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[OOC] Chicago Depths: Rolls and discussion

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Sentinemodo

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« Reply #660 on: <05-09-11/0803:20> »
Perception test, just in case this is necessary (but I should be able to see the spirit, only Devo has his back to him)
Sensor(3) + Perception(2) + hotsim(2) + control rig(2) - wound modifier(2) = 7 dices -> 7d6.hits(5)=2
too little to beat the ambush roll.

if I can shoot him, I'll be shooting the ambusher, if no, I'll be shooting Fresh bug. Tired bug, has no actions anyway.

Aimed (called for damage) shot, then wide long burst.

aimed shot sensor(3) + gunnery(3) + ballistic specialization(2) + hotsim(2) + control rig(2) + smartlink(2) -called shot for damage(4) - wound modifier(2) = 8 dices -> 8d6.hits(5)=2
damage (assuming it hits) are 5P + 4 for called shot + 1 for explosive ammo = 10P + net hits over first.

long wide burst sensor(3) + gunnery(3) + ballistic specialization(2) + hotsim(2) + control rig(2) + smartlink(2) - wound modifer(2) = 12 dices -> 12d6.hits(5)=3
damage (assuming it hits) are 5P + 1 for the explosive ammo = 6P + net hits over first with -5 to dodge

ammo left 18 -6 for IP1 = 12 left in clip
I'll need to reload after this turn.
[/quote]
Sorry for a small delay ;)

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Ten-Hex

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« Reply #661 on: <05-09-11/1056:07> »
Here's my 2nd IP downstairs - Gardener is not bothering with the gun since these rats want to get up close and friendly (ammo is expensive). He's tearing one of them apart.

Agi 6 + Una 6 +1 reach -1 digging claws (4P/0) (12d6.hits(5)=6)

inca1980

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« Reply #662 on: <05-09-11/1402:39> »
I only have 2 IP's, and my first IP ran at the nymph, the 2nd I shot bugs nearest me.  This is the 3rd pass isn't it?

Xzylvador

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« Reply #663 on: <05-09-11/1542:14> »
Think this is IP1 of a new combat turn.

Kontact

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« Reply #664 on: <05-09-11/1829:20> »
can I shoot bugout?

If you can beat his surprise roll, yes.  If not, you have to wait until the next pass.

The roll for Surprise is the same as initiative.  Perception would only matter if you could see on the astral.
« Last Edit: <05-09-11/1844:49> by Kontact »

Kontact

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« Reply #665 on: <05-09-11/1831:00> »
I only have 2 IP's, and my first IP ran at the nymph, the 2nd I shot bugs nearest me.  This is the 3rd pass isn't it?

Code was the only one with a 3rd pass.  He shot Bugout, Ms Busybee and then Bugon.

Kontact

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« Reply #666 on: <05-09-11/1839:22> »
Shooting tired bug, same deal.

9d6.hits(5)=6

That woulda been a nice time for exploding sixes, even though I am an idiot and rolled to many dice, it only ends up being 2 after the called shot.

Should be 10 dice with the smartgun dice.  So, 6 if you're calling a shot for +4 DV.  That's still 3 hits.
Interrupt full dodge, again.  7d6.hits(5) → [4,5,1,4,4,2,3] = (1)
6d6.hits(5) → [4,1,2,2,3,1] = (0)
Poor bug.  So, tired.
Soaking 4+1+4+2+2=13P 11d6.hits(5) → [2,1,1,3,5,3,5,1,2,3,6] = (3)
10P = dead bug.

Kontact

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« Reply #667 on: <05-09-11/1916:32> »
Here's my 2nd IP downstairs - Gardener is not bothering with the gun since these rats want to get up close and friendly (ammo is expensive). He's tearing one of them apart.

Agi 6 + Una 6 +1 reach -1 digging claws (4P/0) (12d6.hits(5)=6)

Rolling 2 more dice for you having a  superior position.  They are most definitely below you. 2d6.hits(5) → [1,4] = (0) still 6 hits.


Rat's block 9d6.hits(5) → [6,2,6,1,6,4,4,6,5] = (5)
4P +1 net = Total damage 5P
Soaking 5d6.hits(5) → [5,3,4,5,6] = (3)
2P damage. 
Tough little buggers.

Sentinemodo

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« Reply #668 on: <05-10-11/0727:26> »
can I shoot bugout?

If you can beat his surprise roll, yes.  If not, you have to wait until the next pass.

The roll for Surprise is the same as initiative.  Perception would only matter if you could see on the astral.

It is very difficult to surprise Ruckus 2.0 - I'll be shooting at bugout :D
8d6.hits(5)=4
Sorry for a small delay ;)

Denver Missions
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runners: Caretaker Jerry

Xzylvador

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« Reply #669 on: <05-10-11/0759:19> »
^ THANK YOU.

Kontact

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« Reply #670 on: <05-10-11/1741:58> »
Perception test, just in case this is necessary (but I should be able to see the spirit, only Devo has his back to him)
Sensor(3) + Perception(2) + hotsim(2) + control rig(2) - wound modifier(2) = 7 dices -> 7d6.hits(5)=2
too little to beat the ambush roll.

if I can shoot him, I'll be shooting the ambusher, if no, I'll be shooting Fresh bug. Tired bug, has no actions anyway.

Aimed (called for damage) shot, then wide long burst.

aimed shot sensor(3) + gunnery(3) + ballistic specialization(2) + hotsim(2) + control rig(2) + smartlink(2) -called shot for damage(4) - wound modifier(2) = 8 dices -> 8d6.hits(5)=2
damage (assuming it hits) are 5P + 4 for called shot + 1 for explosive ammo = 10P + net hits over first.

long wide burst sensor(3) + gunnery(3) + ballistic specialization(2) + hotsim(2) + control rig(2) + smartlink(2) - wound modifer(2) = 12 dices -> 12d6.hits(5)=3
damage (assuming it hits) are 5P + 1 for the explosive ammo = 6P + net hits over first with -5 to dodge

ammo left 18 -6 for IP1 = 12 left in clip
I'll need to reload after this turn.

Resolving v. Bugout.
Full dodge, partial cover 10d6.hits(5) → [6,3,6,6,1,4,1,6,4,6] = (5)  dodge is good
2nd dodge 4d6.hits(5) → [1,3,1,1] = (0)  CRITICAL GLITCH spends last edge to downgrade to glitch.
9P isn't enough to beat its ItNW, but... glitch on dodge.  I'll end full dodge early.
Bugout has burned both actions this pass, is 1P from disruption and has no edge.

Holland starts coughing and laughing and turns toward Fresh Bug who had just vomited the noxious spray all over him.
He casts Levitate F7 14d6.hits(5) → [1,3,3,5,6,5,1,5,5,5,3,6,2,1] = (7)
Soaks 4S - 13d6.hits(5) → [2,6,4,1,3,5,4,2,6,2,3,3,5] = (4)
Bug resists - 11d6.hits(5) → [3,3,4,3,4,5,5,3,1,4,2] = (2) edge reroll 9d6.hits(5) → [3,5,4,2,2,6,5,5,6] = (5) Lucky duck.

Fresh Bug turns on Machete and uses his Fear Power. 6d6.hits(5) → [4,4,6,1,4,6] = (2)
 


[15]Bug astral [11]Dodge bug[11]CodeMonkey[ 11]Crossbow [10]Holland [9]Fresh bug  [5]Devo

[?]Machete - also need a willpower roll, looking for 2
« Last Edit: <05-10-11/1822:26> by Kontact »

Sentinemodo

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« Reply #671 on: <05-10-11/1752:28> »
Damn :) but at least he won't harm Devo
Sorry for a small delay ;)

Denver Missions
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Sentinemodo

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« Reply #672 on: <05-10-11/1756:09> »
So it's Holland now and then fresh bug and then Devo and then me again :D
I like shooting things :D
Sorry for a small delay ;)

Denver Missions
concluded 01 02 03 04 05 10 09 11
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inca1980

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« Reply #673 on: <05-10-11/1948:08> »
Willpower (3d6.hits(5)=2).  whew! 
Ok so since it's the new combat turn, I assume my actions got held so i'll roast that bug that tried to fear me.  7d6.hits(5)=1

Kontact

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« Reply #674 on: <05-10-11/2235:12> »
Roast Dodge.
4d6.hits(5) → [1,6,2,1] = (1)
Just no luck with that flame.  keeps being 1 hit after 1 hit.

Should probably roll initiative to find out when the next move is.

Almost forgot, Digger and Code both refresh a point of edge for critical successes.
« Last Edit: <05-10-11/2238:26> by Kontact »

 

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