NEWS

[OOC] The Bunraku Breakout

  • 298 Replies
  • 91202 Views

Ren

  • *
  • Ace Runner
  • ****
  • Posts: 1364
« Reply #225 on: <04-03-13/0604:20> »
My shot was only a little better, stayig below average. Let's see how they dodge it.
"Speech", Matrix, >>Text<<, Thoughts, Astral
Bulldog
Stake

Padawan

  • *
  • Chummer
  • **
  • Posts: 186
« Reply #226 on: <04-03-13/0723:20> »
Don't worry Ren... Were just lulling them into a false sense of security... Yea... That's it
Speech
Astral
Thought
Matrix/Commlink

Gustovness

  • *
  • Omae
  • ***
  • Posts: 392
« Reply #227 on: <04-03-13/2155:22> »
I just rolled an opposed test for Concrete's taser shot.  I rolled the ganger's REA but afterwards, was in doubt, and double checked online how tasers work.  I just now found that for tasers I had to roll a BOD+WIL test, not a REA test, so in case you were looking at the extra roll on Invisible Castle, that was my mistake and I'll be rerolling the test now.
Speech
Thought
Matrix
Mentor Spirit

Gustovness

  • *
  • Omae
  • ***
  • Posts: 392
« Reply #228 on: <04-03-13/2218:41> »
I don't think it makes a difference in this case since Trog missed, but next time declare who you're swinging for, shirt or vest.

For those more experienced, DOES IT matter? I think rules apply differently for someone entering melee against a target that is already in melee (negative modifiers for the target's defense).  Let me know what your guy's interpretation is on this.

As it stands, I'd like to cut Trog some slack since he DID miss (lol) so I'll say he swung at the vested thug (not the one Concrete shot)?  Does that make sense? I figure he'd like to break the biggest threats first anyways...
Speech
Thought
Matrix
Mentor Spirit

Reiper

  • *
  • Omae
  • ***
  • Posts: 610
« Reply #229 on: <04-03-13/2225:43> »
I don't think it makes a difference in this case since Trog missed, but next time declare who you're swinging for, shirt or vest.

For those more experienced, DOES IT matter? I think rules apply differently for someone entering melee against a target that is already in melee (negative modifiers for the target's defense).  Let me know what your guy's interpretation is on this.

As it stands, I'd like to cut Trog some slack since he DID miss (lol) so I'll say he swung at the vested thug (not the one Concrete shot)?  Does that make sense? I figure he'd like to break the biggest threats first anyways...

Add any that apply
Combat Modifiers

Defender unaware of attack No defense possible
Defender wounded
–wound modifiers
(see p. 163)
Defender inside a moving vehicle +3
Defender has defended against
previous attacks since last action
–1 per additional
defense
Defender prone –2

Ranged Attacks only:

Defender running +2
Defender in melee targeted by ranged attack –3
Defender/Target has Partial Cover +2
Defender/Target has Good Cover +4
Attacker firing wide burst –2
Attacker firing long wide burst –5
Attacker firing full-auto wide burst –9
Attacker firing shotgun on medium spread –2
Attacker firing shotgun on wide spread –4
Attacker using area attack weapon
(grenade, missile)
–2


Melee Modifiers

Friends in the melee +1 per friend (max. +4)
Character wounded –wound modifier (see p. 163)
Character has longer Reach +1 per point of net Reach*
Character using off-hand weapon –2
Character attacking multiple targets Splits dice pool
Character has superior position +2
Opponent prone +3
Attacker making charging attack +2
Defender receiving a charge +1
Visibility impaired Consult the Visibility Table, p. 152
Called shot Variable (see Called Shots, p. 161)
Touch-only attack +2
* You may apply Reach

Talk
Thoughts
Astral
Matrix
"Hello, my name is Johnson, I would like to introduce you to my associates, Mr. Johnson, Mr. Johnson, and Mrs. Johnson."

Padawan

  • *
  • Chummer
  • **
  • Posts: 186
« Reply #230 on: <04-03-13/2250:48> »
I had said closest assuming that would be ganger 1 on the diagram, but if someone moved closer, he'd move to whichever was on his side.
Speech
Astral
Thought
Matrix/Commlink

Gustovness

  • *
  • Omae
  • ***
  • Posts: 392
« Reply #231 on: <04-03-13/2324:21> »
Concrete, you've got a guy running at you who scored a critical glitch.  Go ahead and pull off some fancy moves in dispatching him if you'd like.  Roll as usual (to make sure you don't glitch too) but feel free to add some color as your victim will only roll for damage resistance, not your success.
Speech
Thought
Matrix
Mentor Spirit

Ren

  • *
  • Ace Runner
  • ****
  • Posts: 1364
« Reply #232 on: <04-04-13/0703:13> »
@Padawan: everyone acted in IP #1 so I think it is IP #2 now, it is your turn.

@Gustovness:
If someone is attacked by a weapon doing electricity damage, three potential rolls have to be made.
Step 1. Defense test. As normal, the defender is entitled a defense test (Reaction in case of ranged, Reaction + skill in case of melee attacks), with the option of going full defense. If the defender scored more hits, nothing happens. If the attacker scored more hits, go to step 2. (eg. my shot scored 3 hits, defender rolls Reaction which is 3 dice, scores a hit, so I have 2 net hits)
Step 2. Damage resistance test. As normal, the defender rolls Body + Armor with appropriate modifiers against the basic damage + net hits the attacker scored. If the defender takes any damage, go to step 3. (eg. basic damage is 8S, I scored 2 net hits, so damage is 10S. Defender rolls Body 4 + half impact armor 2 (because of the taser’s AP).)
Step 3. Electricity resistance test. The target rolls Body + Willpower + Armor with appropriate modifiers, the threshold is 3. If he fails, he is incapacitated for a number of combat turns equal to 2 + net hits scored on the attack. If he succeeds he only gets -2 to all tests for the same period of time. (eg. Body 4 + Will 3 + half impact armor 2, threshold is 3. If he fails he is incapacitated for 4 turns.)
"Speech", Matrix, >>Text<<, Thoughts, Astral
Bulldog
Stake

Bewilderbeast

  • *
  • Omae
  • ***
  • Posts: 957
« Reply #233 on: <04-04-13/0802:57> »
Also, I think Trog should've had 1 less die on his defense/dodge pool for the second attack. A minor quibble.
"Dialogue"
<<Matrix/Comm>>
"Astral"
Thoughts

Padawan

  • *
  • Chummer
  • **
  • Posts: 186
« Reply #234 on: <04-04-13/0928:31> »
Whoops, you are right Beast. Was so focused on forgetting reach in roll #1 I forgot the multiple defense negative. I think I still negate the hit, I'll check it now though to be sure.

Edited m last post to include a response to the Comm message and Trog's next action since the IP order has come back around to Trog. (Worked much better this time around)
« Last Edit: <04-04-13/1224:01> by Padawan »
Speech
Astral
Thought
Matrix/Commlink

Gustovness

  • *
  • Omae
  • ***
  • Posts: 392
« Reply #235 on: <04-04-13/1318:32> »

Step 2. Damage resistance test. As normal, the defender rolls Body + Armor with appropriate modifiers against the basic damage + net hits the attacker scored. If the defender takes any damage, go to step 3. (eg. basic damage is 8S, I scored 2 net hits, so damage is 10S. Defender rolls Body 4 + half impact armor 2 (because of the taser’s AP).)


ok so I'll go back and recalculate the damage then.  Since the punk doesn't have any armor on, does the AP result in 0? or is there such a thing as negative armor?
Speech
Thought
Matrix
Mentor Spirit

Ren

  • *
  • Ace Runner
  • ****
  • Posts: 1364
« Reply #236 on: <04-04-13/1540:15> »
Armor cannot be negative. Still, the half of 0 is 0  :) (In the example i assumed that the thug has an armored vest.)
"Speech", Matrix, >>Text<<, Thoughts, Astral
Bulldog
Stake

Gustovness

  • *
  • Omae
  • ***
  • Posts: 392
« Reply #237 on: <04-04-13/2208:58> »
BOD 4 + armor 0 = 4 (4d6.hits(5)=1)

1 hit for vested thug 1, so that's 2 net hits for Concrete's attack, leading to 10S, not 7S dmg.  That was a dead on hit and the thug is out for the rest of the fight... his stun damage has hit max.
Speech
Thought
Matrix
Mentor Spirit

Gustovness

  • *
  • Omae
  • ***
  • Posts: 392
« Reply #238 on: <04-04-13/2222:30> »
Trog, a couple of things buddy:

First, it didn't make a difference due to your net hits on this last round, but remember to add a cumulative -1 modifier for each successive attack you attempt to defend against in a pass.  This means that since the vested guy you're fighting goes before the shirted guy, you'll need to add a -1 to defending against the shirt guy (assuming you don't kill the vest  guy in this round I'm about to resolve).

Also, I see you called 11S dmg on your punch... I think you took your 9 BOD and added your two boxing qualities for the 11S, but it should actually be half your STR 7 (so, 4 rounded up) plus those two boxing qualities coming to 6S plus net hits.  Again, if I'm wrong, please show me where.

Alright, now I'll get to resolving the rest of this round!
Speech
Thought
Matrix
Mentor Spirit

Gustovness

  • *
  • Omae
  • ***
  • Posts: 392
« Reply #239 on: <04-04-13/2314:27> »
Cool action sequence so far!  When they make the movie Concrete should be played by Liam Neeson and Trog should be played by The Rock!
Speech
Thought
Matrix
Mentor Spirit

 

SMF spam blocked by CleanTalk