NEWS

[OOC] Chicago Depths: Rolls and discussion

  • 1169 Replies
  • 301255 Views

Ten-Hex

  • *
  • Omae
  • ***
  • Posts: 385
« Reply #570 on: <04-29-11/0907:59> »
CCZ hazards roll in case that would give me any info on these critters: Int 3 + CCZ Hazards 3 (6d6.hits(5)=3)

Intuition roll to estimate mischief size: Int 3 (3d6.hits(5)=1), success but glitch.

I'm assuming these things are moving fine in the dark?

Kontact

  • *
  • Prime Runner
  • *****
  • Posts: 3147
  • You called?
« Reply #571 on: <04-29-11/1554:20> »
Drone gunnery is a little too broad.  Grenades and missiles are significantly different from bullets in their trajectory and use, whereas shooting an automated weapon is similar regardless of what it's mounted on. 

How about Gunnery (Automatic weapons) - I mean to cover submachine guns, light and medium machine guns. If this is still to broad, I'll reduce that to submachine guns.
I suggest ballistic gunnery.  It covers any weapon that shoots bullets.

Mindset

  • *
  • Newb
  • *
  • Posts: 58
« Reply #572 on: <04-29-11/1606:40> »
"Can you blow me where the pampers is?"

Kontact

  • *
  • Prime Runner
  • *****
  • Posts: 3147
  • You called?
« Reply #573 on: <04-29-11/2033:59> »
CCZ hazards roll in case that would give me any info on these critters: Int 3 + CCZ Hazards 3 (6d6.hits(5)=3)

Intuition roll to estimate mischief size: Int 3 (3d6.hits(5)=1), success but glitch.

I'm assuming these things are moving fine in the dark?

You've heard stories about things called rockrats that live in abandoned buildings eating plascrete until they secrete it out of their skin.  Seems like a good fit.  You estimate that there's a bunch of these things swarming around.  Maybe 30.  They don't seem to be running into anything.


Full Def Interp Yo.

rollin': http://invisiblecastle.com/roller/view/3001888/  6 hits

6 hits will do it.  You've still got a free action from the first pass if you want to do anything with it. 
Swarm only has 1IP. so feel free to post up another action phase as well.

Ten, Guard can take both passes as well.


RULES FOR ATTACKING A GROUP OF CREATURES

The term used for a group of individually small critters is a Mischief.  You are currently balls-deep in a mischief.
A mischief acts as a single entity and is buffed up by its numbers.  Rather than a bunch of smaller organisms, it is counted as a larger, more powerful organism, and this power is determined by the number of creatures which make it up.
To kill a mischief, you can either attack directly or try to kill individual members. 
Individual attacks against mischief members will do damage to a creature and kill it or not as normal based on its stats.
Direct attacks against the mischief as a whole will kill one mischief member for every 4 damage done.  Area attacks will kill a member for every 2 damage done.  Either way, success is determined by rolls based on the mischief's strength of numbers.

As a house rule, I will allow multiple attacks to be made against the same mischief with a single shotgun blast.  So, since a shotgun on wide choke can usually target 3 people with the same shot, doing so against a mischief would count as three separate attacks, each of which would be dodged and soaked with the -2DV and +9AP that a wide choke causes with fletchettes.  Medium choke would count as two attacks, etc.  You get the drift.  Anything which can hit more than one target with a single roll counts as multiple attacks.
« Last Edit: <04-29-11/2037:41> by Kontact »

Ten-Hex

  • *
  • Omae
  • ***
  • Posts: 385
« Reply #574 on: <04-29-11/2101:52> »
Question on your houserule - if I dump shotgun flechettes into the mischief with the choke set on one of the spread settings, do I split dice pool for the multiple attacks or do I get full dice pool for each with with -2 DV/+9 AP?

For the first IP, I'm going to spend a free action to eject out the two flare rounds w/ the ammo skip system and take two SA shots with the Remington slugs at the swarm directly (not at individual members).

Agi 6 + Long 3 + smart 2 (11d6.hits(5)=6, 11d6.hits(5)=7)

Depending on how the house rule works, for the second IP I'm either going to dump out two more shotgun blasts into them or possibly take an IP to load flechettes.

Kontact

  • *
  • Prime Runner
  • *****
  • Posts: 3147
  • You called?
« Reply #575 on: <04-29-11/2354:28> »
Well, fletchette shot can normally hit multiple people with a single shot and a single roll so long as they are within a meter or so.  In order to transfer this benefit over to firing on a swarm of things.  I say, one full roll with multiple dodge and soak rolls from the target.  2 for medium 3 for wide.  Great chance to spend some edge. ;)
Also, remember it's by 4s rounded down.  The only numbers that matter are 4, 8, 12, and 16 etc.

Speaking of soak.
9d6.hits(5) → [3,5,5,2,4,3,5,4,1] = (3) 10P -> 2 dead
9d6.hits(5) → [5,5,3,1,5,2,4,3,5] = (4) 10P -> another 2 dead

That's IP 1.

Anyone want to take IP 2 while upstairs waits on Digger?
« Last Edit: <04-30-11/0017:38> by Kontact »

Ten-Hex

  • *
  • Omae
  • ***
  • Posts: 385
« Reply #576 on: <04-30-11/1124:41> »
I may try flechette when/if I reload, but for now Gardener just dumped two more slugs into the swarm... they seem to be having decent effect.

IP 2 -- two SA shots, Agi 6 + Long 3 + smart 2 (11d6.hits(5)=2, 11d6.hits(5)=5)

Depending on the swarm's state after these two blasts, I'm thinking of spending edge to act in IP 3 while it still is surprised by me.
« Last Edit: <04-30-11/1126:12> by Ten-Hex »

Mindset

  • *
  • Newb
  • *
  • Posts: 58
« Reply #577 on: <04-30-11/1846:37> »
Free action from previous pass; comm call code monkey.
Free action this pass: Hopefully inform him we're swarmed

Complex: motherfu' some Mischief muffin rats
what do you want me to roll if I'm calling shot on two and going for head shots and such? I don't have my books on me. Blackberry's rule as does O'Doyle
"Can you blow me where the pampers is?"

Kontact

  • *
  • Prime Runner
  • *****
  • Posts: 3147
  • You called?
« Reply #578 on: <04-30-11/2353:38> »
I may try flechette when/if I reload, but for now Gardener just dumped two more slugs into the swarm... they seem to be having decent effect.

IP 2 -- two SA shots, Agi 6 + Long 3 + smart 2 (11d6.hits(5)=2, 11d6.hits(5)=5)

Depending on the swarm's state after these two blasts, I'm thinking of spending edge to act in IP 3 while it still is surprised by me.

Surprise only lasts one IP regardless of how many respective IPs are around.
Dodge +running bonus 7d6.hits(5) → [2,5,3,6,5,3,6] = (4) (2) still a miss 
Dodge +running bonus - previous defense 6d6.hits(5) → [2,6,2,2,3,6] = (2)  (1)
Soaking 10P -1AP 8d6.hits(5) → [3,2,2,6,1,2,6,6] = (3) 8P - two more dead.

You can roll intuition whenever to try and estimate the current size of the swarm

EDIT DERP:  Forgot the -3 for defending from ranged attacks while in melee.
« Last Edit: <05-01-11/0024:54> by Kontact »

Kontact

  • *
  • Prime Runner
  • *****
  • Posts: 3147
  • You called?
« Reply #579 on: <05-01-11/0022:28> »
Free action from previous pass; comm call code monkey.
Free action this pass: Hopefully inform him we're swarmed

Complex: motherfu' some Mischief muffin rats
what do you want me to roll if I'm calling shot on two and going for head shots and such? I don't have my books on me. Blackberry's rule as does O'Doyle

Called shot rules are basically: Spend a free action to..
1)call a shot to bypass armor - take a negative modifier equal to the opponent's armor in order to avoid armor on the soak roll.
2)call a shot to increase damage - take a negative modifier up to 4 and add that number to your DV
3)call a shot to disarm - shoot a gun out of a dude's hand so that he has to take a a simple action to pick it up.  (as worthless as it sounds.)
4)call a shot for special effect - shoot em' in the eyes, legs, scrote, whatever.

Can't call a shot in full auto though.

So, you'd have +2 for point blank, -3 for shooting while in melee and, if you go full auto, -2 for recoil.  Remember that you've got gel capsule rounds loaded at the moment, so that's -2DV +2AP with KE-IV insecticide effects (which requires ingestion or injection for anything other than bugs.)

Ten-Hex

  • *
  • Omae
  • ***
  • Posts: 385
« Reply #580 on: <05-01-11/0851:02> »
swarm size estimation after my turn in the 2nd IP:

swarm size estimation, Int 3 (3d6.hits(5)=1)

Sentinemodo

  • *
  • Prime Runner
  • *****
  • Posts: 4498
  • Prepare for the worst - surprises will be pleasant
« Reply #581 on: <05-01-11/1346:58> »
I will wait with IP2 for digger. Drone will probably go full defence anyway hoping somebody will finish my bug.
Sorry for a small delay ;)

Denver Missions
concluded 01 02 03 04 05 10 09 11
running 13
runners: Caretaker Jerry

Mindset

  • *
  • Newb
  • *
  • Posts: 58
« Reply #582 on: <05-02-11/0004:03> »
This sounds like it would be easier to just start flailing with my crowbar then shooting a battle rifle at point blank while engaged in hand-to-claw combat.
"Can you blow me where the pampers is?"

Kontact

  • *
  • Prime Runner
  • *****
  • Posts: 3147
  • You called?
« Reply #583 on: <05-02-11/0226:32> »
swarm size estimation after my turn in the 2nd IP:

swarm size estimation, Int 3 (3d6.hits(5)=1)

Seems closer to twenty by your current estimation.

Kontact

  • *
  • Prime Runner
  • *****
  • Posts: 3147
  • You called?
« Reply #584 on: <05-02-11/0232:02> »
This sounds like it would be easier to just start flailing with my crowbar then shooting a battle rifle at point blank while engaged in hand-to-claw combat.

Well, you have two free actions, one from IP 1 and one from IP 2, which is enough to eject your current mag, slam in some explosive rounds and still take a complex or two simples.  The damage you can do in H2H can't compare to the kind of damage you can pull from high-caliber autofire.
« Last Edit: <05-02-11/0239:20> by Kontact »

 

SMF spam blocked by CleanTalk