free sprite that Ironclad “lives with” |
Some character sheets received; if I have notes I've sent them. First post updated with the details I have.Just checking in
We didn't yet specify a year for the setting. It looks like you guys have been assuming 2072, which is fine by me.
heh.. that's good news, since Blackjack has MRCY software for his sniper bow and can use the Tacnet for indirect fire..
heh.. that's good news, since Blackjack has MRCY software for his sniper bow and can use the Tacnet for indirect fire..
What's MRCY?
MRSI Software: MRSI (pronounced “mercy”) stands for Multiple-Round-Simultaneous-Impact. It is designed for indirect- fire explosive weapons like mortars and other artillery, but it can also be used with grenade launchers and even bows and other slow-moving projectile weapons. It works by calculating the high and low trajectories to a target within a weapon’s medium or long ranges, and firing along them in that order so the rounds arrive at the target at the same time.
This system only works if the program on a node subscribed to a smartgun-enabled indirect-fire or projectile weapon that either fires twice in the same Combat Turn or fires with a flight time (p. 138). Make only one test for both shots and only one roll for scatter (if applicable). If the target is entitled to a defense test, he makes only one test against the second shot, which applies
for both shots. Both rounds (or whatever is fired) strike within centimeters of one another at the same time when the second attack strikes. Add the Damage Values of both rounds together to determine the total damage taken in the single MRSI attack; the Armor Penetration and blast radius do not change. The MRSI program is Rating 5 and stops working if its rating is reduced.
StarManta, can I still change my character contacts? Now that I look at the sheet, there's no way Danielle Loyalty to be so low. It must be 6.Yeah, go ahead, just send me the update as soon as you can.
Just informing, fellows. I'll be out of contact and without Internet access until wednesday, so if by any chance the game start before this date, I will not be able to post.Alright. We'll probably start the game when you get back, then.
BTW MRSI stands for Multiple Round Simultaneous Impact. Its amazing for any kind of indirect fire. Also, what happened to "missions safe" characters? Am I the only one limiting my access to just the books allowed for missions characters?
*I assume that Registering does not get the +2 Hot Sim bonus due to Hot Sim only applying to "Matrix Actions" and Registering takes place in VR meditation, which does not seem to be in the Matrix, or at least does not have to be. Could I get clarification on this?This would be a good general-clarification question to pose to the Rules forum. I would guess no.
First number is normal, second in parenthesis is with Hot Sim bonus. All pools assume Remote Control: Control Device actions where possible.Note that technomancers are always hotsimming when in VR.
*I assume that Registering does not get the +2 Hot Sim bonus due to Hot Sim only applying to "Matrix Actions" and Registering takes place in VR meditation, which does not seem to be in the Matrix, or at least does not have to be. Could I get clarification on this?This would be a good general-clarification question to pose to the Rules forum. I would guess no.QuoteFirst number is normal, second in parenthesis is with Hot Sim bonus. All pools assume Remote Control: Control Device actions where possible.Note that technomancers are always hotsimming when in VR.
dropped the MRSI to keep things more balanced, Blackjack can certainly find ways to reallocate the 10k nuyen and 5 build points it frees up :)
What do we have so far, character-wise? And are we still looking at starting in the next couple of days? Im pretty excited ^_^
Monday February 15, 2072; 17:00, The Edge, Elven District, DowntownWhen we start the IC thread, add this to the top of your posts so we don't lose track of that sort of thing. It'll also help me remember who has what character.
Leigh Stark; PAN=Passive SIN: Rebecca Ashmere Rt.4
Body | Agility | Reaction | Strength |
3/9 | 3(5)/9 | 2/9 | 1/9 |
Charisma | Intuition | Logic | Willpower |
5/9 | 4/9 | 5/9 | 4/9 |
Edge | Essence | Initiative | |
4/7 | 3,15 | 6 |
Artisan | 1 | +2 to Cooking |
Infiltration | 1 | |
Perception | 2 | |
Pistols | 1 | +2 to Tasers |
Influence Skill Group | 4 | |
Con | 4 | |
Etiquette | 4 | |
Leadership | 4 | |
Negotiation | 4 | |
Eletronics Skill Group | 4 | |
Computer | 4 | |
DataSearch | 4 | |
Hardware | 4 | |
Software | 4 | |
Cracking Skill Group | 3 | |
Cybercombat | 3 | |
Eletronic Warfare | 3 | |
Hacking | 3 |
English | Language | N |
Spanish | Language | 2 |
Japanese | Language | 2 |
Cantonese | Language | 2 |
Sperethiel | Language | 1 |
Or'zet | Language | 1 |
Culinary | Interest | 3 |
Programming Theory | Professional | 3 |
Psychology | Professional | 3 |
Communications Theory | Academic | 2 |
Linguistic | Academic | 2 |
Matrix Theory | Academic | 2 |
Human-Machine Interface | Academic | 1 |
Matrix Security Procedures | Professional | 1 |
Data Havens | Street | 1 |
Technomancer Physiological Reactions | Academic | 1 |
Bioware | Essence | Cost | Notes |
Vocal Range Enhancer | 0,1 | 12000¥ | Make any sound (even ultra and infra) and mimic voices |
Hearing Enhancement | 0,1 | 5000¥ | +1 to hearing; can hear ultra and infra-sound |
Muscle Toner 2 | 0,4 | 16000¥ | +2 to Agility |
Cyberware | Essence | Cost | Notes |
Data Jack | 0,1 | 500¥ | |
Sim Module (Hot) | 0,2 | 5000¥ | |
Encephalon 2 | 1,5 | 75000¥ | + 2 to Logic-linked Skills |
Math SPU | 0,15 | 4500¥ | +2 to math test and Eletronic Warfare tests involving encoding and decoding |
Skillwires Rating 3 | 0,6 | 6000¥ |
CommLink | ||
"Major" (Custom Commlink) | ||
Custom Commlink | 3000¥ | |
Response 5, Signal 5 | 5000¥ | |
Custom OS | ||
System 5, Firewall 5 | 5000¥ | |
Customized Interface | 250¥ | |
Biometric Lock | 150¥ | |
Personality Software | 100¥ | |
Hardening 6 | 150¥ | |
Skinlink | 50¥ | |
CommLink | ||
Meta Link | ||
Response 1, Signal 2 | 300¥ | |
Vector Xim OS | ||
System 1, Firewall 5 | 200¥ | |
Programs | ||
Ergonomic Analyze 5 | 800¥ | |
Armor 5 | 5000¥ | |
Attack 4 | 4000¥ | |
Biofeedback Filter | 5000¥ | |
Browse 5 | 500¥ | |
CarnivoreGold 5 | 500¥ | |
Command 5 | 500¥ | |
Decrypt 5 | 5000¥ | |
Edit 5 | 500¥ | |
Encrypt 5 | 500¥ | |
Exploit 5 | 5000¥ | |
Medic 5 | 5000¥ | |
Purge 5 | 500¥ | |
Reality Filter 5 | 500¥ | |
Scan 5 | 500¥ | |
Spoof 5 | 5000¥ | |
Lipreader 5 | 500¥ | |
Nuke 3 | 1500¥ | |
MonaLisa 5 | 500¥ | |
TacSoft Rating 2 | 6000¥ | |
Telematics Infraestructure Software 4 | 3200¥ | |
Ergonomic Stealth 5 | 5300¥ | |
Software Programm Suite 5 | 5000¥ | |
Eletronics | ||
Earbuds Rating 2 | 920¥ | |
Audio Enhancement 3 | ||
Select Sound Filter 3 | ||
Glasses Rating 4 | 4175¥ | |
Vision Enhancement 3 | ||
Vision Magnification | ||
Image Link | ||
Flare Compensation | ||
Facial Recognition Software 3 | ||
Empathy Software 6 | ||
Satelitte Link | 500¥ | |
AR Gloves | 250¥ | |
Subvocal Microfone | 50¥ | |
Holo Projector | 200¥ | |
5 Eletronic Papers | 100¥ | |
50 Data Chips | 50¥ | |
Micro Microfone | 50¥ | |
400 Standart RFID Tags | 20¥ | |
50 Security RFID Tags | 250¥ | |
200 Stealth RFID Tags | 50¥ | |
20 Fiberoptic Cables | 100¥ | |
Hardware Tool Kit | 500¥ | |
Medical Gear | ||
Medkit (Rating 6) | 600¥ | |
Biomonitor | 300¥ | |
2 Medkit Supplies | 100¥ | |
IDs and Licenses | ||
Rating 4 Fake Sin (Ada Byron) | 4000¥ | |
Others | ||
iContacts | 80¥ | |
Flashlight | 25¥ | |
AR Makeup | 200¥ |
Weapons | |||||
Weapon | Damage | AP | Mode | Ammo | |
Shock Glove | 5S(e) | -half | - | 4(m) | 200¥ |
"ECT" (Yamaha Pulsar) | 6S(e) | -half | SA | 4(m) | 450¥ |
-Internal Smartgun System | |||||
-SkinLink | |||||
-Custom Looking Rating 1 |
50 Taser Darts | 250¥ | |
Spare Clip | 5¥ | |
Concealable Holster | 75¥ |
Clothing and Armor | ||||
Armor/Clothing | Ballistic | Impact | ||
Actioneer Businnes Clothes | 5 | 3 | 1500¥ | |
Armor Vest | 6 | 4 | 600¥ | |
Form-Fitting Half-Body suit | 4 | 1 | 900¥ | |
Leather Jacket | 2 | 2 | 200¥ | |
Urban Explorer Jumpsuit | 6 | 6 | 500¥ | |
Zoé Moonsilver Cocktail Dress | 3 | 1 | 5000¥ |
Handling | Accel | Speed | Pilot | Body | Armor | Sensor | Unused Slots | Cost |
1 | 2/10 | 10 | 3 | 0 | 0 | 1 | 4/4 | 800¥ |
Handling | Accel | Speed | Pilot | Body | Armor | Sensor | Unused Slots | Cost |
1 | 2/10 | 10 | 3 | 0 | 0 | 1 | 1/1 | 1000¥ each |
Category | Conforts | Entertainment | Necessities | Neighborhood | Security |
Value | Middle | Middle | High | Middle | Middle |
LPs | 3 | 3 | 4 | 3 | 3 |
Total LPs | Equivalent Lifestyle | ¥ a month |
16 | Middle | 6000¥ |
Lifestyle | Months Paid | Cost |
Seattle Downtown Apartment | 1 | 6000¥ |
Contact | C/L | Area |
Danielle Gebb (GOD Agent) | 5/6 | Matrix Activity, Matrix Security, Motherly Advices |
Thomas "Thorn" Cain (Taxi Driver) | 2/1 | Street Gossip, Rides |
Juan "Loco" Alcalde (BTL Dealer) | 2/1 | Gangs activity, Underworld Politics, BTLs |
Michael "Stitches" Harvey (Street Doc) | 2/1 | Medical Assistance, Implants |
Contact name | Alias | Who they are |
Danielle Gebb | - | Elisa's mother is an elf medium rank Grid Overwatch Division agent, and although for Elisa safety they do not contact each other often, they can help one another when the need arise. |
Thomas Cain | "Thorn" | Thorn made a life as a Seattle cabbie. He knows the streets like no driver, and is a good source of street gossip, if you got the patience to filtrate the useful info from the huge ammount of cheap driver philosophy he is always so eager to share. |
Juan Alcalde | "El Loco" | A latino dwarf who knows where to get the better BTLs and pass then around. Rummored to be involved with various gangs, but never clearly sided with no one. As he says, being too compromised is not good for businness. |
Michael Harvey | "Stitches" | If you need a doctor who don't ask questions, that's the ork you need to go to. You may also find some nice cyber and bioware in his shelfs. The niche market he attends is the offical inexistent one, and his prices are usually low; or at least it seems so, since he knows most of his patients are quite useful to pay him with favors. |
Primary Attributes | +190 BP | |
Special Attributes | +20 BP | |
Active Skills | +134 BP | |
Positive Qualities | +35 BP | |
Negative Qualities | -35 BP | |
Resources | +46 BP | |
Contacts | +10 BP | Note that the Charisma x 2 free Contact points house rule is in effect. |
Total | 400BP |
Body | Agility | Reaction | Strength |
3 | 3 | 3 | 2 |
Charisma | Intuition | Logic | Willpower |
5 | 4 | 4 | 4 |
Edge | Magic/Resonance | Essence | Initiative/Passes |
2 | 5 | 6 | 7/1 |
Conjuring Skill Group | 3 |
Spellcasting | 4 |
Counterspelling | 4 |
Assensing | 4 |
Astral Combat | 1 |
Dodge | 2 |
Perception | 3 |
Blades | 3 |
Con | 1 |
Magical Theory | 4 |
Spirits | 4 |
Local Area | 3 |
Magical Security | 6 |
Corporate Knowledge | 3 |
English | N |
Japanese | 3 |
German | 1 |
Combat
Gear
Contacts
|
I expend a Simple action to ready the badger.
Body | Agility | Reaction | Strength |
6(7) | 5 | 5(9) | 4 |
Charisma | Intuition | Logic | Willpower |
4 | 4 | 3 | 2 |
Edge | Magic/Resonance | Essence | Initiative |
3 | n/a | .6 | 13 |
Archery | 6 |
Clubs | 4 |
Unarmed | 1 |
Athletics Skill Group | 2 |
-Climbing | 2 |
-Gymnastics | 2 |
-Running | 2 |
-Swimming | 2 |
Stealth Skill Group | 2 |
-Disguise | 2 |
-Infiltration | 2 |
-Palming | 2 |
-Shadowing | 2 |
Navigation+Orientation System(+2) | 1(3) |
Con | 4 |
Etiquette | 1 |
Perception | 1 |
Computers | 1 |
Street Knowledge - Gambling Dens | 2 |
Professional Knowledge - Architecture (+2 Rooftops) | 1 |
Street Knowledge - Humanis Policlub | 3 |
Street Knowledge - Seattle (+2 Ork Underground) | 2 |
Professional Knowledge - Ground Vehicles (+2 Weaknesses) | 3 |
Interest - Gambling (+2 Cards) | 1 |
Interest - Woodworking | 1 |
English | N |
German | 2 |
Italian | 2 |
Cyberware | Essence | Cost | Notes |
Left Cyberarm (Synthetic) | 1 | 44850¥ | Bod 9, Str 8, Agi 7(10), Biomonitor, Enhanced Armor (2) |
Right Cyberarm (Synthetic) | 1 | 45500¥ | Bod 9, Str 8(12), Agi 7(10), Orientation System |
Cybereyes (3) | 0.4 | 8600¥ | Low-Light, Smartlink, Vision Enhance (3), Vision Magnification, Protective Covers |
Wired Reflexes 2 (Alpha) | 2.4 | 64000¥ | +2 Rea, +2 IP |
Reaction Enhancers (2) | 0.6 | 20000¥ | +2 Rea |
Armor Jacket with Ruthenium Polymer Coating | 8400¥ |
Full-body Form Fitting Suit | 1600¥ |
PPP Forearms | 200¥ |
PPP Legs/Arms | 350¥ |
PPP Shin Guards | 150¥ |
PPP Vitals | 200¥ |
Cyber Sunglasses (Rtg. 4) w/ Thermographic Vision, Flare Compensation, Empathy Software (3), Lie Detection Software (3) | 1450¥ |
Sniper Bow (Collapsible), Smartgun System, Skinlink, Improved Rangefinder, Chameleon Coating, Melee Hardening | 4350¥ |
Explosive Arrows (x9) | 405¥ |
Standard Arrows (x15) | 600¥ |
Heavy Assault Crossbow, Smartgun System, Chameleon Coating, Additional Magazine, Easy Breakdown (Manual), Underbarrel Grappling Hook | 4550¥ |
Explosive Bolts (x20) | 200¥ |
Standard Bolts (x40) | 200¥ |
Pistol Crossbow, Smartgun System, Ceramic/Plasteel Lvl 1, Extended Magazine | 3000¥ |
Stick-n-Shock Bolts (x20) | 260¥ |
Incendiary Bolts (x8) | 440¥ |
Concealable Holster (Pistol Crossbow) | 75¥ |
Mace, Personalized Grip | 220¥ |
Erika Elite Commlink | 2500¥ |
Iris Orb OS | 1000¥ |
ECCM (3) | 1500¥ |
Tacsoft (2) | 6000¥ |
Command (6) | 600¥ |
Scan (6) | 600¥ |
Encrypt (6) | 600¥ |
Stealth (3) | 1500¥ |
Dragonfly Drones (Anti-Vehicular) Qty:4 | 10000¥ |
Clearsight (3) | 1500¥ |
Maneuver (3) | 1500¥ |
Covert Ops (3) | 1500¥ |
Chaser (3) | 1500¥ |
Target (Close Combat) (4) | 0¥ |
Adaptability (3) | 1500¥ |
Fake SIN (Johnny Renter), Rtg. 1 | 1000¥ |
Fake SIN (Shin Shoryuken), Rtg. 4 | 4000¥ |
Fake License (Shin Shoryuken), Rtg. 4 (Wired Reflexes) | 400¥ |
Fake License (Shin Shoryuken), Rtg. 4 (Cyberarms) | 400¥ |
Fake License (Shin Shoryuken), Rtg. 4 (Armor Jacket) | 400¥ |
Fake License (Shin Shoryuken), Rtg. 4 (Pistol Crossbow) | 400¥ |
Low Lifestyle (1 Month Prepaid) | 2000¥ |
Contact | C/L | |
Lafayette (Snake Shaman) | 2/1 | |
Buzzkill (Cyber Streetdoc) | 3/2 | |
Skraacha Gang (Ork Gang, Ork Underground) | 2(6)/3 |
I PM'd you the minor changes a few days ago, do you need me to rePM them? Do I(Should I) need to post my character background to the thread?Yeah, post that.
I PM'd you the minor changes a few days ago, do you need me to rePM them? Do I(Should I) need to post my character background to the thread?Yeah, post that.
Your changes all look good to me.
Would any of your characters have gone on a run in the SK-P building in Seattle before?
Would any of your characters have gone on a run in the SK-P building in Seattle before?
That's a little above my current pay grade :)
Body | Agility | Reaction | Strength |
3 | 4(6) | 4 | 2(3) |
Charisma | Intuition | Logic | Willpower |
6 | 4 | 3 | 2 |
Edge | Magic/Resonance | Essence | Initiative |
1 | n/a | XXXXX | 8 |
Automatics | 2 |
Blades | 2 |
Pistols (Semi-Auto) | 3/5 |
Dodge | 2 |
Pilot Ground Craft | 1 |
Con (Seduction) | 3/5 |
Etiquette | 3 |
Negotiation (Sense Motive) | 3/5 |
Perception | 1 |
Shadowing | 1 |
Computer | 2 |
Data Search | 2 |
First Aid | 1 |
Athletics Skill Group | 1 |
(Academic) | |
Economics | 2 |
Political Science | 2 |
Business Administration | 3 |
World History | 2 |
(Street) | |
Seattle Street Gangs | 2 |
Seattle Orginized Crime | 2 |
Seattle Resteraunts | 1 |
Seattle Nightclubes/Night Spots | 2 |
(Professional) | |
Business | 1 |
(Interests) | |
Club Music | 1 |
Street Drugs (Party Drugs) | 1/3 |
Matrix Games (Everquest V) | 2/4 |
Elf Culture (Tir na Nog) | 1/3 |
Cooking | 1 |
English (City-speak) | N |
Japanese | N |
Sperathiel | 3 |
German | 3 |
Chines/Mandarin | 3 |
Cyberware | Essence | Cost | Notes |
Flare Compensators | 0.1 | 750¥ | Retinal |
Smartlink | 0.1 | 1000¥ | Retinal |
Thermographic Vision | 0.1 | 1000¥ | Retinal |
Spatial Recognizer | 0.1 | 750¥ | Ear |
Eye Light System | 0.1 | 750¥ | |
Bio-Monitor | 0.3 | 1000¥ | |
Muscle Augmentation 1 | 0.2 | 7000¥ | +1 Str |
Muscle Toner 2 | 0.4 | 16000¥ | +2 Agility |
Tailored Pheremones 1 | 0.4 | 15000¥ | +1 to dice pool |
Mnemonic Enhancer 1 | 0.1 | 7500¥ | +1 todice pool |
Sleep Regulator | 0.15 | 10000¥ | |
Clean Metabolism | 0.1 | 2500¥ | |
Sensative Skin | 0 | 2500¥ |
Survival Knife | 50¥ |
Fichetti Security 600 Light Pistol (w/ Internal Smartlink; electronic firing; personalized grip; smartlink camera upgrades: thermographic and low light; concealable holster) | 2275¥ |
Ammo (5x30rnd clip Regular) | 325¥ |
Savalette Guardian Heavy Pistol (integral smartlink) (w/ electronic firing; personalized grip; quickdraw holster; smartgun camera upgrades: thermographic and low-light) | 2200¥ |
Ammo (10x12rnd clip Regular; 5x12rnd clip Explosive) | 615¥ |
Ingram Smartgun X (integral gas-vent 2, smartgun link, folding stock, sound supressor)(w/ electronic firing; underbarrel weight; smartgun camera upgrades: thermographic and low-light) | 1950¥ |
Ammo (10x32rnd clip Regular; 5x 32rnd clip Explosive; 2x32 rnd clip flechette) | 2125¥ |
Nitama Optimum II Assault Rifle (integral smartgun link, shock pad, underbarrel shotgun) (w/ electronic firing, personalized grip, foregrip, gas-vent 3, sound supreessor ACCESSORY) | 3975¥ |
Ammo (10x3rnd clip regular, 5x30rnd clip explosive; 10x5rnd magazine regular shotgun, 5x5rnd magazine flechette shotgun, 5x5rnd magazine explosive shotgun, 2x5rnd magazine shock lock shotgun) | 1830¥ |
Mortimer of London Greatcoat | 300¥ |
form-fitting body armor (full body) | 1600¥ |
Armor clothing ('street' and 'business' styles) | 1000¥ |
TranSys Avalon Comlink (Novatech Navi OS, Subvocal mic, inkless printer, all else stan dard) | 6600¥ |
Contact Lenses (image link, vision enhancement-3, visiion magnification) | 475¥ |
Micro-transceiver (Rating 5) | 1000¥ |
VR Game: Everquest V (w/lifetime subscription) | 250¥ |
Fake SIN(Rating 4 "Rebecca Ashmere", with fake liscense for Fichetti light pistol rating 4) | 4400¥ |
Fake SIN (Rating 4 "Jenna MacIntyre" with fake liscence for Fichetti light pistol rating 4. Includes 5 months Low lifestyle pre-arranged/paid) | 4400¥ |
Medkit (rating 6) | 600¥ |
DocWagon Contract (Gold) | 2500¥ / Year |
Stimpatch x 5 (Ratiing 5) | 625¥ |
Trauma Patch x 3 | 1500¥ |
Asia doses x 20 | 300¥ |
Handling | Accel | Speed | Pilot | Body | Armor | Sensor | Availability | Cost |
+3 | 15/25 | 120 | 1 | 6 | 6 | 2 | 4 | 8000¥ |
Contacts
Build Point totals: XXXXX = XXXXX + XXXXX - XXXXX |
Also, how do you want me to handle my Perfect Roommate? Should I RP her for anything mundane (daily activities and such) and leave you to run the times I'm trying to use her as a contact? Or should I not do anything with her and let you handle her completely?
starting nuyen - Blackjack (3d6=5) (http://invisiblecastle.com/roller/view/3192001/)
sooo my starting nuyen is 250. Greeeeeat.
Huh...why you rolling for cash Irregular? Your starting cash is what ever you want to give yourself after you finish gear shopping and have points left (up to that lovely 50k limit)
Just informing: I posted Eliza sheet at the Character Creation and Critique section of the forum, and UmaruIV noticed I had one irregular item in my gear section (the googles had a final avaliability of 16R). I corrected this by taking one of it's functionalities out. Also, I had mistyped the rating of my Pistols skill (it was meant to be 1, but in the sheet I sent it was 2); I already corrected it too.
Just noticed: with the modifications, Eliza would have +6 dice to her Starting Nuyen roll (taking this gear out made me take 650 nuyen back).
I'm rolling these extra dice now, just to speed things up. If you think I should not, just inform and we ignore this last roll:
6d6 = 17, so it would be 1700 nuyen more, for a total of 3000ny. (http://invisiblecastle.com/roller/view/3192263/)
Just informing: I posted Eliza sheet at the Character Creation and Critique section of the forum, and UmaruIV noticed I had one irregular item in my gear section (the googles had a final avaliability of 16R). I corrected this by taking one of it's functionalities out. Also, I had mistyped the rating of my Pistols skill (it was meant to be 1, but in the sheet I sent it was 2); I already corrected it too.
Just noticed: with the modifications, Eliza would have +6 dice to her Starting Nuyen roll (taking this gear out made me take 650 nuyen back).
I'm rolling these extra dice now, just to speed things up. If you think I should not, just inform and we ignore this last roll:
6d6 = 17, so it would be 1700 nuyen more, for a total of 3000ny. (http://invisiblecastle.com/roller/view/3192263/)
might want to check that one again.. you get +1 to the result of your dice roll per hundred, not +1d. In this case, your total roll would be (4d6+6)*100, for a total of (13+6)*100, equals 1900 nuyen
You are right! My mistake! Thanks, I never really understood that text passage, and know I know why!
That's it, so. 1900 nuyen.
Blackjack's got the Human-Looking quality. I'm very, very orkish.
Please do!
Are we able/allowed to post pictures here? I might dig up a photo that could somewhat represent Leigh (minus the elven qualities) if we can. Would help with visualization ^_^
I'd like to be a bit more specific about this weekend for me. I'll be gone most of Saturday, so I'll be able to respond to any post somewhat before 11am. After that, I probably won't be in front of an internet connected computer until evening-time Sunday (probably having slept for a decent chunk of it).
BTW Critical strike does not work without killing hands...
CRITICAL STRIKE
Cost: .25 per level
This power uses magic to increase the Damage Value of your unarmed attacks, as you strike with more proficiency and power. Each level of Critical Strike increases the character’s Damage Value in unarmed combat by +1. Critical Strike may be used with Killing Hands (p. 196), and may also be used in astral combat. The use of Critical Strike must be declared with the Unarmed Combat attack.
Also, why has everyone spent anywhere from 1 to 20 bp more than 400?
Netzgeist, your character would need one more point into resources to pay for everything you purchased. 231550 spent 230000 bought with BP so you are over by one BP.
Hey, according to the wonderful builder I have (mind you, I might have to make adjustments, if Star doesn't want us having free contact points), I'm at 400. With out my free contacts I'm a good bit over, though.Yeah, we don't have any free contacts.
I'm sitting here spam refreshing the IC thread waiting for plot advancement hehe.
By the way, what should we add for our new Mr. Johnson contact? Might as well add him to our contacts list (as a freebie, of course) while we're updating characters to get within BP's
So far this seems the most interesting Johnson any character of mine encountered in quite a long time!
StarManta, do you mind if I switch my Hacking and Gunnery skills? I wanted to ask b/c we've already started. The other changes were purely to spend the extra points I suddenly had.We haven't used it yet, so sure, go ahead.
Can we do a cooperative negotiation test? Isn't it like you add everyone's hits to the main negotiator's dice pool and hopefully land some extra hits on the effective negotiations.
I like having the text at the beginning of each post that has the character's name, alias, time/date stamp, etc. Could we make a point to be consistent in using it?
QuoteStarManta, do you mind if I switch my Hacking and Gunnery skills? I wanted to ask b/c we've already started. The other changes were purely to spend the extra points I suddenly had.We haven't used it yet, so sure, go ahead.
I like having the text at the beginning of each post that has the character's name, alias, time/date stamp, etc. Could we make a point to be consistent in using it?
In my opinion, it would be great!
Quote from: Data Search Roll4 (Data Search) + 5 (Browse) + 2 (Analitycal Mind) + 2 (Encephalon 2) = 13 dice
13 dice = 4 hits, no glitch (http://invisiblecastle.com/roller/view/3199037/)
StarManta, I think you haven't noticed this one, some posts ago:Quote from: Data Search Roll4 (Data Search) + 5 (Browse) + 2 (Analitycal Mind) + 2 (Encephalon 2) = 13 dice
13 dice = 4 hits, no glitch (http://invisiblecastle.com/roller/view/3199037/)
Sorry about being so annoying, but it was Eliza/Ada who did the search, not Leigh.
Geez, you people and your aliases....
Ugh, I got tossed around by RL.
Also feeling a little Left out, but eh, if nothing else he'll sneak in somehow and help. I'll make a post today, hopefully with him contacting Eliza to double check his part in all this.
Cool picture. I can see the half-elf vibe you're going for. I'm gonna have to find one for my character.
Star, has the Resonance Link with my Sprite cut out completely or merely the data it was feeding me on the search?
Note, Cryptanalysis is an extended test with a threshold of (Encryption Rating x 2). Keep rolling as long as you would assuming you haven't yet succeeded; if/when you succeed, I'll retroactively ignore any rolls after you succeed. i.e. If you roll 8 times, glitch on the ninth, but actually succeeded by the seventh roll, then the glitch won't have happened.
Quote from: Cryptanalysis test
Initiate Cryptanalysis test = 3 (Electronic Warfare) + 5 (Decrypt) + 2 (Hot Sim) + 2 (Encephalon 2) + 2 (Math SPU) = 14 dice
First test: 14 dice = 3 hits, no glitch (http://invisiblecastle.com/roller/view/3206938/)
Second test: 14 dice = 5 hits, no glitch (http://invisiblecastle.com/roller/view/3207738/) - 8 hits so far
Third test: 14 dice = 5 hits, no glitch (http://invisiblecastle.com/roller/view/3207739/) - 13 hits so far
I think that's enough (could have beaten an encryption level 6); if it's not, tell me then I will keep rolling.
An aeroplane is of length L’(m) precisely when measured in its rest frame at the airport. In what percentage it will contract if measured by the same ground-based observer if it was flying past at 600 kilometres per hour?
So busy. so much workQuoteAn aeroplane is of length L’(m) precisely when measured in its rest frame at the airport. In what percentage it will contract if measured by the same ground-based observer if it was flying past at 600 kilometres per hour?
So busy. so much workQuoteAn aeroplane is of length L’(m) precisely when measured in its rest frame at the airport. In what percentage it will contract if measured by the same ground-based observer if it was flying past at 600 kilometres per hour?
it will appear to be (1-((v^2)/(c^2)))^.5 times the original length, with v=600 km/h and c=1.078x10^9 km/h
don't have a calculator handy, sorry :)
Things slowed down considerably... Is everyone okay?