I'm just going ahead with the Beast Spirit's action which will kind of determine the actions of the others.
Spirit B: Complex action - Uses Fear Power.
Spirit A: Complex action - Elemental Attack: Cold
Spirit F: free action continue ascent. holding other actions.
Garg: free action - run! complex action - charge attack
Spirits A&B: air follows, beast intercepts and follows as far as the window.
Rolling fear: [4,4,1,3,4,3]=(0) spirit spends edge to reroll 6d6.hits(5) → [3,3,5,6,4,1] = (2)
Garg resists: 4d6.hits(5) → [5,4,3,1] = (1) Gargoyle flees for one CT
exotic ranged elemental attack: 9d6.hits(5) → [2,4,5,2,3,2,1,6,5] = (3)
Garg reaction: 5d6.hits(5) → [1,5,5,3,6] = (3)
futile intercept attack: 7d6.hits(5) → [2,3,2,1,2,3,4] = (0) Joe, even with 7 hits, the Beast Spirit can't beat the Gargoyle's hide. Fear power should work over and over though, so it can keep the gargoyle off that floor indefinitely. Also, with its Movement power cooking, it can cover the whole area in a single run action.
Charge attack 9d6.hits(5) → [1,2,4,6,4,6,4,4,6] = (3) total DV =12 <- this is why that spirit used edge. Gargoyles are NASTY.
Window soak 8d6.hits(5) → [5,4,2,6,3,4,5,6] = (4) adjusted DV = 8. Smash he's out the window.