The order of attacks that I have are:
CT 2 IP 21. The Phoenix Burst Fire: Misses. The Phoenix is far enough from the crowd that I'm not going to roll for the crowd to see if they get hit.
2. Salsha Astral Combat: Hits with 2 Net Hits. The Spirit must resist 6P (assuming Salsha is going for P damage). This damages the Spirit enough that it is -1 to all actions.
CT 2 IP 33. The Phoenix Burst Fire: Hits with 2 Net Hit. The spirit must resist 12P -2AP. The Fire Spirit has Immunity = Hardened Armor (12), but the AP knocks it down to 10, so this has the chance to damage the spirit. The Spirit rolls well on Soak, but the burst combined with Salsha's Astral attack knocks it down to -2 for all actions.
4. The Spirit uses Unarmed Combat against The Phoenix, issuing a Charge Attack as it does so. I need a Defense Test from The Phoenix. Damage will be 10P -6AP if it lands. The Phoenix is dealing with an adroit combatant with more speed than strength,but the fire jaguar does a good job with its pounce -- if that tells you anything about how well you need to roll

5. Salsha Astral Combat: Hits with 1 Net Hit. The Spirit must resist 5P. It does so without incurring any additional penalties.
Note that I combine penalties to defense from both Mundane and Astral sources. I know there's some difference of opinion here, but I think that being attacked on the astral and physical realm at the same time would be incredibly distracting. That means that the spirit took a -1 to attack 2 and a -2 to attack 3 in addition to the other penalties.
Next up: I need a Dodge and Soak roll from The Phoenix. You can wait to spend Edge on the Soak roll until you know by how many Net HIts the Spirit has on her -- assuming it does -- but you must spend Edge on the Dodge roll -- assuming you want to -- before you know how many Hits the spirit got. Make sense?
CT 2 IP 4Knight's Mount: 3The Phoenix: 1
Action to The Phoenix.
I've got to do some running around, but hope to get to an IC this afternoon.