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[5e OOC] Tabula Rasa

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Ryo

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« Reply #390 on: <09-21-14/1757:49> »
This is fun to watch.

Ryo, is their LOS of this encounter from the van? I don't know how dense the hillside is with trees. If there is LOS then the Masked Woman could interrupt her preparation and try to cast Mana Bind to help a brother out.

The trees are fairly thick, but there is LOS if you perform an Observe in Detail action with a threshold of 3.

Poindexter

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« Reply #391 on: <09-21-14/1759:16> »
going for the knockdown.
its a called shot, so i get -4, but ive also got superior position, so its +2, for a total of -2.

Try to get him on the ground: 10d6t5 3

also, since its a called shot, it takes my free action this pass.

5 hits, he remains standing. He then spends his turn to break out, and he only needs to beat your 1 net hit. So he succeeds. On to Combat Turn 3. He rolls and gets 20 Init.

I don't think Subduing is working out for you. You don't have the dice superiority over his defense pool to maintain a grip. You'd be better off trying to give him some wound penalties first, I think, or just go for the knock out punch.

aint he wearing hardened armor though? I don't think i CAN dmg him without a weapon. I'm just trying to buy some time for help to arrive, really.

or am i wrong about the armor?

He's wearing Full Body Armor with a helmet from the core book, so he's got 18 armor, but it isn't Milspec. So no, not hardened. And you have titanium bone lacing, so your punches are 11P.

Considering Ren is still absent, I might say that Ace followed you down the hill and is about to offer some support. If nobody followed you down the hill, his allies are closer to joining this fight than yours are, and then you'll be totally fucked.

i think i might be fucked. lets see. what pass are we on now? Whose turn is it?
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Ryo

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« Reply #392 on: <09-21-14/1800:39> »
i think i might be fucked. lets see. what pass are we on now? Whose turn is it?

You tried to knock him down and failed. That was your 2nd pass. His 2nd pass was an escape attempt, which he succeeded at.

Once that gets posted in the IC, it'll be Combat Turn 3. He has Initiative 20, so you need to roll your init to determine who's turn it is.

Tecumseh

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« Reply #393 on: <09-21-14/1803:30> »
Rolling to jump in at Combat Turn 3. Will have the rolls up in a few minutes.

Poindexter

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« Reply #394 on: <09-21-14/1804:28> »
i think i might be fucked. lets see. what pass are we on now? Whose turn is it?

You tried to knock him down and failed. That was your 2nd pass. His 2nd pass was an escape attempt, which he succeeded at.

Once that gets posted in the IC, it'll be Combat Turn 3. He has Initiative 20, so you need to roll your init to determine who's turn it is.

initiative with my 3rd edge point.: 5d6+9 29
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« Reply #395 on: <09-21-14/1808:04> »
Well, Sam definitely goes first, unless Masked Woman somehow beats 29.

Ace joins the fight! Initiative 7 +2d6: 2d6+7 13

Second soldier turns up: Initiative 17


Tecumseh

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« Reply #396 on: <09-21-14/1816:56> »
Initiative = 17

Free Action: drop sustaining spell
Simple Action: observe in detail
Simple Action: I don't know. Maybe comm something.

I presume I'll be applying the same vision/environmental modifiers that affected Poindexter.

Intuition 6 + Perception 3 + Vision Enhancement 3 - Dim Light 3 (Total Darkness staged up one by Thermographic Vision) = 9 dice = 5 hits

This may need some addition/subtraction. I forgot to subtract a die for stun damage, which would nix a hit, but I didn't add the "Perceiver is specifically looking" bonus either. (Or is this offset by the "object far away" modifier?) But I'm guessing I managed to spot the pas de deux and maybe even the second combatant.

Ryo

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« Reply #397 on: <09-21-14/1818:14> »
Initiative = 17

Free Action: drop sustaining spell
Simple Action: observe in detail
Simple Action: I don't know. Maybe comm something.

I presume I'll be applying the same vision/environmental modifiers that affected Poindexter.

Intuition 6 + Perception 3 + Vision Enhancement 3 - Dim Light 3 (Total Darkness staged up one by Thermographic Vision) = 9 dice = 5 hits

This may need some addition/subtraction. I forgot to subtract a die for stun damage, which would nix a hit, but I didn't add the "Perceiver is specifically looking" bonus either. (Or is this offset by the "object far away" modifier?) But I'm guessing I managed to spot the pas de deux and maybe even the second combatant.

Even with other penalties, you definitely spot both, yes. And you could Recklessly cast for the second simple to get off your attack this pass.

Poindexter

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« Reply #398 on: <09-21-14/1831:35> »
Unarmed: 12d6t5 3

jesus, im rolling awful today. I don't honestly think i could take this guy one on one, no matter the means. I think we might be fucked.

starting to think we should have stayed in the rover. I hope i didnt just get us all killed.
« Last Edit: <09-21-14/1834:29> by Poindexter »
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« Reply #399 on: <09-21-14/1837:06> »
Unarmed: 12d6t5 3

jesus, im rolling awful today. I don't honestly think i could take this guy one on one, no matter the means. I think we might be fucked.

starting to think we should have stayed in the rover. I hope i didnt just get us all killed.

He attempts another Counter Strike, loses 7 initiative and gets 5 hits. So that's 2 net. He avoids your attack and socks you in the face for your trouble, and you've got 29 dice to resist 10S.

Tecumseh

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« Reply #400 on: <09-21-14/1837:35> »
It's not clear to me what attribute is used to defend against Mana Bind. "Mana" isn't listed under Manipulation Spells on p. 292 of SR5A, but it is a type of combat spell. So is Mana Bind resisted with Willpower only? I'm just trying to figure out how effective a low-force casting might be.

I'm already smarting from the constant -1 from drain/stun damage and am not eager to double that. I'm not sure I could cast a worthwhile version of the spell and still have the drain be tolerable with Reckless Spellcasting. F3 might let me get away with only soaking 4 drain but the benefit would likely be small and short-lived since I'd just drop the spell to try recasting a higher-force version the next pass.

Don't get too down, Poindexter. If things get out-of-hand then GrimWulf can send a spirit army. Also, Novocrane kicks down walls like a tank.

Poindexter

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« Reply #401 on: <09-21-14/1838:09> »
Unarmed: 12d6t5 3

jesus, im rolling awful today. I don't honestly think i could take this guy one on one, no matter the means. I think we might be fucked.

starting to think we should have stayed in the rover. I hope i didnt just get us all killed.

He attempts another Counter Strike, loses 7 initiative and gets 5 hits. So that's 2 net. He avoids your attack and socks you in the face for your trouble, and you've got 29 dice to resist 10S.

soak: 29d6t5 10

yay!

since i suppose it's sam's turn again, he'll keep swinging.

Continue the assault: 12d6t5 4
« Last Edit: <09-21-14/1842:55> by Poindexter »
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« Reply #402 on: <09-21-14/1842:12> »
It's not clear to me what attribute is used to defend against Mana Bind. "Mana" isn't listed under Manipulation Spells on p. 292 of SR5A, but it is a type of combat spell. So is Mana Bind resisted with Willpower only? I'm just trying to figure out how effective a low-force casting might be.

I'm already smarting from the constant -1 from drain/stun damage and am not eager to double that. I'm not sure I could cast a worthwhile version of the spell and still have the drain be tolerable with Reckless Spellcasting. F3 might let me get away with only soaking 4 drain but the benefit would likely be small and short-lived since I'd just drop the spell to try recasting a higher-force version the next pass.

Don't get too down, Poindexter. If things get out-of-hand then GrimWulf can send a spirit army. Also, Novocrane kicks down walls like a tank.

Mana Bind is resisted with Willpower + Charisma. You impose a penalty to both their Defense tests and their Agility equal to your net hits, and if you drop their Agility to 0, they are immobilized. On their turns they can spend a Complex Action to break free in an opposed test of Willpower + Charisma v. Force*2, so higher force is better with Bind.

soak: 29d6t5 10

yay!

So he punches you in the face and it doesn't even phase you. His init drops to 13, so its now Masked Woman and Soldier 2's turns.

Soldier 2 moves to attack Uncle Sam, but Ace gets in the way and Intercepts.

Ace rolls Unarmed combat 4 + Agility 9 + Touch attack 2 with his shock hand and gets a whopping 6 hits.

Soldier 2 rolls his defense and...glitches with only 1 hit. 5 net hits on a glitch on a shock hand, so that's 14S(e) -5 AP. Soldier 2 soaks 7. 7 stun doesn't exceed his Physical Limit, but it does exceed his body, so he stops moving towards Uncle Sam. He also loses 5 initiative from the shock.

I'll post this in IC, then it's Masked woman's turn.
« Last Edit: <09-21-14/1849:00> by Ryo »

Poindexter

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« Reply #403 on: <09-21-14/1856:04> »
His init drops to 13, so its now Masked Woman and Soldier 2's turns.

wouldnt it be sams turn again on 19 first?
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« Reply #404 on: <09-21-14/1859:15> »
His init drops to 13, so its now Masked Woman and Soldier 2's turns.

wouldnt it be sams turn again on 19 first?

That's the old SR 3 method of initiative that's optional in 5th. The standard Initiative system is for everyone to go through Pass 1, then drop 10, and everyone goes through pass 2. Soldier 1 didn't have his actual turn, he used an Interrupt action. Same with Ace, and Soldier 2's turn got bumped down because he lost init from an electric attack.

So if Masked Woman isn't spellcasting as her second simple, it's Soldier 1's turn to try and pop Uncle Sam in the mouth again. Roll your defense. You still get your reach bonus.

Then Soldier 2 and Ace wrassle for a bit, and everyone drops 10, Pass 2 starts, and you get to come out swinging.
« Last Edit: <09-21-14/1911:20> by Ryo »

 

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