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[OOC] Chicago Depths: Rolls and discussion

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Sentinemodo

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« Reply #615 on: <05-05-11/0821:32> »
By the way, any sort of stunning action like that, where you're getting critical successes, you should feel free to type up the action for yourself IC.  If you want me to I'll type it up, but it's (typically) not every day that you're getting 8 hits on 13 dice and such.

I might forgot to tell you that the invisible castle admin is my kindergarden friend :) I still can't believe that 7dice->7hits roll, guess he'll call me a favor later
Sorry for a small delay ;)

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Sentinemodo

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« Reply #616 on: <05-05-11/0824:42> »
You still jumped in? Might want to consider jumping out and using remote control; dumpshock can be nasty...

Yeah I know, but I have good biofilter, and I don't think he would manage as well without me inside.

but speaking of that. Code has mechanic, electronic, Jury rigger, can I use it somehow to repair the drone on the field I don't have anything in terms of tools or spare parts unfortunately
Sorry for a small delay ;)

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Kontact

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« Reply #617 on: <05-05-11/0830:13> »
If Devo casts Increased Reflexes, does he get the extra pass the same CT, or does he have to wait 'til the next? If it's the same turn, he might get something done...

The general rule is, if you lose a pass it happens immediately, if you gain a pass, it's not until the next CT.

Now that I think about it, Devo used a service to tell one of his spirits to "Guard etc."  That service isn't over until the sun sets in another hour.  Let me check.  It's possible there should already be spooks on the case.

Kontact

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« Reply #618 on: <05-05-11/0832:32> »
but speaking of that. Code has mechanic, electronic, Jury rigger, can I use it somehow to repair the drone on the field I don't have anything in terms of tools or spare parts unfortunately

Juryrigging means never having to buy parts.  That's why you pay 10BP for it.

Xzylvador

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« Reply #619 on: <05-05-11/0833:40> »
Quote
Yeah I know, but I have good biofilter, and I don't think he would manage as well without me inside.

Even if you resist the damage, it's still a -2 Disorientation on all actions for X minutes just for the shock. Anyways, will stop spamming this thread... for now. You seem to have a much better grasp of this than I do anyhow :)

Bound spirit services still expire at sunset/rise?

Sentinemodo

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« Reply #620 on: <05-05-11/0917:15> »
Quote
Yeah I know, but I have good biofilter, and I don't think he would manage as well without me inside.

Even if you resist the damage, it's still a -2 Disorientation on all actions for X minutes just for the shock. Anyways, will stop spamming this thread... for now. You seem to have a much better grasp of this than I do anyhow :)

Bound spirit services still expire at sunset/rise?

I am not much help outside the drone, so additional 2 dices will just turn me from terrible to pathetic ;) so I'll take a risk.
I don't know how about Kontact but I love having lots of posts in the OOC. Give me a feeling of interaction even if there are sparse IC posts.

BTW. As far as I recall the bound spirits are not restricted by sunsets/rises.
Sorry for a small delay ;)

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Ten-Hex

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« Reply #621 on: <05-05-11/0941:24> »
Since I get to act before those little fraggers and their defense pool has already taken a beating, Gardener decides to empty his last two shotgun slugs instead of reloading for IP 1.

more SA shotgun fire (11d6.hits(5)=4, 11d6.hits(5)=3)

inca1980

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« Reply #622 on: <05-05-11/1321:15> »
He has to wait for next CT.

Sentinemodo

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« Reply #623 on: <05-05-11/1348:08> »
He has to wait for next CT.

^ that was yoiu thousandth post if you havent noticed :D
applaud
Sorry for a small delay ;)

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Kontact

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« Reply #624 on: <05-05-11/2105:33> »
Since I get to act before those little fraggers and their defense pool has already taken a beating, Gardener decides to empty his last two shotgun slugs instead of reloading for IP 1.

more SA shotgun fire (11d6.hits(5)=4, 11d6.hits(5)=3)

Dodge is impossible.
Soaking 11P and 10P
7d6.hits(5) → [2,2,2,2,4,4,3] = (0) derp 2 more dead
6d6.hits(5) → [4,4,6,6,5,4] = (3) one more dead


Kontact

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« Reply #625 on: <05-05-11/2139:01> »
BTW. As far as I recall the bound spirits are not restricted by sunsets/rises.

For some reason I thought their services were limited even if their presence was not..
Probably the inclusion of the long-term services rule, but reading it, it seems like long-term is about keeping a spirit from counting toward your bound spirit limit by spending karma.

Anyway, Devo did send his spooks back to standby after they scared the gargoyle out its roost.

Kontact

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« Reply #626 on: <05-05-11/2210:01> »
[13]codeMonkey [13]Machete [10]bugin1 [8]bugin2 [8]bugon [8]Crossbow [6]Devoted

Yo, yo, still some bugs in the mix.

Also, just because that one bug went astral doesn't mean he's going to stay there.

inca1980

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« Reply #627 on: <05-05-11/2315:46> »
Well I was going after the Nymph, so no that she's gone i'm gonna go after the bug that's closest to me.  7d6.hits(5)=1.

Kontact

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« Reply #628 on: <05-06-11/0342:47> »
Just realized I forgot a bug, so I rolled it as another submission attack on Holland.  It failed.

Bug Machete attacks goes on Full dodge 7d6.hits(5) → [1,1,3,1,3,2,5] = (1).
Other bug is close enough for you to traget both with one blast.  Its roll  4d6.hits(5) → [6,6,3,5] = (3)


Dodge bug tries to force its way through the barrier again. spent edge.  Tied with barrier, but that counts as fail.
Not dodge bug turns on Holland and vomits out more of the sick green spray at him. Holland is overwhelmed with nausea.
« Last Edit: <05-06-11/0604:02> by Kontact »

Xzylvador

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« Reply #629 on: <05-06-11/0503:54> »
-- Seriously considering spending edge to buy another IP for Devo, otherwise he'll still be next to useless for the next 2 turns. When would I have to decide that?

 

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