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[OOC] Chicago Depths: Rolls and discussion

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AJBuwalda

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« Reply #135 on: <12-11-10/0717:20> »
I'm having some bad liuck in the initiative department...

6d6.hits(5) → [2,5,2,6,4,4] = (2)

Initiative: 6+2=8
Greetings from the Netherlands, comrade!

joe15552

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« Reply #136 on: <12-11-10/0823:36> »
Devoted's Init:
Initiave 4 - Sustaining Spell 2 = 2 dice, 2d6.hits(5) → [6,6] = 2 hits ... woot

Init Score 4 + 2 = 6
one init pass

Kontact

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« Reply #137 on: <12-11-10/0832:25> »
I'm just going ahead with the Beast Spirit's action which will kind of determine the actions of the others.

Spirit B: Complex action - Uses Fear Power.
Spirit A: Complex action - Elemental Attack: Cold
Spirit F: free action continue ascent.  holding other actions.
Garg: free action - run! complex action - charge attack
Spirits A&B: air follows, beast intercepts and follows as far as the window.


Rolling fear: [4,4,1,3,4,3]=(0) spirit spends edge to reroll 6d6.hits(5) → [3,3,5,6,4,1] = (2)
Garg resists: 4d6.hits(5) → [5,4,3,1] = (1) Gargoyle flees for one CT

exotic ranged elemental attack: 9d6.hits(5) → [2,4,5,2,3,2,1,6,5] = (3)
Garg reaction: 5d6.hits(5) → [1,5,5,3,6] = (3)

futile intercept attack: 7d6.hits(5) → [2,3,2,1,2,3,4] = (0) Joe, even with 7 hits, the Beast Spirit can't beat the Gargoyle's hide.  Fear power should work over and over though, so it can keep the gargoyle off that floor indefinitely.  Also, with its Movement power cooking, it can cover the whole area in a single run action.


Charge attack 9d6.hits(5) → [1,2,4,6,4,6,4,4,6] = (3)  total DV =12  <- this is why that spirit used edge.  Gargoyles are NASTY.
Window soak 8d6.hits(5) → [5,4,2,6,3,4,5,6] = (4) adjusted DV = 8.  Smash he's out the window.
« Last Edit: <12-11-10/0919:31> by Kontact »

joe15552

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« Reply #138 on: <12-11-10/1307:32> »
Kontact, are we out of combat? I'd like to post an action in character, but I don't want to speak out of turn.

Kontact

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« Reply #139 on: <12-11-10/2237:25> »
Well, the gargoyle is only under the Fear compulsion for one turn, and outside isn't looking too hot either, what with it being allergic to sunlight and being shot at by a sniper from the southern tower.  There's a good chance it'll come crashing back your way soon.

joe15552

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« Reply #140 on: <12-11-10/2241:59> »
ah, okay. I'll hang tight.

Crossbow

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« Reply #141 on: <12-12-10/0045:42> »
what part of the building am I climbing?  Is it the southern, or near there?  Just curious.

Kontact

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« Reply #142 on: <12-12-10/0202:29> »
what part of the building am I climbing?  Is it the southern, or near there?  Just curious.
You're on the inside of the western wall if I recall.  Best shelter from the setting sun.

Here's the basic order so far.
CT2IP1: Spirit B 15, Spirit A at 12, Spirit F at 12, Garg at 10, Ruck at 8, Devo at 6.

Ruckus is still at medium range.  Would need to Take Aim again to reacquire the target, if he wanted to take his best shot.  Gargoyle would benefit from a +4 dodge bonus stacked from running and partial cover. 

AJ I'm putting you up now if you want to shoot before etherial rolls init, I don't think he's going to get too mad at you.
Code's bot is at extreme range, and would need to reacquire as well.
« Last Edit: <12-12-10/0259:51> by Kontact »

etherial

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« Reply #143 on: <12-12-10/2022:52> »
Intuition + Response + 1 (8d6.hits(5)=2)

Initiative Score 10, 3 IPs.

Kontact

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« Reply #144 on: <12-13-10/0529:03> »
Intuition + Response + 1 (8d6.hits(5)=2)

Initiative Score 10, 3 IPs.

Well, you're up if you want to take an action. :)

Otherwise Ruckus is on bat.

AJBuwalda

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« Reply #145 on: <12-13-10/0540:09> »
Aim to reaquire target, firing single shot and using edge for the re-roll. I'm aiming for his eye 8)

8 (Agility)+4 (Firearms)+1 (Lasersight)= 13
I'm assuming the penalty for hitting small objects applies which is -4; ending with a healthy 9 dice

9d6.hits(5) → [4,1,4,2,3,6,2,4,5] = (2)
7d6.hits(5) → [6,5,3,5,2,3,2] = (3)

That makes 5 hits.
Greetings from the Netherlands, comrade!

Kontact

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« Reply #146 on: <12-13-10/0640:10> »
You looking for a specific effect here? You can check up on the Called Shots rules in the Combat section.
The standard -4DP for +4 DV is enough to punch through the armor.
Bypassing Armor is a specific thing that'll cost you 10 dice off your roll.  Probably not the best option.
Causing partial blindness would give him a penalty to dodge and attack and everything else, but wouldn't necessarily increase the damage.

To let you know I'm planning on taking Inca's lead and using Massive Wound rules from Augmentation, so if it can't soak enough of the damage, there's a chance that we'll see partial blindness or some other major effect anyway.
« Last Edit: <12-13-10/0648:51> by Kontact »

AJBuwalda

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« Reply #147 on: <12-13-10/0700:13> »
You looking for a specific effect here? You can check up on the Called Shots rules in the Combat section.
The standard -4DP for +4 DV is enough to punch through the armor.
Bypassing Armor is a specific thing that'll cost you 10 dice off your roll.  Probably not the best option.
Causing partial blindness would give him a penalty to dodge and attack and everything else, but wouldn't necessarily increase the damage.

To let you know I'm planning on taking Inca's lead and using Massive Wound rules from Augmentation, so if it can't soak enough of the damage, there's a chance that we'll see partial blindness or some other major effect anyway.
The standard option seems to be the best choice indeed. So I call it that way. Lets see if we can hurt him now 8)
Greetings from the Netherlands, comrade!

joe15552

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« Reply #148 on: <12-13-10/1140:17> »
Before I call Devoted's next action, I need to know if he can see the gargoyle using his astral perception (Devoted is astrally perceiving now), or if he can float to a position where he can see the gargoyle. If he can get in LOS of the gargoyle on his turn without separating himself too far from Machete and Ruckus, that would be what I want him to do, so he can try to smack it with a spell and draw attention to Devoted, Machete and Ruckus. I do NOT want Devoted to float outside the building into the open air and attack the gargoyle drawing attention to him alone, unless he can float back to Machete and Ruckus immediately after he does so.
« Last Edit: <12-13-10/1320:41> by joe15552 »

etherial

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« Reply #149 on: <12-13-10/1517:30> »
I send the Stormcloud on a circuit of the building looking for anything new and interesting.

 

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