I'll say that for a local chapter of Laesa it would be Membership:+4 Area:+1 Magic:+1 Matrix:+1....total=+7 And for the organization as a whole it would be Membership:+6, Area:+4 Magic:+1 Matrix:+2....total=+13Thanks!
So i would say the max connection for this campaign would be 14BP spent on connection rating for a group contact.
Body | Agility | Reaction | Strength |
2 | 4 | 3 | 1 |
Charisma | Intuition | Logic | Willpower |
8 | 4 | 3 | 4 |
Edge | Magic | Essence | Initiative |
2 | 5 | 6 | 7 |
Influence Skill Group | 5 |
--Con (Kinesics +3, Improved Ability +1, total +4) | 5 [9] |
--Etiquette (Kinesics +3, Improved Ability +2, total +5) | 5 [10] |
--Leadership (Kinesics +3) | 5 [8] |
--Negotiations (Kinesics +3) | 5 [8] |
Stealth Skill Group | 1 |
Computers (Commlink +2) | 1 [3] |
Pistols (Semi-Automatics +2) | 2 [4] |
Pilot Groundcraft | 1 |
Dodge | 3 |
Assensing (Enhanced Perception +1) | 3 [4] |
Perception (Enhanced Perception +1) | 1 [2] |
Gymnastics (Dance +2) | 3 [6] |
Philosophy (Academic) | 2 |
History (Academic) | 2 |
Aztechnology (Street) | 4 |
Music (Interest) | 3 |
Wine (Interest) | 2 |
Spanish | N |
English | 3 |
Sperethiel | 3 |
Japanese | 2 |
Or'zet | 2 |
Power | Cost | Notes |
Astral Perception | 1 | SR p195 |
Enhanced Perception (L1) | .25 | SR p195 |
Improved Ability (Con, L1) | .25 | SR p196 |
Improved Ability (Etiquette, L2) | .5 | SR p196 |
Kinesics (L3) | 1.5 | SR p196 |
Voice Control | .5 | SR p197 |
Commanding Voice | .25 | RC p176 (Charisma+Leadership vs Willpower+Leadership to make forceful command to target/s) |
Cool Reserve (L2) | .5 | RC p176 (+2 to die pool when defending against Opposed Social Active Test) |
Linguistics | .25 | RC p177 (Learn new language with Magic*2 hours of contact [1 rank free, no karma paid]) |
Morrisey Élan (w/20 rounds Ammo; Arsenal, p20-21) | 550¥ |
Cavalier SafeGuard (w/6 Ammo; Arsenal, p20) | 300¥ |
Silver bullets (20 rounds) | 500¥ |
Half-Body Suit FFBA (4/1; Arsenal p48) | 900¥ |
Stylish Leather Jacket (2/2; SR p326-327) | 700¥ |
Stylish Clothing (AR Feedback enabled; SR p326-327) | 1,000¥ |
Commlink (Sony Emperor w/Mangadyne Deva, Basic+; SR p328) | 1,900¥ |
-(Res 2, Sig 3, Fire 2, Sys 3, Analyze-3, Browse-3, Command-1, Edit-3; SR p232) | |
Contacts (R3, Flare Comp, Image Link, Vision Enh R2, SR p332-333) | 425¥ |
Tag Eraser (SR p330) | 150¥ |
Fake SIN (R3 - Morena Baccarin ID; SR p332) | 3,000¥ |
Fake License (R3; SR p332) | 300¥ |
Fake SIN (R6 Saffron Reynolds ID; SR p332) | 6,000¥ |
Fake License (R6; SR p332) | 600¥ |
AR Gloves (SR p328) | 250¥ |
Medium Lifestyle (2 months, 1,600¥ starting nuyen) | 10,000¥ |
Medium Lifestyle (5 months) | 25,000¥ |
Contacts (R3, Flare Comp, Image Link, Smartlink) | 725¥ |
Internal Smartgun upgrade to Morrissey Élan | 550¥ |
Electro Shocker Safety System to Élan | 500¥ |
Walther Secura Kompakt (Smartgun version) | 600¥ |
Electro Shocker Safety System to Walther | 500¥ |
FFBA (Full-Body 6/2, Nonconductivity R6, Fire Resistance R6) | 3400¥ |
Zoe Moonsilver Scarf (+1/0) | 1000¥ |
Lipstick (Chemical Cosmetic dosed with Warp, 20 doses) | 12,500¥ |
5 Flash-Bangs | 150¥ |
5 HE Grenades | 225¥ |
5 Thermal Smoke Grenades | 165¥ |
Medkit (R6) | 600¥ |
5 Stim Patches (R6) | 750¥ |
5 Tranq Patches (R6) | 600¥ |
5 Trauma Patches | 2500¥ |
Handling | Accel | Speed | Pilot | Body | Armor | Sensor | Availability | Cost |
1 | 20/40 | 180 | 1 | 6 | 4 | 1 | - | 5,000¥ |
Contact | C/L | |
Laésa (Group contact; RC p124) | 2 (9)/3 | |
Fixer (SR p290) | Diego Guerin - Latino ork fixer, has ties to media and politics | 4/2 |
Corporate Wage Slave (RC p137) | Tiff Hirot - Human wageslave working for Aztechnology Seattle | 2/2 |
Bartender (SR p289) | Joey - Human bartender at Underworld 93 club. | 2/1 |
Johnson (SR p291) | Mr. Grey - Human, unknown real name. Strictly a business relationship. | 2/2 |
Hannibal | 2/5 |
Edit: | Almost forgot the Build Point totals: 400 = 30 (elf) + 10 (PosQual) - 5 (NegQual) + 195 (Phys/Ment Abilities) + 10 (Edge) + 40 (Magic) + 86 (Skills) + 5 (Gear) + 29 (Contacts) | |||||||||||||||
Edit-2: | My math's been bugging me on this and I didn't realize why until I quadruple-checked it and realized I hadn't added in the 2BP for skill specialization. So, I removed the Motorcycles Specialization and lowered Perception to just 1 to get the BP total right. Sorry 'bout that! (that'll teach me to build characters when I should be going to bed...) | |||||||||||||||
Edit-3: | Update after Karma and Gear. (15 Karma, 12,500¥) 13 Karma to Initiate | |||||||||||||||
Edit-4: | End of Road to Redmond (45 Karma + 14 Banked, 12,500¥): Purchased Dancin' with the Simstars! Tutorsoft (Gymnastics Rating 5) - 2,500¥ Instruction roll - Dancin' with the Simstars [Gymnastics Tutorsoft - Rating 5] (10d6.hits(5)=3) (http://invisiblecastle.com/roller/view/3027673/) Adds +1 to my Extended test (2, 1 week) to learn Gymnastics. Learning Gymnastics - Intuition [4] + Instruction [1] (5d6.hits(5)=1) (http://invisiblecastle.com/roller/view/3027685/) - 1 week Learning Gymnastics - Intuition [4] + Instruction [1] (5d6.hits(5)=0) (http://invisiblecastle.com/roller/view/3027686/) - 2 weeks (damn cha-cha) Learning Gymnastics - Intuition [4] + Instruction [1] (5d6.hits(5)=2) (http://invisiblecastle.com/roller/view/3027687/) - 3 weeks Success! 4 Karma spent Specialization Dance for Gymnastics skill - 2 Karma Increase Gymnastics (1->2) Extended Test (4, 1 week) Instruction Dancin' with the Simstars Rating 5x2 [10] (10d6.hits(5)=5) (http://invisiblecastle.com/roller/view/3027690/) Adds +2 to Extended Test Increasing Gymnastics - Intuition [4] + Gymnastics (Dance) [3] + Instruction [2] (9d6.hits(5)=3) (http://invisiblecastle.com/roller/view/3027692/) - 1 week Increasing Gymnastics - Intuition [4] + Gymnastics (Dance) [3] + Instruction [2] (9d6.hits(5)=2) (http://invisiblecastle.com/roller/view/3027693/) - 2 weeks Success! 4 Karma Spent Increase Influence Skill Group (4->5) Extended Test (5, 1 month) Increasing Influence - Intuition [4] + Influence [4] (8d6.hits(5)=3) (http://invisiblecastle.com/roller/view/3027698/) - 1 month Increasing Influence - Intuition [4] + Influence [4] (8d6.hits(5)=1) (http://invisiblecastle.com/roller/view/3027699/) - 2 months (Edge Reroll (7d6.hits(5)=2) (http://invisiblecastle.com/roller/view/3042552/)) - Success! 25 Karma spent Increase Or'zet Language (1->2) Extended Test (4, 1 week) Increasing Or'zet - Intuition [4] + Influence [1] (5d6.hits(5)=2) (http://invisiblecastle.com/roller/view/3027707/) - 1 week Increasing Or'zet - Intuition [4] + Influence [1] (5d6.hits(5)=2) (http://invisiblecastle.com/roller/view/3027708/) - 2 weeks Success! 2 Karma spent Increase Japanese Language (1->2) Extended Test (4, 1 week) Increasing Japanese - Intuition [4] + Influence [1] (5d6.hits(5)=1) (http://invisiblecastle.com/roller/view/3027710/) - 1 week Increasing Japanese - Intuition [4] + Influence [1] (5d6.hits(5)=1) (http://invisiblecastle.com/roller/view/3027711/) - 2 weeks Increasing Japanese - Intuition [4] + Influence [1] (5d6.hits(5)=2) (http://invisiblecastle.com/roller/view/3027712/) - 3 weeks Success! 2 Karma spent Increase Assensing (2->3) Extended Test (6, 1 week) Increasing Assensing - Intuition [4] + Assensing [2] + Enhanced Perception [1] (7d6.hits(5)=1) (http://invisiblecastle.com/roller/view/3027720/) - 1 week (Edge Reroll (6d6.hits(5)=3) (http://invisiblecastle.com/roller/view/3042553/)) Increasing Assensing - Intuition [4] + Assensing [2] + Enhanced Perception [1] (7d6.hits(5)=1) (http://invisiblecastle.com/roller/view/3027723/) - 2 weeks Increasing Assensing - Intuition [4] + Assensing [2] + Enhanced Perception [1] (7d6.hits(5)=3) (http://invisiblecastle.com/roller/view/3027724/) - 3 weeks Success! 6 Karma spent Increase Pistols (1->2) Extended Test (4, 1 week) Increasing Pistols - Intuition [4] + Pistols [1] (5d6.hits(5)=1) (http://invisiblecastle.com/roller/view/3027729/) - 1 week Increasing Pistols - Intuition [4] + Pistols [1] (5d6.hits(5)=3) (http://invisiblecastle.com/roller/view/3027730/) - 2 weeks Success! 4 Karma spent 6 Months spent training skills Missed Lifestyle Payment (1d6.hits(2)=1) (http://invisiblecastle.com/roller/view/3027747/) - Phew! Her credit's good (and she sweet-talked her landlord). Missed Lifestyle Payment - 2nd Month (1d6.hits(3)=0) (http://invisiblecastle.com/roller/view/3028868/) - Nuts... Lost the apartment. Down to a Low lifestyle, which costs 2,000¥ she doesn't have. Let's see if she convinces her new landlord that the check's in the mail... Missed Lifestyle Payment - 1st Month (Low) (1d6.hits(2)=1) (http://invisiblecastle.com/roller/view/3028871/) - Yep, landlord believes the story that her ex owes her a bunch of money and she just needs a couple of weeks to wring it out of him. But she's definitely in trouble. 11,575¥ in the hole, and the credit card companies are starting to call... Using Advanced Lifestyles, she cuts back on everything but her Neighborhood:
|
Edit 5 | Update - 14 Karma Increase Dodge from 2 to 3 Increase Gymnastics (Dance) from 2 (4) to 3 (5) |
Edit 6 | Updated gear and karma from downtime |
"When you start shooting, somebody will wind up dead. And from all I've seen, it usually turns out to be the person that first started firing."Makes me wanna make a straight-up shooter, street sam/muscle type, just to contrast.
Yeah, I know that somebody's going to be on the other side of that quote, but it fits SOOO well with the Pacifist Negative Quality.Quote"When you start shooting, somebody will wind up dead. And from all I've seen, it usually turns out to be the person that first started firing."Makes me wanna make a straight-up shooter, street sam/muscle type, just to contrast.
"Then you must not hang out with good shots. From all that I've seen, it's much better to shoot first than second." ;D
@Sludig
That sounds really cool....it'd be nice to get this thing started tomorrow, so do we have anyone else? Also keep in mind if you have the time/motivation to check posts regularly if you want to participate.
@CritiasWere I to throw a guy together, he'd be pretty close to the Combat Mage archetype from the book. I'm sure they're not top-notch spell slingers, but they look like a half-assed cross between what I'm used to (a character who's not TOTALLY worthless in the meat) and what I'd want to try out (someone who tosses some mojo around to make people's heads explode). I'm playing around in a chargen program right now and trying to tweak the Combat Mage pregen by making him a Mystic Adept, and swapping around a few points here and there.
If you want to play a mage you won't be stepping on my toes. I would not call She Who Walks Through Walls a mage character. She is a sneaky person who happens to be able to cast a few spells.
I am always up for more magic support.
I didn't notice either *sigh* I dumped the hacking program
it's a miracle SIN's can even be faked at all IMHO...thank god for hacker undergrounds.
I would say you would have to have something in your mind to actually be able to recall if nanites are going to help you for a knowledge skill test...if you're defaulting then your using the random association part of your brain rather than established neural pathways which nanites are good at reinforcing.
In terms of time stamps, I don't think it's super important....i'll keep you guys posted of the time from time to time. I just feel it kind of takes away from the whole feel....makes it less story-like...more video-gamey. I hope it doesn't annoy you guys that I don't use colors or fancy time-stamps because I just don't really dig that esthetic. A lot of PbP's that i've seen kind of confuse me with all the colors they use and it's hard for me to read....but that's just me. It also probably reflects my attitude towards time in real life....let's just say time is a very nebulous concept for me.
Just so you guys don't get confused, I like to keep as much material inside 1 post as possible, so if I posted something, but then wanted to add some info and I see no-one has really read it yet, sometimes I won't post again, i'll just edit it into the last post I made. I"ll only do this if just a little time has gone by since my last post or if it's clear that not everyone has read and responded to my last post yet. If I go back and edit older posts it's because of spelling mistakes or wording mistakes, but not content edits.Heh... discovered a slight hiccup regarding editing the posts... I didn't actually notice until now since I check "Unread Posts Since Last Visit", and editing the post didn't mark it as unread... Guess that means I better set up the notification on the thread. ;)
@TranKirsaKali:
I'm glad you felt like sharing that with us....but we're right in the middle of a shadowrun right now....basically 50% into it....but it really depends if things go well or bad....if they go well then we're 50% into it, if people fudge the run then it'll be done sooner.....have i said too much? ;)
It would be cool to keep a campaign going, so i'll give preference to the current runners, but if any of them wants out, then you're in.
[url=http://invisiblecastle.com/roller/view/2701344/]Test Roll (5d6.hits(5)=4)[/url]
Well, I thought it would be pretty awkward and dangerous to walk around outdoors with a pillowcase on her head, i think that would arouse a lot of suspicion....so since no-one said anything about specially cloaking her or hiding her, in order to avoid problems our on the street i'll just say the only hitch in the whole thing is that she's seen all your faces.
What kind of club is it? I was thinking it was a strip club for some odd reason.That's 'cuz your mind's in the gutter. ;)
I've always thought of Or'zet as being little more than a few words from the rather sparse codex being added to the Ork Underground dialect colloquially known as Trog. ;)Check out State of the Art: 2064, p 128-135 for more detail.
... contains 36 lines of hieroglyphic text, 73 of demotic text, and 74 of Greek.
@Sludig: For Full Defense, you'll need to roll your Reaction (4) + Gymnastics (2) + 2 Partial Cover = 8 dice to reduce the net hits of Guard1. Then you'd need to soak the Physical damage [Body (4) + Armor (8 ) - AP (1) = 11 dice]. You got some decent dice, so you could do it!
If he shoots at me, I think I'm fragged.
Armor Jacket: The most popular armor solution on the streets
comes in all styles imaginable. It offers good protection without catching
too much attention, but don’t think of wearing it to a dinner party.
@Woofer
Ya, we can assume that you had your form fitting half-suit on under your armored jacket. That does give you a -1 encumbrance (Jacket 8 + 1/2 FFBA 2=10) though, so I will subtract 1 from your defense roll, but it doesn't change anything luckily.
Commanding Voice
Cost: .25
This power channels the adept’s magic into his voice to enhance the modulation and pitch, subliminally influencing the actions of any listeners. The adept takes a Complex Action to give a simple but forceful command (file words or less) to the target, making an Opposed Test with Leadership + Charisma against the target(s) Willpower + Leadership. If the adept succeeds in the test, the target uses his next action to either carry out the command or stands confused (gamemaster’s choice, but the more net hits achieved the more likely he will obey the adept’s command). Such commands carry no weight beyond the immediate impetus, and the affected characters will quickly reassert their wits, returning to their original course of action. If multiple individuals are targeted, use the largest dice pool among the defenders and add +1 dice per additional target (max. +5).
Commanding voice may only be used on metahumans who can directly hear and understand the adept’s words. It has no effect when the voice is amplified or broadcast via technological means (eg. wireless transmission, loudspeaker, etc). It is also less effective on subsequent uses against the same target. Apply a cumulative –2 dice pool penalty for each use within the preceding 24 hours.
From now on though I do feel that anyone within earshot is compelled to obey as far as logic dictates...i.e. If adept says "show me your titties" and you're a guy, then I'd say you'd be immune.
Commanding voice may only be used on metahumans
who can directly hear and understand the adept’s words.
or at least make them toss their guns over the wall..Hmm... if it hadn't been for Woofer getting gunned down, she might have thought of that. ;)
@Kontact:
Under the description of shooting at a barrier, it doesn't say that you compare the DV to the armor rating anywhere. Comparing the DV to armor is only mentioned in Shooting Through Barriers on pg. 166 of SR4A, but that is not mentioned in Destroying Barriers.
Just read this comic and thought of Mercedes.. (http://www.viruscomix.com/page429.html)Heh-heh... Sometimes, she'll go to the local comic store and do that for fun.
@Kontact:
I think it's a little bit subjective what "moving past" means...it really has to do with intention of the mover. I would say intercept can be used anytime the mover moves into melee range of a player but does not attack. Otherwise it gets dicey trying to figure out what "moving past" the player means and if you really want to get down to semantics Mercedes was moving with no intention of attacking the guard and the grenade was somewhat "behind" the guard. But rather than argue where things are microscopically placed let's just say that intercept can be used anytime a player moves into melee range of an enemy and does not attack that enemy during that action phase.
The qualms you have are legitimate but are primarily due to the fact that what i'm imagining in my head is different from how you're imagining it in your head on the micro level. For example i imagined that the grenade had been kicked in a direction that made it easier for Mercedes to get to and I imagined that when the guard picked it up and threw it, Mercedes' attempt to move towards the grenade brought her in melee range of G2. Next time we have a melee I can clearly see that it's not gonna work unless I keep a rather detailed map of the situation otherwise we're all thinking different things in our heads. Perhaps my carelessness in describing the physical layout of what I'm seeing in my head is partly to blame so I will attempt to be more consistent from now on, but I think a constantly updated map that is to scale is the only way to solve this. I don't have any problem doing that because I actually feel combat in PbP is pretty fun and works almost as good as table top except for that one little detail which we can fix. This melee is almost over it seems so we'll just keep going as we have and just accept that actions that were taken as part of the plot and then just move on from here. Next melee will have a detailed map.
That's the story I was thinking of using, but it only works if the shaman and guards are out cold...
10 stun, so he was out like a light, no physical.
The other question that brings up is that this was a pretty heavy duty checkpoint with two wired guards and a shaman. I understand the Crush are a mojor player in the gang scene, but this rivals the security that a good corp would have at a perimeter. Either we got unlucky and hit the strongest one or there is something very serious going on.It might just be runner's paranoia, but that's something that keeps us alive. I'd hate to try and get in here and now. If we get in, we don't know what's going on inside and by bluffing our way in, we have to make sure the story stays true so we can get out again... And the only way we can insure that is by killing the shaman and guards, but that's something that Mercedes' pacifism won't do. Which is why I vote for a beat it and regroup and figure a different way in. We are under a time crunch (it's 12:37 am), but if we are dealing with vamps it may be better to grab a few hours of scouting and planning and hitting the place again at dawn.
The other question that brings up is that this was a pretty heavy duty checkpoint with two wired guards and a shaman. I understand the Crush are a mojor player in the gang scene, but this rivals the security that a good corp would have at a perimeter. Either we got unlucky and hit the strongest one or there is something very serious going on.
If you also want to use the time to heal I'll say that B.B. can take you along as a trid hologram and you'd basically be in bed resting and you could help with the instruction test at -1 modifier cuz it's not actual physical presence. B.B.'s dicepool will have to be the base DP though and you'd both be defaulting.That sounds good to me...
@Everyone:Mmmm... loot.
So regarding loot, just keep on buying stuff normally the way you have been doing it so far. I actually don't remember anyone ever actually getting the payment transaction from Germaine. If you can show me the post where it was done, then you'll have that much dough extra for the group to spend on stuff who's availability is doable in the time it takes until you go on the move again.
Well, getting Edge up to 3 would be nice, but I don't see B.B. as being a lucky guy ...despite some of those rolls. Initiating/Masking to prevent future... altercations, would be nice, but I see him still on the path of the Burnout rather then delving into the deeper mysteries. Also would love to blow it all upping Reaction, but it sounds like there's some heavy business ahead, so I'm going to have to go for the guns.
+2 to Automatics skill specialize in SMG with 3 karma in the reserves, if that's cool.
As to money, I wanna pick up a Hardware kit. No availability. costs 500¥.
Hopefully Mercedes can get me a grip of flash-bangs. Availability 6R 10x30=300¥
Tag Eraser would be cool too. 6F 150¥.
A heal spell could be useful, but it would be very limited in its ability with Walks Through Walls. I only have a 2 magic for spellcasting so my max force I can cast at is 4 which in turn means that the most successes I can have is 4. So any serious wounds it won't do much to help with. I can look at picking it up for down the line. The other issue is that to learn a new spell is 5 karma points which means I don't have them to initiate or raise skills raise my magic or something else.
Also, 1 box of damage healed can be the difference between having a wound modifier or not having a wound modifier :)<cough>currently at three boxes<cough>
No one really responded to my question about setting up a 4-man Tacnet. It wouldn't be difficult, and it's +2 to all of our combat rolls from dodging to shooting...OOC: I like the idea, especially if we're going into a den of vampires. IC: Mercedes will wonder what a TacNet is, shrug and hand you her commlink. ;)
When a character
carries multiple grenades, consider all of them a single charge in order
to reduce the number of dice rolls. If these accidentally detonate, the
DV is equal to that of the most powerful grenade carried, with a +1
modifier for each grenade after the first, regardless of its type.
You give a short list of commands to an agent, drone, or device that ac-
cepts your access ID as authorized to do so (p. 225). You may send the list
of commands to multiple recipients, but it must be the same list of com-
mands; different commands require the use of another Simple Action.
Sorry for the delay guys, it was a crazy weekend. i'm in Wisconsin and the Packers won :) you know how it is.It was a madhouse! There was fondue everywhere! And nobody apologized! ;)
Please feel free to post any images you feel might inspire the imagination to be able to view the campaign better from your perspective, especially if it's pics of your character :)
I've got a bag full of boom-boom. :DUnless he's monologuing... ;)
Mutually-assured destruction is a universally civilizing force. 8)
Besides, on the meta-level (:o I know), I'm hoping that Inca wouldn't have just GM-walked us into a dialogue if violence was our best option.
@Kontact:
I also didn't see a Psychology knowledge skill on your character sheet....maybe i'm high, but I tried looking. Let me know what you were thinking when you made that psychology roll, cuz you defaulted on the Paracritters roll.
@Fastjack:Actually, the highlighted part was the him caring about Jeshua "more than anything else". I was hoping to get some jealously going between Ollie and him.
I just noticed the edit you made in your post about using commanding voice, I totally didn't catch that. Let's see, well first of all it didn't seem to highlight the words you wanted to command with....unless you meant that whole long sentence which would be too long or a CV command. Also remember that as it says in Street Magic: "Such commands carry no weight beyond the immediate
impetus, and the affected characters will quickly reassert their wits, returning to their original course of action.". Basically this means that on someone's next action phase (outside of combat this would be a few seconds only), they no longer will obey. So since i didn't catch the edit and it didn't influence my posts at all, I'll say that you can take it back if you want because Isamu's response would be something like this: "....Okay you can have Jeshua, here take him......what? ...why did I say that....hell no you can't have him!!!" So you'd have like 1-2 seconds to get out of there....which, unless you have some crazy trick i don't know about, is probably impossible. I'll just let you take it back if you want now because I already posted a few times after your post with actions that don't fit with you using Commanding Voice. Does that make sense? So let me know what you want to do and then edit your post accordingly. CV works great in scenarios like with the Crushers where you made them drop their guns.....but it doesn't work to implant a real idea into someone's mind.
@Kontact:
I also didn't see a Psychology knowledge skill on your character sheet....maybe i'm high, but I tried looking. Let me know what you were thinking when you made that psychology roll, cuz you defaulted on the Paracritters roll.
I would have been counterspelling for any of the team and Spider I could see, or do I need to wait to do that?
However, that is an interesting question...can you counter your own spell?
6d6.hitsopen (5,6)=3 (http://invisiblecastle.com/roller/view/3011065/)Second roll has 1 hit (5's are hits).
And....I think I'm screwed, here's my willpower roll.
3d6.hits(6)=0 (http://invisiblecastle.com/roller/view/3011068/)
The Infection power allows a critter with Essence Drain to infect any suitable creature it has drained to 0 Essence with the strain of the HMHVV virus it is carrying.
The critter cannot drain from a resisting victim; the victim must either participate willingly, or be subdued into helplessness (restrained, paralyzed, knocked unconscious, mentally controlled, etc.). Essence transfer only occurs in the presence of strong emotion. This can be a lover’s passion, the terror of an unwilling victim, or the rage of a defeated enemy, for example. The emotions must be strong, and they must be focused personally on the critter using the power. Sometimes the transfer of a token amount of physical material takes place, such as blood for a vampire or flesh for a wendigo, though this usually serves to enhance the passion or terror of the moment.
Draining a point of Essence takes a Charisma + Magic (10 – target’s Essence, 1 minute) Extended Test. If the critter is disturbed or interrupted before this test ends, the Essence point is not drained. The critter may drain as many points of Essence as it currently possesses, with a minimum of 1 point. A critter can only increase its Essence to twice its natural maximum.
End of Road to Redmond (45 Karma + 14 Banked, 12,500¥):
Purchased Dancin' with the Simstars! Tutorsoft (Gymnastics Rating 5) - 2,500¥
Instruction roll - Dancin' with the Simstars [Gymnastics Tutorsoft - Rating 5] (10d6.hits(5)=3) (http://invisiblecastle.com/roller/view/3027673/) Adds +1 to my Extended test (2, 1 week) to learn Gymnastics.
Learning Gymnastics - Intuition [4] + Instruction [1] (5d6.hits(5)=1) (http://invisiblecastle.com/roller/view/3027685/) - 1 week
Learning Gymnastics - Intuition [4] + Instruction [1] (5d6.hits(5)=0) (http://invisiblecastle.com/roller/view/3027686/) - 2 weeks (damn cha-cha)
Learning Gymnastics - Intuition [4] + Instruction [1] (5d6.hits(5)=2) (http://invisiblecastle.com/roller/view/3027687/) - 3 weeks Success! 4 Karma spent
Specialization Dance for Gymnastics skill - 2 Karma
Increase Gymnastics (1->2) Extended Test (4, 1 week)
Instruction Dancin' with the Simstars Rating 5x2 [10] (10d6.hits(5)=5) (http://invisiblecastle.com/roller/view/3027690/) Adds +2 to Extended Test
Increasing Gymnastics - Intuition [4] + Gymnastics (Dance) [3] + Instruction [2] (9d6.hits(5)=3) (http://invisiblecastle.com/roller/view/3027692/) - 1 week
Increasing Gymnastics - Intuition [4] + Gymnastics (Dance) [3] + Instruction [2] (9d6.hits(5)=2) (http://invisiblecastle.com/roller/view/3027693/) - 2 weeks Success! 4 Karma Spent
Increase Influence Skill Group (4->5) Extended Test (5, 1 month)
Increasing Influence - Intuition [4] + Influence [4] (8d6.hits(5)=3) (http://invisiblecastle.com/roller/view/3027698/) - 1 month
Increasing Influence - Intuition [4] + Influence [4] (8d6.hits(5)=1) (http://invisiblecastle.com/roller/view/3027699/) - 2 months
Increasing Influence - Intuition [4] + Influence [4] (8d6.hits(5)=4) (http://invisiblecastle.com/roller/view/3027700/) - 3 months Success! 25 Karma spent
Increase Or'zet Language (1->2) Extended Test (4, 1 week)
Increasing Or'zet - Intuition [4] + Influence [1] (5d6.hits(5)=2) (http://invisiblecastle.com/roller/view/3027707/) - 1 week
Increasing Or'zet - Intuition [4] + Influence [1] (5d6.hits(5)=2) (http://invisiblecastle.com/roller/view/3027708/) - 2 weeks Success! 2 Karma spent
Increase Japanese Language (1->2) Extended Test (4, 1 week)
Increasing Japanese - Intuition [4] + Influence [1] (5d6.hits(5)=1) (http://invisiblecastle.com/roller/view/3027710/) - 1 week
Increasing Japanese - Intuition [4] + Influence [1] (5d6.hits(5)=1) (http://invisiblecastle.com/roller/view/3027711/) - 2 weeks
Increasing Japanese - Intuition [4] + Influence [1] (5d6.hits(5)=2) (http://invisiblecastle.com/roller/view/3027712/) - 3 weeks Success! 2 Karma spent
Increase Assensing (2->3) Extended Test (6, 1 week)
Increasing Assensing - Intuition [4] + Assensing [2] + Enhanced Perception [1] (7d6.hits(5)=1) (http://invisiblecastle.com/roller/view/3027720/) - 1 week
Increasing Assensing - Intuition [4] + Assensing [2] + Enhanced Perception [1] (7d6.hits(5)=1) (http://invisiblecastle.com/roller/view/3027723/) - 2 weeks
Increasing Assensing - Intuition [4] + Assensing [2] + Enhanced Perception [1] (7d6.hits(5)=3) (http://invisiblecastle.com/roller/view/3027724/) - 3 weeks
Increasing Assensing - Intuition [4] + Assensing [2] + Enhanced Perception [1] (7d6.hits(5)=4) (http://invisiblecastle.com/roller/view/3027726/) - 4 weeks Success! 6 Karma spent
Increase Pistols (1->2) Extended Test (4, 1 week)
Increasing Pistols - Intuition [4] + Pistols [1] (5d6.hits(5)=1) (http://invisiblecastle.com/roller/view/3027729/) - 1 week
Increasing Pistols - Intuition [4] + Pistols [1] (5d6.hits(5)=3) (http://invisiblecastle.com/roller/view/3027730/) - 2 weeks Success! 4 Karma spent
7 Months spent training skills
2 Months Medium lifestyle was pre-paid, need 5 months = 25,000¥. She has 10,425¥ in the bank. She came up a 3 months short:
Missed Lifestyle Payment (1d6.hits(2)=1) (http://invisiblecastle.com/roller/view/3027747/) - Phew! Her credit's good (and she sweet-talked her landlord).
Missed Lifestyle Payment - 2nd Month (1d6.hits(3)=0) (http://invisiblecastle.com/roller/view/3028868/) - Nuts... Lost the apartment. Down to a Low lifestyle, which costs 2,000¥ she doesn't have. Let's see if she convinces her new landlord that the check's in the mail...
Missed Lifestyle Payment - 1st Month (Low) (1d6.hits(2)=1) (http://invisiblecastle.com/roller/view/3028871/) - Yep, landlord believes the story that her ex owes her a bunch of money and she just needs a couple of weeks to wring it out of him.
But she's definitely in trouble. 11,575¥ in the hole, and the credit card companies are starting to call...
Base of 30 Karma for everyone. Crimson Crush is a C12/L3 Contact for everyone now. Let me know if there are any more contacts we could add cuz i know there is :)Possible contact: Bessie Mae, post-recovery?
-comforts: 3Hmm... Forgot about the Advanced Lifestyles.
-entertainment: 3
-necessities: 2
-neighborhood: 3
-security: 3
+Free Access [1]
Comforts: | 2 | She had to sell off some furniture (good bye queen-sized pillowtop, hello full-sized futon) and has to get by washing dishes by hand instead of having a drone. |
Entertainment: | 1 | No more wine-bars and tickets for the latest show. Now it's cheap beer and pirate TriD |
Necessities: | 2 | Missed a couple utility payments, downgraded her wireless access and there's a lot more soy in her meals then she's used to. |
Neighborhood: | 3 | Hanging on the to the apartment by the skin of her teeth. |
Security: | 2 | It's not that the building's any less secure than before, but the SecGuards haven't been as polite and their response time is waaaay down. There's also the fact that they seem to be waiting for the order to evict... |
Working on it, though...any suggestions would be appreciated. :D Looking at giving Woofer Dodge (up to 3, I'll make the rolls later) but that's still only 14 karma, and have some left.)How much you got left? Boosting Reaction, Agility or Body is always good.
Here's my composure test....Germaine gave us the other half of the fee, which came out to 12,500¥ total. We can also split the paydata that B.B. got when he rolls it up.
5d6.hits(5)=3 (http://invisiblecastle.com/roller/view/3036964/)
btw...how much did we get total divided up? Nuyen wise.
We can also split the paydata that B.B. got when he rolls it up.
I could spoof you a medium lifestyle with two day's work. So long as the electric company thinks it was paid, they won't turn off your lights.I was considering that, but how often does Edge refresh during down time? I was also looking at the Rush rules, but that would've had me critical glitch a couple of tests.
Alternately, we could pool some cash and buy a used tour bus! The Ford-Canada Buffalo RV will sleep 6. Team bus! And since Brian will be up all night coding or watching trids every night, he can make sure Woofer doesn't wander off.
Also, guys, don't forget edge for these tests. If you can save a month's work by spending a point of edge, you should do so. Half a year is a long, long time.
So its been 6 months (im pretty sure, correct me if i'm wrong) of training for all of you, so I thought we should all just start off with every player narrating what they did in that time period. It's totally up to you. You can even say you had a few fluff jobs which we just kind of fold into the concept that you guys are shadowrunners, but the idea is that the last run was pretty emotionally taxing and you did make some good bread so try to stick to the idea that you guys are training, coding, self improving etc. to explain a lot of the Karma spent.
From my end there is no special events until after I read what you guys did during that time period and then i'll set up the next adventure.
@Kontact:
I was just wondering where the Reputation and Notoriety on your character sheet came from. I don't remember giving that out. I might have forgotten that I did though.
I forget, did we provide a body for Jeshua, or just the fact we found him dead?
@BB:
Well a rating 4 radar could see through cumulative 20 structure. So say the wall to the kitchen is 12, then the fridge is minimum 10 i'd say, that would obscure objects from your radar....at least that was my logic.
I do the rule where direct spells do base damage and the caster can choose to add net hits to the damage but each one added raises the DV by 1. This balances the insane power of direct combat spells in my opinion. Yancy chose not to add hits because of the added drain.
yeah, i'll say full cover protects against flashbangs. If you're not fully covered and out of site i'll just assume with your amped reflexes you used a free action from your 3rd IP as soon as you saw the grenade to duck and be completely under full cover.
@BB:
LOL, wow dude that's some brute-force PbP'ing there! Guess you didn't think much of the deal (http://forums.shadowrun4.com/index.php?topic=73.msg64755#msg64755) I proposed to strike with you guys! Oh well....let's see...I guess since I like you so much and also Walks does have another IP to kill the thing....and this isn't no cake-walk....I'll ignore friendly fire when Walks was shooting at the elemental and we'll just go with your version of events :) Spirit is dissipated and PLAY BALL!
Initiative and Damage
When making the Initiative Test, wound modifiers from damage affect
the Initiative Score. In addition, if a character takes damage that in-
flicts wound modifiers during a Combat Turn, apply those (additional)
modifiers to his Initiative Score immediately. This means that a char-
acter’s Initiative Score may be affected in the middle of an Initiative
Pass (though if he has already acted in that pass, it won’t matter until
the next one).
If damage modifiers reduce a character’s Initiative Score to zero or
less, that character does not get any actions during that Combat Turn.
Lucky for Cottonmouth, one of his quicker friends shoots the ganger with a taser
before he can act. The ganger takes 6 boxes of Stun damage and suffers a wound
modifier of –2. That immediately drops his Initiative Score from 13 to 11, meaning
that Cottonmouth will get to act before the ganger after all.
Yancy has the next initiative. I'm waiting to see if he submits like B.B. ordered him to or if he fights on.
@Cynthia:.
Pg. 184 in SR4A says
"If an area-effect spell is sustained, the affected area may be moved
with a Complex Action, as long as it remains within line of sight.
Characters who 'drop out' of the affected area are no longer affected
by the spell; characters who are 'enveloped' by the area must defend
against the effects of the spell as appropriate"
@B.B.:
Just to clean up the IC thread why don't you remove your last post.
Just remember that the only way they can tap your connection is if they have access to a node/s through which all of the connection is routed through......those being the originating node, the final node, or all of the routing nodes in between, which is pretty unfeasible except in places with very few devices.
Commit to total surrender and throw yourselves at their feet and beg for mercy, or we kill everyone that stands between us and getting out without bombs in our heads.
"OK guys I just got a text message saying jump. What do you think? B.B. here is the whole comcode message and number."
<<From: 9934.3424.243432072090 Recieved:20720902171823>>
jump
<<Horizon Wireless msg service -- 323ALK232LKJ9099076>>
You're also all out of Edge.
If I need to I will burn a point of edge to survive otherwise I don't know what can really be done.
2. The most likely outcome of exiting in custody of the KE....and
Yeah, you can initiate. I'm trying to find that optional rule about getting 1 power point instead of a metagmagic and i can't find it. In any case, the way you normally get a powerpoint is by just increasing you magic attribute normally and this costs a good amount of karma, so a rule like that would be a major karma give-away. Your max magic attribute currently with your cyberware is 5 so to get 1 power point you'd have to spend 25 Karma to raise the attribute from 4 to 5. The only thing that initiation would change is that your maximum magic attribute would become 6 again.
So you can still select a metamagic for adepts with initiation for free. But if you want the extra power point you're gonna have to actually raise your magic attribute.
Centering ain't so bad with someone with low-pain tolerance.
p. 31 Tweaking the Rules
Add the following Tweak:
“Adep. Initiation. Group. may consider allowing adepts to gain
1 Power Point instead of a Metamagic at Initiation.”
So from this point on you guys can plan, train, datasearch, legwork etc. all you want so don't be shy :)
Tac net is fine with me, but in the past I have had problems coming up with enough input channels to be able to contribute.Same here. Just got the contacts and earbuds.
Tac net is fine with me, but in the past I have had problems coming up with enough input channels to be able to contribute.Same here. Just got the contacts and earbuds.
Contacts (R3, Flare Comp, Image Link, Smartlink) | 12R | 725¥ |
Internal Smartgun upgrade to Morrissey Élan | 6R | 550¥ |
Electro Shocker Safety System to Élan | 6R | 500¥ |
Walther Secura Kompakt (Smartgun version) | 7R | 600¥ |
Electro Shocker Safety System to Walther | 6R | 500¥ |
FFBA (Full-Body 6/2, Nonconductivity R6, Fire Resistance R6) | 8 | 3400¥ |
Zoe Moonsilver Scarf (+1/0) | 10 | 1000¥ |
Lipstick (Chemical Cosmetic dosed with Warp, 20 doses) | 12F | 12,500¥ |
5 Flash-Bangs | 6R | 150¥ |
5 HE Grenades | 7F | 225¥ |
5 Thermal Smoke Grenades | 6R | 165¥ |
Medkit (R6) | - | 600¥ |
5 Stim Patches (R6) | 12 | 750¥ |
5 Tranq Patches (R6) | 12 | 600¥ |
5 Trauma Patches | 2 | 2500¥ |
@Fastjack:Thanks. Re: the Morrissey Élan smartgun upgrade, I figure that they have one there with an internal smartgun and I'll just dump my current one and pick up the smartlinked one. ;)
Looks good....nice touch with the scarf :)
@Kontact:
I'm trying to find the Ontari Equalizer. That's P that also does electrical damage?
Hmmm... May have made a mistake. I bought the Warp lipstick, paying 1500¥ for the lipstick and 550¥ for the toxin. But the 550¥ is listed as per dose. Since the lipstick holds 100 doses, should the price then be 56,500¥ (55,000¥ toxin + 1500¥ lipstick)?
If so, I'll switch it to Narcojet (50¥ a dose, lipstick would cost 6,500¥).
Contact | Conn | Loyalty |
Laésa | 2 | 3 |
Diego Guerin (Fixer) | 4 | 2 |
Tiff Hirot (Corp Wage Slave) | 2 | 2 |
Joey (Bartender) | 2 | 1 |
Mr. Grey (Johnson) | 2 | 2 |
Hannibal | 1 | 3 |
Crimson Crush | 1 | 3 |
Relevant Information tableNow, per the info in the book, here's my rolls to see what levels of information they'll pass on for free.
Threshold Type of Information 0 Nothing relevant 1 Common knowledge readily available 2 Details about the specific situation 3 Facts that extend beyond what has been released to the media or in police reports 4 Relevant shadow ties to the question at hand 5+ The exact data files, names, or connections to simplify completing a shadowrun
Hello guys!
FastJack (Mercedes) asked if anyone knew anything about where a bunch of chotas would hold up a running mate on Underworld 93 and Smiley decided to help out. If Mister the GM wants to, I can PM him with his contact list, if not then we'll say he didn't find anything. ;)
@Kontact:
I like Divining and it would be cool to have but you'd have to wait until your next initiation to get it. Besides, Masking is super useful so I wouldn't want you to part with that. It's true we didn't go over your initiation but unless the thing you wanna retcon is really detrimental to your character or the plot we should just leave it as you chose it initially.
@BB:-6 for internal silencers. ;D Hitting 2 with -7 dice should be a task, so that part seems solid.
Silenced Gunfire it says is a threshold 2. Then the get the -4 to perception roll for the silencer. I'll give an extra -1 to perception since it's in the bathroom. So that would be a Perception test - 5 (2) to hear the gunfire in the bathroom. I"d have you roll an Edge x 2 (2) for him not to make noise himself while getting dropped....that is if you drop him in one burst. If not then it's more complicated.
I kinda want to run out of the bathroom screaming "He was touching my special area!"*snort*
;D
@Kontact:So, do I have a stun gun from the other guards?
The persona's the spiders are using are not running off the Central Node so most likely they are running off their own individual comms.
@Everyone:
Chuck just got radioed by one of the spiders just as Mercedes is approaching him. Let me know what you guys wanna do. Walks also I think moved back down the hallway and positioned herself to be able to attack if necessary. Remember the spiders can see everything from the overhead cams I indicated on the last map.
@Kontact:
The persona's the spiders are using are not running off the Central Node so most likely they are running off their own individual comms.