Quote from: Poindexter on <09-21-14/1856:04>Quote from: Ryo on <09-21-14/1842:12>His init drops to 13, so its now Masked Woman and Soldier 2's turns.wouldnt it be sams turn again on 19 first?That's the old SR 3 method of initiative that's optional in 5th. The standard Initiative system is for everyone to go through Pass 1, then drop 10, and everyone goes through pass 2. Soldier 1 didn't have his actual turn, he used an Interrupt action. Same with Ace, and Soldier 2's turn got bumped down because he lost init from an electric attack.So if Masked Woman isn't spellcasting as her second simple, it's Soldier 1's turn to try and pop Uncle Sam in the mouth again. Roll your defense. You still get your reach bonus.Then Soldier 2 and Ace wrassle for a bit, and everyone drops 10, Pass 2 starts, and you get to come out swinging.
Quote from: Ryo on <09-21-14/1842:12>His init drops to 13, so its now Masked Woman and Soldier 2's turns.wouldnt it be sams turn again on 19 first?
His init drops to 13, so its now Masked Woman and Soldier 2's turns.
Quote from: Ryo on <09-21-14/1859:15>Quote from: Poindexter on <09-21-14/1856:04>Quote from: Ryo on <09-21-14/1842:12>His init drops to 13, so its now Masked Woman and Soldier 2's turns.wouldnt it be sams turn again on 19 first?That's the old SR 3 method of initiative that's optional in 5th. The standard Initiative system is for everyone to go through Pass 1, then drop 10, and everyone goes through pass 2. Soldier 1 didn't have his actual turn, he used an Interrupt action. Same with Ace, and Soldier 2's turn got bumped down because he lost init from an electric attack.So if Masked Woman isn't spellcasting as her second simple, it's Soldier 1's turn to try and pop Uncle Sam in the mouth again. Roll your defense. You still get your reach bonus.Then Soldier 2 and Ace wrassle for a bit, and everyone drops 10, Pass 2 starts, and you get to come out swinging.defense: 10d6t5 5
Might be away from the keyboard for a bit so here are my rolls in advance of the 2nd pass:Mana Bind @ Force 6 = 8 hits! But capped at 6 by Force. I'm not sure if I should have subtracted any dice for vision/environmental modifiers but it's still 6 hits even if I lose five dice. Soaking 4 Drain = 5 hits, no drainI said yeah.
Did I miss Sam's second attack? Did it get PM'd? Great hit and all but it was so fast I didn't see it.
... is the main reason I stopped posting after the fight ended.
Quote from: Ryo on <09-22-14/1625:08>... is the main reason I stopped posting after the fight ended.So if combat is over Crumpled would remain in VR looking for the comms and looking toward Tracing their physical Locations:Crumpled's 4 Matrix Perception Rolls:Crumpled's Matrix Perception Tests: 4#9d6t5 1 2 3 3Agent's 4 Matrix Perception Rolls:Agents Matrix Perception: 4#12d6t5 2 6 4 3