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[StS IC] Triple Threat

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trv123

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« Reply #105 on: <05-30-15/1600:36> »
So many possibilities… she thought to herself with a smile, but this isn't a solo job.  Better go ahead and report back.  Besides, 2 to 1 there's a mage behind that tinted door, so it's a good thing I do have back up this time.  She glided back out and around the building, back to the group.

She was talking the moment her mouth was formed enough to make words, quickly stepping into her chameleon suit and zipping up, then putting her bracelet back on and letting it take over sustaining this spell she'd cast on Angus earlier . "Five guys with submachineguns inside, probably a few more in the office, I couldn't see.  Got a water spirit out back guarding the rear entrance. There's two moving trucks and they're backed up to the dry dock ramps, they'll be the ones hauling the cargo."
"Speech" *Thought* <Text> ~Astral~

zeththeadeptork

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« Reply #106 on: <05-30-15/1604:52> »
"so do we wait til they load em and hit em hard then drive away?" nodding towards the sport cars"so do we incapacitate those so its harder to catch us? or do we lay an ambush. We dont know where they are going so a good ambush point might be hard to find" Then he takes out his Ruger and makes sure its loaded with sns round along with three speed loaders, with one loader having flechette. 
« Last Edit: <05-30-15/1621:11> by zeththeadeptork »
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Agleaca

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« Reply #107 on: <05-31-15/0135:00> »
Angus returns to the group. "I didn't find any thing." Upon getting the update of the situation he grimaces. "Doesn't sound good. Two trucks makes it more difficult to hijack the shipment. Plus the two boats arriving at separate times means we have to worry about this group alerting the trail vehicle. But we could miss the first vehicle if we wait for the second boat. We could try to hijack the first truck like planed and leave an assault team to take the second drop."
« Last Edit: <05-31-15/0139:28> by Agleaca »

trv123

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« Reply #108 on: <05-31-15/1554:03> »
" I don't like the idea of splitting up the group.  But you're right, these guys alerting anyone else is our most immediate concern. Which means I think our first priority should be disabling their comms.  Unless anyone has a jammer, sounds like that should be a job for our decker.  I'm thinking we should focus on the guys outside the building first, allowing the rest of us to get into position inside the gate while he continues disabling the rest."
"Speech" *Thought* <Text> ~Astral~

zeththeadeptork

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« Reply #109 on: <05-31-15/1633:35> »
"I could knock em out with my fist but I'm pretty sure they'd notice me. i have Stick n Shock but i doubt its subtle enough, no silencer. if some one can cast a spell to take em both out at once probably would be our best bet. My thinking is we hit em as soon as the first truck is loaded take em out quickly so they can't call out an sos then when the second delivery gets there take out that crew load up and roll out."
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Agleaca

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« Reply #110 on: <05-31-15/1916:45> »
"Makes sense. Calico, Divilian either of you think you could knock out the two guards? Gespenst think you can handle the coms?... I could pop a grenade in-front of them its a little more subtle, but it takes time to work so they could still alert those inside. Are we still trying to keep this non-lethal?"

VegasRigged

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« Reply #111 on: <06-01-15/1346:02> »
Gespenst agrees to block comms as best he can.




trv123

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« Reply #112 on: <06-01-15/1451:00> »
"Alright, well let's do this then, the first boat will be here any minute. Here's my suggested plan: Gespenst kills the comms of the two door guards, and also reports on whether there are any comm icons in those 3 sports cars, maybe running silent, taking them out as well. Div and I each 'convince' one of the door guards that it's time to open the gate. Once they do, everybody hits them hard, taking them out as quickly as possible. I can put up a sound barrier around them,  so anybody not using silencers should make sure they are inside the spell radius before blasting.  Once they're down we'll take up positions inside the gate and briefly reconvene before continuing. Sound good?"
« Last Edit: <06-01-15/1644:24> by trv123 »
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zeththeadeptork

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« Reply #113 on: <06-01-15/1810:01> »
"im cool with it if you want I'll gore em and if I spark it should slow there reaction time, or if we are going nonlethal I'll blast em with my ruger, ready break.
"Speech" Matrix Thought Astral

trv123

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« Reply #114 on: <06-01-15/2027:01> »
Calico watches Gespenst for confirmation that he's disabled the comms, or for signs that he's inadvertently alerted them.  Periodically she cuts her eyes over to Divillian, making sure he is also okay with the plan, and ready to cast simultaneously with her.
"Speech" *Thought* <Text> ~Astral~

Agleaca

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« Reply #115 on: <06-01-15/2147:30> »
"Sounds good. What is the radius of the spell? Just so I know were to start shooting. Also, I don't know if this matters, but be careful to not over lap the inside area. I'm sure they would notice if their card game got silenced. I'm not going try to pull my shots if that's OK with every one. I just think there's too many variables to go non-lethal."
« Last Edit: <06-02-15/0132:46> by Agleaca »

trv123

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« Reply #116 on: <06-02-15/0609:15> »
"Actually, they wouldn't notice anything. It's a sound barrier, not a silence spell.  But I doubt it would overlap anyway… I'm only going to cast once they've walked over to the gate and opened it, and anyway the radius will only be like 5m"
"Speech" *Thought* <Text> ~Astral~

VegasRigged

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« Reply #117 on: <06-02-15/1227:27> »
Gespenst sends all a text message informing them that he has the two doormen's comms and will brick them ASAP. Also, the first boat is arriving in just under a minute. Just picked it up on the water, no sign of the second.

trv123

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« Reply #118 on: <06-02-15/1442:58> »
"Better get them away from that door, then. Divillian, you ready to get all persuasive?  On my mark?  3 ... 2 ... 1 ..."
"Speech" *Thought* <Text> ~Astral~

Agleaca

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« Reply #119 on: <06-02-15/1453:24> »
Upon hearing this Angus readies his weapon and sneaks into a position were he can easily walk 4 meters from the gate.

 

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