Took some time over lunch to dig up numbers on the gun & ammo shopping bit.
Short form: could use help from anyone who has a decent shot to beat a 4R rating.
Long form:
Forty's base dice pool for negotiation is nine dice, but when dealing with humans it drops to 7, and lacking a dwarven armorer contact or the like I'll assume humans in any acquisition roll -- which means she is not apt to find a 4R gun on her own without throwing money at it for extra dice, and she doesn't have the money to throw at the problem (limits are not a problem, her social limit exceeds her dice pool in most areas, it is just raw die pool size).
If anyone is willing to go looking or use contacts on her behalf, that would be great -- else she'll take a shot at just getting some ammo. (and to note, this is a secondary thing, well behind finding the people who we may or may not need more and bigger guns to take down. Only looking at it now because of the lead time on obtaining stuff. Her machine pistol is honestly a fairly sweet little gun--it just doesn't have much range, so this is mostly about adding tactical options).
Gun shopping list:
First choice:
- Colt M23A assault rifle (avail 4R, 550Y)
- laser sight (avail 2, 125Y)
- spare clips: 2 AR and 1 MP (avail 4, 15Y)
- regular ammo: 80 AR and 30 MP (avail 2R, 220Y)
- gel rounds: 40 AR (avail 2R, 100Y)
Second Choice (If no luck on the first choice. In some ways worse than her machine pistol, except that it has decent range which the MP does not)
- Uzi IV SMG (avail 4R, 450Y)
- spare clips: 3 SMG and 1 MP (avail 4, 20Y)
- regular ammo: 80 SMG and 30 MP (avail 2R, 220Y)
- gel rounds: 30 SMG (avail 2R, 75Y)
Third Choice (hopefully not a problem to get)
- spare clips: 2 MP (avail 4, 10Y)
- regular ammo: 60 MP (avail 2R, 120Y)
Fourth Choice (if clips end up being a problem -- at least she can re-load given some time)
- regular ammo: 60 MP (avail 2R, 120Y)
(Bizarrely, spare clips are as hard to get your hands on (in terms of availability, not restrictions) as an Uzi is, and quite a bit harder than the ammo that goes in them! If I'd realized that, I'd have used that last 5Y I had left at character generation and stocked up on one more clip, even if she didn't have the ammo to fill it.)
The guns have a base acquisition time of one day, the rest of it I think is a base of 12 hours. IIRC excess hits reduce the time to get the gear (but not positive on that -- haven't done a lot of this sort of gear stuff in my game, so don't remember the rules very well, and don't have the book here at work).